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#1

Told Mm How To Do Glitch

Archive: 144 posts


Sorry to tell you i had to tell Mm how i did the glitch.
It was getting anoying to the game. Its is a platformer, not 3d game.
2009-08-04 16:13:00

Author:
bakscratch
Posts: 258


Er, it's not like it has to be one or the other.

Still, thanks for the discovery. Guess I'd better get crackin on those backgrounds before they patch it up.
2009-08-04 16:21:00

Author:
Reef1978
Posts: 527


NOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!
WHY?!?
I'm working on another level, and I'm making it 3D. I hope your layer tool still works...
2009-08-04 16:25:00

Author:
tjb0607
Posts: 1054


I believe Media Molecule will take the best course of action. Anyway, thank you bakscratch for your findings, I'm pretty sure you're famous now! 2009-08-04 16:25:00

Author:
Night Angel
Posts: 1214


I believe Media Molecule will take the best course of action.

no, Mm always removes bugs, whether they're useful or not. They patched the cow glitch, and I'm sure they'll patch this.



Oh yeah, and Bak, now that you told Mm, can you tell us? I'm curious.
2009-08-04 16:28:00

Author:
tjb0607
Posts: 1054


No big deal, i've had my fun.

Could you tell us how you did it though? Seeing as its probably going to be taken out soon anyway...
2009-08-04 16:31:00

Author:
Leather-Monkey
Posts: 2266


Ahh well it was fun while it lasted. At least there won't be any more levels using it to get cheap cool page levels.2009-08-04 16:41:00

Author:
Shermzor
Posts: 1330


LBP is a 3D game, what the hell?2009-08-04 16:46:00

Author:
KoRnDawwg
Posts: 1424


People want this & want Mm to make it more user friendly. I'm not going to start ranting , i'll just say it again clearly to try & save Mm from a public relations blunder. ok, are you listening Spaff ( or anyone at Mm ) ? People, want, this. There : )2009-08-04 16:58:00

Author:
J-Bear
Posts: 85


I don't want this. I find it makes gameplay way too confusing and I always end up looking idiotic by trying to jump into one of the glitched layers instead of the regular ones. I hope they patch it out. There, I said it.

That said, I'm still curious as to how it's done...
2009-08-04 17:02:00

Author:
dandygandy2704
Posts: 1002


LBP is a 3D game, what the hell?

Heh, I was gonna, but I resisted this time. You forgot to pick up on the fact that "platformer" and "3d game" are definately not mutually exclusive
2009-08-04 17:02:00

Author:
rtm223
Posts: 6497


I rather have the checkpoint thick layers available than 50 other layer that are only good for decoration. 2009-08-04 17:06:00

Author:
Syroc
Posts: 3193


( MOST ) People, want, this. Those that don't still wish the earth was flat anyway.2009-08-04 17:07:00

Author:
J-Bear
Posts: 85


my eye candy level is almost finished anyway, I could care less 2009-08-04 17:08:00

Author:
oldage
Posts: 2824


Those that don't still wish the earth was flat anyway.
Or think that they can work well with what is there and that more layers will only make thinks too complicated for most.
2009-08-04 17:19:00

Author:
Syroc
Posts: 3193


Good job Bak, now things get back to normal again, hopefully =), Cause imo this so called "3D" ruined the gameplay.2009-08-04 17:20:00

Author:
Dexist
Posts: 570


Couldn't this glitch potentially cause serious problems? I'm not a computer programmer, but surely renegade elements in the coding can't be good for the health of the game, especially when it's something that warps the entire structure of LBP into something it was never intended to be. If I'm fretting about nothing then feel free to take me to the wood shed, but I 'm already paranoid about the fact I have a plasmified cube of glass in my workspace. I keep thinking it might corrupt my file somehow, so I've never tried to use it in a level, but it's too cool to delete. It reminds me of the ring from LOTR, since it's got a bad vibe about it, but it's also very....erm...precious!

Anyway, I'm not touching this multi-layer glitch with a barge pole until MM officially endorse it's use.
2009-08-04 17:23:00

Author:
Ungreth
Posts: 2130


While you guys complain, I hope this bug demonstrated to Media Molecule that we'd like a background editor.

I can't understand people not seeing to potential of this. You simply aren't creative much and locked in your habits. Same as people not wanting useful stickers or a option tab on materials.

Don't fear that someone can use a feature badly, get excited about people that will use it good. Also, shall I remember you that the paintinator was even more a gameplay changer than the background layers would be and nobody died. You all like it now because you're used to it. You don't fear anymore that the game will only become a paintinator fest.

.
2009-08-04 17:25:00

Author:
RangerZero
Posts: 3901


While you guys complain, I hope this bug demonstrated to Media Molecule that we'd like a background editor.

I can't understand people not seeing to potential of this. You simply aren't creative much and locked in your habits. Same as people not wanting useful stickers or a option tab on materials.

Don't fear that someone can use a feature badly, get excited about people that will use it good. Also, shall I remember you that the paintinator was even more a gameplay changer than the background layers would be and nobody died. You all like it now because you're used to it. You don't fear anymore that the game will only become a paintinator fest.

.

Yeah I must agree to that. I mean I hated the "3D" glitch but I like to see a background editor.
2009-08-04 17:28:00

Author:
Dexist
Posts: 570


Good job Bak, now things get back to normal again, hopefully =), Cause imo this so called "3D" ruined the gameplay.

:star::star::star::star::star: answer!
I hate this glitch. Good for you for discovering it but I actually hate it. I've played many "3D" levels and found them painful! Scenery's gone, and I have no idea what layer I'm on.... EVER!
2009-08-04 17:31:00

Author:
Coxy224
Posts: 2645


Yeah...TBH it was better before EVERYONE found out. It could have been ok if kept within LBPC, where people know when to stop, but when EVERYONE got access to it cool levels got flooded once again.

I must say, though, it's been quite an interesting experience to watch everyone's reactions to it.
2009-08-04 17:34:00

Author:
ARD
Posts: 4291


It could have been ok if kept within LBPC.

How would you keep it within LBPC? A random newbie would show up here and tell it to the world.
2009-08-04 17:38:00

Author:
Dexist
Posts: 570


I just wish we had a few more layers though. The original had like 5 thick layers, didn't it?2009-08-04 17:52:00

Author:
Arkei
Posts: 1432


I find the "3D" glitch as a cheap ticket to the "Cool Pages". I mean, sure, it's a pretty background and the glitch makes the level look bigger... but that's it. No animation, no other items able to be put in... just building objects. Plus, not everyone has the ability to use the glitch, making the situation more unbalanced...

But what I do agree on is that a background editor would be very interesting. I mean, it clearly showed that the PS3 can handle it, and also, people love the glitch! If the fans love it, then why not give it to them? Sure, it may cause some bug, but you can patch the existing glitch and make a new "tool" for the next Creator's pack. The fans would be pleased, and you can see even more cool levels.

Sigh... it may change a gamer's opinion on what's cool and what's not, though. That's what I hate about glitches... people exploit it, then praise it, then developer patches it... and everyon get's annoyed. It's a glitch... it'll only be there temporarily.
2009-08-04 17:53:00

Author:
Outlaw-Jack
Posts: 5757


MM need a background editor, and I will be happy. I have worried about putting this i my levels due to glitches. I have occasionally tried out the glitch on blank levels, though.
This glitch becomes REALLY annoying when people are using it to make a drama about if you should use it, and the fake MM announcements? Seriously.
2009-08-04 18:37:00

Author:
chezhead
Posts: 1063


*Cough*

You can still work on levels if you disconnect the PS3 from the internet.
2009-08-04 18:44:00

Author:
Adam9001
Posts: 744


I have a suspicion that Mm had plans to release this publicly in the near future. Donkey Show said he thought people would go back and do some editing when one of the upcoming features that was revealed to him had been released. I think this may be what he was talking about. It works a little too well to be a simple code error.2009-08-04 18:54:00

Author:
Killian
Posts: 2575


My guess would be it's a hangover from when there were more layers. The layers still exist, but they added code to prevent you from accessing them, and code in play mode that prevents sackboy from planeshifting to them.

The code error would be the loophole that allows you to access them. They will most likely patch this and then make a marketting decision on whether to, and how to, open it back up as a feature.
2009-08-04 19:02:00

Author:
rtm223
Posts: 6497


If only MM could make us go into the 50 layers i know thats nearly impossible now but it would be pretty sick..... i take that back maybe just like 10 layers would be better.....2009-08-04 19:14:00

Author:
WCF7__
Posts: 63


Again, for the 1000th time.
The glitch is not the problem, the problem is the flood of levels made just for the purpose of using the glitch.
You will never enter a x named level and find a beautiful use of the glitch but the LBP world has been stormed by lavels named "level with layer glitch", "50 awesome layers glitch", "ZOMG level layer glitch", "mama I've got 15 layers more, WTF!".
And this is, IMHO, absolutely mental.
2009-08-04 19:37:00

Author:
OmegaSlayer
Posts: 5112


So you are saying this is to stop the spam levels?2009-08-04 20:15:00

Author:
Zac
Posts: 165


Indeed.
I find it pointless, it just weigth on the server IMHO.
Servers have not infinite space, and we see quite an impressive level growth (1 million and counting), so one day the server space will be fulled with rubbish.
2009-08-04 21:00:00

Author:
OmegaSlayer
Posts: 5112


This glitch is great for people who would like to experiment and add a little extra something to their levels but if you don't want to use it then great, fine, your choice. Just wondering why people actually want it removed.2009-08-04 21:17:00

Author:
KoRnDawwg
Posts: 1424


Just wondering why people actually want it removed.

I personally don't care either way much, because I won't be using it, but others may feel strongly at both ends of the argument. Some feel it is a great way to create scenery and enhance immersion. Others are tired of it clogging up the Cool Levels pages. That is an over-simplified version of both arguments, but I'll let you see it for yourself as it is.
2009-08-04 21:31:00

Author:
BSprague
Posts: 2325


LBP is a platformer but it is already 3D. 1D= Moving in a line left to right. 2D= Moving up and down aswell as left to right. 3D= Moving up, down, left, right, backwards and forwards (which is possible with LBP's three layers).


*Cough*

You can still work on levels if you disconnect the PS3 from the internet.

This is correct also, I'm going to try to finish my extra layer level (that makes good use for scenery and doesn't just say, look I'm clever enough to put a glitch in my level) before it is patched. Hopefully it will still work if the objects are already in the back layers.

It would be good if MM release a more user friendly tool for this so people can make their own backgrounds.
2009-08-04 21:39:00

Author:
S-A-S--G-U-N-R
Posts: 1606


SASGUNNER: Give up on the 3d thing man, it's not worth trying to educate the masses.


Just wondering why people actually want it removed.

I personally think it's an awful feature that the vast majority will struggle to achieve anything useful with. Most will manage to use it in a detrimental fashion (see my posts elsewhere about visual cues) and it won't add any gameplay to the level. That's not exactly why I'd want it removed, becausde I know people will make bad levels with whatever toosl we are given.

The reason why I want it removed:

This represents an unexpected behaviour in the code, it needs to be investigated to determine what is causing it and to detect what knock on effects it may have. Probably none, but your system shouldn't behave in an unexpected way. For this reason I expect MM to close up the loophole, they won't just call it a "feature" and leave it be - it would just be very unprofessional

Now if they choose to add this as proper, supported feature, that means dev time towards interface design, module / code design and implementation, extensive QA... All for something that IMO, adds no gameplay opportunities.

Short answer: I don't expect this to be left as a glitch and I would much rather see dev time devoted to gameplay enhancing tools than a purely visual tool that most will struggle to use well.
2009-08-04 21:59:00

Author:
rtm223
Posts: 6497


I find this glitch useful, but I'm annoyed by the hundreds of levels made in 10 mins. or so just about 3D. :/

I put thi766's layer objects into an empty level (Without Community Object tags) so if they patch this, I can simply use the objects in there.

I've been working real hard on completely re-doing my level "Jump Survival Challenge". (No, not a crappy jump challenge level, a survival challenge with tons of eyecandy, great mechanics, and more) and I'm adding a bit of 3D objects into it to make it look better.

I know it sounds newby making a 3D jump challenge, but just wait, you'll be amazed at it.
2009-08-05 05:51:00

Author:
tjb0607
Posts: 1054


As long MM removes the ability to put things in the background, rather than making levels with stuff already in the background unplayable.

The project I'm working on already incorporates a part where you see something very small fall from the sky in the 50th layer and land with a *thud*. Kind of part of the narrative.
2009-08-05 14:48:00

Author:
Jagrevi
Posts: 1154


I got a message back from Mm and its lol2009-08-05 15:11:00

Author:
bakscratch
Posts: 258


They sent you a message saying "lol"?2009-08-05 15:15:00

Author:
rtm223
Posts: 6497


lol.........2009-08-05 15:15:00

Author:
DanC
Posts: 433


The layer 'glitch' looks to be used in one of Mm levels. At the end of the introduction level the LittleBIGPlanet looks faded just like some of the layers do in the glitch.2009-08-05 17:47:00

Author:
Zac
Posts: 165


The layer 'glitch' looks to be used in one of Mm levels. At the end of the introduction level the LittleBIGPlanet looks faded just like some of the layers do in the glitch.

Its on the 4th thin layer
2009-08-05 19:42:00

Author:
bakscratch
Posts: 258


It's not, it's definitely in the distance. You can take the splat stickers off...and...yeah.2009-08-05 19:44:00

Author:
ARD
Posts: 4291


Well, they have unlimited access to the game, it's not like they glitched it to do that.2009-08-05 19:48:00

Author:
Arkei
Posts: 1432


They also don't use mag switches for timed events. :/2009-08-05 20:21:00

Author:
DanC
Posts: 433


And they can have colored text... and a much bigger text buffer.2009-08-05 20:41:00

Author:
Gilgamesh
Posts: 2536


I got a message back from Mm and its lol

You must be kidding...
2009-08-05 20:46:00

Author:
KoRnDawwg
Posts: 1424


I don't think it's an us vs. MM ability competition. Of course they can do more, and that's fine. Yes, they will even patch glitches that allow us to do things that could just do whenever they wanted. I don't think the point of bringing up the LBP logo in the Intro level is about a "blame-game".

I think the relevant point is that the fact that MM has utilized these layers helps further underline that when they get around to patching it, it should even more assuredly not remove the layers in question and break people's levels, as it would then also break one of the story levels.

(Assuming they even do patch it as expected, of course).
2009-08-05 23:15:00

Author:
Jagrevi
Posts: 1154


I do AND don't want this.

I do because:

It's awesome.

I DON'T because:

Well, the 3D levels will become really awesome, and get on cool levels, get thousands of plays, etc.
But what if you can't do the 3D thing?
Basically, you have no hope. [Of getting onto cool levels]
Like if bakscratch's level where he gives you the 30-layer square, what if it gets modded?
And then new players can't get those objects?

(And they aren't shareable)

Then, they're levels will be overlooked because they aren't 3D, even though if that level was published about 2 months ago, where there is no 3D, it would be totally awesome and get thousands of plays. And players will take one look at the level and say:

'Pfft, it's not 3D.'
And rate it lower.

Rant Over.

Thanks for reading.

Does anyone agree?
2009-08-06 10:54:00

Author:
BlackHairedGoon
Posts: 160


NOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!
WHY?!?
I'm working on another level, and I'm making it 3D. I hope your layer tool still works...

It's their game and they'll patch it if they want to.

Good. I hated that 3D glitch anyway! It makes creating too difficult and I'm afraid the only levels capable of getting noticed will be the "3D" ones, even though the game is 3D in the first place. I still will never understand why people called it 3D.


I just wish we had a few more layers though. The original had like 5 thick layers, didn't it?

3 Layers is confusing (and frustrating) enough.
2009-08-06 11:11:00

Author:
qrtda235566
Posts: 3664


Guys, I want to leave a word in here so there's no baseless speculation, so just so you know: this doesn't mean Mm is definitely going to patch it. I had a chat with them a couple of days ago, and the whole team loves the glitch; however, they need to make sure this glitch isn't going to cause any problems with LittleBigPlanet, and to do so, they need to know how it's done. I was the one who asked bakscratch to tell Mm in the first place, as Mm asked me to see what information (if any) I could gather about it. I still don't know which course of action Mm will be taking, but I'll be sure to ask them as soon as I can.2009-08-06 11:17:00

Author:
ConfusedCartman
Posts: 3729


MM is really a group of kind people, and I think that this is the real reason why their game is so wonderful.
It's great that some of them left Peter Molyneaux that is the greatest ********* in gaming history, a blatant man that always underdelivers.

So, MM will find a way to make everyone happy.
2009-08-06 11:22:00

Author:
OmegaSlayer
Posts: 5112


Very true.

I do feel for Mm in situations like this.
2009-08-06 11:48:00

Author:
Leather-Monkey
Posts: 2266


I look at lbp as a 2D platformer with 3D graphics. Not as a "3D game". Others will disagree. It would be fun if MM would set the record straight once and for all. If by "3D game" you mean 3D platformer then you got R&C. Come on MM tell us what you think?2009-08-06 14:39:00

Author:
BasketSnake
Posts: 2391


I look at lbp as a 2D platformer with 3D graphics. Not as a "3D game". Others will disagree. It would be fun if MM would set the record straight once and for all. If by "3D game" you mean 3D platformer then you got R&C. Come on MM tell us what you think?

I would say it's a 3D game as you can move on the X-Axis and Y-Axis, as well as the Z-Axis. Games like Mario are restricted to the first two.
2009-08-06 14:57:00

Author:
Killian
Posts: 2575


It is a 3D game no matter what any of you say. Even if the level is based in one plane that plane has a length, hight, Width and in a programming sense Mass. Mario which is only on very thin plane that you cant even see the top of makes it a 2D game.

Also although i have played these so called 3D levels there is nothing out there worth playing that utilizes this glitch to what it should be a nice background.

I personally have not used this glitch but i was amazed by how quickly it set of, Do i want it patched over? Yes, to put it plain and simple. I don't mind if it comes out as a proper feature because that is what Mm will want. (If it happens of course)

But if this is patched over correct me if i'm wrong but it won't be able to be made into a proper feature. Beacause the only way they can remove the ability to do it is by removing those layers all together, Which will destroy all the levels that use it and the items saved in your popit.

Meaning that if it comes out as a proper feature this glitch will still be do-able destroying the code. So i do not think that this will be a feature that will be useable in the near future.
2009-08-06 15:13:00

Author:
robotiod
Posts: 2662


I do AND don't want this.

I do because:

It's awesome.

I DON'T because:

Well, the 3D levels will become really awesome, and get on cool levels, get thousands of plays, etc.
But what if you can't do the 3D thing?
Basically, you have no hope. [Of getting onto cool levels]
Like if bakscratch's level where he gives you the 30-layer square, what if it gets modded?
And then new players can't get those objects?

(And they aren't shareable)

Then, they're levels will be overlooked because they aren't 3D, even though if that level was published about 2 months ago, where there is no 3D, it would be totally awesome and get thousands of plays. And players will take one look at the level and say:

'Pfft, it's not 3D.'
And rate it lower.

Rant Over.

Thanks for reading.

Does anyone agree?

Well, there will be some people that will rate levels like that, but I think levels that have good gameplay will generally get the ratings they always have just like levels that don't have particularly good visuals but good gameplay do right now. Something annoying that I have observed lately is a level that, quite frankly, sucks, but it has a GREAT background. Without the background it would be an empty level with a short car ride. It's hugely successful just because of the background.

Rating a level based on visuals alone is nothing new and there is nothing wrong with that because a good creation is a good creation and good visual creations certainly deserve as much credit as any other in my view, but the difference here is that I think we are going to have to suffer another trend in the levels we see in the next month or two which sucks. It's unfortunate because the person who made this level is a good creator and some other good creators who can make good levels will see this and do the same thing. This is going to be the month of style, but no substance.

The bottom line is that I think levels without custom 3d backgrounds won't be rated down for the most part, however, levels with good custom 3d backgrounds will automatically get high ratings which means we'll get a flood of them, then people will get bored eventually and LBP will get back to normal until the next trend surfaces. :eek:
2009-08-06 15:28:00

Author:
Reef1978
Posts: 527


What I expect happens is they'll patch and a few months later we'll see it as a new feature. Maybe easier and simpler to use but limited to so many layers.2009-08-06 16:36:00

Author:
Zac
Posts: 165


i wouldnt mind a few more thin layers behind the fourth. that should be enough to add some more elaborate backgrounds (and usable for logic, if they are right against each other)2009-08-06 17:09:00

Author:
Deftmute
Posts: 730


ramps, Bomb levels, Background glitch, i think the only decent ongoing "trend" is rollercoasters, coz each one is unique unless they get copied2009-08-06 17:16:00

Author:
Kern
Posts: 5078


im suprised by the amount of hate on this glitch...i for one love it and hope they make it into FREE DLC to make it permanent....and the fact that more and more people are complaining about other levels not being notices should actually mean that they WILL be noticed because so many of you complain about it


i love the glitch

i want it to stay....because i hate the endless fog and the flat piece of cardboard with stickers used to make an illusion of city when you can just create one and have it look good too.

in short....fix the glitch Mm....but dont delete it...i love it and even though i dont use it i still want to see more sexy levels like these....

oh and just because i like these 3d layer levels doesnt mean i dont pay attention to the good ones....azure palace will always have a place in my heart as the best LBP level ever made....especially since it was my 1st level playing
2009-08-08 03:38:00

Author:
Shadowcrazy
Posts: 3365


i didn't say i hate the glitch, im saying i hate what people do just to get onto the cool pages, i think i like the back ground glitch More because; 1. the foreground glitch is a bit too long,
2. i thibk the background glitch would be better if you could attach pistons/winches/lights/ stuff like that, it would be alot better, to make as shadow crazy said see more sexy levels like these....
2009-08-08 09:42:00

Author:
Kern
Posts: 5078


i have to agree its TOO long but thats because people choose to make it too long...all i can hope is more people with sense just dont make it too far and keep it close even tho youre breaking the plane barrier anyways2009-08-13 00:05:00

Author:
Shadowcrazy
Posts: 3365


The front layers a terribley glitchy.2009-08-13 00:12:00

Author:
Adam9001
Posts: 744


What I would really like is for MM to make a full-fledged background creator.2009-08-13 00:14:00

Author:
Arkei
Posts: 1432


Don't mind me asking, but what is the Cow Glitch?2009-08-13 00:37:00

Author:
SLS10
Posts: 1129


Don't mind me asking, but what is the Cow Glitch?

It was a glitch we used to have that enabled you to swap the properties of a material.
So for example you could have a piece of glass that would look exactly like normal glass but would have the properties of say peach floaty material. So you would be able to grab it and it would float and act exactly like peach floaty but look like glass
2009-08-13 00:43:00

Author:
dorien
Posts: 2767


It's hard to make a level in 3D, since there's like 50 layers, and you take care of each one.
I'm keeping the 3D-Layer-Tool.
2009-08-13 00:48:00

Author:
Unknown User


It was a glitch we used to have that enabled you to swap the properties of a material.
So for example you could have a piece of glass that would look exactly like normal glass but would have the properties of say peach floaty material. So you would be able to grab it and it would float and act exactly like peach floaty but look like glass

Then why the heck was it called the Cow Glitch?
2009-08-13 00:52:00

Author:
SLS10
Posts: 1129


Then why the heck was it called the Cow Glitch?

LOL I can't remember exactly
2009-08-13 00:54:00

Author:
dorien
Posts: 2767


Then why the heck was it called the Cow Glitch?
Probably some guy made a new name, then told everyone about it, then the other people who got tolded didn't care, so they stick with the new name.
Like I don't care about names.
2009-08-13 01:05:00

Author:
Unknown User


the cow glitch was possibly one of the best glitches that graced Little Big planet, Then the Thin thick glitch. Sorry Going off topic...2009-08-13 08:26:00

Author:
Kern
Posts: 5078


I've been having so much fun messing with the glitch too. :3

YouTube - LittleBigPlanet - LBP @ Comic-con 2009 (WIP)

And no, it's not named glitch castle/convention/etc. or anything stupid like that. =P
2009-08-13 08:41:00

Author:
gevurah22
Posts: 1476


I've been having so much fun messing with the glitch too. :3

YouTube - LittleBigPlanet - LBP @ Comic-con 2009 (WIP) (http://www.youtube.com/watch?v=ZoZLCPU9i2w)

And no, it's not named glitch castle/convention/etc. or anything stupid like that. =P

thats awesome
2009-08-13 08:44:00

Author:
Kern
Posts: 5078


see the 3D glitch isnt so bad...i want Mm to make it an official update with less layers....maybe like 5 more layers at the max or something but thats it2009-08-14 03:52:00

Author:
Shadowcrazy
Posts: 3365


I've been having so much fun messing with the glitch too. :3

YouTube - LittleBigPlanet - LBP @ Comic-con 2009 (WIP) (http://www.youtube.com/watch?v=ZoZLCPU9i2w)

And no, it's not named glitch castle/convention/etc. or anything stupid like that. =P

How'd you do the front layers? Whenever I make it thinner it goes back to the normal layers.
2009-08-14 04:42:00

Author:
tjb0607
Posts: 1054


I'm just going to copy my game data and save from this version of the game, and keep it... just in case I'm feeling... 3d-ey


(Woa bumped an old topic my bad)
2009-08-26 13:53:00

Author:
frankysteinmark3
Posts: 19


(Woa bumped an old topic my bad)

It's only been a week, don't worry about it
2009-08-26 14:08:00

Author:
comphermc
Posts: 5338


I really liked playing 3d levels soo much details were in some of em.2009-08-26 16:36:00

Author:
LEW_jeane
Posts: 46


there was only two good level i found that used this glitch and the that was up and away in skytown and which ever way the wind blows the red version. other levels you just couldn't tell if you where looking at the right layer.2009-08-26 16:49:00

Author:
Chuk_Chuk
Posts: 108


there was only two good level i found that used this glitch and the that was up and away in skytown and which ever way the wind blows the red version. other levels you just couldn't tell if you where looking at the right layer.


check PSN gevurah22 and play the comic-con level...prepare to sh*t brix
2009-08-27 06:23:00

Author:
Shadowcrazy
Posts: 3365


check PSN gevurah22 and play the comic-con level...prepare to sh*t brix

That level is decent at best. If you truly want to playing something epic that doesn't put that glitch in your face you should try Post-apocalyptic by anpostteller.
2009-08-27 09:25:00

Author:
TheFirstAvenger
Posts: 787


It suprises me how many people posted in this thread against the 3D layer glitch. If you don't like the 3D layer glitch, then don't play levels that use the glitch. I guess if I didn't like levels with a specific something, then I guess I hope MM removes it because I don't like it. And saying it's cheap, well I guess people that can do in-game cinematography (like johnee) would be cheap for making the Cool Levels section, etc as example.

I have never gotten confused as to what layers are what when playing any level that uses the glitch. All you have to do is move between the 3 playable layers to know what layers are playable and where you're going. You would have to have a low IQ to not know what layer is which. Only someone with ADD could have troubles with this. But if you're paying attention, then no problem.

The only way the glitch should be removed is if it causes a problem for the system, online crashes/freezes, potentially can cause damage of sorts, etc. But if it doesn't cause a problem, then it should stay. There are very clever and creative things you can do with the glitch.

And as for lag, I have never played a 3D glitched level that caused me lag, but they most certainly can as well as any level. I have experienced lag from levels that don't use the glitch. Lag is unavoidable sometimes. Deal with it.

I almost find the complaints and the reason for these complaints humorous. No offense, but think about what I've said.
2009-08-27 10:07:00

Author:
Unknown User


Yeah, I'm with you. The opportunities that open up with this glitch are huge, and amazing. I've seen some cool stuff. I've MADE some cool stuff, which I hope to eventually put into a level. I would LOVE an official background creator, as the glitch is cumbersome at best. But it's a godsend - editable backgrounds? This is an amazing find. It's a handy tool. As the novelty wears off, there will be fewer "In 3D!!" plastered at the ends of level titles and you can go back to playing the game without worrying about tripping over extra layers plastered about willy-nilly - but I haven't personally seen any problems in games due to the glitch, and in fact have seen some amazing examples.

It's single-handedly gotten me back into create mode as well, which is saying something, because I practically swore off create mode a while ago.
2009-08-27 10:35:00

Author:
Teebonesy
Posts: 1937


Initially, I was in favour of removing the 3D glitch, but then I realised it's really just the same as an invisible wall of dark matter. It can be a useful tool, but if not used correctly it is really annoying for the players. So I say, 3D is okay, but make it clear throughout the level which 3 layers are useable. Do a road, have a fence, whatever. 2009-08-27 11:19:00

Author:
Rogar
Posts: 2284


The folks at MM have been very quiet over this lately. There's been lots of propaganda about the new water tool, but nothing to indicate a patch might be imminent for the layer glitch. Could this mean the glitch is here to stay now, or have MM simply been too busy to take a look at it yet? What d'y'all think?2009-08-27 11:51:00

Author:
Ungreth
Posts: 2130


The folks at MM have been very quiet over this lately. There's been lots of propaganda about the new water tool, but nothing to indicate a patch might be imminent for the layer glitch. Could this mean the glitch is here to stay now, or have MM simply been too busy to take a look at it yet? What d'y'all think?

they have to have to sort out the water beta dont they? id say thats quite big. so maybe when the water beta list comes out, then they will have a look at it,
2009-08-27 12:58:00

Author:
Kern
Posts: 5078


To Teebonesy . . .

True, this glitch helps MM because many see levels made with it and it may draw them to the game more when they realize something like that is possible.

To Rogar . . .

I have to ask . . . how can you not know which layers are usable? There are only 3 layers you can move between. That right there should tell you.

To Ungreth . . .

I'm sure MM has taken a look at it, and I hope it is here to stay. As long as it isn't bad for the system, then it should stay. As I said in last post, there is no real reason to be against it except if it caused system problems which only MM will know about. They will mention something eventually, maybe.

I personally think MM should make the 3D layer glitch an available new editing tool or something similar to players. Then it wouldn't be a glitch and instead would be another level editing option.
2009-08-27 13:44:00

Author:
Unknown User


To Rogar . . .
I have to ask . . . how can you not know which layers are usable? There are only 3 layers you can move between. That right there should tell you.


Well, I only recently got back to the game (WATER! ), so I have only seen one level using the glitch. That one had a big patch of grass, but you can only walk on three layers of it. There's a house surrounded by grass but you can't walk around it. That right there tells me: the 3D glitch is easy to use badly.

Now, I understand that's because of only having three walkable layers technically, but the picture simply doesn't make sense. If I walk around I have to remember which layer I am in, or test by moving when I forget. Like an unexplained invisible dark matter wall, it's just bad design. Give me some kind of visual clue, will ya?
2009-08-27 14:44:00

Author:
Rogar
Posts: 2284


Yup, that's what I've been saying all along. It's not a case of "I'm too dumb to work out what layer I'm on", it's a case that I shouldn't have to. It should be subconcious. If the creator gives no visual cues to what is playable and what isn't, and makes the unplayable layers look identical to the playable ones and put them in jumping range etc. then that is bad design. It should be instinct to know what is a platform and what isn't, without additional contex of other objects in the Z-axis.

You say I'd have to have a low IQ not to know. I say the creator would have to have a low IQ to not understand simple concepts of consistancy.... Sadly it seems this is the norm rather than the minority of cases.
2009-08-27 14:57:00

Author:
rtm223
Posts: 6497


Yup, that's what I've been saying all along. It's not a case of "I'm too dumb to work out what layer I'm on", it's a case that I shouldn't have to. It should be subconcious. If the creator gives no visual cues to what is playable and what isn't, and makes the unplayable layers look identical to the playable ones and put them in jumping range etc. then that is bad design. It should be instinct to know what is a platform and what isn't, without additional contex of other objects in the Z-axis.

You say I'd have to have a low IQ not to know. I say the creator would have to have a low IQ to not understand simple concepts of consistancy.... Sadly it seems this is the norm rather than the minority of cases.



[joke sarcasm] Wha? Me no like complimacated woerds [/joke sarcasm] i know what you mean exactly
2009-08-27 15:12:00

Author:
Kern
Posts: 5078


im shocked that there are people that not only dislike the glitch but actually hate it, they obviously dont know how to use it and are upset that others can, i think its the best glitch in the game, it can drastically improve the look of a level, what i do hate is the fact that the glitch is being used as a gimmick, people putting "3D" in the level name to get more plays is sad, and whats worse is the fact that the community supports these bad levels by rating them high, without the glitch my levels wouldnt look as good as they do, i didnt shove the glitch down peoples throats, i used it in a way that it adds to the immersion like many others, don't let levels like "a day in the life of superstar sackboy ( using 3D layer glitch )" put you off, the glitch is amazing when used right2009-08-27 17:40:00

Author:
anpostteller
Posts: 16


To Rogar and rtm223 . . .

Now I see what you're saying, but if that is the case, well then I have played levels that don't use the glitch that trick you into thinking you are on a certain layer when you are not, and I find it fun. It's not bad design if someone did it purposely. It is the opposite of poor design, rather it is different and unique. A good example of this trick is the Lost Ages: I (Very Hard) level by deftmute. That level is one of the more fun levels I've played in LBP and is not very hard like the title says, but is very fun. I haven't played the second yet so I can't comment on it. But the point is that it is not the 3D glitch that is the problem since that trick can be done without the 3D glitch.

Forgive me for the low IQ comment, but when people complain about many things that really aren't no big deal it just gets me heated. Another example is the fact that I am an extreme/expert platformist and love platforming levels that seem almost impossible to beat to the average player, and I always read in comments people saying a level is broken or poor design because the difficulty isn't balanced. So it obviously fails to occur to them what a killjoy platformer is and that there are people that live to take on these insane challenges. Not everything should be easy or even average. Something that's not fun to someone might be fun to another.

EDIT: To anpostteller . . .

I agree about the saying it in the title as a gimmick for plays.
2009-08-27 22:53:00

Author:
Unknown User


Sorry to tell you i had to tell Mm how i did the glitch.
It was getting anoying to the game. Its is a platformer, not 3d game.

Thank you so much!

I am sick of all the badly made "3D" levels.

The only good glitch was the Cow Glitch... and maybe the thing where you could make Start/Finish gates thinner (but I don't think that was really a glitch).
2009-08-28 01:25:00

Author:
alexbull_uk
Posts: 1287


Thank you so much!

I am sick of all the badly made "3D" levels.

The only good glitch was the Cow Glitch... and maybe the thing where you could make Start/Finish gates thinner (but I don't think that was really a glitch).

Yeah, and I am tired of all the badly made levels that don't use the glitch. Darn, if only MM would do something about that.

. . . . . . . . . . . .

EDIT: I also don't like levels with spikes. Could someone please tell MM about this. I know many that hate spike deaths, and some levels just don't use spikes the right way.
2009-08-28 01:33:00

Author:
Unknown User


EDIT: I also don't like levels with spikes. Could someone please tell MM about this. I know many that hate spike deaths, and some levels just don't use spikes the right way.

I can't tell if you are being sarcastic or not, so forgive me if you were kidding. This is one of the downfalls of the printed word.

But if you are being serious, that is a silly way to look at it. If Media Molecule removed features because some people didn't like how they were used, we'd have no features. Some people don't like being frequently crushed, gassed, electrocuted, plasma'd, etc. People misuse these tools all of the time, but that's not Media Molecule's fault. Look past the bad uses, and don't punish great creators when they have the potential to use all of these tools in extraordinary ways.
2009-08-28 02:19:00

Author:
BSprague
Posts: 2325


I can't tell if you are being sarcastic or not, so forgive me if you were kidding. This is one of the downfalls of the printed word.

But if you are being serious, that is a silly way to look at it. If Media Molecule removed features because some people didn't like how they were used, we'd have no features. Some people don't like being frequently crushed, gassed, electrocuted, plasma'd, etc. People misuse these tools all of the time, but that's not Media Molecule's fault. Look past the bad uses, and don't punish great creators when they have the potential to use all of these tools in extraordinary ways.

Come on BSprague, you can't tell me that you didn't know I was being sarcastic towards alexbulluk because of his silly post.
The humor there was very obvious. The response you just gave me in case I was being serious is something that alexbulluk needs to read.
2009-08-28 02:52:00

Author:
Unknown User


Come on BSprague, you can't tell me that you didn't know I was being sarcastic towards alexbulluk because of his silly post.
The humor there was very obvious. The response you just gave me in case I was being serious is something that alexbulluk needs to read.

My post was in no way silly.

I can have my own opinions on what I like in a game I purchased, and I see this as what it is; a glitch. It is something that is not meant to be there, and looks pretty stupid.

Again, this is my opinion on the matter. You don't have to agree, but I'd prefer you not to be sarcastic in replies. I thought better of the people on this site.
2009-08-28 03:49:00

Author:
alexbull_uk
Posts: 1287


My post was in no way silly.

I can have my own opinions on what I like in a game I purchased, and I see this as what it is; a glitch. It is something that is not meant to be there, and looks pretty stupid.

Again, this is my opinion on the matter. You don't have to agree, but I'd prefer you not to be sarcastic in replies. I thought better of the people on this site.

I wasn't saying you having an opinion is silly. You didn't see where I am coming from. BSprague replied to me with what he would of said if I were serious, and guess what? If I would have been serious about why I think MM should remove something, like just because I am tired of all the badly made levels using something, then my words would indeed have been silly. What if BSprague directed that same post towards you? Would you have responded the same way? Or realize that he is right and it is silly? He is right and I am right, but that doesn't mean you're wrong for having those feelings towards something.

Also, you just contradicted yourself. You said earlier that some glitches are good, but then you just said "I see this as what it is; a glitch. It is something that is not meant to be there, and looks pretty stupid." So which is it? You either don't like the 3D layer glitch because it's a glitch which implies you don't think any glitch is good, or you just don't like the 3D layer glitch because of all the badly made levels?

And lastly, my words have nothing to do with the image of this site's people. What I say in my posts are my own personal opinion (much like you said).

If you knew me, then you would know that it is very rare if ever for me to reply the way I did. But the reason this topic gets me so heated is because someone else wants to ruin the fun for others by supporting MM removing the glitch when all you have to do is not play levels that use the glitch. I am for the community, not my own selfish wants. And I am not implying anything by saying that.
2009-08-28 06:50:00

Author:
Unknown User


I wasn't saying you having an opinion is silly. You didn't see where I am coming from. BSprague replied to me with what he would of said if I were serious, and guess what? If I would have been serious about why I think MM should remove something, like just because I am tired of all the badly made levels using something, then my words would indeed have been silly. What if BSprague directed that same post towards you? Would you have responded the same way? Or realize that he is right and it is silly? He is right and I am right, but that doesn't mean you're wrong for having those feelings towards something.

Also, you just contradicted yourself. You said earlier that some glitches are good, but then you just said "I see this as what it is; a glitch. It is something that is not meant to be there, and looks pretty stupid." So which is it? You either don't like the 3D layer glitch because it's a glitch which implies you don't think any glitch is good, or you just don't like the 3D layer glitch because of all the badly made levels?

And lastly, my words have nothing to do with the image of this site's people. What I say in my posts are my own personal opinion (much like you said).

If you knew me, then you would know that it is very rare if ever for me to reply the way I did. But the reason this topic gets me so heated is because someone else wants to ruin the fun for others by supporting MM removing the glitch when all you have to do is not play levels that use the glitch. I am for the community, not my own selfish wants. And I am not implying anything by saying that.


*reads all that*

you are now instantly and forever my favorite person....please add me

i love last bit you said especially...because i agree it P*sses me off that others want to take my fun away...the whole point of this game is to PLAY WITH EVERYTHIIIIIING!!! in which this "3D" glitch does exactly that

oh and to people saying they dont like 3D in the game.......ummmmm what dimension is sackboy in? cuz he sure as hell isnt a flat sackboy now is he? so how did he become rounded? 3D my friends...plus if you meant it in the other way it doesnt make sense either because 3D is something to basically COME OUT like if its coming after you like in movies.....

this glitch is simply labeled the layer glitch...i hate calling it the 3D glitch because there isnt anything 3D about it (if youre refering to 3D as the movies way with the glasses and stuff)

oh and also i love how you told him off when he says "i thought better of the people on this site" lol because i took it as an attack to the whole community and you did my work for me so again thank you on that note
2009-08-28 08:31:00

Author:
Shadowcrazy
Posts: 3365


Sure, I'll add you.

I just want everyone to get along. I don't want alexbulluk thinking that I am trying to attack him though, because I am not. It's not people that don't like the glitch that gets me bothered, as there are many people that don't like things from the game. It's only when someone wants it removed when it can easily be avoided. So this way everyone is happy. He is happy because he doesn't have to play those levels, and people that use the glitch are happy as well as the people that like playing levels that use it. I personally don't use it, but I love a lot of the levels I've played that do.

I simply choose the route where everyone can be happy, not just a select group of people. I hope that alexbulluk or anyone else for MM removing it understands what I am saying and that I am not trying to attack anyone.
2009-08-28 09:27:00

Author:
Unknown User


It's not bad design if someone did it purposely. It is the opposite of poor design, rather it is different and unique.

Awesome, so if I do loads of crap design, but say I mean to, that makes me an expert creator Nah I'm kidding, I take your point. I've given out my whole stance on this previously, but I'll paraphrase here:
I don't think it adds anything to the game - I'm all about gameplay and this can only really be detrimental or neutral to gameplay.
As a software engineer I can totally appreciate why this should be patched up, from a software perspective as it is an unexpected behaviour with unknown implications - I wouldn't call for MM to patch it because I want it patched, but I would expect them to.
The alternative to 2 is that they release it as a proper feature. This mean development, large scale interface updates and massive QA effort. I'd rather that effort was put into a million things (like water, better control of sounds, bug fixes) before it is put into this.


I don't think any of that is selfish or mindless reaction to misuse and spam levels.

BTW, if you're a hardcore platformer, you may well like my level [/shameless plug]


Oh yeah, and I had to pick up on this 'cause it made me chuckle:

they obviously dont know how to use it and are upset that others can
Yes, yes that's it. When someone's opinion differes from yours it's probably because of jealousy. Not that they just think differently to you.
2009-08-28 10:44:00

Author:
rtm223
Posts: 6497


im shocked that there are people that not only dislike the glitch but actually hate it, they obviously dont know how to use it and are upset that others can
There are other reasons me think...
I've seen a ton of levels using that glitch, but i hardly can name a level where it's used in a cool way!
(you did a really great job btw!)
Most people can't even work properly with the 7 layers we have now so so it's no surprise to me most of these so called 3D levels look really, really bad
I would love to see it as a tool in the future though
(but a simplified version with less layers)


misty.
2009-08-28 11:26:00

Author:
Mother-Misty
Posts: 574


I totally agree that the majority of levels that have utilised the glitch so far have been pretty appalling as far as playability is concerned, but then there has been the odd one or two that look and play great.

As a glitch it needs removing asap, I'd much rather have a stable game thanks. I do think a toned down version could be feasible for all levels of skill though.

As has already been said a lot of the problem so far is not being able to automatically tell which plane you're on, so removing the ability to place materials in the 2 planes adjacent to the back and front playable planes would help in that respect.

I also think lowering the thermo size considerably for this feature alone would also prevent overuse. I wouldn't want to see levels using every single layer just for the sake of it, I like the style of LBP the way it is, but the ability to add the odd background object here and there to add a bit of depth would be a welcome enhancement imo.
2009-08-28 11:48:00

Author:
Kiminski
Posts: 545


Hang on a minute, I picked up on that comment because "it made me chuckle" - those were the words I used. Does that sound serious? Not in my book I think the only person here who is taking this too seriously is you.

And then you go on a big old angry (serious?) rant about not hating it... I'm not sure if that was directed at me or not, it's certainly part of a paragraph addressing me, but IDK could have been directed generally. Regardless, I don't hate it, I'm not angry about it and I never claimed anyone forced me to do anything. I summarised my opinion in my previous post and there is clearly no hatred of anything there.


BTW, if you want to make snide remarks flaming my apparent inability to converse, you should probably formulate your argument into proper sentences
2009-08-28 12:43:00

Author:
rtm223
Posts: 6497


to rtm223, wow, people on this site take things very seriously, too seriously, if you have ever had a conversation with someone in your life you might realise that people dont always mean exactly what they say, when people are angry, sad or in love they say things that they normaly wouldnt, things they might regret later on, if you havent already guessed, im a bit angry, so i said something i usually wouldnt, see what im getting at? but like many others said, if you dont like the glitch then dont play the levels, if your not being forced into playing these levels then i dont see why someone would hate it, other than jealousy, you might not think its that great but hate it? in my opinnion, happy now? lbp is 65% visuals 35% gameplay, just look at levels like media molecules next level pack, 100% visuals and an excellent level, people might hate the bad "3D" levels that people make, but that doesnt mean you should hate the glitch itself.Lol, I'm sure rtm223 is deeply sorry he didn't realise that what you said previously, you actually didn't mean..

..even though you've just re-confirmed it here.


Nobody's jealous dude, that's ridiculous. Some of the most talented creators in LBP happen to be against this glitch.
2009-08-28 12:45:00

Author:
Kiminski
Posts: 545


Heh, yeah I did notice that, but I though it would be considered being pernickety (don't you just love that word? I know I do), if I mentioned it 2009-08-28 12:50:00

Author:
rtm223
Posts: 6497


As a software engineer I can totally appreciate why this should be patched up, from a software perspective as it is an unexpected behaviour with unknown implications - I wouldn't call for MM to patch it because I want it patched, but I would expect them to.

This has always been my worry about using the glitch. However, the temptation has been too much for me to resist and I've found myself dabbling in it's dark arts anyway. It's a mesmerizing trinket for sure, but also feels as though it has a corrupting influence somehow. Kinda like Merlin's Grapefruit (SK fans will know what I mean).

So anyway, let's hear your hypothesis on the potential implications of the glitch. Not from a creator's perspective (since you've already posted your thoughts on that), but from a software engineer's perspective. How you think a glitch like this might affect the game?
2009-08-28 13:16:00

Author:
Ungreth
Posts: 2130


As a glitch, it needs to go. As a feature, I`m all for it.

Also:

YouTube - John Lennon - Jealous Guy
2009-08-28 13:18:00

Author:
Matt 82
Posts: 1096


How you think a glitch like this might affect the game?

My guess, based upon very limited knowledge of the engine etc, is that the glitch will do nothing bad whatsoever. But that's not the point. At any time the system is doing something that you, as the designer, never intended, alarm bells should go off.


BTW, with merlin's grapefruit, you're better off referring back to the LoTR, as more people will get the reference
2009-08-28 13:23:00

Author:
rtm223
Posts: 6497


Dude, chill out and you won`t say things that you don`t mean due to fragile human emotions.2009-08-28 13:39:00

Author:
Matt 82
Posts: 1096


My guess, based upon very limited knowledge of the engine etc, is that the glitch will do nothing bad whatsoever. But that's not the point. At any time the system is doing something that you, as the designer, never intended, alarm bells should go off.


BTW, with merlin's grapefruit, you're better off referring back to the LoTR, as more people will get the reference

Yeah, right. I'd sooner entrust a fried chicken leg to a billy-bumbler than leave a powerful magical ring in the hands of that weak-willed idiot Frodo. If it wasn't for Sam saving his pathetic @$$ every step of the way, he would have spent the rest of eternity licking the cr@p off Sauron's boots. Ooooh...precious!!!

Anyway, Hobbits suck and I'm not referencing that stupid story, okay?

Erm...where was I? Oh yeah. So, do you think that MM could easily convert this glitch into a legitimate tool then? And the bigger question I guess...would they bother?
2009-08-28 13:46:00

Author:
Ungreth
Posts: 2130


As I have already mentioned, if an unexpected thing like this glitch could cause potential harm to the system, then it needs to go. But LBP is a giant playground, a play with everything kind of thing, a world of odd discoveries as something new is always being discovered. For that reason, any glitch, as long as it's not harmful from a programming view and can be avoided, should be ok.

Also, as I've said, I do feel that it should be made an editing feature. So the glitch will be no more, but could still be used as a proper tool.

Here is where I stand on the issue, the glitch in one form or another needs to stay, whether it's MM making it a proper editing feature, or it remaining a harmless glitch (if it is harmless, as I am not MM and can't tell this).
2009-08-28 14:02:00

Author:
Unknown User


As I have already mentioned, if an unexpected thing like this glitch could cause potential harm to the system, then it needs to go. But LBP is a giant playground, a play with everything kind of thing, a world of odd discoveries as something new is always being discovered. For that reason, any glitch, as long as it's not harmful from a programming view and can be avoided, should be ok.

Also, as I've said, I do feel that it should be made an editing feature. So the glitch will be no more, but could still be used as a proper tool.

Here is where I stand on the issue, the glitch in one form or another needs to stay, whether it's MM making it a proper editing feature, or it remaining a harmless glitch (if it is harmless, as I am not MM and can't tell this).


well Mm DID say they wanted to keep the glitch because of how cool it is...also for those having trouble with the layering....just move in between the 3 layers in the beginning of the level...are they there? do you know where they are? ok good stop complaining and lets get some adventuring done

but yeah Mm said they loved the glitch...and maybe if they do decide to patch it they will maybe make it a real feature

to be honest id rather have it as a real feature...imagine how cool it would be to TRAVEL those planes too...and they could add that cool blurry eyed effect like when you look at ur normal 3 planes and everything that is too far is blurry but as you move plane to plane it becomes more and more clear while previous planes appear blurry...that can be edited of course but it would be cool


ALSO here is one level worth playing that has made a great use of the glitch:

PSN: gevurah22
the level is called LBP comic-con

its a great example and the main reason that i want the glitch to stay....until they can make a more refined version might as well let us keep this glitch until the official one is done amirite?
2009-08-28 19:03:00

Author:
Shadowcrazy
Posts: 3365


well Mm DID say they wanted to keep the glitch because of how cool it is...also for those having trouble with the layering....just move in between the 3 layers in the beginning of the level...are they there? do you know where they are? ok good stop complaining and lets get some adventuring done


When your playing through a level you lose track of what plane your on espically with jumps that move you from one plane to the other or objects that block a plane so sackboy moves to the next. so what you have basically said is that while i'm in the middle of a game i should be constantly be stopping move back wards and forwards then continue on my way.
2009-08-28 19:22:00

Author:
Chuk_Chuk
Posts: 108


When your playing through a level you lose track of what plane your on espically with jumps that move you from one plane to the other or objects that block a plane so sackboy moves to the next. so what you have basically said is that while i'm in the middle of a game i should be constantly be stopping move back wards and forwards then continue on my way.

your just asking for a fight
2009-08-28 20:32:00

Author:
Kern
Posts: 5078


I'm just going to copy my game data and save from this version of the game, and keep it... just in case I'm feeling... 3d-ey


(Woa bumped an old topic my bad)

How do you copy your game data? Does the backup utility do this?
2009-08-28 20:46:00

Author:
Unknown User


well Mm DID say they wanted to keep the glitch because of how cool it is

but yeah Mm said they loved the glitch...and maybe if they do decide to patch it they will maybe make it a real feature

to be honest id rather have it as a real feature...imagine how cool it would be to TRAVEL those planes too...and they could add that cool blurry eyed effect like when you look at ur normal 3 planes and everything that is too far is blurry but as you move plane to plane it becomes more and more clear while previous planes appear blurry...that can be edited of course but it would be cool


ALSO here is one level worth playing that has made a great use of the glitch:

PSN: gevurah22
the level is called LBP comic-con

its a great example and the main reason that i want the glitch to stay....until they can make a more refined version might as well let us keep this glitch until the official one is done amirite?

True, but there is no telling what they will do. I hope someone from MM is reading this thread. Spaff? Lol. The more opinions the better.

I agree that that would be very cool. It would open up so many new doors, much the same as water will. LBP is always evolving, and adding a layers tool will only add to this.

To Chuk_Chuk . . .

I understand what you are talking about, as well as anyone else that has brought this up. But I have played lots of non-layers glitch levels that trick you into knowing what layer is which for the same reasons you gave. If you don't like it (I find them fun personally) then don't play them. No one is going to like everything in LBP, but that doesn't mean they should be removed.

If anyone wants a good example of this, play Lost Ages: I (Very Hard) by deftmute. After you see this example you will realize how unnecessary it is to accuse the layer glitch of tricking you into knowing what layer is what.
2009-08-28 23:17:00

Author:
Unknown User


your just asking for a fight

dont worry....its not worth it so ill just keep my mouth shut....but its funny to read it tho
2009-08-29 03:45:00

Author:
Shadowcrazy
Posts: 3365


To Chuk_Chuk . . .

I understand what you are talking about, as well as anyone else that has brought this up. * But I have played lots of non-layers glitch levels that trick you into knowing what layer is which for the same reasons you gave. If you don't like it (I find them fun personally) then don't play them. No one is going to like everything in LBP, but that doesn't mean they should be removed.



you lost me after the '*'. what where trying to explain.

@Shadow Crazy
If you have a problem then say it.
2009-08-29 12:46:00

Author:
Chuk_Chuk
Posts: 108


you lost me after the '*'. what where trying to explain.

@Shadow Crazy
If you have a problem then say it.

That's kind of obvious silly.

I was responding to your comment accusing the layer glitch of making you lose track of what plane you're on.
2009-08-29 13:24:00

Author:
Unknown User


That's kind of obvious silly.

I was responding to your comment accusing the layer glitch of making you lose track of what plane you're on.

i wasn't actually accusing the layer glitch of making me or other players lose track of our current layer(even though reading back it does seem like i'm saying that). i was just pointing out how impractical shadowcrazy's idea was.
2009-08-29 14:30:00

Author:
Chuk_Chuk
Posts: 108


This glitch is awesome if used correctly. Look at Wind (Is that what the level is called?) and Roma 3D, and gevurah22's Comic-con level. They're stunning. If you're angry about the bad 3D levels cluttering the front page, don't worry, they'll be gone soon enough when the hype dies.

If you think the extra layers will cause confusion during gameplay, don't worry. All the good creators will make sure the real layers are easily detectable, so you won't be tricked. This argument is null and void anyway, since it's not that the glitch is the problem. Instead, many people aren't using it properly.

I hope MM realizes that extra layers isn't a bad thing. Maybe we'll get a background editor.

If most of the high-profile creators dislike the glitch, I can see why you would. But, at the same time, why would you hate something that opens new doors and expands what can be done?
2009-08-29 15:07:00

Author:
TheJollyRajah
Posts: 466


Look at Wind (Is that what the level is called?)

think its called Blowing in the wind Red version
2009-08-29 20:06:00

Author:
Chuk_Chuk
Posts: 108


i wasn't actually accusing the layer glitch of making me or other players lose track of our current layer(even though reading back it does seem like i'm saying that). i was just pointing out how impractical shadowcrazy's idea was.

its not impractical since im just saying to do it ONCE...humans are somewhat smart...we have brains...we can remember where the planes are if you push the analog up once...and down 2 times so you can know where they are....so there is no need for CONSTANTLY doing it....idk where you got that from

and it doesnt seem as much as pointing it out as you are just being a smart*ss about it using some sarcasm as its plain to see....or maybe its just my imagination playing tricks on me....maybe it is


also im going to stop arguing....time to man up and stop with the kiddie arguements...this sounds like its not even about the glitch anymore so if anyone has a problem with me or wants to argue send me a PM....im not tryin to get this thread locked
2009-08-30 02:42:00

Author:
Shadowcrazy
Posts: 3365


I wasn't saying you having an opinion is silly. You didn't see where I am coming from. BSprague replied to me with what he would of said if I were serious, and guess what? If I would have been serious about why I think MM should remove something, like just because I am tired of all the badly made levels using something, then my words would indeed have been silly. What if BSprague directed that same post towards you? Would you have responded the same way? Or realize that he is right and it is silly? He is right and I am right, but that doesn't mean you're wrong for having those feelings towards something.

Also, you just contradicted yourself. You said earlier that some glitches are good, but then you just said "I see this as what it is; a glitch. It is something that is not meant to be there, and looks pretty stupid." So which is it? You either don't like the 3D layer glitch because it's a glitch which implies you don't think any glitch is good, or you just don't like the 3D layer glitch because of all the badly made levels?

And lastly, my words have nothing to do with the image of this site's people. What I say in my posts are my own personal opinion (much like you said).

If you knew me, then you would know that it is very rare if ever for me to reply the way I did. But the reason this topic gets me so heated is because someone else wants to ruin the fun for others by supporting MM removing the glitch when all you have to do is not play levels that use the glitch. I am for the community, not my own selfish wants. And I am not implying anything by saying that.

It's different for someone to ask for a real feature to be removed, though.
I don't want explosives, or fire, or electric, or... well you get the point, but I'm not asking for anything like that to be taken away. The "3D" glitch isn't a part of the game, and Mm, as professional video game designers should take it upon themselves to fix it because that's their job.

Plus, I didn't contradict myself. I said that I thought the only good glitch was the "Cow Glitch". I didn't say I liked, or hated all glitches, and the reason I dislike this one is because not only does it mess with the general look of the game but it's also irritating because you can't always tell which plane you're on, and don't even get me started on the amount of advertising it's caused.

I understand your point about ruining fun for others, and I can see what you mean, because a lot of people do enjoy this glitch. I'm just saying I'm not one of those people. I also don't really think it's selfish of me to want a game I brought to be glitch-free.


*reads all that*

you are now instantly and forever my favorite person....please add me

i love last bit you said especially...because i agree it P*sses me off that others want to take my fun away...the whole point of this game is to PLAY WITH EVERYTHIIIIIING!!! in which this "3D" glitch does exactly that

oh and to people saying they dont like 3D in the game.......ummmmm what dimension is sackboy in? cuz he sure as hell isnt a flat sackboy now is he? so how did he become rounded? 3D my friends...plus if you meant it in the other way it doesnt make sense either because 3D is something to basically COME OUT like if its coming after you like in movies.....

this glitch is simply labeled the layer glitch...i hate calling it the 3D glitch because there isnt anything 3D about it (if youre refering to 3D as the movies way with the glasses and stuff)

oh and also i love how you told him off when he says "i thought better of the people on this site" lol because i took it as an attack to the whole community and you did my work for me so again thank you on that note


If you took that as a personal attack, then I'm sorry, even though it was fairly obvious that the comment was directed to s3xNstilettos. Still, I don't think I was "told off".

Oh yeah... I think most of us know the game is in 3D.
2009-08-30 03:31:00

Author:
alexbull_uk
Posts: 1287


It's different for someone to ask for a real feature to be removed, though.
I don't want explosives, or fire, or electric, or... well you get the point, but I'm not asking for anything like that to be taken away. The "3D" glitch isn't a part of the game, and Mm, as professional video game designers should take it upon themselves to fix it because that's their job.

Plus, I didn't contradict myself. I said that I thought the only good glitch was the "Cow Glitch". I didn't say I liked, or hated all glitches, and the reason I dislike this one is because not only does it mess with the general look of the game but it's also irritating because you can't always tell which plane you're on, and don't even get me started on the amount of advertising it's caused.

I understand your point about ruining fun for others, and I can see what you mean, because a lot of people do enjoy this glitch. I'm just saying I'm not one of those people. I also don't really think it's selfish of me to want a game I brought to be glitch-free.

I see your point, but if you read my posts after that you will notice where I do say that it should be made a proper tool/edit feature. Either way, it should stay in one form or another. And another thing to point out is that LBP isn't like other games. It's a play with everything, like a big playground. So if the premise and concept of LBP was different then I can see your point about designers making this their responsibility to fix. But since this is LBP, and as long as the glitch isn't harmful and can be avoided, then this is a different situation and the glitch and any glitch that's not bad that is discovered is great and lives up to the purpose of LBP. And no I am not saying that MM meant for these glitches to be there just to avoid my words being misinterpreted. I am just saying all of the harmless ones that are discovered live up to the concept of LBP.

As for the contradiction statement, you did contradict yourself whether you meant to or not. If you read the two different things you said you will notice this, or maybe you just didn't word it the best way. I have a habit of not wording things clearly sometimes also.

As for not telling what plane you're on, I've said it once and I will say it a million times, this happens on non-layer glitched levels also. On top of this, I have played more non-layer glitch that tricks you than layered glitch levels. As I have said, play Lost Ages: I (Very Hard) by deftmute and you will realize this.

Now about the selfish comment . . . . If it doesn't effect you, then why do you want the glitch gone? This one has me completely stumped. If it was something bad for the system and that can't be avoided, then I could see your point on this. But it's not, and that's where I am baffled.

And you are right, you were not told off. Like my post after that said, I just want everyone to get along and I hope allexbulluk didn't think I was attacking him since I wasn't. My post did sort of come across as offensive, which is why Shadowcrazy probably thought that. In a way I was heated and therefor did sort of feel frustration, but on the other hand I was not meaning it so offensively.
2009-08-30 04:59:00

Author:
Unknown User


I see your point, but if you read my posts after that you will notice where I do say that it should be made a proper tool/edit feature. Either way, it should stay in one form or another. And another thing to point out is that LBP isn't like other games. It's a play with everything, like a big playground. So if the premise and concept of LBP was different then I can see your point about designers making this their responsibility to fix. But since this is LBP, and as long as the glitch isn't harmful and can be avoided, then this is a different situation and the glitch and any glitch that's not bad that is discovered is great and lives up to the purpose of LBP. And no I am not saying that MM meant for these glitches to be there just to avoid my words being misinterpreted. I am just saying all of the harmless ones that are discovered live up to the concept of LBP.

As for the contradiction statement, you did contradict yourself whether you meant to or not. If you read the two different things you said you will notice this, or maybe you just didn't word it the best way. I have a habit of not wording things clearly sometimes also.

As for not telling what plane you're on, I've said it once and I will say it a million times, this happens on non-layer glitched levels also. On top of this, I have played more non-layer glitch that tricks you than layered glitch levels. As I have said, play Lost Ages: I (Very Hard) by deftmute and you will realize this.

Now about the selfish comment . . . . If it doesn't effect you, then why do you want the glitch gone? This one has me completely stumped. If it was something bad for the system and that can't be avoided, then I could see your point on this. But it's not, and that's where I am baffled.

And you are right, you were not told off. Like my post after that said, I just want everyone to get along and I hope allexbulluk didn't think I was attacking him since I wasn't. My post did sort of come across as offensive, which is why Shadowcrazy probably thought that. In a way I was heated and therefor did sort of feel frustration, but on the other hand I was not meaning it so offensively.

I wouldn't mind if it was made into a proper tool because it would be handled properly and I'm sure Mm could make it into a great feature, but, as it stands it's still a glitch and I feel that it should be removed. None of us know the possible implications this glitch could be bringing. Although there's no evidence of anything bad at the moment, that doesn't mean there isn't.

I know I've said it many times now, but I don't feel I'm being selfish because I want a game I've paid money for to be glitch free.

Again, I didn't contradict myself because although I did say I liked the "Cow" glitch, I never said that it should of remained in the game, because of the fact that again, it may have a negative effect on the game.

I also want peace between us, and indeed the whole community, so why not just agree to disagree? I'm never going to agree with this glitch being in the game (unless it's worked into the game professionally) and I assume you're always going to be for it being in the game.
2009-08-30 17:10:00

Author:
alexbull_uk
Posts: 1287


I wouldn't mind if it was made into a proper tool because it would be handled properly and I'm sure Mm could make it into a great feature, but, as it stands it's still a glitch and I feel that it should be removed. None of us know the possible implications this glitch could be bringing. Although there's no evidence of anything bad at the moment, that doesn't mean there isn't.

I know I've said it many times now, but I don't feel I'm being selfish because I want a game I've paid money for to be glitch free.

Again, I didn't contradict myself because although I did say I liked the "Cow" glitch, I never said that it should of remained in the game, because of the fact that again, it may have a negative effect on the game.

I also want peace between us, and indeed the whole community, so why not just agree to disagree? I'm never going to agree with this glitch being in the game (unless it's worked into the game professionally) and I assume you're always going to be for it being in the game.

There is peace between us. Just a friendly debate. As you can tell from my post in some ways I agree, like if it could cause harm then it should be removed but only MM knows this, and I do feel it should be made a tool/edit feature.

Also, if you ever get the time, you should try that level I recommended in a couple of my posts. Aside from it being a really fun level, it also tricks you into knowing what layer is what when you're climbing the old ruined towers. This shows what a non-layer glitch level can do. I've also played others that don't use the glitch that have similar effects.
2009-08-30 22:15:00

Author:
Unknown User


..and everyone's still banging on about this lol. We established what the pros and cons were about a month ago didn't we?

I think we all need to come to terms with the fact that everyone's going to have differing opinions on this and wait and see what MM decide to do. Churning out the same old arguments for months on end is getting us nowhere.
2009-08-30 22:39:00

Author:
Kiminski
Posts: 545


well Mm DID say they wanted to keep the glitch because of how cool it is...also for those having trouble with the layering....just move in between the 3 layers in the beginning of the level...are they there? do you know where they are? ok good stop complaining and lets get some adventuring done

Sure, this electric stove doesn't show if it's on or off, low burner or high, but hey, you can just remember it, right? Ok good, stop complaining and let's get some cooking done!

This visual feedback stuff is actually an important part in good user interface design, you know?


to be honest id rather have it as a real feature...imagine how cool it would be to TRAVEL those planes too...and they could add that cool blurry eyed effect like when you look at ur normal 3 planes and everything that is too far is blurry but as you move plane to plane it becomes more and more clear while previous planes appear blurry...that can be edited of course but it would be cool

Well, that would at least solve the visual feedback problem, but it would turn this into a completely different game. I dunno... it might work.
2009-08-30 23:55:00

Author:
Rogar
Posts: 2284


This visual feedback stuff is actually an important part in good user interface design, you know?

Interesting. I thought I was the only one who applied UI design theory to level design. Don't you find it's kinda frustrating when you see levels that have basic UI flaws in them and then have to realise that most people playing the game don't have much appreciation of this aspect of it? Just simple things like consistancy, gestalt effects etc.
2009-08-31 00:07:00

Author:
rtm223
Posts: 6497


There is peace between us. Just a friendly debate. As you can tell from my post in some ways I agree, like if it could cause harm then it should be removed but only MM knows this, and I do feel it should be made a tool/edit feature.

Also, if you ever get the time, you should try that level I recommended in a couple of my posts. Aside from it being a really fun level, it also tricks you into knowing what layer is what when you're climbing the old ruined towers. This shows what a non-layer glitch level can do. I've also played others that don't use the glitch that have similar effects.

I'll take a look next time I'm on.

Edit: Someone gave me negative rep for this? Wow.
2009-08-31 02:32:00

Author:
alexbull_uk
Posts: 1287


This thread has de-railed. Back to the original issue:

My 2 cents: Media Molecule, like mostly all developer's today, are probably very aware of their game's accessiblity to the audience (also see: games getting much less difficult over the last decade). Designing levels with 3 layers is already a very time-consuming proposition to create a decent level. Adding 8+ layers into the mix would make this game inaccessible to a lot of new gamers, particularly those that are younger and this game targets. It's great for the hardcore audience (us), but would confuse regular gamers, which they need in order to recoup high and continuous development costs.

I don't think there's any way they add all these layers into the game; although I could see them have a "limited" background editor (you choose preselected objects/have more options) or add one or two layers. Eleven is way too many for them to incorporate. Personally, I've had a blast with the extra layers, but at the same time it just takes away thermo without adding gameplay (I'm thermo-obsessed)

As far as everyone getting in an uproar about Cool Levels - hasn't this page always been a joke? It's spam central, not to mention it has more bomb-survival challenges than an Iraqi mailman. I think people will continue to churn out craptastic levels no matter what tools are available. That's why sites like this exist - to highlight the best
2009-09-02 04:44:00

Author:
phife211
Posts: 62


As far as everyone getting in an uproar about Cool Levels - hasn't this page always been a joke? It's spam central, not to mention it has more bomb-survival challenges than an Iraqi mailman.

Genius. Socrates couldn't have said it better himself (besides, he's dead).
2009-09-02 04:52:00

Author:
comphermc
Posts: 5338


This thread has de-railed. Back to the original issue:

My 2 cents: Media Molecule, like mostly all developer's today, are probably very aware of their game's accessiblity to the audience (also see: games getting much less difficult over the last decade). Designing levels with 3 layers is already a very time-consuming proposition to create a decent level. Adding 8+ layers into the mix would make this game inaccessible to a lot of new gamers, particularly those that are younger and this game targets. It's great for the hardcore audience (us), but would confuse regular gamers, which they need in order to recoup high and continuous development costs.

I don't think there's any way they add all these layers into the game; although I could see them have a "limited" background editor (you choose preselected objects/have more options) or add one or two layers. Eleven is way too many for them to incorporate. Personally, I've had a blast with the extra layers, but at the same time it just takes away thermo without adding gameplay (I'm thermo-obsessed)

As far as everyone getting in an uproar about Cool Levels - hasn't this page always been a joke? It's spam central, not to mention it has more bomb-survival challenges than an Iraqi mailman. I think people will continue to churn out craptastic levels no matter what tools are available. That's why sites like this exist - to highlight the best

You make a good point. However, the extra few layers (back and front) would be optional (a tool/edit feature). So I highly doubt it would make the game less accessible, because no player has to use all of the tools/features when creating. If they weren't optional (meaning it's not a tool but already integrated), then that's a different story.
2009-09-02 05:07:00

Author:
Unknown User


You make a good point. However, the extra few layers (back and front) would be optional (a tool/edit feature). So I highly doubt it would make the game less accessible, because no player has to use all of the tools/features when creating. If they weren't optional (meaning it's not a tool but already integrated), then that's a different story.


very true.....in the end it all comes down to this

NO ONE IS FORCING YOU TO USE THE LAYER GLITCH OR PLAY THE LAYER GLITCH LEVELS...so there shouldnt be any complaints about the glitch UNLESS it was messing up something in the game that affects us all (ex. wheel of death glitch)
2009-09-03 03:31:00

Author:
Shadowcrazy
Posts: 3365


Cool Levels has more bomb-survival challenges than an Iraqi mailman.


That cracked me up!
2009-09-03 11:54:00

Author:
Matt 82
Posts: 1096


i know how it was when the cool pages were stocked up with 3d glitch tutorials and crappy levels with pathetic uses of it, but i think the same thing will happen when the water comes out.

when it does, a ton of people are going to be making crappy water levels within a day max, and most of the normal levels will be fading out of the pages.

for instance, h007bradley will make about 20 water challenge levels. all crappy, pointless, and cliche, but he knows that the majority of lbp feeds off of crap, so he gladly delivers.
2009-09-05 00:55:00

Author:
Voodeedoo
Posts: 724


Could you please tell me how you found the 50 layer glitch? Thanks2009-09-06 12:28:00

Author:
cloz95
Posts: 9


i know how it was when the cool pages were stocked up with 3d glitch tutorials and crappy levels with pathetic uses of it, but i think the same thing will happen when the water comes out.

when it does, a ton of people are going to be making crappy water levels within a day max, and most of the normal levels will be fading out of the pages.

for instance, h007bradley will make about 20 water challenge levels. all crappy, pointless, and cliche, but he knows that the majority of lbp feeds off of crap, so he gladly delivers.

Water bomb survival levels, underwater mario karts,
2009-09-08 20:11:00

Author:
Kern
Posts: 5078


Well, It was good while it lasted. To be honest though, people overused it, and the novelty wore off.

Though I used it once or twice.

Teehee!
2009-09-08 21:24:00

Author:
SPONGMONKEY56
Posts: 209


Yeah i really enjoyed using the glitch... i liked experimenting and creating my own backgrounds- in a similar way to Wexfordians new level but much less detailed.2009-09-08 21:39:00

Author:
ladylyn1
Posts: 836


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