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The Good, the Bad, The Sackboy... Episode 2. (Spotlighted)

Archive: 21 posts


The Good, the Bad, The Sackboy... Episode 2.wexfordian
Go on a spiritual journey and discover yourself. Do you have what it takes to be chief? This level was inspired by Morganas beautiful level Chroma Stone Chronicles 4. I so had to do a purplely spiraly level
all
http://www.lbpcentral.com/forums/picture.php?albumid=622&pictureid=5418
http://www.lbpcentral.com/forums/picture.php?albumid=622&pictureid=5417
http://www.lbpcentral.com/forums/picture.php?albumid=622&pictureid=5416
http://www.lbpcentral.com/forums/picture.php?albumid=622&pictureid=5415
2009-08-07 15:22:00

Author:
wexfordian
Posts: 1904


Absolutely awesome!

I love the feeling of the switch from the Wild West to almost an opium-induced dream. It's fantastic that you've taken a subject such as the old west and have built the series of levels in a way that allows your imagination to become untethered and pretty much do whatever you want with the story.... it sets it apart from every other level series out there.

No issues at all with this one. Worked like a champ! 5 stars and a heart (do I need to keep saying it? I've, honestly, never given ANY level you make less than 5 stars and a heart....)

One suggestion on the thread - maybe put a carriage return after each photo - my screen keeps getting stretched out on your threads and I have to scroll back and forth to read
2009-08-07 15:31:00

Author:
CCubbage
Posts: 4430


I think this one is probably my favourite. Some great platforming in there. A lot of very innovative stuff too, a similar quality to the first really . 5 stars and hearted!2009-08-07 15:43:00

Author:
jackofcourse
Posts: 1494


Good stuff! Loved the Enchantment Tent (trippy!) and the visuals were excellent! Actually, my favourite bit of the level was a wonderful moment with mt sackgirl on top of the cliff looking at that glorious moon! Fabulous!

Excellent - top stuff.
2009-08-07 15:45:00

Author:
MrsSpookyBuz
Posts: 1492


Thanks guys, oh and Cubbage, Im posting from the ps3 and have terrible control over the text. I will fix it as soon as the darling Mrs wex returns with my laptop 2009-08-07 15:46:00

Author:
wexfordian
Posts: 1904


Just played it with MrsSpookyBuz and we had a great time. I echo everything MrsS said.

The only problem we had was with the cart that goes up the notched ramps. several times when going towards the one on the second tier I think it was , as we got there the ramp went up again and we fell off the end. Is that supposed to happen ?

Great level overall again and very surreal.
2009-08-07 16:18:00

Author:
mistervista
Posts: 2210


I was quite suprised that you released the other two levels so shortly after you published the first, but that just gave me another coulple of epic levels to play!

The intro, was again, awesome, and the character design again, awesome. The visuals were kinda different for this level, but they some sort of spiritual, "zen" style which made it feel really unique with the canyon floors, walls and "roofs".

The gameplay again, was really fun, and I LOVED the part where you had to control the moving gear cart. That was something I've never seen before in LBP. I thought the gameplay was quite frustrating near the end, but it was worth getting up to the moon at the top, which was a great effect.

Again, :star::star::star::star::star: and a heart. Just about as good as the first part!
2009-08-07 19:00:00

Author:
lk9988
Posts: 1077


Sackboy on drugs! Yay! A bit of paoti is supposed to be good for the soul, but I'm not sure about this much...

Fun level, lots of well-designed platforming. The barrel jumping with the saw was a little difficult to time right, but not too much. Great looking, fun level to play!
2009-08-07 19:04:00

Author:
Shredator
Posts: 151


One of the most visually impressive and well executed themes I've played. Great job. So many things in there that made me go "man, I wish I'd thought of that"2009-08-07 21:25:00

Author:
Unknown User


Yet another EPIC level, after playing the first one i was all O.o now another amazing level. that part at the begining with the swirling and the colors was cool, and so was the amount of hidden areas containing score bubbles, and the cool grable hook thing with the floaty (although it did take a few attempts to figure out what to do ) really enjoyed playing through the level :star::star::star::star::star:2009-08-07 21:55:00

Author:
springs86
Posts: 785


When I make a level, I usually don't play many other levels, so when I finished my level I decided to go play some on my buddies hearted list. Well, I came across yours, and now, I'm actually diappointed in my level. You have succesfully killed my buzz. Way to go jerk.

But seriously, this was a totally awesome level. I loved the intro from the 1st one, and this one is sooo much cooler (loved the sackboy riding in the sunset). Every piece of cinematic objects you sued looked great, as a matter of fact. Then the obstacles were really unique and well thought out (I never would've thought of making a moveable clamp). Plus, they were a blast to play with.

There's nothing I can think of that needs to be tweaked/changed. You're just that good.

I think it goes without saying but, :star::star::star::star::star: and a heart.
2009-08-08 15:27:00

Author:
RickTheRipper
Posts: 345


I am absolutely stunned!!! Amazing level and amazing series. I will be playing them again with other people in the future for sure.

You and mrsupercomputer and easily the two best creators in LBP.
2009-08-08 16:26:00

Author:
keell
Posts: 69


Hey Wex.. I dunno man.. like I was totally bummed and uhh.. well.

Nah.. I loved it!! Lots of fun and quite a bit of innovative platforming going on in the squeaky clean superb clean cut design clean clean clean..

Loved all the grappling hooks as well as the cog railway system. That was a real treat.

The story was fantastic and characters and props awesome as ever. Geesh.. I think your corner editor tool must be tired by now.

..only a few issues and that was doing it 2x player and mind you they are horribly minor nitpicks.

The grappling hooks work great unless someone gets killed in between and some fool loses the first one (me). You have to wait for the original ones life to run out. Not a biggie, but a few awkward seconds of.. Uhhhh is something broken or do both of us need to be back there to get it?

The other small issue is extra riders in the cog tram railway cart can get bounced out and scramble to attempt to get back in unless they hold on to other sack folks or wrestle the switch. The battle at the switch can get a bit weird in the spontaneous tug of war battle that accidentally ensues for a few seconds. I was thinking maybe a bit of grabby to one or both ends inside for passengers or just ignore me and proceed to the next sentence.

Again.. really cool story, well presented, and through an artful wonderful platforming adventure.

5 :star::star::star::star::star: and a heart. Congrats!
2009-08-09 03:27:00

Author:
jwwphotos
Posts: 11383


Hi guys thanks for your responses.

That cart can be a bit buggy. I put some invisible springs to try keep it from freaking out so much but I'll look into it and see what I can come up with.
2009-08-10 12:07:00

Author:
wexfordian
Posts: 1904


Hi guys thanks for your responses.

That cart can be a bit buggy. I put some invisible springs to try keep it from freaking out so much but I'll look into it and see what I can come up with.

I've played it several more times now and realise the ramps are supposed to do that. However it is a bit erratic when you get near the top. It's not a problem on your own but with multiplyer the players who aren't driving and holding the switch tend to get thrown out of the cart and have to respawn when the 'driver' gets to the next checkpoint.

Would it be possible to put something else grabbable in the cart away from the switch for extra players to hold on to ?

BTW I had to republish Sheriff Sack part 1 due to it being moderated so if you could return feedback on the newly published version that would be greatly appreciated. I really should have had part 2 out ages ago but haven't even started it yet. I'm really struggling for ideas at the moment.
2009-08-10 12:12:00

Author:
mistervista
Posts: 2210


Would it be possible to put something else grabbable in the cart away from the switch for extra players to hold on to ?

Yeah I could do that. I'll try it out and see what happens Thanks for the suggestion.

Oh and all those timed events you mentioned in my other thread are just a key on a block moved by a piston that triggers all the different magic mouths etc.

If you like I could send you a stripped down version of the level for you to have a look at?

EDIT: And feedback coming up. At work now but will play through again tonight so its fresh
2009-08-10 12:25:00

Author:
wexfordian
Posts: 1904


Yeah I could do that. I'll try it out and see what happens Thanks for the suggestion.

Oh and all those timed events you mentioned in my other thread are just a key on a block moved by a piston that triggers all the different magic mouths etc.

If you like I could send you a stripped down version of the level for you to have a look at?

EDIT: And feedback coming up. At work now but will play through again tonight so its fresh

Thanks Wex. I figured it was something like that. I made a system yesterday with a mag key moved by a piston that activates mag switches spaced along the track which are connected to magic mouths which have camera zone settings to zoom in on the relevant object or scene. However I still don't understand how you make the scene you're viewing a moving scene without the workings being visible ??

BTW Thanks for the offer to send me the stripped down version but I'm not sure if I'd be able to receive it because I collected 6 stickers yesterday and immediately got the 'profile won't save' message and had to delete them. I hope Mm are working on a fix for this very soon.
2009-08-10 12:32:00

Author:
mistervista
Posts: 2210


However I still don't understand how you make the scene you're viewing a moving scene without the workings being visible ??

I would put a magic mouth on a thin layer attached to a piston and usually hide it behind something, but it is possible to have the camera angle just far enough away from the mouth that you can't see it.
2009-08-10 12:41:00

Author:
wexfordian
Posts: 1904


i played 1 2 and 3 great levels 3 was unexpected that you are on a ship
but it got great story and effects i love the options you can make and the begin of 3 is briliant
:star::star::star::star::star:
heart
2009-08-11 10:26:00

Author:
Unknown User


I managed to get under the map
it's by the waterfall or how you call it, first time I hit gas, second time I hot nothing, managing to get under it.
I've seen a saw, a checkpoint, a launcher and some green vine there.

still playing
2009-08-11 13:24:00

Author:
oldage
Posts: 2824


I managed to get under the map
it's by the waterfall or how you call it, first time I hit gas, second time I hot nothing, managing to get under it.
I've seen a saw, a checkpoint, a launcher and some green vine there.

still playing

Thanks for that oldage. I must have tested that area 50 times trying to get down there and never got that problem

I'll make sure theres more gas down there to stop you from seeing all my junk on the floor I havn't cleaned up yet
2009-08-11 13:29:00

Author:
wexfordian
Posts: 1904


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