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Dynasty Warriors: Gundam 2

Archive: 6 posts


I alluded to this game in the Dynasty Warrior 6 thread, but I am really enjoying DW:G2 and felt it needed it's own thread to do it justice.

TLDR: If you liked the first one, you will love this. If you like the Dynasty Warriors series or are a Gundam nut, you will probably love this. If you are a trophy whore or a hater of the above, you probably won't enjoy this title. If you like action strategy and want to try something different, give it a shot.

This game, surprisingly enough if you can read the title, is the sequel to Dynasty Warriors: Gundam. It's basically Dynasty Warriors but instead of being set in mythical China it is with the mobile suits (mechs) of the Gundam universe. Now let me tell you some stuff you can't work out from reading the title of the game.

I really enjoy this game. I liked the first one, and this sequel is similar but better in so many different ways. The biggest change is the inclusion of giant mobile suit battles, where you end up fighting bosses that are 2-8 times the size of your mobile suit. These fights bring new challenges to the game, as they cannot be injured by normal attacks unless their weak points have been exposed, either right after they have attacked (and you have avoided it), or you have smashed or super attacked them to the point where their weak points are exposed. You also get locked into the one zone, so you cannot easily run around the map to get power ups mid battle. These add a really different, interesting, and challenging combat dimension to the fights. They are not on every map, but some maps have them pre-scripted in for a challenge.

Another change is they have expanded the amount of story they have pulled characters and mechs from. The original went up to Gundam Wing, this new one goes up to Gundam Seed Destiny, the latest one. They don't have every single mech ever listed, and it still more heavily leans towards the earlier stories and mechs than the more modern ones, but the bigger character and mech line up is great.

They have story mode which follows the plots from the animes, but with slightly different battles to the ones that were shown in DW:G1. They also have a mission mode, where anyone and everyone can join in, no matter whether they were killed or too old or arch enemies in former lives. Instead of an alternate universe like the first one to explain this, they just have it as it is, with each hero having their own story line and all sorts of branching missions, without any huge explanation as to why the back story works, which is not a bad thing.

The upgrade system is amazing. The more mechs you blow up, the higher the chance of you getting a part, either torso, left or right arm, or left or right leg. You always get one part releveant to the mech you use, and depending on who you fight, you could be getting parts from enemy mechs you destroy. This makes it more worthwhile in crossing a map to kill off aces or additional territories that are not the main mission points, just to get more parts. Not only does this allow you to upgrade, this is how you unlock new mechs to pilot as well.

In contrast to this though, you also have a relationship level with each of the other pilots. Blowing them up makes them tend to hate you, while working with them and keeping them alive or saving them from pickles tends to build into a better friendship. Some characters are scripted to love or hate you, but some missions require you to have your friendship at a certain level, so you have to be careful about who you fight against and run additional missions just to build up friendships.

One word of warning though. This game is not for trophy whores. After 10 hours of play I unlocked my first bronze trophy, from blowing up 10,000 enemies. Another 10 hours later and I have not earnt another one. That being said though, even though it has online multiplayer support, the trophies are not related to them. They are just really hard to do, like unlock all the pilots or upgrade a suit fully. It's going to take a while to do each one, but it's completely fair and up to a player's skill to do so.

Anyway, TLDR: If you liked the first one, you will love this. If you like the Dynasty Warriors series or are a Gundam nut, you will probably love this. If you are a trophy whore or a hater of the above, you probably won't enjoy this title. If you like action strategy and want to try something different, give it a shot.
2009-08-03 15:22:00

Author:
Elbee23
Posts: 1280


Although the first post there sounded a bit like a review I guess, I would love to hear other people's thoughts on the game. Does anyone else have it, has seen it, or is interested in it? Hating it for good reasons is fine as well.

I'm up to I think the 28th hour of play time now, not including restarts. I've finished one characters' main mode and have some up and coming characters on level mode. I haven't tried the online games yet, but in theory it looks good.

I'm taking an overall balanced approach to the game. I'll try and finish a main mode mission and then play through a few mission mode levels, where it's easier to upgrade your mechs. Although it does feel really hard at times, it never feels impossible and is just a whole lot of addictive fun.

I also said the game isn't for the easy trophy seekers out there. I think I have 3 bronze now from that game. Apart from the secret trophies that are not spelt out, however, the whole list feels quite achievable, it will just take a very long but throughouhly enjoyable time to do.
2009-08-08 12:10:00

Author:
Elbee23
Posts: 1280


I have over 100 hours into this game. As a huge Gundam fan, it really is fun blowing away waves of fodder out of the way. I think they did a good job streamlining the upgrade system for all the mecha parts from the first one considering you can upgrade multiple parts from other suits versus just your own. I'm nowhere near 100% in the game, but as a moderate fan of the DW series in general, this game is great.

I just wished you could use the giant suits. It would've been fun running around in a Big Zam for the heck of it.
2009-08-10 02:14:00

Author:
gevurah22
Posts: 1476


Well, all the giant suits are stuck in the one zone. Even if you manage to have an ally in a giant suit on a free form mission, they will be stuck in the one zone.

It's good to see another fan of this game here. I think I'm up to 30 or 40 hours now, I'll have to recheck the save file to find the time. I've finished 3 of the story lines and have 2 characters at level 25 in mission mode. Slowly but surely.

I think I am finally starting to get a hang of the game play. The secret is to not kill enemy aces if it's not a required mission objective. You do get more parts and experience if you take them down, but you are likely to make enemies of them as well. If you just run away and they are not guarding crucial zones/attacking important allies, then I believe you are less likely to have the relationship with them deteriorate. Another trick is to leave allies alone until the messages say they need help. Then you can get a boost to the relationship for coming to their aid, even if they hardly needed any assistance.

It's also important I feel to work on many different mechs at the same time. If you just pilot one mech, then the game will be constantly upgrading it in the mech shop, reducing it's effectiveness. I think I had the Wing Zero being updated constantly for the past 20 hours or so of gameplay. :eek:

Another advantage of changing mechs is that it allows you to acquire more piloting skills. One of the trophies is to have a pilot with every single skill, if I remember right, and that will take a whole lot of time to acquire, especially if you hardly change mechs much at all.

It's just a shame this game is hardly seeing any shelf time here in Australia. I'm guessing it's likely similar in other western countries. This game managed to get in the top 10 PS3 games in Japan in terms of sales when it was launched. Not for all time, but at it's launch time. But I've never seen a copy on a shelf, I only have mine as I asked for it and it was hiding out the back. My sources say it sells well, but for some reason they don't display or promote it.
2009-08-11 23:52:00

Author:
Elbee23
Posts: 1280


I'm a big fan of the DW series, but have never really looked at Gundam - am I going to be at a serious disadvantage if I get this game?

Is it going to be miles over my head?
2009-08-14 01:14:00

Author:
Mrgenji
Posts: 803


I've written a hugely long and detailed answer to Megenji's question. The short response is at the very end, but there is far more detail in the main body. I've broken up idea shifts with a --- to make it easier to read.

---

DW: Gundam is a relatively straight forward game. I haven't really gotten into the "normal" Dynasty Warriors, but it is relatively similar to the Gundam version. Some of the big differences I noticed were that almost every mobile suit has some sort of shooting ability, so projectiles are flying all over the place. They do hardly any damage though, so in that regard it is quite different to the dedicated archery units.

Another big difference in terms of gameplay is the speed at which mechs can travel. Although you have to physically cross the map still, all mechs have a "thruster guage" which allows them to move far faster then their normal walking speed. If you use it too much it overheats, where you cannot use it at all until it's fully replenished over time, but otherwise you can boost until the guage is nearly empty, wait a few seconds, then boost again. The boost does get used in some combos, and there are attacks and situations that can drain it, but basically it's used to move really, really quickly. Some mechs are even able to "transform" into a flight mode which allows them to stay at their boosted rate for an even longer period of time, while sacrificing the ability to attack. So the ability to travel is a lot faster than what I remember of DW. You can use this to quickly help allies or areas in need of assistance much more easily which is a good thing.

One more difference which might not be a difference at all is in fighting mobile armors, the "giant mechs". They have their own strategies on how to beat them which is different for each one, but once you enter a zone for one on the opposite side of you, you cannot leave that zone until the mobile armor is dead. This means you cannot leave half way through to aid allies, and because the camera locks onto the armor, it's a lot harder to line up and fight against smaller enemy aces as the camera is always looking at the giant mech. The use of "big monsters" might be in the current version of Dynasty Warriors, but strategically they really do change things up quite a bit.

Finally, you control a specific character, who is able to chose which mech they pilot, which would affect their combat style. Although each character does have different stats, it's more the mech being used which changes gameplay rather than the stats of the pilot that are important. Official mode initially and some Mission mode missions do have set mechs you need to use, but you can unlock the ability to chose mechs in official mode after finishing a campaign, and all set mech missions in mission mode are optional. But the "same character, radically different fighting style" thing is something that is quite different from what I remember of normal DW.

---

As for trying to learn to play the game, there are two main modes, "Official mode" which follows the basic story arcs as depicted in the various Gundam anime, and a "Mission mode" which has you doing more free flowing missions, where the goal is less to follow a story line and more to unlock better upgrades and build better relations with other pilots. Apart from the experience you earn and the parts you gain, the two don't relate to each other.

The Mission mode is not without any rhyme or reason though, as you are always piloting for a specific reason, and the goals and objectives are always clearly explained. They also have mini story arcs going about the different missions as well, like working for a specific side or trying out for a person's team of mechs that always work together.

You can pause the game at any time and get an up to date map showing the strength and postion of zones, as well as the health and position of your own and enemy aces. It will also show and highlight key objectives with clear arrows on the map. If in game a key opponent is defending a specific area, then an arrow will be visibly pointing you to their direction no matter which way you face. You can rotate the camera manually, but it is far faster to just turn your mech with movement and then briefly guard, which always centers the camera.

So basically in terms of controls and objectives, it's very similar. Control specific areas, wipe out enemy aces, and complete specific objectives, from defending a specific mech or area, to escorting a mech to an escape area, to killing 1000 mechs within 20 minutes, to shooting down a specific mech or all mechs around or controlling all areas. I've never really felt lost or confused working out what I needed to do.

---

As for following the plot, I have only seen Gundam Wing and Gundam Seed. Apart from Gundam Seed Destiny, the other series have not been officially released in Australia. But the objectives and plot are clearly portrayed and shown with cut scenes or in game text or dialogue. You do get a clear enough sense of why this person is fighting that person, or why they hate this side and so on. There is a detailed "gallery" which gives a brief back story of all the in game characters, mechs and battleships, and collecting them all relates to some trophy achievements. The detailed movies are also able to be viewed independently of missions, and as a whole they are really good to watch.

So even though I haven't watched a huge amount of Gundam, I can get a good sense of the back story and motives for all the characters, more than just "let's blow up mechs because we can". They have done a good job of conveying things to people not familiar with the anime.

---

I guess the only other big difference would be the classes of mechs you can pilot. There are basically three overall classes of mech. Licensed mechs you need to get a liscense for. These have the biggest and best combos, the strongest stats, the most awesome super moves, and are basically the unstoppable forces of the game. They are also the only mechs that can damage mobile armors (the giant mechs) without the armors exposing the weak points. Using a hold and charge up attack they can hit and damage them at any time, though it takes a few seconds for them to activate. Only players and other aces are able to pilot these.

There are non-licensed ace mechs as well. Although you don't need a license to pilot these, and they are not mass produced, they are still quite decent mechs. Again, only players or aces can use them, but they are still quite strong in their own right. They have the shortest combos, and cannot use charge attacks, but using a super move only drains one section of the overall power-up bar. So in theory you could unleash three super moves consecutively, though each would be weaker than the last.

Finally, there are the mass produced mechs. Although the player and aces can pilot these, they are relatively poor mechs to actually use. They have the worst stats and super moves, though like the non-licensed ace mechs you only use one section of the super bar each time you activate it. They do have the longest combo strings of any mech, but they do so little damage with each hit, they need to do as many as they can. :blush: That being said, some missions require you to pilot them, like ones where you are pretending to be a ground solider or to obtain specific high level part upgrades. They really do change the way you play though, in that no longer can you blow up 50 mechs with one button press, but you have to slowly work your way through the hordes and be a lot more reliant on other friendly aces to actually work quickly. Still though, with skill, it's possible to take out an ace in a licensed mech or even a mobile armor (giant mech) in one of these, though it's a lot harder and requires a whole lot more skill and patience.

In terms of actual move lists and abilities though, each mech is different. There are some mechs that have no ranged abilities at all, but are absolutely deadly at close range. There are some that have combos that keep the mechs relatively still, while others have them constantly moving. Some mechs have strong charge attacks, while others are relatively useless. How you combo also changes from mech to mech, as with some combos allowing powerful non-super blasts to be fired if you get them right on some mechs.

How the super moves work does change greatly from mech to mech as well. Some super moves have you cutting through a horde of mechs at once, while others have massive blasts that you can slowly rotate. So some supers are better at clearing out a horde of enemies, while others are better at killing a single enemy. Some mechs change what super move type they do depending on what level it is charged to. So a level one attack might be one that makes the mech charge, while level 3 might be a slowly rotating super blast. You can even change the super attack type by jumping before exectuing them, so a standing attack might clear a horde in a blast wave, while a jumping one might fire a huge directional laser. The attacks also change depending on if your health is low or an ally is near by, both of these things making them stronger.

Although the button presses to preform the moves are listed for each mech, what they actually do you have to figure out yourself. But that is just a fun thing to work out.

---

So... to come back to the original question. Apart from the four things I listed at the front, game play wise DW:Gundam is very similar to normal DW. It's not an identical game by any means, but it has enough similar ideas to be familiar to those who are use to DW, while still being a strong game in it's own right for those who prefer this specific style or just enjoy the Gundam anime series and it's many spin offs.

I'm up to 80 hours of gameplay now. It's only now starting to get a little tiring. It's just such a deep and rewarding game that I highly recommend it to anyone.
2009-08-18 02:12:00

Author:
Elbee23
Posts: 1280


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