Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet 1 [LBP1] Help! [Archive]
#1
I need help
Archive: 16 posts
ok, so im still a pretty big noob when it comes to making stuff in lbp (well compared to all the levels i've played im a noob D: ) but anyway, in the current level im making, I have a elevator thing that moves in the air (up, left, right and stuff) I have it hanging from ropes connected to a car i made high up so players cant see it. i also made it so you grab the sponge in the elevator to make the car move and then the elevator will move. BUT at the very end of it (when i stop the car) the elevator always swings a lot because its going kinda fast and then a sudden stop =/ basicly my question is... is there a way i can make the elevator part stop (doesnt have to be instantly, within a few seconds) and not be swinging left to right? im not sure if you guys understand, but if you do... plz help kthnxbai | 2009-08-18 06:05:00 Author: Pityflame Posts: 14 |
Why not use a piston instead of string? This way it will move up and down when needed and, if set to stiff, it won't shake at all and will just move when the car does. Atleast I think it's possible. I need someone that is actually good with pistons to confirm it. | 2009-08-18 06:13:00 Author: Roanoake Posts: 166 |
im keeping it strings, because it goes up and to the left at the same time so it would be in diagonal, with string is would be more flat oh and the going up thing isnt a problem, i have that taken care of | 2009-08-18 06:29:00 Author: Pityflame Posts: 14 |
I'm with Roanoake on this one. The piston makes more sense to me. I'm not even certain that I understand what you're doing with the string, especially after your second post. How exactly does string make it more flat? Can you possibly get us a picture or drawing of it? | 2009-08-18 06:53:00 Author: v0rtex Posts: 1878 |
like i said im still a noob so i might be wrong, but this is kinda what im talking about yo (im a bad drawer) http://i233.photobucket.com/albums/ee251/pityflame/piston.jpg http://i233.photobucket.com/albums/ee251/pityflame/string.jpg pistons are stiff, strings are not basicly i just want it not stiff | 2009-08-18 07:21:00 Author: Pityflame Posts: 14 |
Ah, I see. In the car leave a circler hole made of glass and have a block or something that will be able to slide on the glass, but still stay upright and attach the pistons to that. This way when the car climbs the block will adjust itself to move with it and still not move the piston sideways. I'm sure there is a better way then using glass like I mentioned, but I'm just giving an example. | 2009-08-18 07:31:00 Author: Roanoake Posts: 166 |
I don't see a work-around for you here. Unfortunately, the gravity factor is going to keep playing havoc with your elevator and continue to make it swing when you stop/start. Is your track that the car rides uneven like in your drawing? | 2009-08-18 07:45:00 Author: Rustbukkit Posts: 1737 |
Could you not place invisible dark matter at the end so it hits into it instead of swinging? Make it invisible by having it the smallest size possible | 2009-08-18 11:40:00 Author: Dhawken Posts: 96 |
Could you not place invisible dark matter at the end so it hits into it instead of swinging? Make it invisible by having it the smallest size possible That is possible. But there would be problems | 2009-08-18 11:52:00 Author: Adam9001 Posts: 744 |
Mabe have it hit a cushioned wall, then have the thing holding it up dissolve so it falls out of the way. | 2009-08-18 12:03:00 Author: Roanoake Posts: 166 |
Make a brake. Line the elevator up with the grid, make two blocks of dark matter, move the elevator, capture the dark matter in its current positioning and emit it for 0.1 seconds at the end of the track. To see how effective this is, play my "Emitter Engine Demo", it uses this method for braking. | 2009-08-18 12:14:00 Author: BSprague Posts: 2325 |
Make a brake. Line the elevator up with the grid, make two blocks of dark matter, move the elevator, capture the dark matter in its current positioning and emit it for 0.1 seconds at the end of the track. To see how effective this is, play my "Emitter Engine Demo", it uses this method for braking. Yup, I was just about to post - I've done this before. If you make a vertical line of dark matter REALLY thin it becomes invisible. You can place it at the end and it will "stop" it. I did this in Splat Invaders II - almost EXACTLY the same design. I had to drop the elevator straight down at the end of the ride so it couldn't still be swinging. | 2009-08-18 13:52:00 Author: CCubbage Posts: 4430 |
oh i knew about the invisible dark matter, but i thought it was a glitch when i first did it it will work now i think, before i just used a wall of dark matter (not invisible) and it worked fine, thanks | 2009-08-18 14:26:00 Author: Pityflame Posts: 14 |
i thought it was a glitch when i first did it It is a glitch, if it wasn't, it would be in a tweak menu with a visibility setting. | 2009-08-18 23:19:00 Author: BSprague Posts: 2325 |
well its a pretty usefull one | 2009-08-19 00:24:00 Author: Pityflame Posts: 14 |
well its a pretty usefull one Amen to that. | 2009-08-19 00:58:00 Author: v0rtex Posts: 1878 |
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