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#1
Creature Brain points
Archive: 7 posts
Is it possible to prevent brains from giving points when destroyed? I'm making a level where the player switches between two different versions of a level after every death. I need to have a brain on each checkpoint. Each checkpoint is destroyed after you spawn giving the player 50pts. I want to add point bubbles to the level but it would be pointless if the player could just repeatedly kill themselves to earn points. | 2009-08-14 13:15:00 Author: SneakySteve1983 Posts: 121 |
No. Can you not have the two levels directly above and below each other and move the checkpoint on a piston? Use a toggle or a set-reset to move it to the alternative when you spawn. Alternatively you can crush it and emit a new one. | 2009-08-14 13:18:00 Author: rtm223 Posts: 6497 |
Thats a possiblity I was hoping to use emitters to create the new checkpoint so that I didn't have to physically move it. I'll have to have a think about maybe changing it. Thanks | 2009-08-14 13:25:00 Author: SneakySteve1983 Posts: 121 |
You could always use demitters. That would look pretty cool getting the checkpoint to just dissolve away after you leave it. | 2009-08-14 13:28:00 Author: rtm223 Posts: 6497 |
Thats how I've got it looking at the moment. The checkpoint has a key switch on it that is connected to the brain. When the player spawns a new checkpoint is emitted on the other level and a key is emitted next to the existing checkpoint so that the brain and checkpoint are destroyed straight away. So far I've got it working pretty well, its just a shame that I cant turn off the brain points. I've read people talking about demitters before. Could you explain what they are? Thanks. | 2009-08-14 13:33:00 Author: SneakySteve1983 Posts: 121 |
I can do better than that... https://lbpcentral.lbp-hub.com/index.php?t=t=11861 | 2009-08-14 13:35:00 Author: rtm223 Posts: 6497 |
Thanks I'm gonna play through them now. | 2009-08-14 13:37:00 Author: SneakySteve1983 Posts: 121 |
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