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#1

No multiplayer for LBP PSP

Archive: 16 posts


Link (http://www.eurogamer.net/articles/no-multiplayer-in-littlebigplanet-psp)

That's apparently due to the lack of processing power/memory, just like the fact that there only 2 and not 3 layers.

On the bright side the jump handling has been improved.
2009-08-19 13:44:00

Author:
Syroc
Posts: 3193


Meh, at least we can make levels. 2009-08-19 13:56:00

Author:
ARD
Posts: 4291


Doesn't bother me, i hate playing online multiplayer

Now we don't have to worry about the extra players when designing levels either
2009-08-19 15:42:00

Author:
Dexiro
Posts: 2100


Yeah, I'm with the general fanbase here and I think it'll make things easier if you don't have to design levels for two players.
Although a whole genre of level will be gone just like that. Imagine the current LBP without multiplayer challenges......
No jackofcourse's 2 player level!
2009-08-19 19:07:00

Author:
Coxy224
Posts: 2645


Thats lame...
I dont think im gonna bother getting a PSP go now.
I mean, come on ?30 for a few story levels basically is ****.
2009-08-19 19:29:00

Author:
Adam9001
Posts: 744


Um...I think you misunderstand.
It just means you can't play with other people.
2009-08-19 19:35:00

Author:
ARD
Posts: 4291


Meh. As someone mentioned... designing levels for one player is easier and the multiplayer is laggy anyway. No big loss in my opinion, but I guess that's because I only play MP on a single console.2009-08-20 00:36:00

Author:
alexbull_uk
Posts: 1287


We can still play each other's levels.
However, this bring my personal rating of 8.5 to a 7 though. (Out of ten)
2009-08-20 05:27:00

Author:
TheMarvelousHat
Posts: 542


Link (http://www.eurogamer.net/articles/no-multiplayer-in-littlebigplanet-psp)

That's apparently due to the lack of processing power/memory, just like the fact that there only 2 and not 3 layers.

On the bright side the jump handling has been improved.
How strange, I posted this on LBW not too long before this
It is disappointing but for a better game, it's an essential sacrifice.
2009-08-20 10:24:00

Author:
Mr Nive
Posts: 137


Meh, at least we can make levels.

My thoughts exactly. I'm just glad we can even create and that it's got proper physics. It looks alot better than I imagined it would
2009-08-20 10:38:00

Author:
dsgeeno1
Posts: 76


They should have multiplayer hubs so that when you get within aframe(like camera zone) someone else can fly in on a jetpack(if they connect up, use quick play or play online) and when you leave the zone they fly off again. that or just 2 player(easier with adhoc but they should fix the multiplayer camera)2009-08-20 18:05:00

Author:
Unknown User


I always liked playing with other people, so I am a bit upset about this. But I will still get it. I guess I will have to wait until a hypothetical LBP PSP comes out.2009-08-22 22:56:00

Author:
Darth J464
Posts: 343


Doesn't bother me, i hate playing online multiplayer


lmao then whyd you buy LittleBigPlanet
2009-08-22 23:08:00

Author:
PlayBeyond
Posts: 123


lmao then whyd you buy LittleBigPlanet

So i can make levels

You know about create mode right?
2009-08-22 23:14:00

Author:
Dexiro
Posts: 2100


Not really a big loss for me, I rarely play the multiplayer modes of LBP anyway.2009-09-01 21:48:00

Author:
lk9988
Posts: 1077


Funny how lbp went from my most anticipated game of all times to "not interested" in that the ps3 version is superior. I need to see more to get some kind of hypetrain going.2009-09-01 22:16:00

Author:
BasketSnake
Posts: 2391


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