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#1
Glue vs. rods?
Archive: 15 posts
So, I've seen mention of using stiff rods instead of glue, not to mention how glue can sometimes complicate level desgin. However, I've yet to see in wich ways one is better than the other, so I would really like to know when to (or not to) use one instead of the other. (I know glue can cause problems with glueing the entire level to the ground.) And please give some concrete examples. I'm just starting out making my first level, and so would like to know from the get go when to use glue and when to use stiff rods. The goal of this level is not necessarily to make an awesome level, but to learn and find what gives me the results with a minimum risk of complications. | 2009-08-19 19:44:00 Author: slutzinc Posts: 124 |
Hmm.. well stiff rods may or may not be a little less prone to spontaneously unsticking, but the sort of viral nature of glueing seems to still apply so you still don't want to stick too many things together. One thing though, glue is very sturdy - rods are flimsy. If you have things rapidly moving or rotating then the rods have a tendency to sway and can eventually break under this pressure. Rods, pistons, etc. are only as strong as the object that they're rooted to. For example, dark matter is infinitely dense and strong, so a stiff rod connecting something to dark matter will likely never sway. | 2009-08-19 19:50:00 Author: Foofles Posts: 2278 |
What I like to use is invisible dark matter. Make it by selecting dark matter and shrinking it down to as small at it will go. Putting one dot of it on the corner of a giant block of material will hold it up without breaking and it is thermometer friendly. | 2009-08-19 20:28:00 Author: S-A-S--G-U-N-R Posts: 1606 |
Well glue is when you want something to stick on forever, like a start gate, you would or should stick onto the floor. Rods are helpful when they're holding things, like a checkpoint in midair or decoration. | 2009-08-19 21:20:00 Author: Unknown User |
Overgluing, especially when several things together, can create a bunch of problems. F'rinstance, you can tweak something "weak" (not dark matter), and actually break other weak objects that are stuck to the thing you're manipulating. This is AWFUL if A) you've glued most of your level together already and B) you don't actually see the thing break, but hear it. The stuff of nightmares. Also bad: Gluing while working with the grid can betray you. Lightweight stuff "settles". So, build a grass ground, put a wooden house on it, all on a grid...and once you glue it and unpause, the wood sinks down, and throws the WHOLE FREAKING THING off the gridline. So, this may not be what you thought you were asking, but: storyboard your level into scenes! That's the first rule of gluing. Second: build all of your scenes separately, gluing together the ground things where necessary, and rodding things (stiff/invisible) that are in the sky. Build OFF the ground, and throw a tiny, small grid block of dark matter into the two bottom corners of every scene, like rivets. The DM keeps the things you build aligned to the grid. When it's all done, THEN you glue to the floor (if you want), glue scenes to each other, and take the rivets out (I normally leave mine in, and point cameras away from 'em). Invisible dark matter is useful, but place it last - you can forget where it is, and sometimes break objects that you try to build THROUGH it. (I have an old PS3, and it likes to crash when I decide to rewind while I'm fiddling with invisible DM.) Hope that's a complete enough overview. | 2009-08-20 05:38:00 Author: coyote_blue Posts: 422 |
Yeah, another problem with glueing aswell is it usually removes all of the decorations and you have to put them on again. | 2009-08-20 09:11:00 Author: S-A-S--G-U-N-R Posts: 1606 |
Thanks for the replies, guys! I feel my questions have been answered, and can't wait to go bonkers in create mode with these tips in mind. | 2009-08-20 16:50:00 Author: slutzinc Posts: 124 |
i got one for you there is some stif rope in your create poppit (i dont know the name) select it to the ground and the other one to the matrial and i stays on his place | 2009-08-20 20:42:00 Author: Unknown User |
Err... Like, rods..? o.O | 2009-08-20 20:54:00 Author: slutzinc Posts: 124 |
Err... Like, rods..? o.O I think that's what he means, but its hard to know for sure. Don't let that confuse you though, he doesn't have a special Pop-It with an extra connector known as "Stiff Rope". | 2009-08-20 21:48:00 Author: BSprague Posts: 2325 |
You sure? Seeing how he's Dutch, and all... | 2009-08-20 21:53:00 Author: slutzinc Posts: 124 |
lolz yea i mean the rod thust place it with that object and with the ground and make it stiff | 2009-08-20 22:38:00 Author: Unknown User |
Well, I figured as much after looking through my popit, not finding the stiff rope. Thanks for the tip, but I already know how to get stiff rods (no matter how many times I type it out, it still doesn't sound right... *snigger*) ? the question was more towards in which cases glue or stiff rods would be the better solution to hold things together. | 2009-08-20 23:52:00 Author: slutzinc Posts: 124 |
Stiff rope is almost an oxymoron. Rope is made to be flexible. | 2009-08-21 01:01:00 Author: BSprague Posts: 2325 |
It is an oxymoron! | 2009-08-21 01:44:00 Author: slutzinc Posts: 124 |
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