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Why my CAD teacher is amazing

Archive: 19 posts


A little backstory:

CAD(Computer Assisted Drafting/Design) is a 3-year class based on Architectural Design. I'm a sophomore and in my first year of CAD, so I could finish out all 3 years before I graduate. My teacher noticed how quickly I grasped the concepts(faster than anyone else in the class), but didn't say anything to me about it.

What happened today:

Today, I asked him about the new software he said we'd be getting, and he said we'd be getting a whole suite of software, including a program called Blender(a 3D modeling and animation program). I told him I'm in CAD because I wanted to get a grasp on some aspects of video game design before I go to college to learn video game design, even if the two weren't directly related. He told me when we get the new software, I can drop everything I'm currently doing in CAD for as long as I have him, and just learn Blender on my own. He will still give me an A as if I did the work along with everyone else, but I don't actually have to do anything but learn Blender along with a Blender Concepts book that comes with it(which will teach me what I need to learn). I'm especially happy since Blender is an open-source program, meaning I can download it at home and use it in my free time as well.

Short story for you lazies:

I'm so freaking happy, because now instead of learning Architectural Design, my teacher has allowed me to completely ignore that and learn 3D animation for my future career(video game design). I'll still get an A as if I did all of the regular work, too.
2008-09-10 05:58:00

Author:
ConfusedCartman
Posts: 3729


Mmm, I like the short version.

Cool, CC. I'm learning programming on XNA. Maybe I'll have an Xbox 360 or PC game running in a year or two. :]
2008-09-10 06:06:00

Author:
aer0blue
Posts: 1603


I'm glad teacher's are no longer in the bussiness of discouraging students from attaining their goals and dreams.

In my day the teacher would of said that videogames are a waste of time and that you need to focus on pratical things.

Though its good advice, I feel its something people need to learn for themselves.

And who knows you could make the Game of the Year for 2015, because a teacher recognized what your interested in and encouraged it.:hero:

Congrats CC...Your future is in your hands.
2008-09-10 06:08:00

Author:
Noonian
Posts: 523


Oh that is really cool, but I also would suggest you pay attention to CAD only because it can help you in game design also because game design is not all about animation you also need to know a little CAD. Also really do good in writing because a game designer has to write alot, and programming is useful also.

search for chris design document and you can see a example of the writing.
2008-09-10 06:09:00

Author:
Darth_Spartan
Posts: 813


I WANT someone like your teacher man! ;_;

Also, I have Blender, quite easy to work with, and it's pretty **** powerful!
2008-09-10 09:52:00

Author:
Stix489
Posts: 2080


i have blender too. i made this a while ago. im an amateur but hey this was like an hour of messing around with it. http://i449.photobucket.com/albums/qq214/ldb8849/Picture2.png2008-09-10 10:09:00

Author:
drfeelgood8849
Posts: 67


Wow, nice Cartman

I always thought CAD was a swear lol, sounds pretty sharp though
2008-09-10 15:18:00

Author:
DrunkMiffy
Posts: 2758


i have blender too. i made this a while ago. im an amateur but hey this was like an hour of messing around with it. *img*

That don't look amateur to me, its pretty darn good!

And to CC, VERY good luck with your dream career, its extremely hard to get a job in the video game business, and even harder to get one that pays nice, though I'm sure you knew that already, don't let it discourage you. Most people would kill to be doing a job that they love even if it payed half.

Also, heck, you could probably find some coders ect online and start your own little business eventualy, just like media molecule, if you have enough determination
2008-09-10 17:05:00

Author:
Maltay
Posts: 2073


I'll join ya if you make your own MM xD2008-09-10 17:09:00

Author:
DrunkMiffy
Posts: 2758


I'll join ya if you make your own MM xD

LOL yeah, you could be the drinks tester or something...
2008-09-10 17:12:00

Author:
Maltay
Posts: 2073


LOL yeah, you could be the drinks tester or something...

Awwh, ty That means so much <3
2008-09-10 18:10:00

Author:
DrunkMiffy
Posts: 2758


I would still recommend you learn the CAD stuff, because a lot of people dream of being video game designers, and end up not getting there because of the competitive nature of the industry.

My best advice, having worked for SCEA* for awhile (kicking myself for qutting tbh), is to keep doing the CAD stuff, work on the video game stuff on the side (since you can do it at home), and try to get a job at a game studio (i know you live in CA, so there has to be something in your area) as a game tester. As you work as a game tester, compile a demo reel of your animation work. As long as you're a good tester, they will be more likely to look at your demo reel and consider you for an animation gig than you being some guy off the street.


*I was a Game Test Analyst (game tester) for Sony Computer Entertainment America in San Diego for about 6 months, right around when Shadow of the Colossus was being tested for the PS2. I also did work on Socom, specifically voice comm testing. I quit because they don't direct hire entry level testers, and the temp company I worked for sucked big time. In hindsight, I would have stuck it out just to get to the PS3's lifecycle, in which case I probably would have been a test lead, or latched on to one of the internal dev studios
2008-09-10 21:21:00

Author:
Harrisment
Posts: 136


I was a Game Test Analyst (game tester) for Sony Computer Entertainment America in San Diego for about 6 months, right around when Shadow of the Colossus was being tested for the PS2. I also did work on Socom, specifically voice comm testing. I quit because they don't direct hire entry level testers, and the temp company I worked for sucked big time. In hindsight, I would have stuck it out just to get to the PS3's lifecycle, in which case I probably would have been a test lead, or latched on to one of the internal dev studios

Wow. How much did they pay you to test video games?

Sounds cool, but I don't know.
I mean, if I was testing video games as a job I'd probably stop playing video games online at home because I'd get sick of seeing them all the time and bet too tired.
2008-09-10 21:41:00

Author:
GuyWithNoEyes
Posts: 1100


To be honest the pay for being a tester is not great but it can lead you into the direction of getting into bigger parts of video game design. But there are other ways of making it there but there is no easy way.

And yeah like I said and harrisment said don't skip on CAD, it is great your teacher is allowing you to do this and hey why not do it. But also learn CAD while you are there only because you can use that tool also, it is just another program you will know how to use and the more you know the better you look.
2008-09-10 22:07:00

Author:
Darth_Spartan
Posts: 813


Wow. How much did they pay you to test video games?

Sounds cool, but I don't know.
I mean, if I was testing video games as a job I'd probably stop playing video games online at home because I'd get sick of seeing them all the time and bet too tired.

Testing games is really bad pay, to be honest. Can't speak for harrisment personaly though, but I'm assuming thats part of the reason he quit.

EDIT: Also, testing video games is nothing like its cracked up to be, its actualy really hard work, and they games are hardly polished... very glitchy too, in most cases. Not too fun. BUT it is one of the best ways to get into the gaming industry, if you can make yourself stand out from the other testers.
2008-09-10 22:23:00

Author:
Maltay
Posts: 2073


I want to become a game designer too
Ive taken
1, Basic Technical drawling just because we got to make stuff in a program called rhino - a 3d design program
2, Design Multimedia
3, Web Design
4, now im taking A+ (a computer class that gives a A+ certification) and Programing
5, next year im going to take Computer Graphics

I wish i had a teacher that would let me do nothing but learn a 3d program
2008-09-10 23:55:00

Author:
Darkelite105
Posts: 374


Im doing my GCSEs now and I wanted to take CIDA which means Certificate In Design and Application. But it takes up too many spaces so I wouldnt be able to take IT, media studies and triple award science. Which are all important.

I get to visit BBC studios for media studies. Should be cool.
2008-09-11 00:25:00

Author:
moleynator
Posts: 2914


A little backstory:

CAD(Computer Assisted Drafting/Design) is a 3-year class based on Architectural Design. I'm a sophomore and in my first year of CAD, so I could finish out all 3 years before I graduate. My teacher noticed how quickly I grasped the concepts(faster than anyone else in the class), but didn't say anything to me about it.

What happened today:

Today, I asked him about the new software he said we'd be getting, and he said we'd be getting a whole suite of software, including a program called Blender(a 3D modeling and animation program). I told him I'm in CAD because I wanted to get a grasp on some aspects of video game design before I go to college to learn video game design, even if the two weren't directly related. He told me when we get the new software, I can drop everything I'm currently doing in CAD for as long as I have him, and just learn Blender on my own. He will still give me an A as if I did the work along with everyone else, but I don't actually have to do anything but learn Blender along with a Blender Concepts book that comes with it(which will teach me what I need to learn). I'm especially happy since Blender is an open-source program, meaning I can download it at home and use it in my free time as well.

Short story for you lazies:

I'm so freaking happy, because now instead of learning Architectural Design, my teacher has allowed me to completely ignore that and learn 3D animation for my future career(video game design). I'll still get an A as if I did all of the regular work, too.




my sister did the same thing in art class... she was so good that as long as she painted she would get an A... she made all kinds of stuff
2008-09-11 01:10:00

Author:
12454522412412
Posts: 779


Testing games is really bad pay, to be honest. Can't speak for harrisment personaly though, but I'm assuming thats part of the reason he quit.

EDIT: Also, testing video games is nothing like its cracked up to be, its actualy really hard work, and they games are hardly polished... very glitchy too, in most cases. Not too fun. BUT it is one of the best ways to get into the gaming industry, if you can make yourself stand out from the other testers.

You certainly can't make a living as a games tester, at least not an entry level one. Test leads/QA leads make better money though. I made $9/hr as an entry level game tester. Along with the subpar pay, there is no guarantee of work. You may work for 3 to 4 months on a game, and not get called back for testing again for another 3 to 4 months. Again, this is for entry level. Once you get promoted, you are hired into the company, which gives you constant work.

You also have to work a ton of mandatory overtime, sometimes up to 60-70 hours per week in crunch time before a game releases. While the pay is great with that many hours, you're gonna pretty much be living there for a month whether you like it or not.

Also, game testing IS fun, but it ISNT for everyone. For people that think that you just go chill and play games and give your opinion on how it is, you'd hate working in game testing. It's annoying, tedious, and frustrating work most of the time. I'll give you an example of a typical thing you'd be working on:

Users are crashing at the start of a time trial race in ATV Offroad Fury. First thing you have to do is come up with a gameplan to try to isolate the problem. You're basically using the scientific process to go through every potential combination of scenarios that could cause the crash, like:

What track
What racer
What atv
What clothing
What color of clothing
etc etc

Then you have to go through and test EVERY combination of the above items to try to find the bug. So, say you found what combo was causing the crash. The bugs that are found are then sent to the developers, where they fix the issue, then send the game back to you. This problem isn't behind you though, you have to re-test to see if the problem has been fixed, and to make sure a new problem with a different combination doesn't occur.

Not to mention trying to find level geometry bugs by walking along the walls of all the levels, walking along the walls in the levels while jumping, while crawling, etc.

I personally loved it. It let you use your brain to try to figure out how to isolate a bug. There are also sessions where you just play the game and try to break it, doing the craziest crap you can think of.

The perks to being a game tester are obvious:

Playing a game MONTHS before anyone else
Discounted games and hardware (if you work for Sony at least)
and a ton of other stuff.



Bah, sorry Cartman for derailing your thread. I just thought people might like to know what game testing really involves. Feel free to split the topic if you feel your thread is getting off track.
2008-09-11 06:00:00

Author:
Harrisment
Posts: 136


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