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#1

Emitting stickers

Archive: 13 posts


I heard somewhere that somebody figure out how to emit stickers...is this possible?

If not, I have another question, so check back anyways...

EDIT: Here is my other question:

I have five different switched. Grab switches. When I grab one, I want to have a cardboard background change its color to one I specify. When a grab another grab switch, I want to replace that colored cardboard with another cradboard that has a different color.

I thought of many ways, including demitters, as well as putting all the colors on one board and using a piston to select.

Can anyone think of a nice, maybe simple way to do this?
2009-08-05 04:03:00

Author:
goldenclaw13
Posts: 224


I think I remember a discussion about this quite a while back. If anyone has figured it out, I'd be glad to lend an ear as well. 2009-08-05 04:17:00

Author:
Rustbukkit
Posts: 1737


Only thing i could think of would be emitting sticker CUTOUTS... but if someone has figured this out, consider me intrigued 2009-08-05 05:31:00

Author:
Burnvictim42
Posts: 3322


I don't think so. I'd love for it to be true, I could use this in so may ways...

What's question 2?
2009-08-05 10:09:00

Author:
rtm223
Posts: 6497


I just edited the first post to add my second question. Hope someone can answer that 2009-08-05 19:37:00

Author:
goldenclaw13
Posts: 224


The Piston solution seems to be the most simple way...2009-08-05 19:44:00

Author:
L0l_L0l-
Posts: 139


Ya...I was thinking it would be much complicated, but right when I saw what you said I though of another idea.... 2009-08-05 19:46:00

Author:
goldenclaw13
Posts: 224


I'd go with the piston idea, but I'd do it a little differently. First of all, I'd get rid of all but two of the grab switches. Set these both to one-shot. Then, I'd connect all background colors together into one object, whether it be by gluing, or placing them side by side then running a material through them to connect them all as one object. Place this one object on a piston, and make sure the minimum and maximum allow for all colors to go through the viewing area. Attach a three-way switch to the piston and set it to directional. If you've ever seen winches attached to a three-way switch, that's what I'd do here. Attach one on each side to something below the three-way switch, preferably a piece of dark matter. Now make two small squares of dark matter somewhere else and place a magnetic key switch on both. Set them to directional, and make sure that their radii don't overlap with each other. Connect one to each winch. Now set an emitter to emit a magnetic key of the corresponding color over each one of these magnetic key switches. You'll have to play around with the timing to get it exactly right. Finally, connect a grab-switch to each emitter. Now you will have two grab switches that move the background color one to the left or right. It's simpler than having five switches, and just as fast.

If you need any clarification, don't hesitate to ask.
2009-08-06 02:22:00

Author:
BSprague
Posts: 2325


Yes, tha'ts pretty much what i've been thinking.

It's going to be a lot like those floor to floor elevators.

...Oh! Some floor to floor elevators have a calling system, to make them go to a certain floor! Perhaps I could do that with this? Have all the colors in an "elevator", and different buttons would call the elevator to an exact point!

But if I can't make that work, I will stick with the original idea
2009-08-06 02:38:00

Author:
goldenclaw13
Posts: 224


Stiff piston set to strength 5. Grab switch that can never be grabbed to make sure it is always off.

Then each grab switch is connected to two winches. The winches pull in opposite directions so and are set to a length so that when both are pulled in, a particular colour is displayed.

Once you pull them in using the grab switch, when you let go, the piston will hold the background in place.

You will probably want a timer on the grab switches as well, as you won't be able to set the winches to 0.1s timings.

Maybe not the most efficient solution, but it's quite effiicent, reliable and easy to understand.
2009-08-06 11:44:00

Author:
rtm223
Posts: 6497


Stiff piston set to strength 5. Grab switch that can never be grabbed to make sure it is always off.

Then each grab switch is connected to two winches. The winches pull in opposite directions so and are set to a length so that when both are pulled in, a particular colour is displayed.

Once you pull them in using the grab switch, when you let go, the piston will hold the background in place.

You will probably want a timer on the grab switches as well, as you won't be able to set the winches to 0.1s timings.

Maybe not the most efficient solution, but it's quite effiicent, reliable and easy to understand.

For all I know, it might be 100x easier and less complicated than what I proposed, but I have no idea how this solution works. It could just be me being "thick" and not seeing the whole picture, but I don't understand how it works at all. How many grab switches are involved? What is the purpose of having permanently off grab switches on the winches? Are the stiff piston and winch connected to the same object? I'm assuming so, because the strength is set to five, but it wasn't clear to me. Again, just ignore me if I'm completely missing something, but it's not really "clicking" for me how this works.
2009-08-06 12:05:00

Author:
BSprague
Posts: 2325


I think the concept is easy to understand. My explanations on the other hand.... Maybe not so good

The strength 5 piston, always off, will hold your object in place wherever it stops. It also keeps the motion linear because it is stiff.

Take an example with 1 grab switch set to directional and one pair of winches. Set the winches to backwards so that when the grab switch is not grabbed they extend and have no effect on the object we are moving. In this case, the off piston holds it whereever it is.

When you grab the grab switch for the winches, they both pull in, in opposite directions. Set the lengths of them so that they would act to pull the object to a specific location. Regardless of where the object is before, when the winches are activated, the object ends up in the same place.

Release the winches and you end up back with the piston holding it in place.

Then add winch pairs for each final position you want to have available.



You end up with:



. _________
ppppp| |
| |
wwwww| |wwwww
| |
wwwww| |wwwww
| |
wwwww|_________|wwwww
.


That would give you three positions (due to three winch pairs)
2009-08-06 12:19:00

Author:
rtm223
Posts: 6497


It's starting to sound like your sequence gate thing and I finally got it to work, to

Alright, I think I'm starting to understand you, I put a piston with your settings, and winches to pull it to the exact position depending on the grab switch you used?
2009-08-06 17:56:00

Author:
goldenclaw13
Posts: 224


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