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Sensor Activation System Concept

Archive: 17 posts


Sensor Activation System ConceptFlareSkull
Shows off a detection system with lights.
all
This level Is very short because this little concept is really thermo heavy.... it shows a level where you are the blue dots...check points and scoreboard are white...green is the borders and red is the dangers..... all made in lights and sensor switches anyway please tell me what you think of this extremely short level......(it overheated....)
2009-08-04 01:30:00

Author:
Flare Skull
Posts: 216


I played this level last night and thought it was a great, fun, short level. It is nice with the primary coloring of the lights and the simple gameplay. I was smiling from start to finish. It needn?t be a large level for the player to have fun though it would be nice for it to be longer.

This more of a finger food type level, a LBP snack-sized play rather than a full dessert or meal.

You may be able to do things if you really wanted to make a longer level out of this concept by not using lights for the walls/floors of the level and maybe use a strip of the Metal Gear training room material, the one with the lines on it. I think that those lines glow/shine in the dark though I may be mistaken.

Maybe you can increase the light size of the ones used for the sackboy which would decrease the resolution but would also decrease the amount of lights needed for the level.

I can?t imagine the amount of time it took for you to wire this all up. Great work either way. This level may do well on the Cool Levels system because it is fun and short and novel which are things that tend to get rewarded.
2009-08-04 17:11:00

Author:
Trindall
Posts: 297


I can?t imagine the amount of time it took for you to wire this all up. Great work either way.

I can! I've a level similar to this (sorry for the obvious self-promotion) you may want to check out [It's called Light, PSN: Coxy224]. You've gone for length on yours whereas mine has way more switches
But yes, these levels are very hard to hook up together - despite looking easy at first! Very thermo-heavy too.
I liked your take on it, but it seemed far too difficult for me because of the tiny spaces you were trying to guide light into.
Concept is great though and I loved it. Got 5 stars
2009-08-04 17:23:00

Author:
Coxy224
Posts: 2645


Thanks you guys Also it got to page one and its been stuck there for hours now..... for 3 days on page 2 and finally got to page one! Now there is a problem with the scoreboard.....I will get on this problem tomorrow! 2009-08-08 07:24:00

Author:
Flare Skull
Posts: 216


This is brilliant! It's a shame it's so thermometer heavy 2009-08-08 10:24:00

Author:
KoRnDawwg
Posts: 1424


yeah.....just put up a tutorial so hopefully others can come up with great ways to use this2009-08-08 17:25:00

Author:
Flare Skull
Posts: 216


checked it out and it's really cool. Such a cool effect. 5 stars & hearted.2009-08-08 19:43:00

Author:
Morgana25
Posts: 5983


I played it today, and it was amazing. If there was no such thing as a thermometer in LBP, then you can make one.2009-08-08 19:44:00

Author:
Unknown User


There has been such a big request on it so ill try to make a part 2 2009-08-08 19:47:00

Author:
Flare Skull
Posts: 216


I've seen a few of these, this one is cool, the longest one i've seen as it maxes the thermo quickly, awesome concept? tho, 5 stars2009-08-08 19:58:00

Author:
springs86
Posts: 785


i think you guys will like part 2 a bit more im planning on not adding any dangers 2009-08-08 20:13:00

Author:
Flare Skull
Posts: 216


i think you guys will like part 2 a bit more im planning on not adding any dangers
Lame!
Add dangers, try using Electricity, I don't know what color, probably red?
2009-08-08 20:35:00

Author:
Unknown User


Okay jeez I did! Part 2 is out now 2009-08-08 22:47:00

Author:
Flare Skull
Posts: 216


Okay there has been some issues from the lights causing the scoreboard not to activate and that results in you not being able to finish the level......I got tons of complaints about it......the problem is fixed and will not happen again Sorry for those of you who could not finish.....(this is fixed in both part 1 and 2)2009-08-10 03:05:00

Author:
Flare Skull
Posts: 216


Cool stuff, definitely toooo short but good quite innovative stuff.
4 stars.
2009-08-10 06:48:00

Author:
OmegaSlayer
Posts: 5112


really short but verry awsome 2009-08-10 19:10:00

Author:
Unknown User


hehe thanks! yeah now both parts are on page one so the only thing missing is for the tutorial to get to get off page 2 and on to page one and ill have the whole set! 2009-08-10 19:17:00

Author:
Flare Skull
Posts: 216


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