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#1

Scoring question, please help!

Archive: 10 posts


I have finished the single player/co-op aspect of my big project mentioned in my sig, and now I need to finish the multiplayer vs part of it. But to do this I need a way to keep track of the score. And this has to be done each time a dissolvable material is destroyed, which in my game is done with the Paintinator. Or there might be other ways to decide who wins.

I guess this question can't be answered unless I invite some people or someone to playtest the multiplayer with me so they know how it works.

I was just wondering if there is a led scoring (like I've seen before) where each time an emitted dissolvable block is destroyed, then that player gets a point. The grid the game is played on is square/rectangle kind of shape that is larger and divided into two for vs mode, and there would be a score of sorts to the left and right side of the grid. The problem is that the scoring has to be triggered by an emitted dissolvable block upon its destruction. Every block has its own emitter. The only way I can think of that an emitted object can trigger things not on the object itself is by a remote switch with no wires like a Magnetic switch maybe, but then magnetic switch wouldn't work for scoring since it has to be triggered on destruction.

Please help in any way possible.
2009-08-17 22:47:00

Author:
Unknown User


Put a creature brain on each piece of dissolve, whoever destroyed it will get the points.2009-08-17 22:55:00

Author:
BSprague
Posts: 2325


That wouldn't work, I don't think, because I am not reffering to scoreboard scoring like bubbles. I am reffering to a display that keeps track of points.

But that brain idea is good alsofor scoreboard purposes. I should add that anyways. But the scoring I am reffering to is like a display type scoring as seen in this level or something similar > Multiplayer Blitzball v1.2

I know how he did it and it's easy to do, but not when I'm working with emitted dissolvable material. If anyone wants, I can let anyone know when I can invite them if they want to playtest with me to see what I mean.

EDIT: Oh, and no player can destroy the other players' blocks because the playing grid is split, so it is more like who survives the longest and who shoots the most blocks/points. This makes it more fun, so it is a matter of skill. Only in co-op or team play do players share a grid.
2009-08-17 23:16:00

Author:
Unknown User


My guess would be to put a magnetic key on each block. Then place multiple key switchs behind where the blocks are, set them to one shot and inverted.

Once the block with the key is destroyed the key switch will temporarily activate.

The switch should be set to an emitter. The emitter can release magnetic for a counting machine (Look this conecpt up because i cant explain it, just search for "Counter" on LBP Workshop).

Some counter machine are designed with the L.E.D. screen you are looking for.

Just move the counter out of view and put the L.E.D. screen in players views and you should be all set.
2009-08-18 01:40:00

Author:
King_Tubb
Posts: 435


Thank you much King_Tubb for the advice!

Yeah, I haven't tested the magnetic idea I mentioned in the topic yet, but now I will try your idea first since I haven't bothered wrapping my mind around the magnetic idea yet (like a plan I mean). And the counter thing you mention is exactly what I was talking about. I guess I just didn't have my terms right. ^_^

As for the creature brain thing (referring to BSprague), that doesn't work with this game as the blocks are completely smooth on all sides and can't have things sticking out of them and I just tried it in the past hour. But thank you anyways for your input.
2009-08-18 02:42:00

Author:
Unknown User


Okay, if players can't shoot each other's blocks, that makes everything easier. Make four OR switches (one for each player) with as many inputs as blocks. When one is triggered by destroying the block, the OR switch increments the counter for that player by 1. The LED counter can be collected from one of the many levels already made showcasing them.2009-08-18 02:54:00

Author:
BSprague
Posts: 2325


Thanks, both of you guys' inputs help me with anything related to a counter/LED scoring. As for the OR gate, I have already have all of the gates, but I don't have the counter you mentioned so I will just seek one out as you said.

I also figured out a way to make score bubbles possible also; see, my original problem with that aside from a creature brain sticking out was the fact that the point could only be obtained from the player destroying the block and not from the block destroying itself also.

So I figured why not have an emitter(s) that emits a score bubble at set intervals and have the score bubbles lifetime set to a limit so that if the player doesn't collect it or them in the time before the life is up then they miss out on it. I will be posting a thread in the ideas section of this site that will explain the game in detail, and I might inlude pictures of it also if my flash drive has enough memory to transport pics from PS3 to comp.
2009-08-19 00:30:00

Author:
Unknown User


So I figured why not have an emitter(s) that emits a score bubble at set intervals and have the score bubbles lifetime set to a limit so that if the player doesn't collect it or them in the time before the life is up then they miss out on it. I will be posting a thread in the ideas section of this site that will explain the game in detail, and I might inlude pictures of it also if my flash drive has enough memory to transport pics from PS3 to comp.

I have a slightly cooler idea. Why not rig an emitter to give 1 point bubble per destroyed block per player (controlled by the OR switches), but have it send the bubbles to one of four player "baskets" stored above the playing field, with bottoms made of dissolve. At the end of the section, when all players are done, have the bubbles drop onto the players by destroying the dissolve. This will look very nice, and it will be easy to tell which player got the most points by their respective point "waterfall". Yes/No?
2009-08-19 00:55:00

Author:
BSprague
Posts: 2325


I have a slightly cooler idea. Why not rig an emitter to give 1 point bubble per destroyed block per player (controlled by the OR switches), but have it send the bubbles to one of four player "baskets" stored above the playing field, with bottoms made of dissolve. At the end of the section, when all players are done, have the bubbles drop onto the players by destroying the dissolve. This will look very nice, and it will be easy to tell which player got the most points by their respective point "waterfall". Yes/No?

That sounds great and could be a definite yes, but then finding a place to put it and when this happens is a design issue because the grid the players play in is 3 layers deep and the only breach in this is the small hole at the top where the players drop through into the grid which closes when the start block is grabbed so that the player can't cheat and re-enter the grid since once you die you lose. But the player that survives (which could be both) would have access to scoreboard by grabbing the finish block that will be emitted at the end that will somehow take them from the grid or bring the scoreboard to them (not sure if an emitted scoreboard keeps track of global scores since it's emitted as new object). I was originally not going to have a scoreboard, but figured it would be nice just to keep track of how many players have played the stage.

I'm also keeping in mind when dealing with scoring a way to know which player wins in case I ever hold tournaments and I would need proof in case someone lies, so I'm thinking ahead of time also. If one player survives and the other dies, then the surviving player can just take an in game photo standing next to the finish block, but if both survive I have to go by points. And if both survive then they would have the same amount of bubbles unless I make it possible to miss some bubbles. Because both sides will produce the same number of blocks in the end, so now I don't think a point for each block will work now, which seems to limit me again to emitted bubbles with a limit on their life.

If you'd like BSprague, I can let you know when I'm ready for playtesting and I can invite you to playtest multiplayer with me, which I will be trying with other players also, just not all at once until it's time to test 4 player vs which is done with teams. Anyways, I will explain everything when I get the thread posted in the ideas section explaining how everything works.
2009-08-19 03:19:00

Author:
Unknown User


If you'd like BSprague, I can let you know when I'm ready for playtesting and I can invite you to playtest multiplayer with me, which I will be trying with other players also, just not all at once until it's time to test 4 player vs which is done with teams. Anyways, I will explain everything when I get the thread posted in the ideas section explaining how everything works.

That sounds good, because your situation sounds like something that would be much easier to see that to write out and explain.
2009-08-19 12:04:00

Author:
BSprague
Posts: 2325


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