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#1

My in progress Bioshock level

Archive: 9 posts


Since im tired of working on my bioshock level for today, i decided it was time a put some pictures up, so you guys could see how im doing and possible give me some feedback. and please note: none of the pictures have their light settings activated, it looks a lot better with them on

here's my plane, it's not very good XD but it's very functional, the plane flies across the whole map in 30 seconds, before it starts falling apart and crashes into the ocean. oh and the plane has it's own global light setting to simulate night time
http://img19.imageshack.us/img19/701/aphoto6.jpg

Here's the ocean, im thinking i might add some stuff to the bottom of it, like geografic features, instead of it being flat XD but it does have a lot of functionality. when the plane crashes into the water waves spawn at the top and start going up and down, theres a lot of sounds in the water and it has it's own global light setting
http://img13.imageshack.us/img13/576/aphoto5.jpg

Here's the stairs leading into the light house, i made the power-up remover look like a street lamp XD works out quite nicely actually.
http://img19.imageshack.us/img19/1622/aphoto4.jpg

here's the inside of the lighthouse, when the light setting is on, it's pitch black inside. as you can see it's got a lot of permanet switches laying around anyway, as you enter, the door closes behind you and you have to choose the difficulty you wish to play. after you have chosen a difficulty. the floor will retract and reveal the staircase down to the bathysphere.

down on the second floor theres a few lights which activate as you walk past them, just like in the game. right now there's nothing down the bathysphere shaft except for the system that moves the bathyspere. im thinking i might expand the lighthouse more downwards, and make another staircase right under the first one. i might also add some of the plates on the wall from the game.
http://img515.imageshack.us/img515/9272/aphoto3.jpg

more switches laying around
http://img19.imageshack.us/img19/3666/aphoto2a.jpg

and here's what's making the bathysphere move, it's not very advances XD it's basically a invisible rubber platform, attached to the bathyshpere, then some pistons attached to said platform to move it up and down, then some more invisble rubber tubes attached to the cart in the picture below, so it can move sideways.
http://img527.imageshack.us/img527/511/aphoto1.jpg

heres the part after the bathyshpere part, yes i have'nt made the part of the city the bathyshpere passes by yet anyway this is basically where johnny, the guy next to the vita chamber, gets killed by the spider splicer you see floating above the roof he basically jumps down and kills him.
http://img19.imageshack.us/img19/4601/aphotod.jpg

The stairs in the proper light settings, im thinking i might add some fog to it.
http://img41.imageshack.us/img41/8764/aphoto9w.jpg

The bottom of the stairs, unfortunately it wouldn't let me take a picture of the whole thing, so you can't see the lights
http://img233.imageshack.us/img233/6502/aphoto10.jpg

I was supposed to have a few more pictures XD but i forgot to export them to the HDD, i'll do it tomorrow

Thanks a lot for the hlelp with the head guys, it allowed me to create this this looks great in the picture, but it's just beautiful in game
http://img41.imageshack.us/img41/4504/aphoto8f.jpg

Woot woot, the first screens from the bathyphere part this is the cinematic, where ryan explains why he built rapture.
http://img41.imageshack.us/img41/2300/aphoto12z.jpg

and that's as far as i've gotten on my first level if you have any ideas, suggestions or comments about my work so far, i would love to hear them

Oh and, most of the materials are merely placeholders i don't know what to use yet XD

edit: OK pictures fixed

Edit 2: more pictures
2009-08-19 19:43:00

Author:
Comet Wolf
Posts: 99


nice work mate. haven't play Bioshock so can't comment on it much.2009-08-19 21:40:00

Author:
Chuk_Chuk
Posts: 108


I'm waiting for water myself

The head is a story item from the collectors den thingy, the one before the final boss.
2009-08-19 22:18:00

Author:
Shermzor
Posts: 1330


Looks good so far, especially the stairs leading into the lighthouse. I'll have to play it when it's finished. 2009-08-20 11:37:00

Author:
Unknown User


Looking good man, but you should really wait till the Water comes to littlebigplanet, real water is way better than moving blue glass 2009-08-20 12:14:00

Author:
Kn0cked-0ut
Posts: 562


who what is system i am inpressed 2009-08-20 12:26:00

Author:
Unknown User


Yes me too!
Always impressed by people using such complex systems!
I guess I don't have a very logic mind...:blush:

An as said, you should wait for the water release!
2009-08-20 12:41:00

Author:
dajdaj03
Posts: 1486


Th head is the male doll head with a yelloy stick, quite effective actually. The part you built with Johnny being killed, is this just more Bathysphere scenery?
How far are you going to go with it? Medical pavilion would be a good place for the scoreboard, since that's where the demo ends and seems most logical.
Speaking of logic, you seem to be usisng a lot and it may take it's toll on the thermo, how much thermo have you used so far?

Nice work so far, if you're going to make a big daddy, an led with some rods connected across it as a grill makes a nice Rosie style helmet porthole.

Keep up the good work!
2009-08-20 13:16:00

Author:
croissantbuncake
Posts: 572


So far i've used about half of the thermo, i know i can make most of my logic a bit simpler, most of it is just permanent switches anyway but i'll only do it if i really need to, and the part with johnny is basically where the bathysphere resurfaces, while johnny walks toward the bathyshpere the splicer on the roof jumps down and kills him, kinda like in the game. and yes, i was planning to do each section of bioshock as it's own level, so this one would naturally end at the medical pavilion. Ofcourse i think it'll be awhile before i do another bioshock level thought.

what i'm basically working on right now is the city that the bathysphere passes by while it's underwater.

I know i should wait for the water, but for now i'd rather just do the glass, when the water comes along i'll just swap it with the glass, shouldn't be too hard.
2009-08-20 14:05:00

Author:
Comet Wolf
Posts: 99


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