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The Time Machine: Expedition Egypt

Archive: 9 posts


The Time Machine: Expedition Egyptrhansen2
http://www.lbpcentral.com/forums/picture.php?albumid=63&pictureid=5775Journey back to a time where Pharaohs ruled the land, pyramids stood tall, and sliced bread hadn't been invented... Yet...
1-2 player recommended
Enjoy and please comment and heart!
all
I just got the History Pack the other day and I was inspired to do a full-fledged Egyptian level. Like some of my other levels, it is a bit short, but only because there's so much detail packed into the visuals. I've also used the new 3-D "glitch" to my advantage to make the level seem bigger in general.
Please comment, I love your guys' feedback!

IMAGES:
Building a Pyramid (http://www.lbpcentral.com/forums/picture.php?albumid=63&pictureid=5776)
LBPC Tapestry (http://www.lbpcentral.com/forums/picture.php?albumid=63&pictureid=5777)
2009-08-16 18:09:00

Author:
Sack-Jake
Posts: 1153


Do you know what's the problem?
That you spent just few time to make this level.
This level has amazing visuals, but very few to do.
My advice is to make less levels and do more in them, since you have clearly the skills.
3 stars this time, but I hope to give you 5 stars on the next level since you can really pull out a wonderful level.
2009-08-16 20:20:00

Author:
OmegaSlayer
Posts: 5112


Thank you!
I'm a pretty decent artist (if I do say so myself) and I go on a rampage with visuals in my stuff because I know I hate playing levels that look like crap even if they do have great gameplay. I'm doing a Roman level next and it's a bit more spacey and open so I should be able to cram a lot more action and puzzles in there.
2009-08-17 03:05:00

Author:
Sack-Jake
Posts: 1153


Let me just tell you something about your level.Five words...best,egyption,level,so,far!2009-08-17 08:31:00

Author:
CyberSora
Posts: 5551


I agree, the visual was pretty good.


But I think you need to add some sort of indicator on the part where you jump on the vases and turn on the switch.

I had no idea what happened afterwards, so I just left :|.

:star::star::star::star:
Tagged: Beautiful

---------
F4F deal, please try my mini-games =)
2009-08-17 09:04:00

Author:
Count
Posts: 315


http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg I like the look of the lab and the use of blue wood, a very under-rated material!

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg the first check-point when you teleport to the dunes; you have two blaring seams in the sand. you may want to corner-edit the objects to better flow with the rest of the scene, or place some decorations (dino-bones?) to cover the seams.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg the motor for the winch that brings you past the poisonous skulls just keeps turning after the winch has lowered back down. not a big problem, but it's easy to put a magnetic key on the elevator and a magnetic switch up top connected to the motorbolt and the steam-engine sound.It's just a little thing, but it sticks out.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg using the light to open the gate by putting it into it's notch. if you solve the task, and drag the key to the right, the wall comes down and crushes the key, making it impossible to finish the level.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg The switch after the vase-jump; When the player pulls the switch, a quick, little cut scene would be nice, to let the player know what the switch had done.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg On the other-hand, the level is so short a, cut scene is not needed.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg I'm sorry, the 3-d glitch didn't make your level seem bigger. I only noticed it on my third run when I went back to try and figure out why your level was so dang small.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/swanbullets.jpg I like the treatment you gave the score-board with the clock-sound from the new history pack.

http://i612.photobucket.com/albums/tt210/swanbrown/utility/Hfadeline-1.jpg
For the F4F thing, If you could review either Gradient Studio utility, or Transcendental sackitude, that'd be great. thanks.
http://i612.photobucket.com/albums/tt210/swanbrown/utility/Hfadeline-1.jpg
http://i612.photobucket.com/albums/tt210/swanbrown/utility/Hfadeline-1.jpg



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2009-08-17 13:47:00

Author:
swanbrown
Posts: 898


Thanks for the comments, I will take those into consideration.2009-08-17 14:28:00

Author:
Sack-Jake
Posts: 1153


Sorry for double posting, but I just fixed up all the bugs and errors in the level.2009-08-17 15:57:00

Author:
Sack-Jake
Posts: 1153


I really liked it except that it is so short. For the most part the visuals were great.

The only blemish to the visuals were the stickers at the end. I'm not a fan of the structure stickers in the History Pack and your level really shows how bland they are. The orange sticker-ed parts just looked terrible compared to the rest of the level.
2009-08-17 18:24:00

Author:
keell
Posts: 69


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