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Little Big Assassins Creed

Archive: 11 posts


Little Big Assassins Creedthi766
http://www.gamesonsmash.com/blog/wp-content/uploads/2008/09/assassins_creed1.jpg A LittleBigPlanet Level based On the awesome PS3 Game Assassin's Creed. all
Hi!!! THIS is my new level called Little Big Assassins Creed.

The story is based on the story of the game Assassin's Creed, so i tried to use a new "amnimus" concept using teleportation (destroy checkpoint and emmitters;etc) , global lighting, delay switches and more to "acces memories" just like in the game. I think the level is very good and detailed, the only problem may be that it has not enough gameplay plus it's kinda short.

If would be very cool if you'd play it because i have worked very long on it (several months) and to make it work perfectly. And i would appreciate feedback after you played so i can improve... I have currently published little Big Assassins Creed Part 1 and the Prologue wich was actually a trailer for the level. Part 2 will be called: The Assassination and i will try to feature in more platforming moments and it will have a more realistic loading screen like in the game. Here are some videos (thanks to sackboy223 for recording):

Little Big Assassins Creed Prologue

Rating: :star::star::star::star:
Author (PSN): thi766

Plays: 9,415
Hearts: 916
---------------
The Prologue was made about 2 months ago and was the actual trailer or prologue to the Assassin's Creed level. It features some platforming and is played in the beatiful reconstructed city of Acre. Alot of work has been put in the design and atmosphere. The level only takes about 3 minutes to finish though.
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Little Big Assassins Creed Part 1: The Introduction (Warning: May contend spoilers)

Rating: :star::star::star::star:
Author (PSN): thi766

Plays: 36,937
Hearts: 4,763
---------------
So this is Part 1... it isn't extremely long either but i think that the presentation is very cool and its the first one to use the "animus" concept that i mentioned earlier. The most of the time you are just walking around while watching the cutscenes and i know some people complained about it but i can say that Part 2 will have alot more action and will be alot longer.
NOTE: At minute 2:48 you can see the other guy jumps you are supposed to see a speech bubble saying: "Aaah"
Also for the maximal experience play it only with one player because some glitches can occure with multiplayer...
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2009-08-13 18:50:00

Author:
thi766
Posts: 135


Played Both Already Mate. And Hearted Both. Lol2009-08-13 18:58:00

Author:
XHaveNoMercyX
Posts: 124


realy good levels
good work hearted theme
2009-08-13 20:19:00

Author:
Unknown User


Thanks for playing 2009-08-14 10:26:00

Author:
thi766
Posts: 135


Hybrid & Mercy that was some real constructive criticism.
I bet he'll learned how to improve his levels even more

I'll check this out
2009-08-14 11:55:00

Author:
blizzard_cool
Posts: 752


Ohyea if you got the MGS pack you can do the background of the MGS pack in it
the background got the same style
2009-08-14 13:46:00

Author:
Unknown User


Ohyea if you got the MGS pack you can do the background of the MGS pack in it
the background got the same style

Sorry i don't have the MGS Pack and i think it looks better without the background because the size of the objects in the background is so BIG so it would make it look very unrealistic.
2009-08-15 17:04:00

Author:
thi766
Posts: 135


really love the way you captured the theme, but perhaps using a sensor switch requirering all players to be on the animus instead of the grab switch, and possibly make a conveyor belt or something that pushes the players along the loading screen so they don't have to walk or anything. Other than that i really like the level, hope you make part 2 soon 2009-08-15 22:20:00

Author:
Comet Wolf
Posts: 99


really love the way you captured the theme, but perhaps using a sensor switch requirering all players to be on the animus instead of the grab switch, and possibly make a conveyor belt or something that pushes the players along the loading screen so they don't have to walk or anything. Other than that i really like the level, hope you make part 2 soon

Thank you for the nice feedback :arg: maybe i will try using a sensor switch on the animus i dont think the conveyor belt is possible though there is emitted alot of stuff on that place like a giant piece of gas making the players die if they don't walk or if one player has arrived and the other is still walking he will die... And yes, I am making Part 2 right now :hero::hero::hero:
2009-08-17 13:51:00

Author:
thi766
Posts: 135


Sorry i don't have the MGS Pack and i think it looks better without the background because the size of the objects in the background is so BIG so it would make it look very unrealistic.

oh oke
keep on the work
2009-08-17 20:11:00

Author:
Unknown User


Hello,

I realy liked the look and style of your level a lot. I have never played assassins creed or anything, so the storyline is completely new to me (I had no idea that Altair was some sort of time traveller or something).

Good work, I am excited to see part 2.

As for the f4f, I would appreciate if you took a gander at my level "The Adventures of the Prince: Chapter 1 The Attack". The link to my thread can be found by clicking on my signature.
2009-08-18 03:43:00

Author:
Frazer951
Posts: 117


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