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Hyper Sphere Revolution

Archive: 82 posts


Hyper Sphere RevolutionMrsSpookyBuz
The Sphere has (r)evolved! Spin, speed and spiral your way through a course that will test your skill, your timing, and your nerve! It's a non-stop dash to the finish; it's a 360-second short-sharp-shock against the clock; it's the BEAT that your HEART will miss! Thank you, and I hope you have lots of FUN!

Teaser Images...
all
1. Spiral Madness
http://i722.photobucket.com/albums/ww227/MrsSpookyBuz/HyperSphere22.jpg


2. Careful!
http://i722.photobucket.com/albums/ww227/MrsSpookyBuz/HyperSphere23.jpg


3. Wheel of Death, Anyone?
http://i722.photobucket.com/albums/ww227/MrsSpookyBuz/HyperSphere24-1.jpg


4. No time for Sightseeing!
http://i722.photobucket.com/albums/ww227/MrsSpookyBuz/HyperSphere25.jpg
2009-08-01 19:25:00

Author:
MrsSpookyBuz
Posts: 1492


Ok, I played twice - once to get used to it, and once for fun..... a LOT of fun! My son was watching and he said "HOW does she come up with all these ideas?"

Once again, you've shown why you're one of the best - fantastic style, great and unique play mechanics. Even though it seems simple to look at, the gameplay is tweaked just right and allows for a lot of depth from perfecting play in the different areas.

I LOVED the swing arms that throw you through the glass tunnels... the first time I played I didn't do well on them and it took me a while to get through.... but on the second run I learned to throw myself with quick enough timing so that it felt like I was a bullet through the whole section - got my adrenaline pumping!

Brilliant work - 5 stars (although they probably didn't register) and a heart!

I left my son playing it - after he saw me play it he wanted to give it a shot.
2009-08-01 19:49:00

Author:
CCubbage
Posts: 4430


Thanks very much, Cub. Much appreciated. (I think that you've just about set the standard for a decent score - I can't get much more than 25K).

Glad too about your son's interest! This level can be as easy or hard as you want it to be - the adults can concentrate on getting a high score and the kids can have fun being flung about all over the place!

Thanks again for your kind words - they mean a lot.

(PS - Tell him to sticker the level again! lol)
2009-08-01 20:06:00

Author:
MrsSpookyBuz
Posts: 1492


I'll have a look at it tomorrow night and I'll post my impressions. I'm sure I'll enjoy it xD. I'm amazed how you build your levels that quick... and that good!
You're a LBP hard worker!
2009-08-01 20:08:00

Author:
poms
Posts: 383


Holy crow! thats great!

I happened on this level, and recognized you as the author. Not realizing you were one of these freakishly good creators (I'm new here), I played it.

It'a sort of a shame that it's a race, Because there is so much nice stuff to see, so I decided to ignore the timer and just have fun. I had ALOT of fun.

there's a part with an emiter of floaty doughnuts; the first time I grabbed one, I died instantly (got smushed). It seemed okay after that, so maybe a one time thing.

WOW! my favorites page is getting better all the time, since I Joined LBPC!
2009-08-01 20:19:00

Author:
swanbrown
Posts: 898


It's no surprise to learn that you're one of my favourite creators, MrsSpookyBuz. The Hyper Cube series was immaculate, and you took a further step with the original Hyper Sphere - which WAS probably my favourite level of all.

Until now.

Oh my goodness, Hyper Sphere Revolution is absolutely brilliant. It's an assault on the senses. I swear to you my hands were sweating! On the face of it, it's a series of circular-based puzzles and obstacles, but how on Earth do you make the pacing so good?!! Forget that question, because I honestly couldn't care less about the hows and whys. This level is a blast, and for about five-and-a-half minutes, I was in the zone and forgot about everything else. Brilliant stuff.

I'm having a brilliant night tonight - I've just played Space Escape by jwwphotos which was superb and very funny, and now I've played this sublime level of amazing style and fun, I'm over the moon!

You know, there may be technically 'better' creators than you, there may even be a few better 'creative' creators than you (your Dragon levels are hard to beat on that score, mind), but I honestly don't think there are many who could improve on your ability to structure a brilliantly balanced level.

I sound like an obsessed fan, I know, but you deserve it. Very well done, and thank you so much.
2009-08-01 22:58:00

Author:
LBP--Sentinel
Posts: 31


wil try it2009-08-01 23:17:00

Author:
Unknown User


This level is a blast, and for about five-and-a-half minutes, I was in the zone and forgot about everything else.

Some very kind words, LBP--Sentinel, and I'm very flattered. I've highlighted your quote above because it sums up what I was trying to do with the level - whether technical, creative or whatever, I just wanted to make it fun, because that's why we're all here.

I very much appreciate your comments; thank you
2009-08-01 23:36:00

Author:
MrsSpookyBuz
Posts: 1492


whoooo 22 at the highscore

ohyea someone has set a H4H comment in that level
2009-08-01 23:50:00

Author:
Unknown User


I love this level!
Great design, fantastic gameplay, high replay value and fun, fun, fun!
You have some really nice stuff going on in this level (love the swinging arms, simple but ingenious), the spiral things were very cool as well. 5 stars, hearted and a big, big, FUN tag for you

misty.
2009-08-02 01:16:00

Author:
Mother-Misty
Posts: 574


5 Stars and Tricky. I'll tag it brilliant when I replay it the next zillion times.

All of your play mechanics are unique and inventive. I had no idea what to do in the pinwheel room, until I gave up and started playing around. Then I realized, "oh. This room is just for playing around!" I echo Cub's sentiment on the fling arms. I was crap at first, but then started flinging INTO the next swing.

Loved the use of Sudden Crush Death on the level launcher.

I think what makes your "action" levels singular in the community is the paring down of distraction without sacrificing appearance. I called you the Francine Lloyd Wright of LBP at one point, and I believe that assessment stands. You have a good eye for unified theming, material selection, and tailoring space to purpose.

Also of note, I ran through with Wap a minute ago, and I noticed multiplayer is less aggravating in this level than it normally is. At the monkeybars (monkeyspheres?) section, I got a good run going, stopped halfway to wait for Wap, then kept right on trucking. I all too frequently see getting separated = instant death, and this level made it feel much more like we could control the chaos.

I don't think my one vote should be enough to force the decision, but an infinite lives checkpoint would make sense for me at the point where you have to run-jump-stop, run-jump-stop over the electrified spheres. I almost failed the level both times I played.

Anyway, Dame Spooky, you continue to rock. I have a sticker at the ready for your haters.
2009-08-02 01:31:00

Author:
coyote_blue
Posts: 422


you most give out that sticker thats on the checkpoints if you ace the level 2009-08-02 01:34:00

Author:
Unknown User


Greetings MrsSpookyBuz!

This was I think one of the best yet of the cube and sphere of Hyper series. I liked the fast and fun pace that led you into each new crazy element of excitement. Loved the spiral thingies (I think that is a tech term) as well as the tube shooter things and the jump spheres. And those slot rider things?!?! Hokey smokes! Wowzers.. nifty fun for everyone.

My only complaint much like your comment in my thread level was my score. I didn't fare so well and need to try it several more times to chart my path a bit better to get a better time and score!!!

Easily 5 :star::star::star::star::star: and a heart and shows why you are so highly regarded!!! Awesome job!!!

..and thanks again for the awesome words of praise on my level thread!
2009-08-02 01:43:00

Author:
jwwphotos
Posts: 11383


Talk about milking a series. What is this, the 6th one? I'll check it out, probably because it'll be on the first page of Cool Levels, though.2009-08-02 01:48:00

Author:
qrtda235566
Posts: 3664


Anyway, Dame Spooky, you continue to rock. I have a sticker at the ready for your haters.

LOL! This is the funniest quote I've had!

Thank you for your candour, coyote! I'm glad you managed to make it through on multiplayer - it was something I agonised over and over. More importantly, I'm glad you had fun. That's all that matters to me. Cheers, mate
2009-08-02 01:48:00

Author:
MrsSpookyBuz
Posts: 1492


Talk about milking a series. What is this, the 6th one? I'll check it out, probably because it'll be on the first page of Cool Levels, though.

Hmm... well, it's there if you want to play it, but nobody is putting a gun to your head. I hope you find it sufficiently different to justify that I'm not trying to 'milk it'.

2009-08-02 01:53:00

Author:
MrsSpookyBuz
Posts: 1492


I'm watching Rhy play your fantastic new level MrsSB, it is totally superb. So inventive, as always. Fast, slick and extremely good looking. Much like Rhy (so he says).!!

Will play it myself soon, I don't see why he should have all the fun.

Congratulations on another brilliant creation.

Icey
2009-08-02 02:13:00

Author:
IceMaiden
Posts: 1057


Hmm... well, it's there if you want to play it, but nobody is putting a gun to your head. I hope you find it sufficiently different to justify that I'm not trying to 'milk it'.



How do you know no one is putting a gun to my head to play it? You don't know me.

No, but I like these Hyper levels. They're all great, but I'm just saying a Darkness Falls 2 would be WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY cooler. I just can't get enough of those falling bloody limbs. :arg:
2009-08-02 02:26:00

Author:
qrtda235566
Posts: 3664


No, but I like these Hyper levels. They're all great, but I'm just saying a Darkness Falls 2 would be WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY cooler. I just can't get enough of those falling bloody limbs. :arg:

Good gracious, you mean you actually liked Darkness Falls? Shout it a bit louder! Seriously though, I like it too, but not many other people do. And I do wish I could understand why it's got a 'repetitive' tag. *sigh*
2009-08-02 02:38:00

Author:
MrsSpookyBuz
Posts: 1492


What the hell are you doing up at this time MrsSB ?

Get to bed right now. I'm off too. Will give you feedback on your great level when i'm more awake. Goodnight.
2009-08-02 02:43:00

Author:
mistervista
Posts: 2210


Good gracious, you mean you actually liked Darkness Falls? Shout it a bit louder! Seriously though, I like it too, but not many other people do. And I do wish I could understand why it's got a 'repetitive' tag. *sigh*

Doesn't it have 4 stars?

It has a repetitive tag for the same reason the best level on LBP: Tree Fortress 2, only has 4 stars. Meanwhile, 324 FREE PRIZES PLUS PAINTINATOR!!! has 5. People are stupid. Besides, you shouldn't make a Darkness Falls 2 because random nobodies liked the first one. You should make it because I like it and will raid your village with my vicious pirate crew if you don't make a second one.
2009-08-02 02:49:00

Author:
qrtda235566
Posts: 3664


lol - okay then, I'll get right on it!2009-08-02 02:54:00

Author:
MrsSpookyBuz
Posts: 1492


Really awesome level. I had a blast.

Good use of sounds, like sine wave on a speed setting. Really like the look of this level because of the colors, the spiral focus which made everything feel detailed and ornate despite being a cube/sphere continuation, and I think this is an example of some of the very best that LBP platforming gameplay has to offer. Namely because of the section with the rotating wheels with the electrified floor and grabbable ceilings... I thought that was sick.
2009-08-02 03:49:00

Author:
Unknown User


Just finished playing and really enjoyed myself. The visuals were great and my heart was pumping as I raced through the level. The obstacles were well placed and very creative! I loved the sequence where you have to grab the floor, turn the wheel, let go, grab again, etc. Really cool stuff there!

And for a race level, I felt that, with the exception of the two large rotating circles at the end before the final slide, you really nailed the flow and I was always moving, jumping, grabbing etc. I just got a bit impatient at the end with having to wait for the wheels to turn, jump in and wait for the other one to come, but I'm a pretty impatient person, so no big deal.

Overall, great looking level with great platforming! Nice job!
2009-08-02 03:57:00

Author:
mrsupercomputer
Posts: 1335


Great level as always.
The only problem I experienced is that sometimes checkpoint doesn't activate.
It's not your faults, but a lot of time checkpoint doesn't activate, especially when you pass over them at high speed or if you're falling.

Anyway I had a great amount of fun and the level is really well balanced.
2009-08-02 07:07:00

Author:
OmegaSlayer
Posts: 5112


how come i cant find revolution?2009-08-02 08:45:00

Author:
thefrozenpenquin
Posts: 479


Okay, so I just played Revolution a bit ago. It was pretty fun. It had one thing that I wish more levels had these days: fast platforming. You always feel like a ninja or something when you're doing all these crazy things in quick succession. It's the same feeling you get in Mirror's Edge when you don't run into any crap and beat a level in like, 10 seconds. Revolution has a lot of these but it also has some slower, more boring sections like the part where you stand in the little circle and just switch layers. I think if you made the next Hyper Sphere faster with more flow it would be perfect. But please make Darkness Falls 2. Please.

You said no one liked it. It has 4 stars. What the hell were you talking about?
2009-08-02 10:44:00

Author:
qrtda235566
Posts: 3664


Played this last night and after a few failed attempts and a telling off from MrsV because of my foul language I finally managed to finish it.

The design is fantastic as usual and I like the way you sticker the level name on the score bubbles. That's simple but very effective. I may have to steal that idea in a future level if that's ok.

I did die a few times in places I guess you're not supposed to. First was by those spinning spiral things. I fell between the first 2 and got squished. Is that meant to happen? I wasn't really sure what the idea was there. Are you supposed to jump across or grab them? I tried both but neither seemed to work very well so in the end I just ran underneath them and jumped up the far side by grabbing the last one for a split second.

The really difficult bits I found to be the slope with the massive electric to jump over and the part where a flipper throws you up to some floating grabs over an electric floor. I found those particularly annoying because it seemed like they hardly ever came close enough together to reach the next one.

I did it eventually though after several restarts and even though it was a tad too difficult for my liking I still thought it was another brilliant level and rated it 4:star: and brilliant. Just please don't make the next one any harder because if you do I certainly won't be able to finish.

I only wish I could make something half as good. I'm really struggling for inspiration and ideas at the moment. I honestly don't know how you come up with such great ideas. Do you plan them out on paper first? or does it all just come together naturally?

If it's the latter I hate you LOL.

EDIT : Just remembered a problem with the part where you have to jump in a moving oblong box and go across to some circles and keep changing layers. Although the layer changing to get from one to another is very awkward that's aproblem with LBP in general so nothing you can do about that. The problem I had most was getting into the box to start with. I found that it was just the wrong distance off the floor as every time I tried to jump in it I ended up just jumping underneath it. Probable the easiest solution there would be to put a raised step where you get in it to make that easier.
2009-08-02 12:28:00

Author:
mistervista
Posts: 2210


Thanks for your honest feedback, MrV, and please do pass on my apologies to MrsV for causing you to swear!

Okay, the spiral 'pinwheel' obstacle - this was simply a device to fling the player randomly, and therefore adding to the urgency of the race. I was aware that there's a possibility of 'squash death' between them. Also, running underneath is just a failsafe way to allow passage, which is why the last spiral is grabbable.

The floaty grabs are tricky. They're on slack pistons and slack bolts, so the idea was to be 'flicked' from one to the other, using spinny momentum. Like I say, it's not easy to do, especially when the timer is ticking down. If you do manage to pull it off quickly, it's mighty fun!


"Just remembered a problem with the part where you have to jump in a moving oblong box "

Hmm, I'm struggling to know where abouts you mean - I've just played the level, and I can't remember seeing a moving oblong box?!

Thanks again for your feedback and for playing. I do usually plan on paper first, though the finished article very rarely ends up being exactly what I'd planned.

And finally, I do wish you'd stop putting yourself down - many of your levels are among my faves!
2009-08-02 12:59:00

Author:
MrsSpookyBuz
Posts: 1492


Again, you've made another fun and frantic addition to the "Hyper" series, and I'd say it's the best one out of em' yet.

The platforming, like the first Hyper Sphere, was very fast paced. Something I think LBP needs more of. The platforming was also fun too, and I had a lot of fun trying to get the points scattered around. Plus, many of the platforming elements were pretty original.

Another thing I noticed was the excellent visual style. You improved the visuals of the first one significantly with this level, and the materials used were highly approiate for the style and theme.

I thought that part with the wheels that turned once you grabbed them was pretty frustrating. To make it a bit easier, maybe you could deactivate the elelectricity for the first wheel or so, so you can get used to it? Also, maybe you could extend the timer a little bit. I finished the race with only around 30 seconds to spare, but then again, I was dying a LOT and I was keep trying to collect points.

Overall, :star::star::star::star::star: and a heart! It's good to see you still creating levels!
2009-08-02 15:40:00

Author:
lk9988
Posts: 1077


Very pretty level and gives you a really nice thrill if you manage to swing, jump and get flicked from obstacle to obstacle without loosing too much momentum.

The only thing that bothered me was, as ik9988 said above, the electricity in the first wheel.
2009-08-02 15:46:00

Author:
Syroc
Posts: 3193


Just please don't make the next one any harder because if you do I certainly won't be able to finish.



lol Mr V - just seen your comment saying you're placed second! Did you mean 2nd on list of friends high score? Either way, it looks to me like you've mastered it. Nice one!
2009-08-02 16:54:00

Author:
MrsSpookyBuz
Posts: 1492


EDIT : Just remembered a problem with the part where you have to jump in a moving oblong box and go across to some circles and keep changing layers. Although the layer changing to get from one to another is very awkward that's aproblem with LBP in general so nothing you can do about that. The problem I had most was getting into the box to start with. I found that it was just the wrong distance off the floor as every time I tried to jump in it I ended up just jumping underneath it. Probable the easiest solution there would be to put a raised step where you get in it to make that easier.
Is that the part where you have to stand on a button to emit them vertically?
(they look a bit like big donuts, after a part with 3 electrified cilinders) I had some problems getting up there as well, it's just a little bit too high if you jump from the floor. If you jump from the right of the platform it works, but it's a bit an awkward jump, a raised step would solve that.

misty.
2009-08-02 17:14:00

Author:
Mother-Misty
Posts: 574


Aaah, now I understand - I'll take a look. Thank you 2009-08-02 17:23:00

Author:
MrsSpookyBuz
Posts: 1492


lol Mr V - just seen your comment saying you're placed second! Did you mean 2nd on list of friends high score? Either way, it looks to me like you've mastered it. Nice one!

Aah it must have been. I didn't realise that. there was me getting all excited thinking I'd done well. EDIT: No I remember now it came up as 2nd on the actual scoreboard.

And as for the box thing that's me getting all confused and befuddled again. I think that was in the first Hyper Sphere as I've been playing them both. Although that box in number 2 that Misty mentions I do agree with too.

Sorry for confusing things. That's what happens when you get old and senile. Being married to MrsV doesn't help either. ( MrsV told me to say that - Honest )
2009-08-02 17:40:00

Author:
mistervista
Posts: 2210


Imo your best level yet. Fantastic start to finish, it really was. Obviously it gets 5 stars and a heart from me. Loved it.2009-08-03 01:13:00

Author:
Matt 82
Posts: 1096


Wow, This level is amazing, i found it in cool levels (in game), then on here

Very beautiful level with difficult sections, always liked this hypercube/sphere levels after playing a flash game. I played it once ended up #17 on the leaderboard, but that doesn't matter because just playing the level is it's own reward, very fun
2009-08-03 01:38:00

Author:
springs86
Posts: 785


Saw this in cool levels too, absolutely brilliant, a little difficult with 2 players on the flippers in the glass tunnels but still very fun. Like the intro set-up; very effective and since I was playing with 2 players I reached the end flag 1/2 a second too late.

:star::star::star::star::star: + heart
2009-08-03 03:54:00

Author:
S-A-S--G-U-N-R
Posts: 1606


Another level from you that has a great flow and momentum to it, you excel at these Mrs. Especially loved the 'grab and fling' cylinders, the ramp you put in after each one really makes them work brilliantly. Tough bubbles in places too, nicely placed for replay value. Yet another great 'Hyper'. : )2009-08-03 14:46:00

Author:
julesyjules
Posts: 1156


Best level in the "Hyper" series yet. Great job! 2009-08-03 15:31:00

Author:
Killian
Posts: 2575


Fresh and nostalgic all at once. It felt like a hyper sphere level, it played like one but it was completely different as well! I certainly enjoyed all the different puzzles and challenges, very good.
Clean art style was great, and I'm amazed that so many things can be done with spheres. Can't wait for number 3!

Five stars and a heart, great level
2009-08-03 16:01:00

Author:
Coxy224
Posts: 2645


Best level in the "Hyper" series yet. Great job!

That's a lovely thing to say, thank you.
2009-08-03 16:20:00

Author:
MrsSpookyBuz
Posts: 1492


One question.... not to sound stupid or anything, but how do you make those wonderful circle shapes?

I've just started getting better at the "art" aspect of LPB and I think I finally got the jist of your cubes, but I've been having a hard time creating a circle with the edge tool.
2009-08-03 17:34:00

Author:
CCubbage
Posts: 4430


One question.... not to sound stupid or anything, but how do you make those wonderful circle shapes?

I've just started getting better at the "art" aspect of LPB and I think I finally got the jist of your cubes, but I've been having a hard time creating a circle with the edge tool.

Well, here's where I WILL sound stupid. I just use the default circle shape. Please don't tell me there's a better way! Please, not after 10 months!
2009-08-03 17:40:00

Author:
MrsSpookyBuz
Posts: 1492


Well, here's where I WILL sound stupid. I just use the default circle shape. Please don't tell me there's a better way! Please, not after 10 months!


Whoa!! ..and all this time I've been knocking KorNners off of sQuaRes with bombs to get those round shapes!

..and CCubbage.. what is that strange corner tool you speak of.

<snicker>
2009-08-03 17:44:00

Author:
jwwphotos
Posts: 11383


Seriously cool level you got here! Much faster paced than the rest and it's very exciting to get flung all over but with a bit of control. Loved the platforming and puzzle stuff but really enjoyed the artistic design you went for here. The "atomic" looking circle in circles with other orbiting circles (reminded me of those drawings you had to do in high school showing atoms and their electrons orbiting around) are brilliant and the swirls are amazingly cool. Great color choices too. I prefer the range on this one to the first blue and white level (although I liked the high contrast there too.)

5 stars & hearted! Wonderfully fun level to play - thanks for continually sending out great levels to play!
2009-08-03 18:06:00

Author:
Morgana25
Posts: 5983


Seriously cool level you got here! Much faster paced than the rest and it's very exciting to get flung all over but with a bit of control. Loved the platforming and puzzle stuff but really enjoyed the artistic design you went for here. The "atomic" looking circle in circles with other orbiting circles (reminded me of those drawings you had to do in high school showing atoms and their electrons orbiting around) are brilliant and the swirls are amazingly cool. Great color choices too. I prefer the range on this one to the first blue and white level (although I liked the high contrast there too.)

5 stars & hearted! Wonderfully fun level to play - thanks for continually sending out great levels to play!

Thank you, Morgana. Your kind words always mean a lot to me. It can be a lonely place when you're creating (that'll change soon, of course ) and when you release a level, there's always trepidation. I've had some wonderful comments on here, and I'm very flattered.

Thanks once more - levels may come and go out of the limelight, but friends will remain. I'm very lucky.
2009-08-03 19:17:00

Author:
MrsSpookyBuz
Posts: 1492


I played this last night with my husband. I loved it! This is some of the most fun I've had in lbp in a while! Great work!2009-08-03 20:40:00

Author:
xkappax
Posts: 2569


Hi mrs.Spooky,
I wish my english was good enough to express myself a bit better and tell you my full impressions.
A lot has been said already, so I just want to add my congratulations for such a superb level. I really enjoyed it.

Thanks for another great level
2009-08-03 21:46:00

Author:
poms
Posts: 383


I really enjoyed it. Its nice to see other creators doing something different with the checkpoints!

Forgive me though, I forgot to heart! :0

But don't worry, i'll be playing it again soon to try and beat my old score, you'll get the heart then.

:star::star::star::star::star: And a heart (soon)
2009-08-03 22:03:00

Author:
Leather-Monkey
Posts: 2266


Another great Hyper level Mrs Spooky Buzz, I thought it was harder than the others, but in no way less enjoyable (probably more so in fact). The platforming devices and mechanics were once again top notch and I loved the point bubbles again, I love the stickers you add to them. The sense of speed in some sections is excellent if you manage to string them together quickly enough.

I loved the clean visuals again, its perfectly stickered and coordinated as usual. Basketsnake and I had problems with some sections, not glitches or faults, just our lack of skill, but we never in anyway fustrated or p'd-off with them, we were generally laughing at our admittedly bad attempts at attempting it, and thats great level design, challenging, but never frustrating. We never finished the level, I'm not going to say where we died and lost ALL of our lives because its actually embarrassingly easy but I'll be back later to complete it alone

beautiful, 5* and a heart.
2009-08-04 08:39:00

Author:
GruntosUK
Posts: 1754


I saw this level on page 1 of the Cool Levels this morning as I was checking things out before I had to leave for work and had to play it. It haven?t been able to play much lately and I?m not the most frequent poster in these parts but I had to let you know that I enjoyed the level greatly.

I've enjoyed your levels quite a bit and this level does a very good job keeping the feel of things while still introducing some new aspects. I only had time for a single play but I?ll fix that later today. I made it through the race end gates with about 2.3 seconds left to spare and it was quite a cliffhanger moment.

I didn?t fly through the course even making a few stupid mistakes and some unnecessary deaths but I feel that I did you?ve set the race timing very well both in terms of the overall time but also in the transition from one obstacle to the next.

The flow of the level is very smooth and seamless which enhances the race element tremendously. The most notable exception to this is at the end of the race with the rotating ?moon? objects where you proceed by switching layers between rings on pistons and wheels on wobble bolts.

This section isn?t dependant on the skill or timing of the player but is fixed and was a point where I had to stop my momentum and wait for the wheels to align and acted more as a time sink than a skill barrier.

I was very happy with the wide range of obstacles and the many different takes on the vortex imagery. The level material, color, theme and stickering are all top notch. I want to get another person to play while I watch as I was continuously torn between wanting to race through the course and stop to admire and inspect your level/mechanics. I thought that your rotating checkpoints with their vortex sticker was a great touch to the level.

The simplicity/originality of the course and the simple elegance of the structures and decoration are the hallmark of this level. There are many novel and clever set-ups and sequences and you?ve made it all look effortless. Thanks for cheering up my morning with this level.
2009-08-04 18:26:00

Author:
Trindall
Posts: 297


I was very happy with the wide range of obstacles and the many different takes on the vortex imagery. The level material, color, theme and stickering are all top notch. I thought that your rotating checkpoints with their vortex sticker was a great touch to the level.

Thank you. Darn - I wish I'd called it 'vortex imagery' instead of 'spirals'!



The simplicity/originality of the course and the simple elegance of the structures and decoration are the hallmark of this level. There are many novel and clever set-ups and sequences and you?ve made it all look effortless.


That's great - very happy you thought so!


Thanks for cheering up my morning with this level.

You're very welcome - thank you for playing, and thanks for all your kind words.
2009-08-04 20:45:00

Author:
MrsSpookyBuz
Posts: 1492


Oh my God this level's addictive, I absolutely sucked on it the first time around (come to think of it...The second and third time too...) but I got better! Excellent level! Great design, challenging gameplay and nice visuals (some areas were really trippy!).

Awesome job, five stars and a heart
:star::star::star::star::star::star::star::star:
2009-08-04 20:58:00

Author:
KoRnDawwg
Posts: 1424


Miss SpookyBuz, you consistently putting out awesome levels. I loved this one here again. I'm really humbled here and I really don't have any cons to tell you. You level was simple, fun, and beautiful. VERY stylish.

:star::star::star::star::star:

Was I supposed to be able to grab those bubbles without grabing the sphere they were placed in? Because it's possible to it. You simply collide with them and it takes the bubble inside. I noticed the sphere disappear when you grab it so I supposed it was the intended gameplay.

.
2009-08-05 02:56:00

Author:
RangerZero
Posts: 3901


hey MrsSpookyBuz,

I think your level is broken
I've tried several times to play it again and some things have changed... the thing that crushes your sphere at the beginning doesn't seem to work anymore You don't get crushed so you stay in the sphere, also wasn't there "hypersphere" at the beginning? I could only see "revolution"...

misty.
2009-08-05 12:52:00

Author:
Mother-Misty
Posts: 574


hey MrsSpookyBuz,

I think your level is broken
I've tried several times to play it again and some things have changed... the thing that crushes your sphere at the beginning doesn't seem to work anymore You don't get crushed so you stay in the sphere, also wasn't there "hypersphere" at the beginning? I could only see "revolution"...

misty.

Thank you for informing me Mother Misty. I ran straight to the PS3 when I saw your message.

I have just played my level from cool pages and everything is working fine for me. The Hyper Sphere logo is at the start and the crusher worked for me. I have had no messages from friends or comments saying that anyone else has noticed that it is not working. I can't explain why it broke on you - I just wonder if you had major lag or something?
2009-08-05 14:03:00

Author:
MrsSpookyBuz
Posts: 1492


I am playing your level now...there doesn't seem to be a problem...just a temporary thing, or maybe Mrs. spooky dealt with it in lightning fashion. Idk.



Well, here's where I WILL sound stupid. I just use the default circle shape. Please don't tell me there's a better way! Please, not after 10 months!

I agree, there's no better way to make a circle and cut circles...

I have, however, found a couple of ways to make double-rez circles.

One is to make a BIG circle, copy it, and rotate it a smidgen (being careful not to move it in X, or Y), until the vertices poke through the middle of the planes, then paste. Then you go into corner editor and remove every other vertex.

Heck with that! I'll just post a copyable level called, um... let's call it, "NOT A LEVEL: X2arc", and you all can just have mine...
...okay it's done and on line for your copy pleasure. It's not fancy, it's just the shapes in editable form.
(LOL this one is bound to really tick-off any non creators who happen to stop by in it's first few minutes of new level status). In-fact, it's probabbly best if you rate it low.

I am working on a tool that will be able to make accurate hi-rez circles (possibly spirals and other shapes in create mode.) I'll let you know when it is usable. I haven't quite worked out the math, and some of the quirks.


P.S. -
NOTE: Hi-rez arcs tend to complicate objects quick. I use them mostly for large sweeping curves, and some rolling things (the wheel in "my happy-place", for example).
2009-08-05 14:18:00

Author:
swanbrown
Posts: 898


I am playing your level now...there doesn't seem to be a problem...just a temporary thing, or maybe Mrs. spooky dealt with it in lightning fashion. Idk.


Thanks swan - no, I've not touched it for two days. I have noticed though when playing lots of levels online with others, that sometimes weird things happen. Switches not activating, scenery coming apart, music not kicking in etc. Very strange.

What would be even stranger is if mother-misty was playing on her own - I honestly can't explain that one!

PS - yes, I'd be interested in your circular tool!
2009-08-05 14:26:00

Author:
MrsSpookyBuz
Posts: 1492


I have just played my level from cool pages and everything is working fine for me. The Hyper Sphere logo is at the start and the crusher worked for me. I have had no messages from friends or comments saying that anyone else has noticed that it is not working. I can't explain why it broke on you - I just wonder if you had major lag or something?
I don't know if a major lag can cause such stuff, I would find it weird... anyway. I've tried your level 4 times in a row! 1 of the times i got a message "failed to load" the other 3 times the "hypershere" logo was gone and the sphere wasn't crushed. I have no idea how this happened, maybe that "failed to load" message has anything to do with it. Anyway, I'm glad to see the level isn't broken, sorry for the false alarm

misty.
2009-08-05 14:28:00

Author:
Mother-Misty
Posts: 574


What would be even stranger is if mother-misty was playing on her own - I honestly can't explain that one!
actually... i was!

misty.
2009-08-05 14:29:00

Author:
Mother-Misty
Posts: 574


I don't know if a major lag can cause such stuff, I would find it weird... anyway. I've tried your level 4 times in a row! 1 of the times i got a message "failed to load" the other 3 times the sphere wasn't crushed. I have no idea how this happened, maybe that "failed to load" message has anything to do with it. Anyway, I'm glad to see the level isn't broken, sorry for the false alarm

misty.

No, don't worry about it - I'm really grateful you let me know! Thanks!
2009-08-05 14:29:00

Author:
MrsSpookyBuz
Posts: 1492


I don't know if a major lag can cause such stuff, I would find it weird... anyway. I've tried your level 4 times in a row! 1 of the times i got a message "failed to load" the other 3 times the "hypershere" logo was gone and the sphere wasn't crushed. I have no idea how this happened, maybe that "failed to load" message has anything to do with it. Anyway, I'm glad to see the level isn't broken, sorry for the false alarm

misty.

I would almost suspect seeing how you got the "failed to load" as well as the logo missing that either the servers experienced a glitch or something between you and the servers caused some lost packets in the download of the level. Just a wild silly guess, but I would try it again later and I bet it will be fine. I have played it several times trying to best some scores and now that I managed to sneak by CCubbage, I am happy.
2009-08-05 16:12:00

Author:
jwwphotos
Posts: 11383


I would almost suspect seeing how you got the "failed to load" as well as the logo missing that either the servers experienced a glitch or something between you and the servers caused some lost packets in the download of the level. Just a wild silly guess, but I would try it again later and I bet it will be fine. I have played it several times trying to best some scores and now that I managed to sneak by CCubbage, I am happy. I've just tried it now and everything seems ok.
MrsSpookyBuz mentioned that sometimes switches aren't activating, i guess that went wrong. When you are down the ramp at the beginning, something closes behind you, I can't remember that i saw that closing when i tried it earlier. Maybe that trigger didn't get activated as it should and maybe that's the reason why i was stuck in the sphere and it didn't get crushed...

misty.
2009-08-05 16:33:00

Author:
Mother-Misty
Posts: 574


I've just tried it now and everything seems ok.
MrsSpookyBuz mentioned that sometimes switches aren't activating, i guess that went wrong. When you are down the ramp at the beginning, something closes behind you, I can't remember that i saw that closing when i tried it earlier. Maybe that trigger didn't get activated as it should and maybe that's the reason why i was stuck in the sphere and it didn't get crushed...

misty.


Oh!.. so sorry.. I guess I somewhat skimmed your post and didn't pick up those details. Whoops! :blush:

Glad it is all sorted out!!
2009-08-05 17:38:00

Author:
jwwphotos
Posts: 11383


Hello.

Just encountered a wee problem at the end. Was playing in 2p and when I went whizzing towards the end. I think what happened was that Julesyjules couldn`t catch me (lol) and died. However since he re-spawned at the scoreboard, he spawned behind it and couldn`t get out, thus we could finish and my magnificent score wasn`t counted
2009-08-07 01:58:00

Author:
Matt 82
Posts: 1096


thus we could finish and my magnificent score wasn`t counted

Matt, did you mean to type 'you couldn't finish'? I'm gonna have a look, either way...
2009-08-07 11:46:00

Author:
MrsSpookyBuz
Posts: 1492


ya, meant to say couldn't.2009-08-07 12:52:00

Author:
Matt 82
Posts: 1096


brilliant level especially liked the fancy points. :star::star::star::star::star: + heart2009-08-08 12:44:00

Author:
ottleyj
Posts: 9


I had a good time playing this. All the rotation got me a little dizzy, but I couln't help but stare at the pretty objects. It's quite the pickle. I played this a few days ago, so I don't remember much, but I do remember the part with the grabbable circles that had electric walls. That was really fun and I actually died there more times than I thought I would. Unfortunately, that's all I remember (obstacle-wise), but I do know for a fact that it was super duper.

:star::star::star::star::star: and a heart.
2009-08-08 15:33:00

Author:
RickTheRipper
Posts: 345


Just played this. Oddly as I'm someone who hates all the standard "platforming on glass" methods, yours are fantastic, the catapult yourself to get to the next catapult as fast as possible etc. are great.

I had issues with two of the sections: 1. spinny spirals where things spin both ways. They made my brain hurt so I pretty much closed my eyes and then I was on the other side 2 was the grabbable things underneath the raising and lowering electric sheet. I couldn't for the life of me work out what the invisibe connectors were. Something suspending them, that wasn't stiff but limited horizontal movement and then a loose bolt? Took me ages because I just didn't understand the movement of them.

Other than that it was all fine - 5* and a heart.
2009-08-08 16:29:00

Author:
rtm223
Posts: 6497


Just played this. Oddly as I'm someone who hates all the standard "platforming on glass" methods, yours are fantastic, the catapult yourself to get to the next catapult as fast as possible etc. are great.

I had issues with two of the sections: 1. spinny spirals where things spin both ways. They made my brain hurt so I pretty much closed my eyes and then I was on the other side 2 was the grabbable things underneath the raising and lowering electric sheet. I couldn't for the life of me work out what the invisibe connectors were. Something suspending them, that wasn't stiff but limited horizontal movement and then a loose bolt? Took me ages because I just didn't understand the movement of them.

Other than that it was all fine - 5* and a heart.

Thank you. Yip, those alternate-spinning spirals are a weird (hopefully fun) pain in the posterior, aren't they?

And you're right, the circular grab thingies are simply suspended on non-stiff pistons and loose bolts. You have to time it right, but you can gain a lot of momentum and 'fling' yourself to the next one.

Thanks for your comments and for playing it.
2009-08-08 16:41:00

Author:
MrsSpookyBuz
Posts: 1492


You know, Sis..... I'm going to study your levels carefully so that one day I can design a level that appeals to everyone. Everybody has fun with yours, but I've heard mine tend to cause alcoholism. This level, as well as the prior one, are fantastically balanced and have simple, yet incredibly stylized graphics. You tend to design each section of your levels by saying "How can I make this fun?".... I tend to say "THAT sounds fun.... now what can I throw on top of it to kill people?"

Awesome job! Ok, where's the next chapter of G3N3SiS??
2009-08-08 16:49:00

Author:
CCubbage
Posts: 4430


You know, Sis..... I'm going to study your levels carefully so that one day I can design a level that appeals to everyone. Everybody has fun with yours, but I've heard mine tend to cause alcoholism. This level, as well as the prior one, are fantastically balanced and have simple, yet incredibly stylized graphics. You tend to design each section of your levels by saying "How can I make this fun?".... I tend to say "THAT sounds fun.... now what can I throw on top of it to kill people?"

Awesome job! Ok, where's the next chapter of G3N3SiS??

Thank you, though don't study them too closely as I'm sure the cracks and flaws will start to appear!

I might be wrong, but it seems to me you worry a lot about your levels. I'm no psychologist, but your levels are addictive. Yes, they cause panic, but only in the way that all classic games do. Style? You have style by the bucket-load! Balance? Crikey, last night I played Vertigo!, Destiny! and Starship Troopers back-to-back - you'll struggle to get more balanced levels than those.

I can't give advice to someone who is so talented. But a friendly suggestion would be to play your own levels again. They are top drawer, and I defy any decent player to comment otherwise.

I've mentioned before that I'm a freak for making lists. Well, Splat Invaders is in my Top 50, and I can't really give you any better recommedation.

So, go ahead, scrutinise my stuff - you'll only find levels that are hopefully getting on a par with your own.

You're a father, and I can tell you publically that inside that scientific, engineering mind of yours, there is a person who cares about what he does, and that's why both you and your creativity is so endearing to many.
2009-08-08 17:25:00

Author:
MrsSpookyBuz
Posts: 1492


I've mentioned before that I'm a freak for making lists. Well, Splat Invaders is in my Top 50, and I can't really give you any better recommedation.


You could say it`s in your top 10.
2009-08-08 19:20:00

Author:
Matt 82
Posts: 1096


You could say it`s in your top 10.
You should be proud, Matt - Eddy Mitter is EASILY in my top 152.5

And I'm not worried... I know my levels are great in specific difficulty and genres..... ah, if only we could protect our levels from the kiddies.
2009-08-08 19:45:00

Author:
CCubbage
Posts: 4430


Hello everyone

I try to stay away from threads that include my wife - especially her levels - but I hope you can forgive me this once.

Hyper Sphere Revolution has just had its seven days, and is now gone from Cool Pages, so I thought it would be a good time to sum things up. My wife, Lisa, doesn't know I'm posting this, though I realise she's going to read it soon enough! I'll suffer any wrath, either way!

Some of you may know that the Spooky household has had a pretty traumatic week. Lisa is too soft or modest or meek or private to mention it, but last weekend, a close family member was involved in a near-fatal car accident. They are recovering okay, but it wasn't pleasant to say the least.

The day after, our cousin brought a new baby girl into the world. We were delerious with happiness, though I thought the 4am birth was a tad inconsiderate!!!

Then, we had more bad news, but I won't say more about this.

So, as you can tell, it's been a pretty frantic time. And do you know what the calming influence was? Yes, LBP and LBPC.

On behalf of Lisa, thank you so much. I swear to you it means the world to her.

Thank you all.
2009-08-08 19:57:00

Author:
SpookyBuz
Posts: 29


I hope everything works out OK. Your wife means a lot to us. Ah, "Lisa"... very nice name, very nice lady (and talented!).2009-08-08 21:42:00

Author:
CCubbage
Posts: 4430


My wife, Lisa, doesn't know I'm posting this, though I realise she's going to read it soon enough!


The laptop, as well as the PS3, is now out of bounds to you! You are naughty, and you WILL feel my wrath!


I hope everything works out OK. Your wife means a lot to us. Ah, "Lisa"... very nice name, very nice lady (and talented!).

Thank you x - my hubby is lovely, but he's got a very annoying habit of doing things without my knowledge. But seriously, without him... etc etc etc!

*goes off to start a 'Widows of LBP' thread...*
2009-08-08 21:59:00

Author:
MrsSpookyBuz
Posts: 1492


Oh MrsSB and SB, sorry to hear about your bad (and good) week. Glad you could find some comfort in LBP and LBPC.

Don't be mad at him, like you say where would we be without them (perhaps don't answer that - lol).

We'll second CCubbage's comment.
2009-08-08 23:18:00

Author:
mrsvista
Posts: 755


Oh MrsSB and SB, sorry to hear about your bad (and good) week. Glad you could find some comfort in LBP and LBPC.

Don't be mad at him, like you say where would we be without them (perhaps don't answer that - lol).

We'll second CCubbage's comment.

Thank you so much - it's lovely people like you who've helped us through the good stuff and bad. And I know you know that I'm very grateful
2009-08-08 23:36:00

Author:
MrsSpookyBuz
Posts: 1492


Very nice looking and a lot of fun. Don't really have much to say other than that, just wanted to let you know I played and enjoyed it a lot .2009-08-09 02:53:00

Author:
brnxblze
Posts: 1318


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