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#1

Turn-based RPG

Archive: 68 posts


Alright! Don't work today or tomorrow so my project is starting to get farther along. still nervous about how well the quality will be because of the thermo, but I'm still happy about what can be done. I will need to ask a couple opinions down the road. There are going to be some choice I have to make and the more opinions I get the better. Hehe I'm having fun!

Edit: Right! Trying to release a tech demo by 4 in the morning to night and I need some assistance to reach that deadline if you want to contribute. I'm going to need some testing in a few hours to help with setting the difficulty while I work on the second battle.

Also, I need to confirm something so I don't have to test is out. I need that talking bubble to disappear by itself and not come back. Do I put it on a dissolve piece and dissolve it?

I will have other requests later so let me know if you want to help and ask any questions that you want and I will try to answer them.
2009-08-13 02:07:00

Author:
Roanoake
Posts: 166


Ok, I'm pretty much done with the blueprints for the tech demo. All that's left is to build. Since this part is to just test how everything work I don't have that many questions yet. But I guess I will ask a couple.

First is about stickers. To attack you use stickers as markers. My level will be using a lot of stickers (trying to cut down). How much should I focus on cutting down? The main stickers I'm using is 1-4. The rest will be custom stickers. Basically, how much does custom stickers annoy you?

Second is about items. Items in game like potions or revives (not prize items). In the tech demo you will be given one item. This is to see how I would do it. Right now I don't really have plans on using items in the real levels. Do you guys want items? I guess I could work out a system so you can buy them. If you do, then give me some interesting ideas for items. I won't use them if they aren't really needed or take to much needed thermo.

Oh, by the way, I'm working on a turnbased level. Shhhh....
2009-08-16 08:16:00

Author:
Roanoake
Posts: 166


Stickers don't annoy me that much, as i can delete them while playing levels. However if you're using a lot of stickers, that might be a problem... not sure how many you're talking, hopefully its not too many D:
Items annoy me far more, as if you need to delete them you have to leave a level, go to your moon, delete items, etc. Be careful about giving away items though... If you give away your system, people could copypasta it into a new level and take credit for your work D:
2009-08-16 19:03:00

Author:
Burnvictim42
Posts: 3322


At the moment I can't collect any more than 3 or 4 stickers so I try to avoid levels that require picking a lot of them up.

Once we get the profile space increase though it shouldn't be a problem.
2009-08-16 19:12:00

Author:
mistervista
Posts: 2210


Items annoy me far more, as if you need to delete them you have to leave a level, go to your moon, delete items, etc. Be careful about giving away items though... If you give away your system, people could copypasta it into a new level and take credit for your work D:

By Items I mean using items in the level. Like potions or phoenix down. I have no reason to give awa items. I never saw a use for them. And I'm not planning on giving away my system. I worked way to hard on it. I'd be willing to tell people the basics, but they need to work on it themselves.


At the moment I can't collect any more than 3 or 4 stickers so I try to avoid levels that require picking a lot of them up.

Yeah that's a problem. Most of my stickers now are the ingame stickers, like the numbers 1-4. I only need them for moves that are special and secrets. I decided to just increase the menu size when a new move is added.
2009-08-16 20:39:00

Author:
Roanoake
Posts: 166


Update!

Ok, so my friend has been staying at my house for a couple weeks till he can move back up to the dorms. This has been slowing me down a lot since he wants to play infamous. Luckily, I got him to stay at our friends house and ditched them both. The only days I have off are monday and tuesday so I decided to work on those days. Monday I had some plans to see a movie with my girlfriend. Brothers car broke down and had to skip that so I haven't seen her for a week. Won't see her again till next day off (I work this wednesday till next tuesday *sad*). Next I find out she is going to move in a couple months.

With my day pretty much ruined and trying to figure out what I'm going to do I didn't really get much done. Just played a couple levels to cheer me up. Searched for some music levels too. Bought Porco Rosso, Coraline, and The Cat returns (furthering my collection of Ghibli and Dakota Fanning movies)

Real Update!

Anyways, after a talk with BSprague, I realised something with my set up. Got rid of a couple unneeded mechanics in my level by rerouting things and fusing steps together. I now have little doubt that my thermo will be eaten up by the system, so everything should run smoothly.

So, after playing a lot of music levels, I started building my level again. Ran into a huge wall. Even with getting tips and tutorials on how to work pistons, I still have no experience on how to build anything out of them. It's like giving a 12 year old all the tools he needs and schematics to building a house. The only thing I have gotten good experience in is switches and sensors.

So, right now I'm trying to get help with the pistons and motors. Since I have to wait I decided to start building the designs in my level (creatures and places). I tried this during the beta and wasn't good at it. I started building a golem, but it looked bad. So, I did what I did in art class. I went to deviantart. You see, I can't hold an image in my head. Everything is a blur. So, I draw what I see. And right now I am very proud of my golem! If I finish tonight I will publish him in an empty level to show anyone that is interested I might be overreacting, but I haven't really created anything before so I'm starting to feel the joy of creating.

Anyways, I'm pretty much going to be working on this all day tomorrow (not counting procrastination) so if you are interested there will (hopefully) be a better update.

Edit: Finished and published the Stone Golem if you want to see it. Based off of this drawing.
http://chioi-tempest.deviantart.com/art/Stone-Golem-122219547
2009-08-18 10:52:00

Author:
Roanoake
Posts: 166


Alright, got all the pieces I need to start now. Built most of the creatures and further increased the detail on the mechanics and scenery/ story on the blueprint. And now thanks to v0rtex I have the pistons and motors I needed that I couldn't build myself. I work tomorrow from 8-5 and have till 5 in the morning on friday to finish my tech demo. It's time to start building.

Oh, I still need one more creature for my level. I need ideas. It's in the cave and is the boss. As long as it's not a dragon (I'm not ready to build something that detailed) then I might make what you suggest. Mainly I don't want to waste time thinking of what to create next while building the entire system is the main priority

The tech demo should be out by friday. It might look weird since everything is made of cardbord, dissolveable, and dark matter.
2009-08-20 03:26:00

Author:
Roanoake
Posts: 166


Can I join? 2009-08-20 03:41:00

Author:
Unknown User


Can I join?


Join in what?
2009-08-20 03:48:00

Author:
Roanoake
Posts: 166


Nevermind, I thought this was a project. x.x2009-08-20 04:00:00

Author:
Unknown User


Well I'm going to need a lot of help, playtesting , and opinions later on. But right now since it's only the tech demo I just need limited help with where I get stuck.

Sorry I didn't reply earlier. I ended up falling asleep right after I posted. Lack of sleep plus working. Now I have even less time. This is getting way to close for my likings.
2009-08-20 12:47:00

Author:
Roanoake
Posts: 166


Right! Trying to release a tech demo by 4 in the morning to night and I need some assistance to reach that deadline if you want to contribute. I'm going to need some testing in a few hours to help with setting the difficulty while I work on the second battle.

Also, I need to confirm something so I don't have to test is out. I need that talking bubble to disappear by itself and not come back. Do I put it on a dissolve piece and dissolve it?

I will have other requests later so let me know if you want to help and ask any questions that you want and I will try to answer them.
2009-08-21 01:39:00

Author:
Roanoake
Posts: 166


;o

A turn absed RPG?

I've always wanted one of these things in LBP... >_<

Yeah...

So, uh... do you have a story idea, or will it be generic, or? >_<

Meh, I has so many ideas, but,uh...

Yeah. Can't wait. I may be able to help in some way, but... uh... /runs
2009-08-21 01:48:00

Author:
RockSauron
Posts: 10882


Yeah of course I have a story. Rpg's are to bland if it doesn't have a good story. However since this is a tech demo the stoy will be minimal. But, still better then just a tech demo. I started planning this in december and gave up for awhile. I have so many things planned for this.2009-08-21 01:51:00

Author:
Roanoake
Posts: 166


Yeah of course I have a story. Rpg's are to bland if it doesn't have a good story. However since this is a tech demo the stoy will be minimal. But, still better then just a tech demo. I started planning this in december and gave up for awhile. I have so many things planned for this.

Aw... I was hoping I could implant one of my many story ideas I have but can't possibly use ever... ;_;

Come to think of it, I think I did hear of this... >_<

Anyway, I've always wanted something like this, so... yeah. good luck.
2009-08-21 01:52:00

Author:
RockSauron
Posts: 10882


Well actually it's a collection of small stories that mention the main story along the way. Like going to a town that has something extremely wrong with it and meet returning characters important to the main plot. So maybe some of your ideas could work. My main plot is a little weak right now, but the side stories and characterization I worked on a lot.2009-08-21 02:00:00

Author:
Roanoake
Posts: 166


Update!

I finished the pre battle part and am finishing up the first battle right now. However, I can't gurantee the set up to the fight works with multiple people since I am by myself. I just published the perfight right now. I was wondering if anyone can test it with multiple people for me. Just one outcome for each amount of people is fine with me. I will continue to create the battle pretending everything works until then. So please check it for me if you can

I will update again when the first battle is ready for testing.
2009-08-21 04:42:00

Author:
Roanoake
Posts: 166


I'm really tired and have a migrain that won't go away. Ran into a couple logic problems that I haven't accounted for. Fixed most of them so hopefully the first battle will be ready soon. The rest shouldn't take to much longer after that. I might actually be able to finish in time.

If I don't finish in time I will just enter what I have. Don't think I will win by being this rushed. But I learned a lot from this. I was already planning on taking a break from this project to learn the basics. It's really bad that I had to play Netty's Logic Lesson's just to get an OR logic gate. I couldn't build one myself. That's why I want someone to teach me. It takes me so long to build this stuff.

I will probably take the level down after the competition ends to fix the level during the week till it's the way I wanted it. Then I'm going to gain as much experience as I can with building. During that time I will further revise my menu system and a couple other things I have already noticed. Most of the mechanics used in this tech demo is the sloppy version because it was taking me to much time.

Gah I feel horrible right now -_-
2009-08-21 07:44:00

Author:
Roanoake
Posts: 166


I'm really tired and have a migrain that won't go away. Ran into a couple logic problems that I haven't accounted for. Fixed most of them so hopefully the first battle will be ready soon. The rest shouldn't take to much longer after that. I might actually be able to finish in time.

If I don't finish in time I will just enter what I have. Don't think I will win by being this rushed. But I learned a lot from this. I was already planning on taking a break from this project to learn the basics. It's really bad that I had to play Netty's Logic Lesson's just to get an OR logic gate. I couldn't build one myself. That's why I want someone to teach me. It takes me so long to build this stuff.

I will probably take the level down after the competition ends to fix the level during the week till it's the way I wanted it. Then I'm going to gain as much experience as I can with building. During that time I will further revise my menu system and a couple other things I have already noticed. Most of the mechanics used in this tech demo is the sloppy version because it was taking me to much time.

Gah I feel horrible right now -_-


Is the level up for testing becuase i wouldn't mind trying this out sounds complex and i love final fantasy. Will we have Gil?
2009-08-21 08:31:00

Author:
robotiod
Posts: 2662


I'm nearly finished with the first battle. Mind that I haven't decorrated anything yet besides the monsters so it will look horrible. I don't even know if I will have time to make animation with emitters. This is just a tech demo so it will just be the basics of battle. I'm using generic moves and characters. The real version won't be like this. I'm trying to think of more items besides scan and revive, but so far I'm just focusing on attacks. So I haven't decidided if you can by stuff while at a town. There are sidequests to unlock special moves sort of like limit breaks.

Anyways, I would love if you would test out the first battle for me. I haven't had time to make sure everything works smoothly and I haven't adjusted the difficulty yet so an input of how easy/hard and how much life you had left for each character would be extremely helpful. I haven't add in the talking mouths to explain stuff yet. Only use the 1 sticker for attacking. I will reply again when I finished the first battle.
2009-08-21 08:38:00

Author:
Roanoake
Posts: 166


Ok cool i can't wait glad i can help out.2009-08-21 08:45:00

Author:
robotiod
Posts: 2662


I you need to know right now since all I have left is to make the enemy control system. You already know only use the 1 sticker to attack. Warrior power 2. Thief power 2, poison tips power 2 plus 25% chance poison (costs 2 mana). Which reminds me I forgot to create the mana system -_- Mage attack power 1, fire power 3 (costs 2 mana). Healer attack power 1, heal power 2.5 (costs 3 mana). Each character gets one mana per turn and healer gets two. I will let you play the version where they don't have mana. I will work on that after this.

EDIT: Forgot to mention that when healing use the number of the player you want to heal.
2009-08-21 09:09:00

Author:
Roanoake
Posts: 166


I you need to know right now since all I have left is to make the enemy control system. You already know only use the 1 sticker to attack. Warrior power 2. Thief power 2, poison tips power 2 plus 25% chance poison (costs 2 mana). Which reminds me I forgot to create the mana system -_- Mage attack power 1, fire power 3 (costs 2 mana). Healer attack power 1, heal power 2.5 (costs 3 mana). Each character gets one mana per turn and healer gets two. I will let you play the version where they don't have mana. I will work on that after this.


Sounds cool and pretty complex in terms of little big planet just shout when your ready.
2009-08-21 09:12:00

Author:
robotiod
Posts: 2662


Dang sorry. I realized a huge mistake in a way I used an OR gate. Fixing it now. Will only take a couple seconds. Also noticed I forgot to design the enemy with a way to decide which person to attack. I already created it on paper before, just forgot to create it.

I have a question? Are you good with designs? I Just need fire, lights that look like healing, a slash, and boulders. They don't have to be anything special. Just so I can put them in an emitter to show who got attacked. This is in case I don't have time to create my own before 4. Using the fire sticker and cutting it out is an example of what I want. You don't have to, I'm just asking if you know how to do it and are willing.

Sorry for the wait.
2009-08-21 10:05:00

Author:
Roanoake
Posts: 166


Dang sorry. I realized a huge mistake in a way I used an OR gate. Fixing it now. Will only take a couple seconds. Also noticed I forgot to design the enemy with a way to decide which person to attack. I already created it on paper before, just forgot to create it.

I have a question? Are you good with designs? I Just need fire, lights that look like healing, a slash, and boulders. They don't have to be anything special. Just so I can put them in an emitter to show who got attacked. This is in case I don't have time to create my own before 4. Using the fire sticker and cutting it out is an example of what I want. You don't have to, I'm just asking if you know how to do it and are willing.

Sorry for the wait.


Yeah i can make some designs up i'll start right now fire and healing i could probably do easy i'll do it out of carboard to keep it light on the thermo
2009-08-21 10:10:00

Author:
robotiod
Posts: 2662


Thanks!

I'm actually only suppose to use the regular cardboard, dissolve and black matter for the contest anyways. But, regarding the thermo it's not that big of a deal. I barely reached 25 and a lot of my system is recycled through each battle. It's very thermo friendly.

Oh, and I forgot I need poison too :/ Cardboard cutouts of the raindrops should work. Maybe adding gas to them (I don't know if it can be emmitted or not). I don't have that much experience with this stuff.
2009-08-21 10:16:00

Author:
Roanoake
Posts: 166


i have just made the fire design it looks pretty good i'll invite you to see them soon.2009-08-21 10:27:00

Author:
robotiod
Posts: 2662


I'm just finishing up the enemy targeting system. The battle feels way to basic since I wasn't able to finish. I'll publish it in a little while then all that's left is to tweak the difficulty and make it pretty. I wonder how it will do in the competitions. Thanks for making those for me. It's already 2:30 and I'm really out of it. You took a lot of stress off of me.2009-08-21 10:36:00

Author:
Roanoake
Posts: 166


ive just finished the healing animation it doesn't have sounds yet but it looks really cool2009-08-21 10:52:00

Author:
robotiod
Posts: 2662


You're adding sounds too? I just fixed a couple things and I'm trying to make it so when a character dies they can't do anything. I don't know why it's not working yet because everything is set up right. 1 hour left D:2009-08-21 11:01:00

Author:
Roanoake
Posts: 166


sounds need to be added to finish the animation off. that shouldn't really take long but its going to be a push to make this deadline we need to do as much as we can in the next 30 minutes so we can play test.2009-08-21 11:02:00

Author:
robotiod
Posts: 2662


Finished fixing everything that wasnt working right that I know of. Just testing last time then adding the monster and ending. Then it will be all about making it look good pretty much and tweaking.2009-08-21 11:07:00

Author:
Roanoake
Posts: 166


i'm doing poison now if you get slash done we will have all of the animations you wanted.2009-08-21 11:07:00

Author:
robotiod
Posts: 2662


Cool thanks. I'm tweaking everything right now so it runs better.2009-08-21 11:13:00

Author:
Roanoake
Posts: 166


ok i'm going to put all my stuff in a prize bubble and i'm going to invite you to see these and get them, all you need to do is change them to your switches and emit them as you want.2009-08-21 11:15:00

Author:
robotiod
Posts: 2662


I just read the whole thread, and this sounds so amazing. I'll gladly help you playtest if you need one more 2009-08-21 11:19:00

Author:
Comet Wolf
Posts: 99


This sounds so amazing. I'll gladly help you playtest if you need one more

I'm sure that will be fine we have 40 minutes keft roanoake i'm inviting you to get these objects
2009-08-21 11:20:00

Author:
robotiod
Posts: 2662


I was really suprised when the healing one flashed 2009-08-21 11:23:00

Author:
Roanoake
Posts: 166


i don't know whats happened with the last two i'm trying to sort it2009-08-21 11:23:00

Author:
robotiod
Posts: 2662


i have them fixed i just need to put them in the bubble then i'll reinvite you.2009-08-21 11:24:00

Author:
robotiod
Posts: 2662


Ok. So far one player mode works good. I want to test it once with atleast one multiplayer since it never went throught that check. Then I'm going to try to add dialogue and stuff in the last half hour. Man this reminds me of finals hehe.2009-08-21 11:26:00

Author:
Roanoake
Posts: 166


ok i'm inviting you again2009-08-21 11:27:00

Author:
robotiod
Posts: 2662


ok we have 30 minutes untill you have to enter, so hurry. Arrgh i need a pee. LOL2009-08-21 11:30:00

Author:
robotiod
Posts: 2662


so you need to add all of the creatures and animations but its working pretty well.

EDIT: these are the times where you wish online create was out.
2009-08-21 11:35:00

Author:
robotiod
Posts: 2662


I'm having trouble getting the animations to work. The heal breaks after one use and the others are still blank.2009-08-21 11:46:00

Author:
Roanoake
Posts: 166


if you change the emmiters so that rather than emmiting one it emits however many you want like infinate but 1 at a time it should work.

Because i had them set on one for creating resasons but you can change all that.
2009-08-21 11:48:00

Author:
robotiod
Posts: 2662


I dont know what happened to the poison and the rocks when i put them in the prize bubble because they worked in the level. ????



BTW remember to put the jetpack in.
2009-08-21 11:52:00

Author:
robotiod
Posts: 2662


It's fine. I almost got the healing to work, but for some reason the floating part that looked like dark matter kept disappearing. I used the rest of the time to put in my creature, a few talking mouths, a jetpack (has to do with contest), and the finish line. It only took up 28% of the level, and that monster took up a lot. It was my first creation.2009-08-21 12:05:00

Author:
Roanoake
Posts: 166


the thing about the jetpach is they want to fly round to check your materials.

EDIT: I'm playing it now and its taking a really long time to kill this Golem i think you should check that out.

EDIT2: playing around after you re published the Gloems health goes down but he doesn't die so you can't progree in the level.
2009-08-21 12:06:00

Author:
robotiod
Posts: 2662


Dang. I fixed the health because I noticed that too. I don't know why it won't work now. It worked in my first test.2009-08-21 12:22:00

Author:
Roanoake
Posts: 166


Well just try and get it fixed you pretty much have until they play your level and you might want to change the description.2009-08-21 12:23:00

Author:
robotiod
Posts: 2662


It's kind of annoying to flip back between custom stickers, and the regular ones, so I'd suggest only using one or the other 2009-08-21 12:23:00

Author:
L0l_L0l-
Posts: 139


It's kind of annoying to flip back between custom stickers, and the regular ones, so I'd suggest only using one or the other


in his tech demo he is only using 1-4 ATM but he is going to need at least one more sticker in the full level.
2009-08-21 12:25:00

Author:
robotiod
Posts: 2662


Nah, I'm just going to fix the boss. If I don't fix it then I lose (not very good chances anyways) and if I change to much it would be cheating.2009-08-21 12:26:00

Author:
Roanoake
Posts: 166


well yeah if i was you i would also put a green sticker on the groun and make it a bit darker by using the shaded circle.2009-08-21 12:27:00

Author:
robotiod
Posts: 2662


Now that the Golem die you need to dissolve the walls that keep us in .2009-08-21 12:37:00

Author:
robotiod
Posts: 2662


I changed the description because I forgot what it was at before It's to late now though. It turned out pretty good for starting this morning before work. It was all done on paper, but I ran into many problems. Atleast I prooved that the thermo shouldn't be a problem. The main thing I have to figure out is how to balnce out fights. But that's what a big supply of playtesters is for.

So what did you think? Even though it was a horrible demonstration of what I have planned. I'm currently thinking of ways to make it so the health is drained faster and before the next persons turn and the menu is already improved on paper (didn't have time to make them more efficient). The drop down wall isn't in the original plan, sort of. You don't need to grab anything. I have some random battles planned.
2009-08-21 12:41:00

Author:
Roanoake
Posts: 166


So what did you think? Even though it was a horrible demonstration of what I have planned. I'm currently thinking of ways to make it so the health is drained faster and before the next persons turn and the menu is already improved on paper (didn't have time to make them more efficient). The drop down wall isn't in the original plan, sort of. You don't need to grab anything. I have some random battles planned.


I did really enjoy the gameplay side of it, Don't get youself down about the fact it doesn't look to good yet its only a tech demo. you do need to balance out the fighting that i understand maybe have a timer counting down to a big move that will just kill a character. overall its good, once the animations are in and everything it will be a good level and i do look forwood to playing the actual level when you make it.
2009-08-21 12:44:00

Author:
robotiod
Posts: 2662


Well I originally had four battles planned for the tech demo along with that mini story. The first with the golem is an intro to how to fight. That's why he has so much health. Then warrior learns a crit chance move and the mage learns a new move that targets multiple enemies. You fight three wasps that have a chance of flinching, making you lose a turn. Also, when they lose half of their health, they go into rage mode and only use an attack that hurts everyone (new). Then the healer learns Esuna to cure statis effects and the thief learns a move special move that can only be used once every five turns. You fight three enemies. Two normal ones and one that specialises in casting sleep. Can't hurt the sleeping one till you kill the other two.

I wanted each fight to introduce something new so I would have reference for when I do those types later.
2009-08-21 12:54:00

Author:
Roanoake
Posts: 166


That all sounds excellent and then in the second level of the series the healer learns Cura so that he can heel even more health than before.

And then you get the pheanix down item.

then in the last level you fight sephiroth, Wait... sorry that final fantasy 7 isn't it lol.
2009-08-21 13:04:00

Author:
robotiod
Posts: 2662


Lol no the tech demo ends during the boss fight. That's when the main series will start once I have enough experience.

I always had an idea to do a FF7 tribute. Start at the final boss, choose the characters and materia. Even have your limit breaks. That's what I want to do when I finish with my first series.
2009-08-21 13:09:00

Author:
Roanoake
Posts: 166


Lol no the tech demo ends during the boss fight. That's when the main series will start once I have enough experience.

I always had an idea to do a FF7 tribute. Start at the final boss, choose the characters and materia. Even have your limit breaks. That's what I want to do when I finish with my first series.


Well good luck to ya with that and i hope the series works well. thats some complicated logic your working with.
2009-08-21 13:10:00

Author:
robotiod
Posts: 2662


Thanks for all the help. If you didn't start talking to me I would have gone crazy with the stress.2009-08-21 13:12:00

Author:
Roanoake
Posts: 166


lol your welcome and i would of in your posision aswell. 2009-08-21 13:13:00

Author:
robotiod
Posts: 2662


Just played Beta... Very nice :kz:

Anyway, I'll assume that you'll clean it up a bit later, so I won't make any actual comments on this yet.

But my offer for one of my stories is still there... ... well, fine, most probably wouldn't work in this set up... sigh >_<
2009-08-21 17:29:00

Author:
RockSauron
Posts: 10882


Yeah I'm cleaning it up. I'm changing the material of everything so it looks nicer and runs smotther (glass). I'm going to add everything I wasn't able to add and tweak the system that is there right now so it runs with less errors. It might be awhile because I work all 7 days this week. When I finish the real beta there will be mana and 3 more battles. And the first fight was just meant to introduce the system. That's why the enemy had so much health and was easy.

I'm still open to hearing your story ideas. I can see if it will work. The main plot right now is the generic army is trying to take over the land.
2009-08-21 23:27:00

Author:
Roanoake
Posts: 166


Is This An Open Beta Level?I'm Intrested in Checking This Out2009-08-22 18:06:00

Author:
jaws-27
Posts: 15


Yes it is. It's very rushed so don't expect much. I tried finishing before the Gadder's Trial but couldn't. I will be releasing a demo later, I'm just revising everything right now.

When I made this I saw a lot of ways to improve accuracy and condense the system. And I want to make it play in a way that it doesn't feel slow.

From what is there I would like to know what you think. Like right now if there is more then one enemy you would use a different numbered sticker to attack. I could make it so there is just another spot in case there is another enemy so you wouldn't have to change stickers as much. I'm really trying to redesign the menu. Sorry it doesn't have animation in yet. It's hard to tell what's actually happenning.

Just search for me and it is there.
2009-08-22 21:58:00

Author:
Roanoake
Posts: 166


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