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#1

Creature Brain points

Archive: 7 posts


Is it possible to prevent brains from giving points when destroyed?

I'm making a level where the player switches between two different versions of a level after every death.
I need to have a brain on each checkpoint.
Each checkpoint is destroyed after you spawn giving the player 50pts.

I want to add point bubbles to the level but it would be pointless if the player could just repeatedly kill themselves to earn points.
2009-08-14 13:15:00

Author:
SneakySteve1983
Posts: 121


No.

Can you not have the two levels directly above and below each other and move the checkpoint on a piston? Use a toggle or a set-reset to move it to the alternative when you spawn.

Alternatively you can crush it and emit a new one.
2009-08-14 13:18:00

Author:
rtm223
Posts: 6497


Thats a possiblity

I was hoping to use emitters to create the new checkpoint so that I didn't have to physically move it.
I'll have to have a think about maybe changing it.

Thanks
2009-08-14 13:25:00

Author:
SneakySteve1983
Posts: 121


You could always use demitters. That would look pretty cool getting the checkpoint to just dissolve away after you leave it.2009-08-14 13:28:00

Author:
rtm223
Posts: 6497


Thats how I've got it looking at the moment.
The checkpoint has a key switch on it that is connected to the brain.
When the player spawns a new checkpoint is emitted on the other level and a key is emitted next to the existing checkpoint so that the brain and checkpoint are destroyed straight away.
So far I've got it working pretty well, its just a shame that I cant turn off the brain points.

I've read people talking about demitters before.
Could you explain what they are?

Thanks.
2009-08-14 13:33:00

Author:
SneakySteve1983
Posts: 121


I can do better than that...

https://lbpcentral.lbp-hub.com/index.php?t=t=11861
2009-08-14 13:35:00

Author:
rtm223
Posts: 6497


Thanks
I'm gonna play through them now.
2009-08-14 13:37:00

Author:
SneakySteve1983
Posts: 121


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