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Dissolving Suggestion

Archive: 17 posts


Right now, if you want dissolve material to look like something else, you need stickers, which can be removed, and so people will notice a trap. I have an idea for that. My idea is to remove dissolve material, and make it so that you can "tweak" any material so they dissolve. Any comments?2009-08-08 22:37:00

Author:
Drakora
Posts: 392


you can create this effect by attaching a creature brain to a bit if dark matter and then connecting that bit to the material you wish to dissolve by some invisible string. then, set a switch to 1 shot and attach it to the brain. when the switch is activated, the material should dissolve.

should.

i am not the expert on these things.

even better you could use demitter technology. ask rtm for details.
2009-08-08 22:42:00

Author:
Deftmute
Posts: 730


yeah this would be usefull, right now you have to hide it, the brain thing would work but the player would get points for it, i also wish that you could attach more than one switch to dissolve so more than one thing could activate it without out using logic2009-08-08 22:53:00

Author:
redmagus
Posts: 667


This would have been possible with the 'Cow Glitch' but that was removed. The cow glitch was when one material was made to have the properties of another. This wouldn't have been useful, however, if you wanted a heavy material to dissolve as (even though it would look like a heavy material) it would be as light as dissolve material (which is why this would be useful but will probably never happen).2009-08-08 22:59:00

Author:
S-A-S--G-U-N-R
Posts: 1606


true but cow materials that people made still work, i have a level on my moon with the multiple materials with the properties of oj floaty, peach floaty, dark matter and dissolve.2009-08-08 23:02:00

Author:
redmagus
Posts: 667


awwww i loved the cow glitch, you could make things float and make it seem like antigravity without the anoyying rounded edges of the pink floaty. Mm should bring it back2009-08-09 11:19:00

Author:
theamilien
Posts: 485


Right now, if you want dissolve material to look like something else, you need stickers, which can be removed, and so people will notice a trap. I have an idea for that. My idea is to remove dissolve material, and make it so that you can "tweak" any material so they dissolve. Any comments?

I like your idea Drakon136. Even so, very few players would probably remove the sticker, so your trap would still get 95% of the unsuspecting Sackys frolicking in your level.

Rick
2009-08-10 03:56:00

Author:
RickRock_777
Posts: 1567


I like your idea Drakon136. Even so, very few players would probably remove the sticker, so your trap would still get 95% of the unsuspecting Sackys frolicking in your level.

Rick

Even so, they will notice it doesn't look like any other material, even with stickers. Plus, all materials have paterns. Even if It has a sticker that looks just like another material, I can tell it's dissolve by looking at the edges.
2009-08-10 17:21:00

Author:
Drakora
Posts: 392


*Cough* Cow glitch.

You can get it from some levels.
2009-08-10 17:33:00

Author:
Adam9001
Posts: 744


And you should be able to corner edit cow'd materials too right?2009-08-11 18:35:00

Author:
Unknown User


This would have been possible with the 'Cow Glitch' but that was removed. The cow glitch was when one material was made to have the properties of another. This wouldn't have been useful, however, if you wanted a heavy material to dissolve as (even though it would look like a heavy material) it would be as light as dissolve material (which is why this would be useful but will probably never happen).I'm not gonna lie, I've been wondering what the cow glitch was for ages, so I'm glad you actually explained what it was.

On topic: I agree with TC, we should be able to make regular things dissolve.
2009-08-11 19:01:00

Author:
dandygandy2704
Posts: 1002


@crashdance yes you can2009-08-12 01:22:00

Author:
redmagus
Posts: 667


yeah...just use a brain but errrr...remember to use dark matter instead of glue or....bye-bye to your level......thank the sackgods there is a rewind button 2009-08-12 05:34:00

Author:
Flare Skull
Posts: 216


The problem with the cow glitch is that it means your dissolved materials have all the properties of dissolve. IMO it's really annoying when glass isn't slippy and grabbable or metal is really light and grabbable (for example). Demitters are great for a trap because there is absolutely no way (visually or interactively) the player can tell what is coming. Also you can demit the pre-rendered objects (spikes etc).

Also you get that warm fuzzy feeling that you only get when your creation isn't tarnished by glitchdom
2009-08-12 08:56:00

Author:
rtm223
Posts: 6497


Another handy way for the creature Brain is to have a rod that's stiff and invisible out of the road attach to some material with a creature brain on it. That way they won't suspect a thing

Also I like defacing levels. By removing all the stickers they used. It's fun
2009-08-12 13:40:00

Author:
FlameAtNight
Posts: 405


Another handy way for the creature Brain is to have a rod that's stiff and invisible out of the road attach to some material with a creature brain on it. That way they won't suspect a thing

Well you are right in the sense that the player doesn't hear the sound, but the points are still added, and the point counter comes up in the top left corner if it wasn't there, which is a dead-giveaway.

Now if you could choose how many points a creature brain gave (and set it to zero), like the race gate, then this would work fine.
2009-08-12 14:25:00

Author:
BSprague
Posts: 2325


Demitters are great for a trap because there is absolutely no way (visually or interactively) the player can tell what is coming. Also you can demit the pre-rendered objects (spikes etc).
demitters ftw!


Also you get that warm fuzzy feeling that you only get when your creation isn't tarnished by glitchdom
hear hear!

if you don't know what we are referring to click here. (https://lbpcentral.lbp-hub.com/index.php?t=t=11861)
i guess i shoulda put this in my first reply.
2009-08-12 15:45:00

Author:
Deftmute
Posts: 730


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