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#1
So... what happened to editing Mm levels?
Archive: 20 posts
For some reason, I'd forgot about this but I just realized that Mm said we would be able to edit their levels. I wonder why we can't? Here is the video where Alex Evans says it: YouTube - Little Big Planet How To Make A Level. I do wish we could just take a peek at their levels. We could learn so much! | 2009-08-19 20:16:00 Author: alexbull_uk Posts: 1287 |
I guess it kind of evolved into the templates... Or devolved. | 2009-08-19 20:17:00 Author: ARD Posts: 4291 |
Yeah, I'd say it sounds similar to the templates. It would be good if we could take a look at the Mm levels though | 2009-08-19 20:18:00 Author: Coxy224 Posts: 2645 |
yeah...and they showed the ice...this how much missing ice stuff! | 2009-08-19 20:19:00 Author: Takelow Posts: 1355 |
I didn't hear him say edit the levels. | 2009-08-19 20:24:00 Author: Unknown User |
Eh I didn't know that ice had already been done..!! Why didn't they included it in the final game? Keeping it for a futur pack..? | 2009-08-19 20:26:00 Author: dajdaj03 Posts: 1486 |
I didn't hear him say edit the levels. He says it within the first 20 seconds xD Also... I WANT ICE! EIDIT: @dajdaj03: It was removed because (supposedly) it made the game lag or something. I personally think we'll see it again, because I'm sure Mm could fix it if they tried. | 2009-08-19 20:34:00 Author: alexbull_uk Posts: 1287 |
Hey we're getting water right? I don't see how we're not getting ice. Probably why MM didn't have the option of editing tere story levels is cause people will post them as there own. I mean look what happened to the neon coaster and the Japanese shark level.... But i wish we could see them too.... | 2009-08-19 20:38:00 Author: JKthree Posts: 1125 |
Ice looks awesome... It would be so useful! | 2009-08-19 20:46:00 Author: Ryutei Posts: 244 |
It's because the cheated when creating them. | 2009-08-19 20:48:00 Author: Killian Posts: 2575 |
Ice was removed because it was unbalanced, not because of time or technical limitations, to the best of my knowledge. | 2009-08-19 21:29:00 Author: Trevor Posts: 78 |
Ice was removed because it was unbalanced, not because of time or technical limitations, to the best of my knowledge. Yeah it was removed for reasons like if the floor was made completely of ice, you land on it, shake the controller to get out of it and instantly get trapped in ice again. | 2009-08-19 21:39:00 Author: Killian Posts: 2575 |
Story levels use stuff that we don't have, eg introduction level, that light is fake, there is no way to get a light to follow your sackboy like that. Also that ice is cool | 2009-08-19 22:16:00 Author: springs86 Posts: 785 |
Story levels use stuff that we don't have, eg introduction level, that light is fake, there is no way to get a light to follow your sackboy like that. Also that ice is cool That light was probably created with the player tracking device (P.T.D.). There's a community level that uses the P.T.D. to make a spotlight follow you too. | 2009-08-19 22:26:00 Author: warlord_evil Posts: 4193 |
That light was probably created with the player tracking device (P.T.D.). There's a community level that uses the P.T.D. to make a spotlight follow you too. If that uses a ptd, Mm have a ptd that i haven't built/come across, far too smooth, i was one of the first people to make sucessful following lights, i have 3 levels on them The problem is the way that the light moves not how it follows, but this is getting way off topic Didn't this get replaced by templates???????? | 2009-08-19 22:45:00 Author: springs86 Posts: 785 |
Having any story level be copyable and then able to be edited on your own Moon is the feature that I was most upset to find missing from the game when it released How great would it have been to take MM levels apart piece by piece and discover all their great tricks and techniques? Kinda like a more advanced tutorial, where the actual implementation of tools could be demonstrated to curious players. Ah well, I guess there would have been problems with players copying and publishing the Bunker to just steal a few hundred plays... | 2009-08-19 22:48:00 Author: CheesyMcFly Posts: 211 |
I think Mm broke the rules a lot with the introduction, they used a lot of stuff that we don't have for that We can let them off though because they made an effort not to cheat anywhere else | 2009-08-19 22:49:00 Author: Dexiro Posts: 2100 |
I think Mm broke the rules a lot with the introduction, they used a lot of stuff that we don't have for that We can let them off though because they made an effort not to cheat anywhere else Hmmm, well until they let us dissect all of their levels, we really can't be sure... But yeah, I guess the most egregious things they did are the use of titles, video and global lighting in the Introduction....oh and also their pink text magic mouths. I'm still curious what else they might have cheated on, like possibly extra thermo space. | 2009-08-19 23:03:00 Author: CheesyMcFly Posts: 211 |
Hmmm, well until they let us dissect all of their levels, we really can't be sure... But yeah, I guess the most egregious things they did are the use of titles, video and global lighting in the Introduction....oh and also their pink text magic mouths. I'm still curious what else they might have cheated on, like possibly extra thermo space. Well they had things like the global lighting and coloured lasers in levels other than the intro. I wouldn't be suprised if they used some extra thermo in some places, although it is their game so they'd know how to keep the thermometer low. The ps3 would definatly be able to cope with a larger thermometer, it's just kept lower to stop idiots from making everyones game crash or damaging their ps3. It's possible to make the game really laggy with the current limitations, imagine what it would be like if they raised the bar a little bit | 2009-08-19 23:16:00 Author: Dexiro Posts: 2100 |
I have a template of the introduction level | 2009-08-19 23:29:00 Author: springs86 Posts: 785 |
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