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#1

We got water but now what?

Archive: 94 posts


Ok, so by now most of you should know that we gadders are about to get water. It's been asked for by almost everyone and finally Mm have put it in (although it was something they've wanted to put in for some time). We're all getting very excited, drooling over the video and looking for the tools that'll get it to work.

But when we get it, what are you going to do with it? Lots of levels have had pretty realistic looking water and waterfalls etc. but they've never been vital to gameplay.
So what do you think water could be used for?
What inventive ways will you use it?

Just wondering what people will use it for, as I don't have any major uses for water myself...
2009-08-19 19:12:00

Author:
Coxy224
Posts: 2645


No more stairs! Just have floating platforms and raise the water through switches (hopefullly). See Super Mario 64 for a prime example.

Space levels without jetpack. Lower gravity, no air.

Secrets at the bottom of lakes.
2009-08-19 19:17:00

Author:
Syroc
Posts: 3193


Imo in a way its destroying one of our inventions of the waterfall.

But its awfully cool, too bad MM wont give out more infomation.

I can imagen, "when the water rose.." like someone said..Uhh lame.
2009-08-19 19:20:00

Author:
Adam9001
Posts: 744


Most of the deco and stickers you found in LBP are not vital for gameplay. But it is a part of LBP spirit IMHO. Combine gameplay elements with visuals.
As most all the materials, water will be deturn from its first purpose to more creative ideas. Now, say now what i will do with...i think i would answer "I don't know". I must have the thing in the hand before to know this!
2009-08-19 19:21:00

Author:
Takelow
Posts: 1355


It really looks to me like an entirely new gameplay mechanic on par with the Paintinator and the Jetpack. Not only can you "float" stuff on it, but sackboy floats underneath with the ability to set the amount of time before he must surface, and the physics look like they're totally different underwater.

I could see possibly Takelow reinvigorating his SpaceOpera level and having "floating from one ship to the other" portions or "Tomb Raider" style going underwater to find something and getting back up to the surface.

I think this is going to usher in several entirely new play mechanics. Could you equip a paintinator AND be floating at the same time using water? Totally new stuff possibly.

Man, what if Jaeyden revisits "The Abyss!" and has you ACTUALLY plunging underwater instead of walking across the bottom of the level?
2009-08-19 19:27:00

Author:
CCubbage
Posts: 4430


I will use it for Jabba's dribble. A whole level full. And you can lower his dribble level by pulling Leias bikini.2009-08-19 19:37:00

Author:
julesyjules
Posts: 1156


I know what will happen, people will start leaving comments on levels with the old water (gas, glass and pistons mostly) in asking why the new water was'nt in, and that it sucks, regardless of the levels being published for months.


I will use it for Jabba's dribble. A whole level full. And you can lower his dribble level by pulling Leias bikini.

Would'nt lowering the bikini and giving Jabba a peek actually make him drool more
It certainly would have that effect on me!!!!
2009-08-19 19:38:00

Author:
GruntosUK
Posts: 1754


Would'nt lowering the bikini and giving Jabba a peek actually make him drool more
It certainly would have that effect on me!!!!

Excellent point, there

I like the idea Syroc had of having a level where the platforms are floating on water. It will be interesting to see how light platforms floating on water react when jumped on by a Sackboy. Will the sway around with your momentum/movement? Will the sink?
Water will definitely open up all kinds of new gameplay mechanics, so I can't wait!
2009-08-19 19:41:00

Author:
hilightnotes
Posts: 1230


Water is such a massive change to this game that a lot of people probably won't even realise it
We have like an entire new state of physics, it'll almost double the amount of gameplay mechanics in the game!

There's a ton of levels i can't wait to create or experiment with

I really want to make the water temple from Tombi 2, and the History Pack materials would be great for a tomb wader level
2009-08-19 19:51:00

Author:
Dexiro
Posts: 2100


The water will definitely bring about some new gameplay elements. It will also bring some purely aesthetic elements as well. Water underneath bridges will no longer need to be made only of blue gas or jagged glass, and I'm considering making one of my Sackmech levels have a knee-deep level of water simply for the awesomeness of having a mech-on-mech water battle. 2009-08-19 19:55:00

Author:
Gilgamesh
Posts: 2536


I'd probably use water for some sort of logic gate thingy. Y'know, where you'd have to float an object to a certain point or find a way to raise the water level high enough to go through an opening. I really want to see the "Azure Palace" enhance this feature; after all, it is suppose to be underwater!2009-08-19 20:02:00

Author:
Outlaw-Jack
Posts: 5757


I will use it for Jabba's dribble. A whole level full. And you can lower his dribble level by pulling Leias bikini.

Now that's a mental image I could live without. lol

Figuring out how water affects sackboy is going to be the first thing I'll need to work out before I can use it. I agree with CCubbage it's not just a sticker or a new way to light - it's like the paintinator or jetpack. It changes how sackboy can interact with the environment in a whole new way.
2009-08-19 20:11:00

Author:
Morgana25
Posts: 5983


Gilgamesh The water will definitely bring about some new gameplay elements. It will also bring some purely aesthetic elements as well.

You're right
I think that after the release of this water kit,
most level created will includes it, in a way or another.

As it allows a totally new different gameplay, most creators will put it in their level, globally or just in small parts,
and it will clearly enrich the level.
After the platforming section and the puzzle section, there will be now the water/underwater section

I was just thinking that levels not using it at all, will be very rare.
What a revolution!
2009-08-19 20:16:00

Author:
dajdaj03
Posts: 1486


You all do what you like but I'm gonna SURF! HEEEHAA2009-08-19 20:29:00

Author:
BasketSnake
Posts: 2391


Puzzles puzzles puzzles.2009-08-19 20:51:00

Author:
Trevor
Posts: 78


Maybe I'll actually finish creating a level. 2009-08-19 20:52:00

Author:
Ryutei
Posts: 244


People kept suggesting it in LBW, but LBP is about creativity, you make your own water...
I wonder how it'll look in LBP when LBP is a 2D game.
2009-08-19 20:56:00

Author:
Unknown User


As it allows a totally new different gameplay, most creators will put it in their level, globally or just in small parts,

I was just thinking that levels not using it at all, will be very rare.
What a revolution!

I'm not sure we'll be able to put water in the level in small parts, it seems to only be global.
You could lower/rise the water level without the player knowing but that might mess up other parts of your level by making things float everywhere

I can't really imagine many levels not using this feature once it's released, now all of the old levels just seem so dry
2009-08-19 20:57:00

Author:
Dexiro
Posts: 2100


Underwater ramp bomb survival trophy level by Ylleylleylleylle.

Jokes aside, I can't wait to see what sort of crazy rube goldberg-ish stuff people will come up with now.

Myself? Oh nothing special, try to make a diving bell or something like that...
2009-08-19 21:06:00

Author:
ll_ye
Posts: 236


I'm not sure how water will work until we get it so can't really say, but let's see anyways . . .

1. A level where the players start on land and take a boat way out in sea in search of a sunken ship. Finding the diving spot or where the ship is in the sea is the first fun part, then secondly once it is found, the player(s) will dive under down to the wreckage and enter the ship and exploring the ship would be fun as well. Maybe make the world's first underwater sunken ship survival horror game. Or have the ship be balancing on an under ocean ledge and once the player reaches a certain point exploring the ship it can begin to rock or slide and the player has to get out before the ship falls into the abyss which may involve solving a puzzle first.

I'll post other ideas later to avoid a massive wall of text right now.
2009-08-19 21:18:00

Author:
Unknown User


You all do what you like but I'm gonna SURF! HEEEHAA
speedboat surfing, winrar.
or make a huge cruise ship and make it sink.
epicness awaits.
2009-08-19 21:25:00

Author:
oldage
Posts: 2824


Would a titanic level be considered mean? xD

That's the image i got when i heard cruise ship sinking
2009-08-19 21:30:00

Author:
Dexiro
Posts: 2100


As it allows a totally new different gameplay, most creators will put it in their level, globally or just in small parts,
and it will clearly enrich the level.
After the platforming section and the puzzle section, there will be now the water/underwater section

I was just thinking that levels not using it at all, will be very rare.
What a revolution!

This is a horrible thought. Many levels don't need water and will not benefit from water. It upsets me that you are porbably right and so many people will actually use this just because it is possible with no thought for appropriateness. That's true creativity right there....
2009-08-19 21:31:00

Author:
rtm223
Posts: 6497


Would a titanic level be considered mean? xD

That's the image i got when i heard cruise ship sinking

That is pure genius! Think of all the tributes and recreations now? That Titanic one is the best I've heard. Jaws anyone?

EDIT: Or The Little Mermaid?

Anyways, I plan on doing a proper Blitzball stage for Final Fantasy. I already started a realistic one a while back but now I'll have to wait and see how moving in the water and carrying things will work. I might just forget the Blitzball thing altogether.
2009-08-19 21:36:00

Author:
Unknown User


Im going to make a sinking ship survitval level.Oh...please everybody,dont copy my idea.Just saying.2009-08-19 21:43:00

Author:
CyberSora
Posts: 5551


I already had that idea, sorry

several other possibilities:

- a Submarine level
- Jaws as mentioned
- you need to check out a sunken ship for treasures
-boat races
- flooded cities

the list goes on and on, feel free to add.
2009-08-19 21:45:00

Author:
oldage
Posts: 2824


Would a titanic level be considered mean? xD

That's the image i got when i heard cruise ship sinking

Oh that gives me a great idea, I'd try doing The Poseidon Adventure, it's about a cruise ship like titanic being capsized and turned upside down by a huge wave and a group of the passengers has to help eachother to escape before the whole thing sinks.

It's a really fine movie, the 1970s one, if a bit scary.
2009-08-19 21:48:00

Author:
ll_ye
Posts: 236


We have water, but what now? We have fun with it! 2009-08-19 21:53:00

Author:
KoRnDawwg
Posts: 1424


I don't have any plans for it at the kinute. I'm not going to put it in any of my levels just for the sake of it, because not many levels will actually benefit from water

I have got some interesting ideas for shallow water, which I think could look really cool if its just above the ground so you can run and splash in it.

Also, I have a LOT of ideas for surival challenges, but they're entirely dependent on if you can lethalize water.
2009-08-19 21:53:00

Author:
Nuclearfish
Posts: 927


This is for misty...

Misty, you can put water in your Surfing Level now.
Also add sharks.
2009-08-19 21:54:00

Author:
Unknown User


If i ever finish my rpg level it'd be kind of nice having a sequel with a lot of water based puzzles. It looks like a great tool for exploration, i won't have to use the jetpack anymore

Wait... Aquaria tribute? o_o
2009-08-19 22:00:00

Author:
Dexiro
Posts: 2100


This is a horrible thought. Many levels don't need water and will not benefit from water. It upsets me that you are porbably right and so many people will actually use this just because it is possible with no thought for appropriateness. That's true creativity right there....

Sad thought huh? :eek:
2009-08-19 22:03:00

Author:
jwwphotos
Posts: 11383


I think the water is great! I can imagine making a level,
where your in the deep and dark ocean, or either some
old abandoned structure, and you go down deeper and
into a darker abyss of the trenches of the sea, where
horrifying creatures will await, and the unknown thrives.

2009-08-19 22:14:00

Author:
warlord_evil
Posts: 4193


use it to make a level like the ones from super mario bros on the nes, with sealife and stuff, and make a race, i have no clue how it will work 2009-08-19 22:17:00

Author:
springs86
Posts: 785


I have a fishing mini game that I never finished (just like the other 30 odd levels on my moon lol)
It just never felt right and now I can make it sooo much better (hopefully )

Got ideas for a full fishing level as well
2009-08-19 22:25:00

Author:
dorien
Posts: 2767


I think the water is great! I can imagine making a level,
where your in the deep and dark ocean, or either some
old abandoned structure, and you go down deeper and
into a darker abyss of the trenches of the sea, where
horrifying creatures will await, and the unknown thrives.



I see what you did there. Clever.

I'll just wait to receive it to see what we can do with this bad boy.
2009-08-19 22:32:00

Author:
Whalio Cappuccino
Posts: 5250


I think the water is great! I can imagine making a level,
where your in the deep and dark ocean, or either some
old abandoned structure, and you go down deeper and
into a darker abyss of the trenches of the sea, where
horrifying creatures will await, and the unknown thrives.




OMG!!!! Finding Nemo!!!

And as for the dark idea, that is another genius one.

I think I might also try a rising water level, like one of those levels where you have to make your way to the top racing the water as it slowly rises to avoid drowning.
2009-08-19 22:34:00

Author:
Unknown User


I'm not sure we'll be able to put water in the level in small parts, it seems to only be global.You could lower/rise the water level without the player knowing but that might mess up other parts of your level by making things float everywhere


Yeah I know, but I think it depend on how the level is built, and if the water part is always under the others non-water parts,
it could work well (but it would be more easier for linear levels though)
Same with the problem of the water continuing on the extra background and forground layers,
if we don't want it to show, it must be lower so that it doesn't appear on screen on the non-water parts...

A little drawing

http://img.gkblogger.com/blog/imgdb/000/000/401/919_3.jpg

Well..I know too much speculation, let's wait for more infos, see how it really works and what is possible
2009-08-19 22:56:00

Author:
dajdaj03
Posts: 1486


Actually, if the level of water is changeable during game play, like the global settings tool, then we can have water seem to be in very high places above normal game play, for example: In a LBP level, you're climbing up a mountain toward a temple, when you get up there, you find a lake in the mountain.
This can be done by setting a trigger at the top of the mountain, so that when you reach the top, the water level rises, and a boundary prevents you from going back.
2009-08-19 23:42:00

Author:
warlord_evil
Posts: 4193


@warlord: Exactly. THis is another case of a simple tool with a few tweaks available that can be really prised open to be used in creative ways. And if you are willing to design your level around the "limitations" of the tool then you can probably find ways to achieve most of the things that aren't apparently available.2009-08-19 23:45:00

Author:
rtm223
Posts: 6497


@warlord:
Yes you're right, but as Dexiro said , water might mess up other parts of your level by making things float or move ...

so for the following part of the level (after the mountain lake in your example),
if it goes lower than the lake level, every thing must be glued or heavy, to avoid that .....
or you must continue at the same level or higher...

Complicated..
2009-08-19 23:51:00

Author:
dajdaj03
Posts: 1486


This is a horrible thought. Many levels don't need water and will not benefit from water. It upsets me that you are porbably right and so many people will actually use this just because it is possible with no thought for appropriateness. That's true creativity right there....

Actually, if it is light on the thermometer, water will be a great tool for decorating your level, even if it's not actually part of the game play.
2009-08-20 00:02:00

Author:
Rogar
Posts: 2284


A little drawing

http://img.gkblogger.com/blog/imgdb/000/000/401/919_3.jpg

Well..I know too much speculation, let's wait for more infos, see how it really works and what is possible

I think you've nailed exactly how this is going to work in that illustration. Like most of the tools in this game, it's going to be very limited, which will force creators to be extra-creative in creating their creations. Should be interesting to see what kind of mind-blowing things people come up with. I think for now it's safe to assume that this is how the water's going to work though.

1. Water level is a flat horizon, consistent throughout level.
2. Materials have buoyancy based on weight/"real life" properties.
3. Switches to change water level
4. can't breathe long underwater unless:
5. you use the scuba gear powerup.

You know what's kind of a bummer about the water-level thing? No submarines! At last, no submarines that aren't flooded...
2009-08-20 00:58:00

Author:
Teebonesy
Posts: 1937


Whaaa...?
Didn't know we were getting water!, guess i indeed have been out for too long and sadly will still be for a while...

Dang it!
And i had just finished my glitched water material....
Oh well.
2009-08-20 01:38:00

Author:
Silverleon
Posts: 6707


Puzzles puzzles puzzles.
This.

Also, I think water could have been done a little better, you raise the water level and that height of water takes up the entire map. I wish you could have in a certain area .
2009-08-20 05:21:00

Author:
TheMarvelousHat
Posts: 542


im gonna go ahead and say that there are gonna be alot of poorly made levels that either only have water and a scoreboard or just some very badly made level thats made just to show off water. itll be just like H4H! but not as bad2009-08-20 12:50:00

Author:
bambs
Posts: 57


Don't play those levels. Problem solved.2009-08-20 14:04:00

Author:
rtm223
Posts: 6497


Personally I think that the water may well open up puzzle levels a bit more. It'll definately give good creators more to use in a puzzle - I'm very interested in how Grantos will use it. He's always been great at creating puzzles in his levels 2009-08-20 15:02:00

Author:
Coxy224
Posts: 2645


I think it's safe to say the first few water levels will be either fairly basic or H4H levels. I wonder how long it'll take before we get a good water-based level?2009-08-20 15:07:00

Author:
Gilgamesh
Posts: 2536


Creators have got quite a rhythm now - GranosUK, Jackofcourse, Ccubbage and other great creators are churning out levels left, right and center so I wouldn't expect more than a couple of weeks before we get the first brilliant use of water 2009-08-20 15:16:00

Author:
Coxy224
Posts: 2645


I am beginning to wonder whether waterfalls shall be quite as interesting/aesthetically pleasing as the complicated workarounds some creators have developed. And shall there be a rain tool paired with the water one?2009-08-20 20:22:00

Author:
deadmensboots
Posts: 54


I am beginning to wonder whether waterfalls shall be quite as interesting/aesthetically pleasing as the complicated workarounds some creators have developed. And shall there be a rain tool paired with the water one?

Actually, there was a bit of rain in the trailer, around the big letters spelling WATER. You might be onto something here...
2009-08-21 10:00:00

Author:
Rogar
Posts: 2284


I know what I will be doing with this when it comes out....swamp level!!2009-08-21 10:05:00

Author:
Zwollie
Posts: 2173


I think a huge underwater Leviathan-sized boss would be cool. I've seen a few before, but now that we have real water, we could do it right. (PS: I'm not talking big fish kind of Leviathan. I'm talking this (http://seidmansite.com/what/sunglasses/s06_large.jpg)kind.)2009-08-21 10:16:00

Author:
iiiijujube
Posts: 594


Someone make that leviathan asap kthnx. I really have no clue how I would use water in any of my levels tbh, and there certainly will be tons of poorly made levels floating around soon after it's released 2009-08-21 20:13:00

Author:
mehmeh8
Posts: 25


I dunno what I'd do... mess about with it, probably never publish a level... =/... 2009-08-21 20:26:00

Author:
MarkoWolfy
Posts: 445


I could possibly do the Crashed Gelnika (forgot the name of the ship) from Final Fantasy VII complete with the Emerald Weapon super boss. Ooohh, the possibilities. ^_^2009-08-21 21:51:00

Author:
Unknown User


Water will be perfect for a little beach/island level (yeah not very original) I started 2 months ago but never finished...
Hope this will give some motivation
2009-08-21 22:07:00

Author:
dajdaj03
Posts: 1486


Titanic's been mentioned a few times. I personally can't wait for some winning titanic levels. This water update looks like it's MADE for it. You could either slowly sink the entire ship, or raise the water level to give the impression of sinking. Make it huge. Like the movie, you could explore all the nooks and crannies. Have a deck level ("I'm flying! Sack, I'm flying!"), an engine room, steerage, ballroom, dining hall, wheelhouse, you could even climb one of the smokestacks. Early in the level you hit an iceberg and the good stuff starts happening.

This would be awesome if done really well. I can't wait to see someone pull it off. You know there's going to be some good ones.

Atlantis would be a blast! i know the water update likely won't allow for "dry" areas underwater, like undersea bases and submarines, but I'm sure that won't stop people from creating some super-cool compact submersible vehicles for exploring Atlantis, Rapture, or any kind of submerged city. Anyone see Ponyo? There you go. Ponyo level.

I don't think the water is going to be a particle-based substance that can be toyed with in any way other than the flat horizon of the water level. So no water emitters, no rain, etc. I really think they oughta do a "weather" pack. i think that would excite me more than anything else. Giving players the ability to add, as a global modifier to a level (adjustable by global switch), rain and snow.
2009-08-21 22:39:00

Author:
Teebonesy
Posts: 1937


Yeah I think a Titanic level would be really good if done right. Maybe a limited time to explore the ship and get as many points as you can before it hits the iceberg. Could go for some frantic gameplay.2009-08-22 11:27:00

Author:
Coxy224
Posts: 2645


Yeah I think a Titanic level would be really good if done right. Maybe a limited time to explore the ship and get as many points as you can before it hits the iceberg. Could go for some frantic gameplay.

not just until you hit the iceberg, remember it takes a while for a ship to sink.. An entire level around a sinking ship offers a lot of opportunities, essentially scrambling upwards away from the water, but if the water reaches you, you have other oportunities in terms of swimming to new places or trying to swim to where you were going before it floods and you drown.

Amazing possibilities - but actually pulling it off well would be a nightmare. I expect to see a lot of "sinking ship" levels that are awful. It will go the way of bomb survival and get too stygmatised for any skilled creators to tackle it and see it through to it's full potential.
2009-08-22 11:54:00

Author:
rtm223
Posts: 6497


You've intrigued me with that idea rtm. And it sounds complicated enough to give me some real logic/design challenges...

...wanders off muttering to self...
2009-08-22 14:09:00

Author:
comphermc
Posts: 5338


I don't think there's much logic required, just tilt the ship to various angles at time intervals, so it's not just water rising. Getting your head around the structure of the ship and how it's gonna play submerged / unsubmerged etc would be a nightmare of planning.2009-08-22 16:00:00

Author:
rtm223
Posts: 6497


I'm currently laying out an atmospheric sewer level that will use the new switch to make the water rise and fall periodically so you can only do certain tasks when the water is at a certain height.
It's gonna be a blast.
2009-08-22 16:57:00

Author:
Sack-Jake
Posts: 1153


You could totally recreate a 2D version of Ocarina of Time's water temple.2009-08-23 01:22:00

Author:
Teebonesy
Posts: 1937


There's so much in this thread I hadn't even thought about for water!!
It always amazes me when I see what the community here can do. It's a great site and thanks to everyone so far who has participated.
2009-08-23 11:05:00

Author:
Coxy224
Posts: 2645


if i got water i whant to do 1 thing and that is make a big bomb and deathnate deap in the water and see how the explosife is 2009-08-23 11:25:00

Author:
Unknown User


Well, regarding the problem of flooding submarines, if it's a large sub, more like an underwater base as opposed to a sack vehicle, you could use an airlock effect to get rid of the water as you enter.
It would go something like this:

-Sack enters the airlock (flooded),
-door shuts behind sack
-camera locks in so only the inside of the airlock is visible
-meanwhile the level drains, including the submarine and the airlock, but all we see is the airlock drain, like in films / games.
-door to rest of sub opens
-sack enters the now dry sub interior (as long as camera stays zoomed in and we can't see out)
-repeat process in reverse upon exiting
2009-08-23 12:24:00

Author:
croissantbuncake
Posts: 572


Well, regarding the problem of flooding submarines, if it's a large sub, more like an underwater base as opposed to a sack vehicle, you could use an airlock effect to get rid of the water as you enter.
It would go something like this:

-Sack enters the airlock (flooded),
-door shuts behind sack
-camera locks in so only the inside of the airlock is visible
-meanwhile the level drains, including the submarine and the airlock, but all we see is the airlock drain, like in films / games.
-door to rest of sub opens
-sack enters the now dry sub interior (as long as camera stays zoomed in and we can't see out)
-repeat process in reverse upon exiting

This is how a lot of underwater and water based ideas are going to work. Once we get our heads properly around the smoke and mirors needed to suspend disbelief the limitations won't seem so limiting

With regards to the bold: I'd probably go as far as emitting some "fake" water around the outside of the base so that you don't have to worry too much about the edges of the camera.
2009-08-23 16:35:00

Author:
rtm223
Posts: 6497


Maybe using some glitched foreground glass even? To conform to the convention of water coming towards the foreground.2009-08-23 18:49:00

Author:
croissantbuncake
Posts: 572


Maybe using some glitched foreground glass even? To conform to the convention of water coming towards the foreground.

I actually hope that water doesn't go into the front tin layer. This ways we would be able to hide it easily.

.
2009-08-23 20:17:00

Author:
RangerZero
Posts: 3901


I actually hope that water doesn't go into the front tin layer. This ways we would be able to hide it easily.
.

Yes hope too but according to the video trailer, it does
We'll see...
2009-08-23 20:29:00

Author:
dajdaj03
Posts: 1486


I actually hope that water doesn't go into the front tin layer. This ways we would be able to hide it easily.

.

It does. You can see it in the video.
2009-08-23 20:29:00

Author:
rtm223
Posts: 6497


Well I reckon it would look odd if it didn't reach into the foreground, granted, stopping at the 3 layers would reinforce the 2.5dimensional feel of LBP, but at the same time it would make all our water levels look like long fishtanks with sackboys and other LBP stuff floating about.

*runs off to watch the video for the 5000th time*
2009-08-23 20:34:00

Author:
croissantbuncake
Posts: 572


It does. You can see it in the video.

... My brain probably overlooked that voluntarily because it didn't want that.

Oh well, looks like we'll have to zoom the camera sometimes to hide water movement.

.
2009-08-23 23:31:00

Author:
RangerZero
Posts: 3901


Yeah that's a little annoying really - expect an overuse of zoomed in cameras now thanks to water
That's my theory anyway.......
2009-08-24 15:31:00

Author:
Coxy224
Posts: 2645


my fisrt idea is your chasing a bad guy, he traps you in a room where water is rising, you have to stay in the water until you can use it to get through a vent, then you pull a swich and the room he is in gets flooded with water, he drowns, the water keeps going up and sack needs to find a way to get out (the hole thing is under ground so sackboy goes up). and second idea is a sinking ship.2009-08-27 14:57:00

Author:
Schwem00
Posts: 255


thats a lvl all in itself without the bad guy.....water fills up and you have to climb your way out and throughout the lvl there are switches to slow down the water (one to speed it up lol) and other puzzles. Not to knock your idea though, just a thought.2009-08-29 23:30:00

Author:
QuellMicquel
Posts: 68


white water rafting :arg:2009-08-30 01:20:00

Author:
Evan_the_Paxman
Posts: 29


I can't wait for water personally but....
Expect the 'cool levels' page to overflow with LittleBigSwimmingPools and such.

See what i did there?
2009-08-30 01:21:00

Author:
iGotFancyPants
Posts: 1355


I don't think the water is going to be a particle-based substance that can be toyed with in any way other than the flat horizon of the water level. So no water emitters, no rain, etc. I really think they oughta do a "weather" pack. i think that would excite me more than anything else. Giving players the ability to add, as a global modifier to a level (adjustable by global switch), rain and snow.

Weather pack...OMG you just hit the spot...:hero:

PS : First post, I'm new here and very excited about the Water pack I also signed up for the water beta. Now, we wait...
2009-08-30 02:05:00

Author:
JaKhris
Posts: 13


When I finally get my hands on water I'm going to make a level that involves retrieving things from a lake.

Not very inventive, but it's not like I have to publish it.
2009-08-30 02:29:00

Author:
alexbull_uk
Posts: 1287


man i cant wait till water2009-08-30 21:36:00

Author:
iGotFancyPants
Posts: 1355


all i can think right now of is switches. with a little dissolve and magnetic keys, new switches. Example, pressing a button will release water into a "bucket" lowering the bucket and activating a switch. Not useful, but still fun 2009-08-30 21:45:00

Author:
SlinkDewar
Posts: 70


Do I even have to say it?

Underwater fortress. Complete with minefields and pockets of air in the right places.
2009-08-31 02:59:00

Author:
SLS10
Posts: 1129


all i can think right now of is switches. with a little dissolve and magnetic keys, new switches. Example, pressing a button will release water into a "bucket" lowering the bucket and activating a switch. Not useful, but still fun

Hate to burst your bubble, but that's not how water is gonna work. Any water will be global, meaning the whole level will be under the same amount of water. You can't just have a little water in one tiny spot.
2009-08-31 03:01:00

Author:
BassDeluxe
Posts: 984


i was just thinking of random ideas for water. one of them that i thought of would be something like lava. like if you use the fire tool on water, it would turn into liquid lava? strong materials like stone and metal might be able to float on it, but others like sponge and cardboard could just burn / disintegrate when it comes into contact with the lava.

i was just interested to see what everyone else thinks would be cool to see done with the new water tool coming out.

( P.S.: if something like this thread has been made before, please tell me. nothing like it appeared as suggestions when i typed in the title. )
2009-08-31 03:20:00

Author:
gofurr360z
Posts: 886


Yeah that's a little annoying really - expect an overuse of zoomed in cameras now thanks to water
That's my theory anyway.......

I don't think that's going to be a problem, though.

I'd rather a few zoomed cameras than ruining the look.
2009-08-31 03:32:00

Author:
alexbull_uk
Posts: 1287


Hate to burst your bubble, but that's not how water is gonna work. Any water will be global, meaning the whole level will be under the same amount of water. You can't just have a little water in one tiny spot.

Hey...You burst my bubble too... Are you sure about what you're saying? (OC beta-member maybe?) Because, air pockets, buckets of water and stuff would be teh awesomeness of gameplay and really fun to play with.
But, yeah, we've all seen the trailer and it looks like it's going to be global...I had just hoped that Mm would have left the option to us, so it would be a fun and great experience.
It'll still be fun, even if it's only global, but local water would be so much funnier.

Anyway...it's 4:40AM in France, I ought to go to bed.

EDIT : One last thing... If they made a thing like in Jak II with the Mecha-suit underwater:
You go over an air-source (air bubbles coming out of a hole) whilst underwater in order to replenish you Oxygen level... I hope they do some like that, really.
2009-08-31 03:38:00

Author:
JaKhris
Posts: 13


The water should become hazardous if there is any electrified objects touching the water.

And BTW, that lava idea sounds pretty **** good But propably not gonna happen' 'cos the water is pretty much the same as the lighting tool. Ya' know, the "global water system" stuff. Not objects. Or are they objects? Help me out beta-testers?
2009-08-31 09:50:00

Author:
Oerjeke
Posts: 234


oh wow, ive been thinking it was an actual object, not something you turn an object into like electricity >_> it'll be cool to find out, but i doubt the beta testers are allowed to tell.

and thats a pretty good idea for the hazardous water, too.
2009-08-31 18:36:00

Author:
gofurr360z
Posts: 886


Identical thread: https://lbpcentral.lbp-hub.com/index.php?t=t=152192009-08-31 18:51:00

Author:
BSprague
Posts: 2325


i think you should be able to use a smaller amount. like a pool or something^^2009-08-31 18:54:00

Author:
Unreal_Styrofoam
Posts: 99


I can't wait to see the glitches that come out of water. Some of them will be really interesting.2009-09-02 23:32:00

Author:
adlingtont
Posts: 321


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