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Water announced!

Archive: 109 posts


http://www.mediamolecule.com/

!!!
2009-08-18 16:06:00

Author:
KQuinn94Z
Posts: 1758


Yea woo.
I was gonna post this :d
2009-08-18 16:08:00

Author:
oldage
Posts: 2824


o/O/o/o/O/o/o/O/o/o/O/o/2009-08-18 16:08:00

Author:
Syroc
Posts: 3193


kay, it would be ultimately super duper stupid if MM charged money for it.2009-08-18 16:09:00

Author:
oldage
Posts: 2824


Yea woo.
I was gonna post this :d

Same, its like we all went on their site just as it was posted.
2009-08-18 16:10:00

Author:
Rabid-Coot
Posts: 6728


Well this is certainly a game changer 2009-08-18 16:12:00

Author:
wexfordian
Posts: 1904


AWESOME!
that looks so cool!

(for once i'm not gonna be disapointed about the hype i've the feeling )


misty.
2009-08-18 16:12:00

Author:
Mother-Misty
Posts: 574


Same, its like we all went on their site just as it was posted.
I actually went on twitter to look if I had a reply from fourzerotwo but I saw MM tweeting "OMG WATER [link]"
2009-08-18 16:12:00

Author:
oldage
Posts: 2824


Omfg...

Yes!!!!!
2009-08-18 16:13:00

Author:
ARD
Posts: 4291


Water, eh? D:

... This... could be... intriuging... Hm....

... But what pack? D:
2009-08-18 16:13:00

Author:
RockSauron
Posts: 10882


And its only "part" of a new kit 2009-08-18 16:14:00

Author:
wexfordian
Posts: 1904


Spaff has a thread on this too with a video.2009-08-18 16:14:00

Author:
Morgana25
Posts: 5983


Yeah! Unlikely if it came all alone as dlc? Something more to be announced as Sony's press conference starts in 15 minutes?

Oh sorry I may be wrong.... 75 minutes.
2009-08-18 16:14:00

Author:
KQuinn94Z
Posts: 1758


kay, it would be ultimately super duper stupid if MM charged money for it.

Except most people would buy it anyway. Could be a paintinator like deal. Buy if you want to build with it, but if not you can still play with it.
2009-08-18 16:15:00

Author:
Syroc
Posts: 3193


Yeah! Unlikely if it came all alone as dlc? Something more to be announced as Sony's press conference starts in 15 minutes?

75 minutes
2009-08-18 16:15:00

Author:
Rabid-Coot
Posts: 6728


And instantly alot of levels just got dated...

The news actually lived up to the hype!
2009-08-18 16:16:00

Author:
dsgeeno1
Posts: 76


75 minutes

I've heard 6PM, which is 45mins

misty
2009-08-18 16:16:00

Author:
Mother-Misty
Posts: 574


Cool!! No more frozen lakes! Yeaaaaah!! 2009-08-18 16:18:00

Author:
jwwphotos
Posts: 11383


Anyone notice the new costume/powerup on 0.37?2009-08-18 16:18:00

Author:
KQuinn94Z
Posts: 1758


Cool!! No more frozen lakes! Yeaaaaah!!
LOL

misty
2009-08-18 16:18:00

Author:
Mother-Misty
Posts: 574


I've heard 6PM, which is 45mins

misty

* Honolulu: Tue 6:30 AM
* San Francisco: Tue 9:30 AM
* New York: Tue 12:30 PM
* London: Tue 5:30 PM
* Frankfurt: Tue 6:30 PM
* Johannesburg: Tue 6:30 PM
* Tokyo: Wed 1:30 AM
* Sydney: Wed 2:30 AM
2009-08-18 16:19:00

Author:
Rabid-Coot
Posts: 6728


I saw this on lbpforum.net and was amazed.. still wanting more info.2009-08-18 16:20:00

Author:
Adam9001
Posts: 744


* Honolulu: Tue 6:30 AM
* San Francisco: Tue 9:30 AM
* New York: Tue 12:30 PM
* London: Tue 5:30 PM
* Frankfurt: Tue 6:30 PM
* Johannesburg: Tue 6:30 PM
* Tokyo: Wed 1:30 AM
* Sydney: Wed 2:30 AM

I live in the same timezone as koln (where GDC is held), and it's 17:20, conference starts at 18:00, no?!

getting confused now...

misty.
2009-08-18 16:21:00

Author:
Mother-Misty
Posts: 574


Mods any chance of merging the two threads to keep conversations fom being split etc?2009-08-18 16:22:00

Author:
Matt 82
Posts: 1096


I live in the same timezone as koln (where GDC is held), and it's 17:20, conference starts at 18:00, no?!

getting confused now...

misty.

18.30 is your start time
2009-08-18 16:23:00

Author:
Rabid-Coot
Posts: 6728


OMG this looks so awesome, but it means im going to have to change a couple of my levels to accomodate it!2009-08-18 16:23:00

Author:
ladylyn1
Posts: 836


OMG OMG OMG i knew it i knew it!!! i read a ad by a friend on twitter last night that said wats a summer on lbp withot water? LOL im so happy!! but when?!2009-08-18 16:24:00

Author:
*EliteNinja*
Posts: 29


Now should I delay my next level or publish it anyway and add the water once its released?2009-08-18 16:26:00

Author:
Syroc
Posts: 3193


Now should I delay my next level or publish it anyway and add the water once its released?

My thoughts exactly...I figure this will add another month of create time to my level
2009-08-18 16:27:00

Author:
dsgeeno1
Posts: 76


Delay your level because it would only spoil whats to come if you published it now right?2009-08-18 16:28:00

Author:
*EliteNinja*
Posts: 29


I beat Spaff himself to the thread.... I win! But his is in important news and mine is in regular news.......2009-08-18 16:29:00

Author:
KQuinn94Z
Posts: 1758


Right, so from what I can tell, there is a time limit on the air supply unless use use that scuba thing, which looks like a new power up.

2009-08-18 16:29:00

Author:
ARD
Posts: 4291


I think this looks very cool, but I wonder how flexible it is. In the trailer, it appears that you simply raise or lower the water level. I'd like the ability to "direct" the water and let it flow down hills, out of pipes, etc. Well, no matter what, this will certainly open the door for some great new levels!2009-08-18 16:30:00

Author:
mrsupercomputer
Posts: 1335


I'm at work and I actually just yelled with joy. It was slightly embarrassing and someone asked me if I was ok, but it was totally called for nonetheless.2009-08-18 16:31:00

Author:
BSprague
Posts: 2325


I'm at work and I actually just yelled with joy. It was slightly embarrassing and someone asked me if I was ok, but it was totally called for nonetheless.

XD Lol!

I'm so excited I can barely type!
2009-08-18 16:32:00

Author:
Leather-Monkey
Posts: 2266


I'm at work and I actually just yelled with joy. It was slightly embarrassing and someone asked me if I was ok, but it was totally called for nonetheless.

Good - I'm not the only one. It's ok though - they already think I'm a bit nutty to begin with
2009-08-18 16:32:00

Author:
Morgana25
Posts: 5983


Only yesterday I e-mailed their podcast adress asking them about the waterworlds Alex Evans mentioned a few times and if they could talk a bit about that. HOW ABOUT DUMP MY QUESTION IN THE RECYCLE BIN! lol2009-08-18 16:35:00

Author:
BasketSnake
Posts: 2391


Delay your level because it would only spoil whats to come if you published it now right?

But I don't know how it will work. If you can only raise the water level via a slider for the whole level and not make it specific for certain section it wouldn't work in my level as there are parts that shouldn't be underwater. :/
2009-08-18 16:36:00

Author:
Syroc
Posts: 3193


I'm working from home today, so when I yelled, no one was here to hear. And the cats already think I'm nuts, so it really doesn't matter.

This news is fantastic!
2009-08-18 16:36:00

Author:
v0rtex
Posts: 1878


OK, I can't go to MMs site atm, but judging from this:


I think this looks very cool, but I wonder how flexible it is. In the trailer, it appears that you simply raise or lower the water level. I'd like the ability to "direct" the water and let it flow down hills, out of pipes, etc. Well, no matter what, this will certainly open the door for some great new levels!

Looks like my guessing wasn't so far off:

is that we will get some kind of water container material, ... Then potentially we will be allowed to set the water level within that U shape ... The water cannot leave the container and if the container is destroyed then so is the water.

Dealing with objects and sackpersons in the water is probably enough without it escaping and actually being free to move.

Edit - so yeah my Idea of a container doesn't look likely, and actually this would make things a lot simpler - by guess about how they would simplify the concept to get it in was right
2009-08-18 16:37:00

Author:
rtm223
Posts: 6497


The impression I got from the video was that you set a water mark that was consistant over the whole level, that could be changed ala the lighting tool as and when you need it to.

Would love it if you could also set how long players had to breath under water. Instant death if required or infinite if the whole level is set under water or somewhere in between.
2009-08-18 16:41:00

Author:
Matt 82
Posts: 1096


18.30 is your start time
are you sure?
Both IGN and the official gamescon site say 6pm

misty
2009-08-18 16:41:00

Author:
Mother-Misty
Posts: 574


I've been waiting for water since 2007. Halleluja.2009-08-18 16:44:00

Author:
BasketSnake
Posts: 2391


Here's the youtube clip for those of you who can't get into MM's site:


<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/6mL8-YvyEQU&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6mL8-YvyEQU&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>
2009-08-18 16:47:00

Author:
mrsupercomputer
Posts: 1335


Lol, youtube is blocked as well - but thanks for trying I'll just have to wait until I get home, PSN'll be down by then so I'll have nothing else to do 2009-08-18 16:51:00

Author:
rtm223
Posts: 6497


are you sure?
Both IGN and the official gamescon site say 6pm

misty

couldn't find it on the gamescon page but IGN say 6.30pm


GC 2009: Incoming! Sony Conference Live Blog
Be prepared to witness all the glorious PlayStation tidbits, as they happen.
by Ryan Clements, Charles Onyett

US, August 18, 2009 - With Leipzig's Games Convention a thing of the past, Cologne's Gamescom 2009 has taken the center stage here in Europe, to bask gamers across the globe in a sea of beautiful digital goodness. We're here in Germany to report on the show and one of the big events that PlayStation enthusiasts can look forward to is Sony's press conference.

Scheduled to start at 6:30 PM here in Germany today -- which is 9:30 AM Pacific Standard Time -- Sony's show should pack some seriously exciting news, if the rumors are anything to go by. We've sent our very own Ryan Clements (Associate Editor and part-time model) deep into the heart of Cologne to stand by and live blog the event as it happens. With the help of the good Charles Onyett (manning our MK. V Orbital News and Reconnaissance Platform), all the delicious information will be delivered straight to you, along with your morning toast and eggs.

So check back here soon, as the live blog will begin on this very page. Let's all keep our fingers crossed for Sony to have a solid showing this year, as its announcements could very way alter the fate of the galaxy.

http://uk.ps3.ign.com/articles/101/1014844p1.html
2009-08-18 16:52:00

Author:
Rabid-Coot
Posts: 6728


This is amazing BUT


-you probably can't zone the water but just decide a water level in your level. (according the video)

-hopefully there will be a switch to change the water level as we go.

.
2009-08-18 17:14:00

Author:
RangerZero
Posts: 3901


-hopefully there will be a switch to change the water level as we go.

part of the video show someone flipping a switch and the water level rising so I'd say that should be in there.
2009-08-18 17:17:00

Author:
wexfordian
Posts: 1904


Hang on everyone, where are our puns

I for one can't wait to see cool levels flooded with "when the waters rose" survival mingames
2009-08-18 17:20:00

Author:
rtm223
Posts: 6497


One thing I wonder is if we could set the water as "killing sackboy" on/off.

This would be awesome for "water raising levels" where you'd like water to be the thing that would kill you instead of gaz.

I would totally do a water raising level this way.

.
2009-08-18 17:22:00

Author:
RangerZero
Posts: 3901


Actually yeah my survival game wouldn't work otherwise would it. Bugger2009-08-18 17:23:00

Author:
rtm223
Posts: 6497


One thing I wonder is if we could set the water as "killing sackboy" on/off..

I'd assume so, becuase of the timer.
2009-08-18 17:25:00

Author:
ARD
Posts: 4291


It probably will have on/off killing, but if there is drowning, I hope it's like the 2D Sonic games, with it's own "drowning" music and having to find air to survive!2009-08-18 17:31:00

Author:
MarkoWolfy
Posts: 445


I hope there is either an object or tool to reset the timer or a killing option on/off because that would be **** annoying if we want to make a completely underwater level.

*crosses fingers*

.
2009-08-18 17:36:00

Author:
RangerZero
Posts: 3901


http://www.sackcast.com/

^ Added a new article on this.

Think I saw a floaty tool on the boat, possibly toggable to change how floaty you want an object to be.

I'm viewing the trailer frame by frame for any items.

The drown counter is a bubble so I'm guessing bubbles are needed to refresh it.
2009-08-18 17:39:00

Author:
Shermzor
Posts: 1330


Who else is excited to see sackboy drown!!!...no...just me?:blush:2009-08-18 17:40:00

Author:
dsgeeno1
Posts: 76


Who else is excited to see sackboy drown!!!...no...just me?:blush:

lol me too...

It's gonna be so awesome
2009-08-18 17:46:00

Author:
blizzard_cool
Posts: 752


RAWR!

This is by far the best thing to happen to LBP!

The only small problem seems to be that the water is always in the same place so you couldn't, for example, make a box of water that spills onto the level, flooding a certain area.

I'm still SUPER psyched, though.

Maybe they'll add a text tool in the kit it's part of!

EDIT: Who thinks it would be awesome if you could set it on fire and have LAVA?
2009-08-18 17:50:00

Author:
alexbull_uk
Posts: 1287


i screamed so highly pitched when i saw this that i might have deafened my family.





*scream*


WATERWATERWATERWATER!
2009-08-18 18:00:00

Author:
kodymcq
Posts: 281


There's already a thread. :2009-08-18 18:01:00

Author:
Unknown User


WATER WATER WATER WATERRRRR!!!!!!!! YES DROWN ME Media Molecule!!!!2009-08-18 18:16:00

Author:
*EliteNinja*
Posts: 29


From the video it looks like:

Ability to control water level with a global switch (similar to the global lighting tool).

Sackboy can swim in the water, probably similar to the current jetpack mechanism.

Sackboy can drown if he is underwater for too long.

There is a scuba power-up for surviving longer underwater.

There is some sort of buoyant material that stays at the top of the water (they show a boat vehicle that floats to the surface when the water rises up). There may be an engine/waterwheel associated with this rather than the rocket.

***************

I know some of these observations were already stated, but I don't think I saw all of them and certainly not in one place.

Here's some pure speculation:
One or more new monster parts (eg fins) that work similar to legs/wheels but interact with water.
2009-08-18 18:41:00

Author:
dcf
Posts: 468


Oh-Ehm-Dzjeee!!!

*dies*
2009-08-18 18:42:00

Author:
Yarbone
Posts: 3036


There's already a thread. :

This one got in before the other one.
2009-08-18 18:45:00

Author:
Rabid-Coot
Posts: 6728


Yippee!

I'm on the road home right now and had to contain my excitement from everyone else in the car. I can't watch the video but it all sounds very exciting.

Now we get to see how impatient everyone is as we wait for the add on...
2009-08-18 18:48:00

Author:
comphermc
Posts: 5338


The impression I got from the video was that you set a water mark that was consistant over the whole level, that could be changed ala the lighting tool as and when you need it to.

Would love it if you could also set how long players had to breath under water. Instant death if required or infinite if the whole level is set under water or somewhere in between.

I would LOVE this to be the case, but for a very interesting reason.

I actually want this because of how restricting it is. I've already built a logic system in one of my not yet published levels using some of snoweflakecat's engineered converters to create a portion of my level in which you do go underwater, and which there is a meter to keep track of how much air you have left.

This would make what I did NOT obsolete (maybe a little antiquated though), since you have to go further down in the level later on.

Interestingly enough, this way of doing it instantly turns me getting screwed over to me being very excited.
2009-08-18 19:16:00

Author:
Jagrevi
Posts: 1154


I'm so excited that I almost answered the phone at my job like, "Thank you for calling my LittleBigPlanet. How can I help you?".....almost 2009-08-18 19:16:00

Author:
Drabaz
Posts: 67


There's already a thread. :

it's not always spaff that's first
2009-08-18 19:18:00

Author:
oldage
Posts: 2824


Actually - wait, I know a way I can make my system still worth using in the one level (all future levels will use actual water though, of course).

Given the nature of one of the "underwater puzzles", I merely need to somehow declare him as "temporarily too heavy to swim". Hopefully that should do enough to explain away the fake water for that one section, so it has a purpose.
2009-08-18 19:26:00

Author:
Jagrevi
Posts: 1154


Creator's Pack 2?!!?!?



Free!?

Please. Be FREE. PLEASE PLEASE PLEASE. I BEG YOU.
2009-08-18 19:47:00

Author:
Ryutei
Posts: 244


Actually - wait, I know a way I can make my system still worth using in the one level (all future levels will use actual water though, of course).

Given the nature of one of the "underwater puzzles", I merely need to somehow declare him as "temporarily too heavy to swim". Hopefully that should do enough to explain away the fake water for that one section, so it has a purpose. Give it some cool ancient looking pipes/drains or something or make up some story bout how the water level shifts in the temple so that when you go on land the water drains and you can't swim.
2009-08-18 19:55:00

Author:
Unknown User


Wait, I thought that had already happened?

EDIT: Did I post this in the wrong thread... I wonder how I did that...
2009-08-18 20:02:00

Author:
resistance1
Posts: 812


This changes the dynamics of the entire game massively

This WILL be incredible
2009-08-18 20:42:00

Author:
Aurongel
Posts: 221


Water!!! Yay!!!!!2009-08-18 21:39:00

Author:
Lord_Vile71
Posts: 60


Wonder if there's an oxygen meter...


EDIT: Wait, future kits? Wasn't there going to be some Disney pack? I could see this being part of a Little Mermaid level kit. Also, I wonder if sponge absorbs water
2009-08-18 21:47:00

Author:
L0l_L0l-
Posts: 139


I can still remember one of my first threads on littlebigfan.com. It went something like this: "Water?"2009-08-18 22:24:00

Author:
BasketSnake
Posts: 2391


Very exciting news. Bummer that my current series has a few "water" sections in it. But if all you can do is change the water level on the entire level, then it wouldn't work anyways.2009-08-18 23:13:00

Author:
ApellesJr
Posts: 282


Very exciting news. Bummer that my current series has a few "water" sections in it. But if all you can do is change the water level on the entire level, then it wouldn't work anyways.

But if it's possible that you raise/lower the water when it's not visible on-screen, anything goes. You can have a cave with water lower than the water level outside the cave per example.

Also, we don't know if water goes on top of the front thin layer. It might be possible to "hide" water if it's not the case.

Good God I can't wait to experiment it

.
2009-08-19 00:24:00

Author:
RangerZero
Posts: 3901


There are still a lot of questions that have to be answered...

Liiiiike

"Will we only be able to control water levels, or will we be able to contain it, and push it around with an emitter for waterfalls, and flows and such (like it busting out of a barrel)?

I?d also like to see air bubble nodes for avoiding drowning."
2009-08-19 00:32:00

Author:
Ouren
Posts: 11


To be honest, as much as I love the addition of water... I still want Ice!

Maybe they'll add that soon, too. If they can do water, I'm sure they can do ice.
2009-08-19 00:36:00

Author:
alexbull_uk
Posts: 1287


I wonder if when they have ice, it can freeze water?
Anyways, I am going to be gone this WHOLE week... I hope it dosn't come out before then....

EDIT: For all you people out there who wonder if there will be an air supply... THERE IS, And it is displayed over your head in a bubble.
2009-08-19 01:35:00

Author:
chezhead
Posts: 1063


But if it's possible that you raise/lower the water when it's not visible on-screen, anything goes. You can have a cave with water lower than the water level outside the cave per example.

Also, we don't know if water goes on top of the front thin layer. It might be possible to "hide" water if it's not the case.

.

The only way water will be useful in my current levels is if it can be contained in objects, and flow down hills, etc. I'd need to use it for rivers and waterfalls.
2009-08-19 05:36:00

Author:
ApellesJr
Posts: 282


Hmmm maybe the music in the trailer will also be included in the pack...2009-08-19 11:10:00

Author:
Unknown User


@ApellesJr: So the new tool is not useful in your current levels, it's not useful in a lot of people's current levels either - but the levels still work before MM water, so surely they will work after MM releases water? I don't really see a problem there. I'll actually be disappointed if a lot of people who have creatively simulated water go back and rework it with the new water tool.

Like Ranger, I can't wait to experiment with the possibilities and limitations and see what creative uses we can come up with, discover what we can so, rather than "oh it doesn't do exactly what I want" - that's the essense of LBP, you get limited and simple tools and you use them creatively. There is no fun in creating otherwise.
2009-08-19 11:17:00

Author:
rtm223
Posts: 6497


I agree with rtm. There are going to be some absolutely awesome new gameplay elements brought in by this.

Yes, there will be a barrel load of dodgey levels with water used inappropriately (like there was wwhen the paintinator first came out) but after a short while when all the great creators get their heads around it, get ready for some new styles, gameplay elements, puzzles and lets not forget all the funky (and not so funky ) glitches that will come.
2009-08-19 11:36:00

Author:
wexfordian
Posts: 1904


Check here YouTube - Little Big Planet Water Add on GamesCom Trailer There is a trailer for the water effect. I wonder if it will be as real water and how it will move inbetween planes ?2009-08-19 12:23:00

Author:
Unknown User


Based on my findings the new thing is the water addition that most likely includes a scuba diving enhancement, used like a jetpack/paintgun. Sure sounds like a nice time to include it since it's the summer and water is the first thing we jump in to cool off. The Water Pack would very likely be free of charge and be released in the near future.

Info about water includes:

Stay under water too long and you drown.

You can float if you grab onto something that's above water.

If you wear the scuba enchancement you will be able to go under water without the time limit of when you're going to drown.I'm guessing would have no planes based on the trailer, planes would just make it seem hard to cooperate with when making a level. But that's only my theory. Anyone know when it would be coming out though?
2009-08-19 13:56:00

Author:
TechChed
Posts: 13


The only way water will be useful in my current levels is if it can be contained in objects, and flow down hills, etc. I'd need to use it for rivers and waterfalls.


Check here YouTube - Little Big Planet Water Add on GamesCom Trailer (http://www.youtube.com/watch?v=6h8MOLoNzgQ) There is a trailer for the water effect. I wonder if it will be as real water and how it will move inbetween planes ?

Guys, observe the videos!! Your answers are there for the most part.
It's a water LEVEL that you set. If it was liquids (aka could leak, fall, being zoned, emitted, etc) THEY WOULD SHOW IT. When a dev make a new feature, they show it if only by pride but to create hype anyways.

Don't get you hopes up for unrealistic stuff. Reality so far is:

-It's a water LEVEL that you set.
-It takes ALL layers and it's everywhere in the level. (aka, it's a water level)
-You can change this level with a switch/tool
-You have a timer while underwater with Sackboy
-You have a scuba suit for "infinite time underwater" with Sackboy

It won't be liquid guys that you would put somewhere and it could leak and stuff. You have simply NO IDEA how this is physically demanding for an engine. Don't even ask yourself why you didn't see it in pretty much ANY game EVER yet. It simply takes ALOT of power and speed.
Forget it for LBP. Forget it.

.
2009-08-19 17:07:00

Author:
RangerZero
Posts: 3901


You have simply NO IDEA how this is physically demanding for an engine. I have an idea 2009-08-19 17:10:00

Author:
rtm223
Posts: 6497


Guys, observe the videos!! Your answers are there for the most part.
It's a water LEVEL that you set. If it was liquids (aka could leak, fall, being zoned, emitted, etc) THEY WOULD SHOW IT. When a dev make a new feature, they show it if only by pride but to create hype anyways.

Don't get you hopes up for unrealistic stuff. Reality so far is:

-It's a water LEVEL that you set.
-It takes ALL layers and it's everywhere in the level. (aka, it's a water level)
-You can change this level with a switch/tool
-You have a timer while underwater with Sackboy
-You have a scuba suit for "infinite time underwater" with Sackboy

It won't be liquid guys that you would put somewhere and it could leak and stuff. You have simply NO IDEA how this is physically demanding for an engine. Don't even ask yourself why you didn't see it in pretty much ANY game EVER yet. It simply takes ALOT of power and speed.
Forget it for LBP. Forget it.

.

You missed the buoyant material shown in the trailer. Otherwise, you're spot-on.
2009-08-19 18:14:00

Author:
dcf
Posts: 468


This is awesome news. While it is dissapointing that they just can't make free flowing liquid which could make endless possibilities, it is great to have it in the game non the less! It will finally get me to finish my current level in LBP i suspect. I could easily put it in as there's a whole section I haven't designed.2009-08-19 20:21:00

Author:
ryryryan
Posts: 3767


you can still do a number of things such as beaches and more. You just can do pools, waterfalls, fountains, or anything creative with it.2009-08-19 20:58:00

Author:
Alexxerth
Posts: 233


As much as i want things like small pools of water or free-flowing water i'm not sure it'd be possible

If it was anything different than how it is currently then it wouldn't look right, and free-flowing water would be almost impossible to pull off without lag.
2009-08-19 21:08:00

Author:
Dexiro
Posts: 2100


Guys, observe the videos!! Your answers are there for the most part.
It's a water LEVEL that you set. If it was liquids (aka could leak, fall, being zoned, emitted, etc) THEY WOULD SHOW IT. When a dev make a new feature, they show it if only by pride but to create hype anyways.

Don't get you hopes up for unrealistic stuff. Reality so far is:

.


I fully understood what the limitations were from watching the trailer. I was simply correcting you because you said,
But if it's possible that you raise/lower the water when it's not visible on-screen, anything goes. You can have a cave with water lower than the water level outside the cave per example.

Obviously not "anything goes". So I was just explaining that it would not work for my current level.

I'm not trying to complain about this new upgrade though. It's ridiculously exciting!
2009-08-19 23:14:00

Author:
ApellesJr
Posts: 282


Hopefully the attributes will be very adjustable... for example viscosity and color adjustments so you can make mud and quicksand for example.2009-08-20 00:27:00

Author:
rz22g
Posts: 340


Hopefully the attributes will be very adjustable... for example viscosity and color adjustments so you can make mud and quicksand for example.

Yeah! That would be awesome!
2009-08-20 02:27:00

Author:
Lord_Vile71
Posts: 60


Hopefully the attributes will be very adjustable... for example viscosity and color adjustments so you can make mud and quicksand for example.

or poisoned water!!

i hope this will be free
2009-08-20 10:48:00

Author:
Flame Dragon
Posts: 312


From whats been shown it doesn't look that adjustable...but you never know.
@Flame Dragon...I see youre a golden sun fan...thats my favourite game after lbp ofcourse
2009-08-20 10:52:00

Author:
dsgeeno1
Posts: 76


I don't know if it's just me but I liked finding loopholes and way to simulate water without actually having.... water. It made for alot of fun creating and made a few people gasp once or twice. Now all you have to do is select the water tool and voila... sounds boring.2009-08-20 13:08:00

Author:
frankysteinmark3
Posts: 19


I don't know if it's just me but I liked finding loopholes and way to simulate water without actually having.... water. It made for alot of fun creating and made a few people gasp once or twice. Now all you have to do is select the water tool and voila... sounds boring.

You don't have to use it, you can still make water however you want.
2009-08-20 13:23:00

Author:
BSprague
Posts: 2325


I fully understood what the limitations were from watching the trailer. I was simply correcting you because you said,

Obviously not "anything goes". So I was just explaining that it would not work for my current level.

I'm not trying to complain about this new upgrade though. It's ridiculously exciting!

Oh, it's just a little misunderstanding then.
What I meant there is, per example in Sack's On the Beach, I could have water at the beach and then my boss would be underwater on the other side of the level because its under the beach level relatively.
But since the beach and the boss never are on the screen at the same time, I can make the water go down so it's not there when you fight the boss and then it goes up when you go at the beach.

.
2009-08-20 17:53:00

Author:
RangerZero
Posts: 3901


Guys, observe the videos!! Your answers are there for the most part.
It's a water LEVEL that you set. If it was liquids (aka could leak, fall, being zoned, emitted, etc) THEY WOULD SHOW IT. When a dev make a new feature, they show it if only by pride but to create hype anyways.

Don't get you hopes up for unrealistic stuff. Reality so far is:

-It's a water LEVEL that you set.
-It takes ALL layers and it's everywhere in the level. (aka, it's a water level)
-You can change this level with a switch/tool
-You have a timer while underwater with Sackboy
-You have a scuba suit for "infinite time underwater" with Sackboy

It won't be liquid guys that you would put somewhere and it could leak and stuff. You have simply NO IDEA how this is physically demanding for an engine. Don't even ask yourself why you didn't see it in pretty much ANY game EVER yet. It simply takes ALOT of power and speed.
Forget it for LBP. Forget it.

.

super mario sunshine.... that is all
2009-08-21 11:50:00

Author:
frankysteinmark3
Posts: 19


GUYS!!!
http://twitter.com/Media_Molecule

'Full forecast at noon today'...as in in 2 minutes!!!!
2009-08-21 11:57:00

Author:
ARD
Posts: 4291


Beta test for water!!!2009-08-21 12:01:00

Author:
ARD
Posts: 4291


Beta test for water!!!

coool dude
2009-08-21 15:29:00

Author:
Unknown User


If we put poison gas in the water... does it mean that it will look like a sackboy wet themselves?

But seriously, I am so looking forward to water! Finally, a proper use for the shark costume!
2009-08-22 12:14:00

Author:
Harryup1
Posts: 7


I wonder if you can use a paintinator in water.2009-08-22 22:59:00

Author:
Darth J464
Posts: 343


There has been some speculation that the snorkel thats seen in the water tralier is going to be a player enhanchment. i dont know but it makes sence. what do u think?2009-08-24 00:35:00

Author:
dmigetson
Posts: 21


Threads merged. There has been a lot of talk regarding the power up in this thread, dmigetson. Try to keep water discussion in here. Thanks. 2009-08-24 00:40:00

Author:
Killian
Posts: 2575


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