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Is It Okay To Make Bomb Survival / Obstacle Course Levels?

Archive: 39 posts


As the title says, Is It Okay To Make Bomb Survival / Obstacle Course Levels?

They are the new craze, so I'm wondering is it okay to make them?

To be honest, the Obstacle Courses look quite fun to build.
2009-08-13 11:03:00

Author:
BlackHairedGoon
Posts: 160


I'd say create whatever you like, but since most people here don't like the bomb levels (excluding me) so the answer you'll most likely get is no from everyone.

but it's a yes from me.
2009-08-13 11:10:00

Author:
oldage
Posts: 2824


Yes. Crap I voted for the first one and I meant to vote for both. Make anything. Don't care what people here want you to make, don't care what the mainstream wants you to make, just make things you enjoy making, things you want to make, just make them in such a way that you feel proud of what you've done. Then no one else matters if anyone else likes it or not (obviously it's a bonus if other people like it too )

People who'll hate on an entire genre of level, just for being in that genre and regardless of level quality and implementation, are just closed-minded.
2009-08-13 11:12:00

Author:
rtm223
Posts: 6497


I don't see what all the fuss is about. Design whatever makes you happy. In the end of the day the game is simply about having fun no? If you enjoy building and playing bomblevels go out and do just that.

If you want to build levels that have flying cheetahs that shoot rockets out their butt go right ahead and do that. That is the very reason I love the game. It allows me to do whatever I flippin want.
2009-08-13 11:16:00

Author:
wexfordian
Posts: 1904


No one can really say "You can't make this" unless it goes against copy-rights or your boss dosn't think the idea will sell....

But LBP is your own world, and what you create in it is up to you, and if you want to create duplicutes of levels then go crazy! I sure won't play them... but others might!
2009-08-13 11:35:00

Author:
snowyjoe
Posts: 509


of course it's ok to make them.

however, if what you want is adoration and praise from the folks here, then I would suggest trying something a bit different. if you want to build for yourself, go for it. nothing to stop you.
2009-08-13 11:41:00

Author:
Matt 82
Posts: 1096


if what you want is adoration and praise from the folks here, then I would suggest trying something a bit different. You know what? I bet if Wex, or mrsupercomputer, or Moganna, or Jackofcourse or CCubbage (sorry for those of you I missed, these are the "Big Dog" names that sprung to mind first - and we have so many big dogs here ) made a bomb survival level, with some unique ideas and stunning visuals, I bet everyone would here would run off to their PS3s and lap it up, rather than the usual "bomb survival levels suck, you suck, I won't even look at your level" that we normally get if newbies post a bomb survival level

Just saying...
2009-08-13 11:47:00

Author:
rtm223
Posts: 6497


with some unique ideas and stunning visuals

I'm not sure what point your making tbh, but I think if anyone made something with unique ideas and stunning visuals it'd get praise.
2009-08-13 11:57:00

Author:
Matt 82
Posts: 1096


poeple may create that level if there is somting little difrint about it like location then it wil be okay wive my2009-08-13 11:59:00

Author:
Unknown User


You know what? I bet if Wex, or mrsupercomputer, or Moganna, or Jackofcourse or CCubbage (sorry for those of you I missed, these are the "Big Dog" names that sprung to mind first - and we have so many big dogs here ) made a bomb survival level, with some unique ideas and stunning visuals, I bet everyone would here would run off to their PS3s and lap it up, rather than the usual "bomb survival levels suck, you suck, I won't even look at your level" that we normally get if newbies post a bomb survival level



You got a good point there rtm223. I seem to be generalizing all these duplicute levels. I have acturally played H4H levels and bomb-survival levels that are acturally fun and exciting.
Never judge a book by it's cover
2009-08-13 12:01:00

Author:
snowyjoe
Posts: 509


I honestly don't mind obstacle course levels, so long as they're well designed and fun. Bomb levels I cannot stand though, they're overdone and overall just tedious to play...That's just my opinion to be honest.2009-08-13 12:04:00

Author:
KoRnDawwg
Posts: 1424


My point: Most people judge bomb survival by genre - not on the merits of the level, they don't look at it with an open mind. The same wouldn't be true if it was a known creator. In fact I bet those known creators would get people looking at their bomb survival level even if it was shockingly bad - they wouldn't get praised for it, but I'm sure a lot of people would suddenly become openminded about a bomb level.2009-08-13 12:18:00

Author:
rtm223
Posts: 6497


Thats good...
I'm er...
Making an Obstacle Course level. <cough>
Hey, they're fun to make.
2009-08-13 12:21:00

Author:
BlackHairedGoon
Posts: 160


My point: Most people judge bomb survival by genre - not on the merits of the level, they don't look at it with an open mind. The same wouldn't be true if it was a known creator. In fact I bet those known creators would get people looking at their bomb survival level even if it was shockingly bad - they wouldn't get praised for it, but I'm sure a lot of people would suddenly become openminded about a bomb level.

those creators have earned that reputation around here though.

and in fairness the reaction would more likely be, 'I wonder what creator X has done to make things different' rather than 'now I quite like bomb dropping levels'.
2009-08-13 12:23:00

Author:
Matt 82
Posts: 1096


Um, yeah, that's kinda my whole point: They would go in with an open mind. I'm not saying it as a specific critisism or that the psychology of it isn't completely understandable, it's just a comment on closedmindedness.2009-08-13 12:27:00

Author:
rtm223
Posts: 6497


I've seen plenty of threads where someone has posted a level they have made which starts off a massive debate about whether or no they should have made the level. SOME of the posts were just down right rude.

We have to remember that this forum is for everyone. Not just "well known" creators. If some 12 year old kid goes to the trouble of signing up here and creating his first post about his first level "Bombmania" they shouldn't be told they shouldn't publish this rubbish. Most likely scenario if that happened is that you have just ruined the whole experience for a little kid (or a big kid for that matter) and they will disappear from thhis site as quickly as they appeared.

My very first level (which I posted here for feedback) was basically made from MM objects and hazzards but it was my first level, and I loved it.

I put it in the showcase thread and it got 4 replies.

My point is, that if I had come across a barrage of "OMG, UR SO STUPID FOR USING MM OBJECTS" messages I probably would have packed my backs and left here a long time ago.

But I didn't, instead, I a got a small amount of helpful advice which helped me improve level after level. Now there is a world of difference between "The Insane Asylum" and "The Good, The Bad The Ugly" series.

Give people a chance. Everyone needs to start somewhere, and where better to start learning how to create than having a go at building a level kinda like one you like or admire.
2009-08-13 12:51:00

Author:
wexfordian
Posts: 1904


Abso-bloody-lutely, Sir Wex.

My very first level was called Cross Country Race - it was green sponge with gaps cut into it, the gaps were filled with gas. Oh, and there were a few emitters spitting out score bubbles. Oh, and it was a race.

I tested so much, I PLAYED it so much, I just loved it. That feeling of actually having built something - anything - was so satisfying.

As to Bomb Levels, I think it's right to say that the genre has suffered because of all the poor imitations. But the original one (kuritsame sp?) was and is a SUPERB idea for a mini-game.

People will be bored of the sheer number of bomb levels published, it's true, and everyone is totally entitled to their opinion. But your opinion is limited to whether you like them or not, not whether other creators should make them or not.

2009-08-13 13:31:00

Author:
MrsSpookyBuz
Posts: 1492


Good post Wex!

I think it important to make a level that you are really interested in and will enjoy creating. If that is a bomb level, fine! ...but take a step back and take a look at all the bomb levels currently out there and think about what makes it fun or not fun for you and put your own spin on it. Not just what new goofy buildings there are. Maybe you can shoot the airplanes out of the sky and eliminate a bomb from dropping. ..or launching up some sort of net that catches them to stop a wave from falling. Personally.. I think it might be cool if you could grab a bomb for so many seconds and diffuse the bomb. Maybe even pull it somewhere, rearm and let it go to gain access to other parts of the level.

I think the problem lies in there being so many bomb levels in recent past that have no real originality nor offer anything new to the uhhh "art of bomb levels" so to speak. So the first thing folks think when someone asks about a bomb level, you get a huge groan.

It's kinda like music.. a cool new song comes out, but when it gets overplayed no one wants to hear it, even if it was a really good song at one time. This is especially if 20 other artists do a cover of it or you hear it in an elevator one day going plink plink plink da da da plink plink...

So again... I think if you can make it an interesting new approach, I think you might have something. ..however if you simply want to take a first shot at creating and that is where your interest lies, wonderful! Post it and allow us to make comments to help you improve.

Good luck!
2009-08-13 13:32:00

Author:
jwwphotos
Posts: 11383


But I didn't, instead, I a got a small amount of helpful advice which helped me improve level after level. Now there is a world of difference between "The Insane Asylum" and "The Good, The Bad The Ugly" series.

Ah.... I'm so glad you decided to leave the Insane Asylum up. Soooo much fun. I still play it periodically

For what it's worth, I had thought of making a bomb level myself a few weeks ago. I decided not to, but if anyone wants to try this, it sounds interesting:

"When the Bombs Floated Down Really Slowly"

Attach balloons to bombs and wire them so they explode when hitting the ground. Put really pretty scenery in the background made of material that blows up. Have nice nature sounds all around. Have little butterflies lowering point bubbles so you can grab them.

If someone wants to build this, I'll throw a 5 star rating and a heart on it!
2009-08-13 13:34:00

Author:
CCubbage
Posts: 4430


How about bombs that float down really slowly, then when they land they have a little timer and the ballons detach. When you grab the bombs the timer stops and if you move them into "safe zones" (maybe with a green light or something) the timer resets. But you can also grab the ballons and fly around (maybe have it in cloud town, or something similar). The butterflies would hold the bubbles out of reach so you would have to get balloons to reach for them...

Look how many ideas I just had?
2009-08-13 13:42:00

Author:
rtm223
Posts: 6497


How about bombs that float down really slowly, then when they land they have a little timer and the ballons detach. When you grab the bombs the timer stops and if you move them into "safe zones" (maybe with a green light or something) the timer resets. But you can also grab the ballons and fly around (maybe have it in cloud town, or something similar). The butterflies would hold the bubbles out of reach so you would have to get balloons to reach for them...

Look how many ideas I just had?
Cool! A bomb level with the most complex logic system in LittleBigPlanet!
2009-08-13 13:45:00

Author:
CCubbage
Posts: 4430


Cool! A bomb level with the most complex logic system in LittleBigPlanet!

Darn it, Sir Cub - how the Dickens did you find out about my upcoming Hyper Bomb? *sigh*

2009-08-13 13:49:00

Author:
MrsSpookyBuz
Posts: 1492


Darn it, Sir Cub - how the Dickens did you find out about my upcoming Hyper Bomb? *sigh*


Sorry... I knew you were working on a bomb level, but I thought for SURE Hyper Bomb was a totally different concept - round, white bombs that have rockets attached that fire at the ground REALLY FAST, with grab handles that throw you up in the air and away from the bomb's explosion, thus creating a frenetic, addictive, and puzzle-like experience.

(I hope, though this thread, that we aren't inadvertantly influencing an entirely new era of bomb levels....)
2009-08-13 14:02:00

Author:
CCubbage
Posts: 4430


How about bombs that float down really slowly, then when they land they have a little timer and the ballons detach. When you grab the bombs the timer stops and if you move them into "safe zones" (maybe with a green light or something) the timer resets. But you can also grab the ballons and fly around (maybe have it in cloud town, or something similar). The butterflies would hold the bubbles out of reach so you would have to get balloons to reach for them...

Look how many ideas I just had?

Now that sounds like a great level! Truth is any kind of level that looks well and has interesting/fun gameplay mechanics is a good level.
2009-08-13 14:06:00

Author:
wexfordian
Posts: 1904


Ok, so it's agreed.... when multi-creator create mode comes out Wex, RTM, and MrsSpookyBuz, and myself will develop a bomb level together! This is gonna get a million plays!2009-08-13 14:09:00

Author:
CCubbage
Posts: 4430


Im up for that 2009-08-13 14:09:00

Author:
wexfordian
Posts: 1904


Now that sounds like a great level!
Yup, it's amazing what you can do when you just pilfer everone else's ideas Now that's what real creativity is all about
2009-08-13 14:10:00

Author:
rtm223
Posts: 6497


One of the first things I was tought in design college.....

" A good designer creates..... A great designer steals....."
2009-08-13 14:11:00

Author:
wexfordian
Posts: 1904


Just make sure you are stealing from enough people to slip under the radar


Oooh can we add some kind of radar to this bomb level?
2009-08-13 14:12:00

Author:
rtm223
Posts: 6497


My view on whether or not it's "okay" to make Bomb/Obstacle levels is simple: Go ahead, nobody has the right to stop you. Make what you want to make, and have fun doing it. I don't care if it's been done a million times, I don't even care if it doesn't innovate. Nobody should tell you that you aren't allowed to make something. LittleBigPlanet is a free society, it isn't a dictatorship, despite what the Cool Pages may have you thinking. Bomb survival levels may be overdone, but I still have fun playing the ones that are really well done, and obstacle courses are a great way to set up a "competitive scoreboard" level. I've seen levels that consist of nothing more than feces being hurled at the player, so is it alright for you to make a real level with meaning to it? Absolutely.2009-08-13 14:12:00

Author:
BSprague
Posts: 2325


i think everyone should be required to make a bomb level. it should be a tutorial you have to complete before you are allowed to go online2009-08-13 14:19:00

Author:
deboerdave
Posts: 384


Make, 'when the Michael Jackson bombs fell you can't beat this level challenge ( 3d )for pro's ' ,& success is yours. seriously , i'd love to see that on page 1. ohh how i'd laugh out LOUD2009-08-13 14:27:00

Author:
J-Bear
Posts: 85


Why does everyone hate bomb levels?


I love them!
2009-08-13 14:28:00

Author:
ARD
Posts: 4291



Make, 'when the Michael Jackson bombs fell you can't beat this level challenge ( 3d )for pro's ' ,& success is yours. seriously , i'd love to see that on page 1. ohh how i'd laugh out LOUD

Don't you mean:

"3D H4H wHen THe mICHaEl jacKsOn bOmXbs feLl tHt pLaY by thEMSelvES iMpoSSiBLe chAllange YOU CANT BEAT THIS LEVEL ToP 500,000 peOPlE HaRteD"


Why does everyone hate bomb levels?


I love them!

So do I. Well, it really depends on whether it's well made or not, but the original one was fantastic, especially multiplayer!
2009-08-13 14:48:00

Author:
resistance1
Posts: 812


You know what? I bet if Wex, or mrsupercomputer, or Moganna, or Jackofcourse or CCubbage (sorry for those of you I missed, these are the "Big Dog" names that sprung to mind first - and we have so many big dogs here ) made a bomb survival level, with some unique ideas and stunning visuals, I bet everyone would here would run off to their PS3s and lap it up, rather than the usual "bomb survival levels suck, you suck, I won't even look at your level" that we normally get if newbies post a bomb survival level

Just saying...

Make levels that make you happy.
A while back I asked a "Big Dog" (over 25,000+ creator hearts) some questions about his level making. He told me the same thing about doing what makes you happy. He said that when he got to a certain point that was all that mattered. Because he had a following and no matter what type level he made his "fans" would play and heart it. He said unfortunately because of that, it took all the "true evaluation" out of the picture.
2009-08-13 14:57:00

Author:
Lady_Luck__777
Posts: 3458


I say go for it! I always enjoy a good obstacle course 2009-08-13 15:14:00

Author:
Zhion5991
Posts: 164


Wise words lady luck. if you achieve success and have a fan base its important to bear these words in mind. & other one's like ' i'm still Jenny from the block':hero:2009-08-13 15:18:00

Author:
J-Bear
Posts: 85


While I'm not personally a fan of bomb survival levels, there is nothing wrong with those who create or play them. It's just not my cup of tea really. Create whatever fills your creative hole in your soul.

Many people don't like costume tutorial levels for many reasons... mostly because they are bland. But that's not stopping me from making the one I'm currently working on. I'm doing what I can to make it different from others, and the same can be done for bomb levels or anything else that may be boring in other people's view.

Just because you make something that's not as popular as the mainstream way of thinking, does not negate the fact that other people out there think like you and will enjoy your creations as well.
2009-08-13 18:59:00

Author:
Rustbukkit
Posts: 1737


i'm just not keen on explosives falling on my head or a challenge . Some get kicks out of both tho so its neither right nor wrong. If you wanted to remake the creator's 'wheel' as we all endured in the story mode by Mm i would say that kind of behaviour is very very wrong2009-08-13 19:09:00

Author:
J-Bear
Posts: 85


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