Home    LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run    LittleBigPlanet 1    [LBP1] Everything Else LittleBigPlanet 1 [Archive]
#1

5 Star Levels

Archive: 52 posts


This thread has kinda moved off topic from my original post (which is fine) so this is now a discussion on the subject of '5 Star Levels'

Incase any confusion is made whilst reading, please see my original post below.

Have you ever seen a level that just so unbelievably brilliant and innovative, but has recieved less than the :star::star::star::star::star: 'Must Play!' rating for a reason that is just beyond you?

I would have to say (And i think many others would agree)

Poms - 'The Miracle Of Life'

Wexfordian's - 'The Good The Bad And The Sackboy (Part 3)'

And

Teebonesy's - 'The Movies'

What would your picks be?
2009-08-17 23:34:00

Author:
Mr_T-Shirt
Posts: 1477


There's hundreds of them. Most of the best levels have only got 4 stars tbh. It's very rare that a level manages to maintain a 5 star rating.2009-08-18 01:14:00

Author:
jackofcourse
Posts: 1494


There's hundreds of them. Most of the best levels have only got 4 stars tbh. It's very rare that a level manages to maintain a 5 star rating.

That is very true, i wonder what it is about those 5 star levels that separate them from the rest? Obviously its because their brilliant, but i think its got something to do with a bit of luck aswell.
2009-08-18 01:24:00

Author:
Mr_T-Shirt
Posts: 1477


Generally from what I can tell, 5 star rated levels have the following characteristics:

1. They are a theme that a majority of people of all ages can related to.
2. They are play balanced all the way through so that virtually anyone can finish them.
3. They are fun.
The real problem is that we forget sometimes that a HUGE amount of young kids (I'm talking 8 yrs old and younger) are playing, and they WILL rate low if they have an issue with difficulty.

Instead of rating on quality, many rate on how they felt when they left the level. I've watched this with my son and all his friends.... even if a level looks absolutely incredible and has some of the best gameplay imaginable - if there is a section they can't get through, they will rate it really low. My son is not mature enough to appreciate visuals - a simple blocky game to him is the same visually as something that would AMAZE us.

A few examples:

7 days - has a section in it where you have to quickly pull the paintinator trigger to open a series of doors and get under them. It's physically impossible for my 7 year old to do it. If there's 50,000 kids who can't get through that part - that's a full star rating right there - even if 90% of the players rate it 5 stars, the other 10% who get frustrated will bring it down.

Miracle of life - My son needed my help during the final segment. He was getting really frustrated. The Miracle of Life to a young child seems VERY strange and un-metal-gear-solid-ish. Pom's other 2 levels could be finished EASILY by him AND they were subjects which virtually everyone would relate to.

Unfortunately, a game on a store shelf with a difficulty and genre has the ability to be a highly rated game based on quality - not so with LBP levels. A difficult one with an obscure premise will be thrown into the same heap of levels as everything else.

This is not to knock 5-star-rated levels - I think it takes REAL skill to design a level which appeals to kids, adults will still like, and is fun and exciting. I personally just don't design levels like that because I like to also feel a sense of adrenaline that these levels just don't give me.

(The Miracle of Life gave me a big adrenaline rush, so I immediately knew the rating would drop.....)
2009-08-18 02:39:00

Author:
CCubbage
Posts: 4430


I think the fact that they have to appeal to all ages is very true.

Looking back at my levels now. I'm quite surprised that Flaming Timberland 2 has maintained it's 5 stars. It has elements that are, I wouldn't say difficult, but certainly not as straight forward as most of my other levels.

I would have thought that Calamity Construction had more chance of having 5 stars that FT2 personally. It is much easier platforming wise anyway. I guess it's the more puzzle based gameplay that let it down with the younger audience.
2009-08-18 03:20:00

Author:
jackofcourse
Posts: 1494


That is very true, i wonder what it is about those 5 star levels that separate them from the rest? Obviously its because their brilliant, but i think its got something to do with a bit of luck aswell.

It may be because they`re brilliant, but a quick look at the highest rated section in the game will show that not all 5 star levels are all that great. Some are down right terrible!

I couldn`t name half of the levels that have 3 or 4 stars that I believe should have 5. Like Jack said, it`s literary hundreds.
2009-08-18 03:32:00

Author:
Matt 82
Posts: 1096


Levels like Up, Up and Away in Sky Town (or whatever it's called) and Zephyr Valley are for sure 5 star levels for me. Whenever I want to show someone how awesome lbp is, I show them these.

Whenever I'm playing with an absolute newbie and don't feel like playing the story mode, I always take friend into the Dino Island levels (which I also feel could deserve 5 stars).
2009-08-18 03:40:00

Author:
comphermc
Posts: 5338


I think the fact that they have to appeal to all ages is very true.

Looking back at my levels now. I'm quite surprised that Flaming Timberland 2 has maintained it's 5 stars. It has elements that are, I wouldn't say difficult, but certainly not as straight forward as most of my other levels.

I would have thought that Calamity Construction had more chance of having 5 stars that FT2 personally. It is much easier platforming wise anyway. I guess it's the more puzzle based gameplay that let it down with the younger audience.
Exactly... I've found my son is pretty much THE determiner of how well a level will be rated simply by having him play it.

Now, I'm not saying (in case anyone gets excited) that he can totally determine if it will be a 5 star level, but he can CERTAINLY determine if it will be well rated.

My son made it pretty easily through Flaming Timberland 2. He died a couple times, but was able to immediately say "oh, THAT'S what I do...". He rated it 5 stars.

With Calamity Construction he got lost a few times. I had to help him. If I had not been there he would have not finished.... and therefore it would have been lower rated. Thus, why I still feel a level should not be rated by someone who can't finish it (yes, I know there are a few reasons why they should, but I think the good outways the bad).

When I released the original hard version of Starship Troopers I had him play it and he cried during the first rooftop and wanted to quit.... thus, 3 stars! He could play all the way through the "normal" version - thus, 4 stars!

Miracle of Life? Couldn't finish the final "sperm wheel of death" himself... thus, the level dropped to 4 stars. LOVES The Bunker and can pretty much ace it - 5 stars.
2009-08-18 03:55:00

Author:
CCubbage
Posts: 4430


Hmmm maybe that explains why some people give my levels 5 stars and others give it 2.... lol oh well I don't make levels for CHILDREN ugh lol2009-08-18 08:33:00

Author:
Unknown User


Interesting thread...
I'd like to add another example based on another of my levels. I never understood how "Hell's Angels" could have reached 5 stars and 1st page of highest ranked. I never complained about it, but I always thought that was "very stange"... my beloved "Bunker" 4 stars, and "the level I made to learn how to make levels", 5 stars.

When I was worikng on the updates for the Bunker (before restarting it), I was carefully watching the progress of play/heart ratio. Everytime I was making the Bunker easyer, the ratio was higher.
This is something I couldn't do with TMOL, because just after publishing it was played by many people, but if it had been a slower process, I'd probably had ended making it alot easyer.

As I sayd once, I'm starting to agree with Ccubage with everything

edit.
Ah, one more thing. I've also find out that the only reason that makes to get 5 stars something "important", is to locate the level in 1st page of highest ranked, because if a level is 5 stars, and located in page 2 or 3, will be played by as many people as if it was a 4 star level.
2009-08-18 20:06:00

Author:
poms
Posts: 383


Amazing flyingpoo's LBL levels, i think LBL#2 has 5 stars, the first deserves 5 stars, and aparently someone on LBL#4 rated it 1 star and its gonna stick to 5 stars.2009-08-18 21:58:00

Author:
Adam9001
Posts: 744


Average rating is 4 stars.2009-08-18 22:37:00

Author:
Unknown User


levels i think shouldn't be 5 stars:nasty weapons(so nasty)(my opinion is the weapoond were HUGE and badly constructed), flaming timberland 1 and 2(pretty good, but kinda deserved 4), Dinosaur city, dinosaurs strike back, (Detailed I know, but virtually no gameplay and wide-open, annoying ugly stretches of land)2009-08-18 23:12:00

Author:
Incinerator22
Posts: 3251


'The Movies' (forgot who the author was, i'll look it up later )

It's me! It's me! Over here! Hi!

Thanks by the way, for the kind words!

A lot of my favorite levels have 4-star averages. I'd have to go turn the game on and dig through my hearted list to remember, as I honestly don't pay a whole lot of attention to the star-averages. I've seen a ton of "300 prizes" levels that get 5-star averages... And the reason for that is, if you don't care about amassing hundreds of pieces of junk, you'd never in a million years turn on a level like that, so you'd never rate it low to counter the legion of players who want it all or don't know any better, and rate 5 stars.

So, for the purposes of my level-hunting, I tend to treat 4-star averages as if they were 5-stars.
2009-08-18 23:14:00

Author:
Teebonesy
Posts: 1937


Teebonesy! Where the heck have you been!? Haven't seen you in a while. It's true though, your level does deserve 5 stars. I've found that many levels on lbpcentral deserve this rating. Kids these days don't want things on the internet to be hard though, they want instant gratification. If a level tests them in any way, they seem inclined to quit out and give it a big fat rubbish tag. If this were back in the days of nintendo, we would have suffered through the hard bits and still loved the game.2009-08-18 23:16:00

Author:
xkappax
Posts: 2569


To add to CCubbages 1st post:

Assume normal rounding takes place. You must get above 4.5 to be rounded to the 5* category. The region you must fit in to get into 5* is half the size of the valid region for 4*.

Also bear in mind that each user only rates once. If someone hates your level, plays 30 seconds of it then rates at 1* for whatever reason, you need seven 5 star ratings from seven distinct players to cancel it out, for a 5 star level. You only need 2 5 star ratings to pull that back to 4.
2009-08-18 23:23:00

Author:
rtm223
Posts: 6497


Very true rtm. Great post.2009-08-19 00:21:00

Author:
jackofcourse
Posts: 1494


To add to CCubbages 1st post:

Assume normal rounding takes place. You must get above 4.5 to be rounded to the 5* category. The region you must fit in to get into 5* is half the size of the valid region for 4*.

Also bear in mind that each user only rates once. If someone hates your level, plays 30 seconds of it then rates at 1* for whatever reason, you need seven 5 star ratings from seven distinct players to cancel it out, for a 5 star level. You only need 2 5 star ratings to pull that back to 4.

Interesting, i would like to see a 'Change My Rating' option on levels. So people are not just stuck with the rating they first gave it, regardless to what they think later on......but why would someone want to do that? Good question me, I dont know
2009-08-19 00:25:00

Author:
Mr_T-Shirt
Posts: 1477


It's me! It's me! Over here! Hi!

Thanks by the way, for the kind words!




You're very welcome, seriously one of my favorites ever!

I'll edit the first post now
2009-08-19 00:27:00

Author:
Mr_T-Shirt
Posts: 1477


Yeah, the maths of getting 5 stars overall makes it seem less crazy that so many good levels get jibbed off.



BTW The rating that counts from you is the most recent one

Source: CCubbage. Don't blame me if that's wrong.
2009-08-19 00:28:00

Author:
rtm223
Posts: 6497


Yeah, the maths of getting 5 stars overall makes it seem less crazy that so many good levels get jibbed off.



BTW The rating that counts from you is the most recent one

Source: CCubbage. Don't blame me if that's wrong.
Absolutely, I have thought about that also. Many raters will leave the star on whatever it was last on... so, if your level gets 5 star rated and enough people leave it at that 5 star it gets harder and harder for it to drop to 4 stars. Same with 4 stars.

But since people generally leave it at the rating it originally was at, that means a 4 star level will slowly keep slipping, while a level that is cemented pretty well at 5 star will continue to be at the top of the heap. I've been watching this for a number of months.

Splat Invaders Saga used to be on page 3 of highest rated - but since virtually everyone leaves it at 4 stars it slowly slips down - now at page 30 of highest rated (where you can hear the crickets chirping).

I've seen a lot more movement down with 4 star rated levels, however the 5 star rated ones get cemented there and rarely go down.
2009-08-19 05:11:00

Author:
CCubbage
Posts: 4430


Well yeah, all of the behavioural phenomena have a massive impact - probably the biggest factor. I was just pointing out that even without behavioural considerations and everyone rating as they thought the level should be, a 4* rating is about 5 times as easy to maintain as a 5* rating, statistically.

And by statistically, I'm talking "back of a napkin" analysis here
2009-08-19 10:19:00

Author:
rtm223
Posts: 6497


I think I said this earlier in another thread, but it's just pure luck if a level manages to maintain a five star rating.

Whatever we find good, most other people can't be bothered with.
2009-08-19 10:21:00

Author:
KoRnDawwg
Posts: 1424


I think I said this earlier in another thread, but it's just pure luck if a level manages to maintain a five star rating.




I think i said this earlier in this thread!


That is very true, i wonder what it is about those 5 star levels that separate them from the rest? Obviously its because their brilliant, but i think its got something to do with a bit of luck aswell.

Basically, its been established, that to maintain a 5 star rating, you will need.

A good level
A design that appeals to all ages
A balanced difficulty
A Bit of luck
4 eggs
and some flour

I also think that what CCubbage said


But since people generally leave it at the rating it originally was at, that means a 4 star level will slowly keep slipping, while a level that is cemented pretty well at 5 star will continue to be at the top of the heap.



I think that is what has been referred to as 'Luck' in this thread.
2009-08-19 13:56:00

Author:
Mr_T-Shirt
Posts: 1477


Also, has anyone else noticed a sudden rise in the ammount of 5 star levels? A few months back you would of have to had done something exceptional to maintain that rating. Don't get me wrong, some of these new 5 star levels are excellent, but there are one or two that seem undeserving.

Has the LBP community softened a little?
2009-08-20 16:31:00

Author:
Mr_T-Shirt
Posts: 1477


Almost every single one of the hundred or so amazing levels you'll find listed here -

http://www.lbpcentral.com/forums/blog.php?b=511

It's not that the reasoning is sometimes hard to see (too tough, too much thought etc) but hard to empathize with.
2009-08-20 17:21:00

Author:
Unknown User


Almost every single one of the hundred or so amazing levels you'll find listed here -

http://www.lbpcentral.com/forums/blog.php?b=511

It's not that the reasoning is sometimes hard to see (too tough, too much thought etc) but hard to empathize with.

I'll be sure to try those out
2009-08-20 21:12:00

Author:
dsgeeno1
Posts: 76


Also bear in mind that each user only rates once.

You're right but I have a doubt here :

When I play a level more than 1 time, when I finish it,
it asks me to rate it even if I rated it 2 days ago for example or many time before...

So are you saying that only the first rate of a player is taken in account,
or the 2nd, 3rd time too?

If not, why do we have to rate again a level we already rate, if it doesn't count..?
2009-08-20 21:32:00

Author:
dajdaj03
Posts: 1486


Also bear in mind that each user only rates once. You're right but I have a doubt here :

When I play a level more than 1 time, when I finish it,
it asks me to rate it even if I rated it 2 days ago for example or many time before...

So are you saying that only the first rate of a player is taken in account,
or the 2nd, 3rd time too?

If not, why do we have to rate again a level we already rate, if it doesn't count..?





BTW The rating that counts from you is the most recent one

Source: CCubbage. Don't blame me if that's wrong.

Controlled testing on locked levels is the overall source of the information I believe. Basically you only get one vote, but each time you play the level you can change that vote. If I vote 3 stars, then later vote 5, my voting counts as 1 vote at 5 stars.


Thats why it askes you to rate again - to give you a chance to change your rating.
2009-08-20 21:36:00

Author:
rtm223
Posts: 6497


There are a ton of levels that I think deserve 5 stars. A ton of creators on LBPC have, in my opinion, produced 5 star levels, but only manage 3 or 4 on LBP. One that comes to mind is Splat Invaders Saga. It boggles my mind that it's not rated 5 stars.2009-08-20 21:38:00

Author:
mrsupercomputer
Posts: 1335


Controlled testing on locked levels is the overall source of the information I believe. Basically you only get one vote, but each time you play the level you can change that vote. If I vote 3 stars, then later vote 5, my voting counts as 1 vote at 5 stars.

Thats why it askes you to rate again - to give you a chance to change your rating.

Ok thanks, sorry I haven't read all the posts carefully before posting. :blush:
I didn't know that... it's a good system!
2009-08-20 21:46:00

Author:
dajdaj03
Posts: 1486


I personally think it's not worth worrying too much about the ratings system. Just because of the way people do that.

I know for my own stuff, NONE of my levels are ever likely to hit 5 stars, ever. 4 stars is also unlikely.

And it's not that people dont like them.

My biggest creation, the boss level "Danmaku Rave", for that one, I get alot of people going "OMIGOD AWESOME", got alot of good, detailed comments and praise over it.....

...... but then there's numerous others whose basic response is something along the lines of "TOO HARD!!! I KICK YOU!!!"

About, hmm, 1700 plays at the moment, and only about 8 or 9 people have actually beaten it..... yeah, I'll admit it might be a tad difficult.

But it DOES say "Very Hard" in the description.

And that seems to be the basic rule for everything I've made so far. Some "ZOMG AWESOME" balanced by "HULK SMASH!!!", resulting in exactly 3 stars, quite reliably.

As if it's my fault. If there werent so dang many levels that are so blasted easy that I could fall asleep during them and still beat them, then I wouldnt have to cover everything in spikes and bullets!

So, I say, dont worry about the ratings at all. Make a level for a certain type of player, and when that type of player finds it, they just might find it to be quite good.

And now I forgot what else I was gonna say.

Yay! Shiny things are distracting!
2009-08-20 23:04:00

Author:
Bridget
Posts: 334


I
As if it's my fault. If there werent so dang many levels that are so blasted easy that I could fall asleep during them and still beat them, then I wouldnt have to cover everything in spikes and bullets!



People are rarely satisfied with anything, "Too Hard! "Too Easy!" "Too Dark!" "Too supercalifrigilisticexpedalidocious!"

I think its better to just make something you think is fun and if others enjoy it too, great! If not they should just make something better themselves.
2009-08-21 00:01:00

Author:
Mr_T-Shirt
Posts: 1477


To make a level that is guaranteed to get and maintain a 5 star rating:

1. Take any material, make it any shape.
2. Smear it.
3. Randomly place some stickers, rockets, eyes, and brains on it.
4. Capture it and place it into a prize bubble.
5. Repeat steps 1-4 several hundred times, making sure to keep the quality low but the quantity high. The more the merrier.
6. Publish level with title "ZOMG 1,000,000 PRIZESSSS!!!!11!!!ONEONEoneONE!!!1! H4H4H4H4H4H4H4H IN 3D!!!"
7. Watch your level climb to the top of the "Highest Rated" page.
2009-08-21 00:38:00

Author:
BSprague
Posts: 2325


6. Publish level with title "ZOMG 1,000,000 PRIZESSSS!!!!11!!!ONEONEoneONE!!!1! H4H4H4H4H4H4H4H"


You forgot to add "NOW IN 3D!"
2009-08-21 00:50:00

Author:
Mr_T-Shirt
Posts: 1477


You forgot to add "NOW IN 3D!"

Good point, fixed.
2009-08-21 00:55:00

Author:
BSprague
Posts: 2325


And soon :

"ZOMG 1,000,000 PRIZESSSS!!!!11!!!ONEONEoneONE!!!1! H4H4H4H4H4H4H4H IN 3D with WATER!!!
2009-08-21 01:01:00

Author:
dajdaj03
Posts: 1486


And soon :

"ZOMG 1,000,000 PRIZESSSS!!!!11!!!ONEONEoneONE!!!1! H4H4H4H4H4H4H4H IN 3D with WATER!!!
No trophy?
2009-08-21 01:22:00

Author:
CCubbage
Posts: 4430


No trophy?

The genericness/craziness has to stop somewhere, but just for you.

"ZOMG 1,000,000 PRIZESSSS!!!!11!!!ONEONEoneONE!!!1! H4H4H4H4H4H4H4H IN 3D!!! NOW WITH WATER 17 TROPHIES IN UNDER A NANOSECOND ROCKET CHEETAHHZZ!!!"
2009-08-21 02:07:00

Author:
BSprague
Posts: 2325


lol @ Roket cheetas. I have rocket snails; not quite as popular.

two of my levels are actually UTILITYS. If you think a normal level gets rated low, try making a tool!

Since joining the LBPC forum, the rating on my Gradient tool has sky-rocketed (and peaked at 3)

I was able to whitnes the rating process in action once when I accedentally went online, instead of "play on my own".

This group of players came in, ran directly to the right-hand side, and saw the score board. and dashed. one had a mic;
"this level suuuuuuuuks!" (in high pitched voice.)

*sigh* yes, the window goes down and the finger goes up.
2009-08-21 02:52:00

Author:
swanbrown
Posts: 898


*sigh* yes, the window goes down and the finger goes up.

Ha! That made me laugh!

I get comments about levels 'sucking'. Being English, I find it strange using 'suck' to mean 'bad'. It's so confusing - especially as age starts to get the better of me - that 'sick' means 'good'.

So, half the comments I get are spam or H4H, and most of the other half I don't understand.

I need someone to build a 'Translate Your Comments' tutorial, so I can 'get down' with da kids.

Yo, random sick dude, dat sux, byatch. Awesomesauce... Er...

*wanders off aimlessly*
2009-08-21 09:08:00

Author:
MrsSpookyBuz
Posts: 1492


Sorry if I missed someone mentioning this... but isn't a level's average rating the default rating when you finish the level? Because that's huge - huge. Everyone's aware that 4 and 5 star levels are strong levels, but I don't think many players give a whole lot of thought to what should differentiate them. If they enjoyed the level, at the end of the level, they're likely to stick with a 4-star average and think, "there was that ONE thing...", or, same level with a 5 star average, say "this was really good, it deserves 5 stars."

So once a level gets stuck with that 4-star average after a ton of plays, it's going to stay there more likely than not.

I bet there's a bottleneck. A choke point early in the life of a level, or perhaps right at the crest of hitting Cool Levels. At that point it's about to get a ton of plays, and whatever its average is going in, that's what it's going to stay (probably).

Say you published your level with a lot of glitches early on, and fixed them as you go. All those 2 and 3 star ratings might have hurt you indefinitely, by pulling the subsequent 5-star ratings into a 4-star average. Then your newly-fixed perfect level hits Cool Levels. Most people are going to finish the level, enjoy the hell out of it, but just go with the 4 stars. Because there was that one thing...

If, rather than fixing the glitches and overwriting your previous publish, if you had deleted it and then republished from scratch, you may just end up with a 5-star average at Cool Levels. Same exact level.
2009-08-21 09:20:00

Author:
Teebonesy
Posts: 1937


Ha! That made me laugh!

I get comments about levels 'sucking'. Being English, I find it strange using 'suck' to mean 'bad'. It's so confusing - especially as age starts to get the better of me - that 'sick' means 'good'.

So, half the comments I get are spam or H4H, and most of the other half I don't understand.

I need someone to build a 'Translate Your Comments' tutorial, so I can 'get down' with da kids.

Yo, random sick dude, dat sux, byatch. Awesomesauce... Er...

*wanders off aimlessly*

You've just made my morning
2009-08-21 09:31:00

Author:
dsgeeno1
Posts: 76


I get comments about levels 'sucking'. Being English, I find it strange using 'suck' to mean 'bad'. It's so confusing - especially as age starts to get the better of me - that 'sick' means 'good'.

When someone comments "bad" that still means its good right???

There was definitely a period of time when bad actually meant good so whenever i get that comment Im presuming its just a really big micheal jackson fan out there who really liked my level
2009-08-21 09:45:00

Author:
wexfordian
Posts: 1904


When someone comments "bad" that still means its good right???

There was definitely a period of time when bad actually meant good so whenever i get that comment Im presuming its just a really big micheal jackson fan out there who really liked my level

lol - yeah, maybe you're right. And maybe 'you suck' is just a reference to being a vampire.

But, as previously stated, I'm not the best person to explain comments. I used to think that when stars appeared (****) on comments, they were rating it - I didn't realise it was a censored comment that was probably rude!
2009-08-21 09:59:00

Author:
MrsSpookyBuz
Posts: 1492


Unless the comment is simply one "*". I don't know of any censored one letter words 2009-08-21 11:04:00

Author:
wexfordian
Posts: 1904


what? they arn't stars?

Well, what the **** do the *************stars mean any*******way if not*******ratings?!

well, shucky-darn!
2009-08-21 11:37:00

Author:
swanbrown
Posts: 898


what? they arn't stars?

Well, what the **** do the *************stars mean any*******way if not*******ratings?!

well, shucky-darn!

The LBP censor isn't even that lenient, it just turns everything into stars, even the spaces!
2009-08-21 12:09:00

Author:
BSprague
Posts: 2325


lol - yeah, maybe you're right. And maybe 'you suck' is just a reference to being a vampire.

Or a really good vacuum cleaner!! Wow this level sucks.. meaning it cleaned all the other levels because it was soooo good! LOL!!!

Wow... gonna have to leave those comments in now!
2009-08-21 16:30:00

Author:
jwwphotos
Posts: 11383


two of my levels are actually UTILITYS. If you think a normal level gets rated low, try making a tool!

Speak for yourself! All my utilities have 4 stars! [/brag]

It helps that people play my actual levels and then play the utilities, but stiiiiill...


This group of players came in, ran directly to the right-hand side, and saw the score board. and dashed. one had a mic;
"this level suuuuuuuuks!" (in high pitched voice.)

Hahaha
2009-08-21 17:07:00

Author:
comphermc
Posts: 5338


Speak for yourself! All my utilities have 4 stars! [/brag]

Even Wheeley Good Switches has 4 stars, and that's just me showing off It's not even a tool I give away to people / let them use
2009-08-21 17:16:00

Author:
rtm223
Posts: 6497


lol okayfine.

you're super-stars, and I'm...not. I've decided to post a gracious, an intelligent reply:

pbtpbtpbtpbt!

and some-day I'll get around to it.
2009-08-21 17:32:00

Author:
swanbrown
Posts: 898


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.