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#1

Tierd of People copying my level...

Archive: 37 posts


I published my level "The Unfair Platformer 2" a little less than two weeks ago and since than I've seen several complete copies of my level.


the_lone_wolf_42 actually published his copy of mine less than 24 hours after I published mine! He just copied a lot of my ideas from BOTH my Unfair Platformer levels in just a few hours. His may have been much worse than my levels, but he still got over 12,000 plays just copying my ideas. It's even more annoying when you see people praising him as a "genius" in his levels comments and people asking him whether he copied me or if I copied him.

I saw another copy of my level today by X-God-of-War-96-. Why would he want to copy my level? He already has plenty of author hearts, there's no point in him doing this.

There's also a few others, but the point is I wouldn't mind it if maybe you used the concept of the level, but these guys didn't even change the name of the level, they also just copied the same style of scenery I did in both my Unfair Platformers, and they even took direct quotes from my signs. If you play both my Unfair Platformers and then their's you will see how little they actually came up with themselves.

I remember seeing a few other threads about people copying their levels or at least part of their levels and I thought "I wouldn't mind that much", but now that it is happening to me I know how annoying it actually is.
2009-08-01 05:21:00

Author:
Dr_Vab
Posts: 134


Is it a rip off where they copied everything and built it themselves, or are they republishing it after you set it to copyable?

This has happened to alot of people I know, and plenty that I don't... it sucks. The only thing I can think that can make your work flameproof for plagiarists, is to make stuff that nobody else could easily reproduce.
2009-08-01 05:22:00

Author:
Unknown User


Is it a rip off where they copied everything and built it themselves, or are they republishing it after you set it to copyable?

Only thing I can think that could make your work flameproof for plagiarists, is to make stuff that nobody else could easily reproduce.

Neither one of my levels was copyable, they only copied the simple traps that were in my level, none of the copies that I played had any of the more complicated traps that I have made, they just copied the simple stuff.
2009-08-01 05:27:00

Author:
Dr_Vab
Posts: 134


Ah, so it's an X-Sonni-X kind of situation... sorry to hear that. The copycats will probably get just as many plays as you since people have no ability to differentiate good from bad but not as good a rating and heartcount... you'll see people doing this for a good few months, but eventually they'll fade away, and I doubt any of them will get on highest rated.2009-08-01 05:29:00

Author:
Unknown User


A similar thing happened to the cause and effect levels. The original creator came up with something new and unique, 2 weeks or so later and quite a lot of people try using the same concept and in most cases the same name. Even the same silhouette style background. Another phase of levels (that are still happening now) is the 'when the bombs fell' levels. Great idea originally, but easy to copy and completely rip-off.
It's good to find some inspiration for levels and take certain parts (while putting them into a level in your own way) but if someone can't think of ideas for themselves then they shouldn't be making levels.
2009-08-01 05:45:00

Author:
S-A-S--G-U-N-R
Posts: 1606


Well, to be fair, you copied the flash game.2009-08-01 06:01:00

Author:
qrtda235566
Posts: 3664


ahaa so you're the creator of that?
I love dat level
and expect for people to copy your levels
it happens to many people
2009-08-01 06:32:00

Author:
Ricano
Posts: 434


I'm rather annoyed at this as well Dr_Vab. the author of that level used to censor people who said it was a blatant ripoff, did you know that? I imagine he gave up after a while. There are a lot of "great level" comments, But if you read the comments of the level, you'll also notice that there are a lot of "this is copied from Dr_Vab you nub!" type comments. Sadly, theres not much you can do about it, and it frustrates ME, even though i'm not exactly involved, that his "copy" has reached so much recognition, and is made in a poor fashion.

maybe its a good thing that you're not making more unfair platformers... we all know that the copiers cant come up with ideas on their own.
2009-08-01 07:27:00

Author:
Burnvictim42
Posts: 3322


"Imitation is the sincerest of flattery."

Have you tried messaging him? If I'm not mistaken, GruntosUK had the same problem with Mars Attacks II, which was solved by a simple message to the creator.
2009-08-01 09:43:00

Author:
EVOin3D
Posts: 91


I don't play the duplicates. I know yours are better.2009-08-01 10:15:00

Author:
KoRnDawwg
Posts: 1424


I dunno whether i should post here as i copied Mm's introduction level and removed all the stickers. On the bright side if people copy your levels, then you know that you made one freakin awesome level , however it's not fair that they get loads of plays/hearts from your ideas. just wanted to add.2009-08-01 12:20:00

Author:
springs86
Posts: 785


Well at least you know it's such a good level someone copied it. 2009-08-01 12:43:00

Author:
Zac
Posts: 165


I know what it's like. Yes, I'm going to rant about the golf challenge again.
I worked insanely hard to get my clubhouse up ASAP. When I published it, there were only 3 or 4 entries. The next day, there are about 20. I'd say maybe 8 were original ideas, but the rest were copied. Not only from mine, but from others as well. Fast forward to the end of the contest, and there are hundreds of clubhouses, a comparatively small amount were original. The others had all blatantly copied the others...and, well. No one with an original level won, of course, I still blame Sony for not bothering to do any actual judging, but those 3 or 4 would have had a lot better chance if people didn't copy! ARGH!

So yes, it is incredibly infuriating.
2009-08-01 13:04:00

Author:
ARD
Posts: 4291


I think it's kind of cool. Historically, creative people form the vanguard of new ideas... and everyone else are followers. I'm actually really impressed whenever I see an author come up with an idea that is so simple yet fun that a bunch of others try to ride on the coattails of the level's success.

When I played this level on cool pages, the first thing I thought was... "Well, we're going to see a bunch of levels similar to THIS pop up. What a cool idea!"
2009-08-01 13:13:00

Author:
CCubbage
Posts: 4430


I love it when people like my creations. I'd love to see all my creations copied.2009-08-01 13:14:00

Author:
BasketSnake
Posts: 2391


Well, to be fair, you copied the flash game.

I hadn't played the flash game before, but now, after a few minutes with it, I'm gonna have to agree with Awesomeman. A lot of the things you are complaining about are things you've done yourself. That said, I still think it's lame if they are copying your level detail by detail.
2009-08-01 13:34:00

Author:
mrsupercomputer
Posts: 1335


I used the concept of the flash game it's nowhere close to a remake. About 90% of the traps I came up with myself. It's nowhere near a copy of the flash, if it was it would be a lot more hard and frustrating. It's like steve_big_guns Super Mario level, it plays nothing like a Mario game, but it still has the same "feel". The creator of the flash game actually thanked me for making it and said how much he apprecitated it. I'm sure if I made a flash game using his same exact traps and graphics style though he would of been pretty mad. Taking a flash game and LBPizing it is completely different than taking an LBP level and making a complete copy of it in LBP. There's absolutely no comparison to what they did and what I did.

Only two of the traps in The Unfair Platformer 2 actually came from the game and both I added my little twist to it, and that's very little considering there are plenty of traps in this level. Where as the others copied almost my entire level.

It's like how NinjaMicWZ used Centurion24's "Breakout" concept in his level "Free at Last", there's nothing wrong with that because all he used was the concept, he made up his own puzzles and made everything as original as possible. He got inspired from Centurion's level, I got inspired by the flash game, while these guys copied me.
2009-08-01 14:19:00

Author:
Dr_Vab
Posts: 134


Hmm, we've seen it before and we'll see it again.

There have been lots of instances of both a level style and individual levels copied (as in reproduced). It's happened to me about 20 times.

As long as there are innovators, there will be the mimics.

Anti-colour levels - kill/help your best friend - bomb survival - glitches etc etc

I've said it before til I'm blue in the face - put a FIRST PUBLISHED date on levels, Mm! It wouldn't stop mimickry, but it would show who published what first.
2009-08-01 14:48:00

Author:
MrsSpookyBuz
Posts: 1492


I've said it before til I'm blue in the face - put a FIRST PUBLISHED date on levels, Mm! It wouldn't stop mimickry, but it would show who published what first.

I've always thought that would be a good idea, it would really help prove who made the original.
2009-08-01 14:52:00

Author:
Dr_Vab
Posts: 134


Yeah, we really need that.
Don't worry, I'm not going to rant this time.
2009-08-01 14:57:00

Author:
ARD
Posts: 4291


I'm sorry, but the first minutes of the flash game: (signs tell the truth, blocks appear in your way, signs fall on you, "this is trap... so is this", spikes appearing, spikes moving back and forth, then a wall blocks you after you jump over them so you get trapped) all directly reproduced into your levels.... That's not interpretation.

Now, you did do some original stuff, and some of the thought you put into the psychology of which paths people would take and linking that to the positioning of the traps was really good, but I think you are being very nitpicky about the difference here:


I wouldn't mind it if maybe you used the concept of the level, but these guys didn't even change the name of the level, they also just copied the same style of scenery I did in both my Unfair Platformers, and they even took direct quotes from my signs.
Just think about those bold sections in terms of the name of your level and some of the signs, in comparison with the flash game.
2009-08-01 15:04:00

Author:
rtm223
Posts: 6497


First of all almost every single sign says something different in my version, I used the signs, but they don't say the same things and second the creator was okay with it he actually wanted me to do it, his was a flash game mine is on LBP, two completely different places, I actually even gave credit to him in the description of my original.2009-08-01 15:28:00

Author:
Dr_Vab
Posts: 134


SO the guy actually asked you to make the level in LBP? Sorry I didn't realise that.

I don't agree with your point about flash vs LBP - IP and copyright transgress the borders of the particular mediums in which they are realised.
2009-08-01 16:13:00

Author:
rtm223
Posts: 6497


SO the guy actually asked you to make the level in LBP? Sorry I didn't realise that.

I don't agree with your point about flash vs LBP - IP and copyright transgress the borders of the particular mediums in which they are realised.

He wanted me to make a second after, he played the first and said how he apprecitated me making a level based on his flash game.

What I'm trying to say is that if someone made a level based off super mario world, and used some stuff from the game but also uses his own original stuff, and then another guy just copies that super mario world level exactly. Is the guy who used the concept of super mario world to make the level or the guy that copied him worse?
2009-08-01 16:24:00

Author:
Dr_Vab
Posts: 134


Heh, that's like saying who's worse: someone who killed a man or someone who killed 10 men

I'm not saying the imitators are right in any way, shape or form. I'd just have a lot more sympathy if it was your original concept that was being ripped off. As it is, your levels are very highly derived from a single source. That's not in itself a bad thing, but I don't think you are anywhere near as hard-done-by as the likes of ice maiden et al. Don't mean to be disrespectful, but that's my opinion.
2009-08-01 16:39:00

Author:
rtm223
Posts: 6497


I've played your levels and some of the apparent "copies". Yours may look the best, but I've seen others that are more accurate to the flash game. If I remade the first Mario level, I couldn't exactly claim that all predecessors copied me. Just because the creator of "Unfair Platformer" said he enjoyed your level, it doesn't give you exclusive rights to the concept. Forgive me if I'm missing something here but it seems like you're complaining that someone else copied your idea of copying someone else's idea.2009-08-01 17:06:00

Author:
Killian
Posts: 2575


I wasn't trying to be that accurate to the flash game, I tried to use the concept and I know that not all Unfair Platformer levels are copies (I've played quite a few that were very different than mine or were just remakes of the flash), I only mentioned two and those two came out very recently after mine and used a lot of my same traps. I wasn't saying all the predecessors copied me, I only mentioned two.

And I know I don't have exclusive rights to the idea, but people are using some of the same exact traps that are in my level and not in the flash game. I don't mind there being Unfair Platformer levels as long as they make them different from mine.
2009-08-01 17:13:00

Author:
Dr_Vab
Posts: 134


Don't you find any comfort in the fact that the person copying your style must be completely out of ideas and creatively retarded?2009-08-01 17:37:00

Author:
BasketSnake
Posts: 2391


Don't you find any comfort in the fact that the person copying your style must be completely out of ideas and creatively retarded?

I was actually one of the first people to play the_lone_wolfs_42 level and I actually thought it was kind of funny how he copied almost everything from me, but then it ended up getting so many more plays than I expected it to.
2009-08-01 17:47:00

Author:
Dr_Vab
Posts: 134


That sucks. Copycats are the worst scum on LittleBigPlanet. I'd rather put up with H4H'ers than Copycats anyday.

A Publish Date would decrease the copying rate drastically imo. Then, people would KNOW that someone copied. It's just so annoying and makes people feel like their hard work was someone else's level.
2009-08-01 18:04:00

Author:
Night Angel
Posts: 1214


My first two levels on LBP were based on retro video games. At the time, I thought I was being completely origional...Then I did a search for "Space invaders". "WELL, CRAP!", said I.

But then I started playing a bunch of them, and the interpretations varied by a Lot! You could tell they were all inspired by the old retro game, but most of us had pretty different takes on it.

I've seen different copys of your level, and they were so similar, that at the times I was playing them, I thought I must have looked up an earlier version of your level by accident. Before reading this, I had just assumed you had made it public domain.

Those people didn't just share the same inspiration, like my fellow space invader creators, They just ripped it off.

At least that's how it appears to me.
2009-08-01 21:05:00

Author:
swanbrown
Posts: 898


Thank you swanbrown, that's exactly what I wanted to say. When I first made the Unfair Platformer it was a concept that I never saw in LBP. I wanted to try something that was new to LBP, and now it seems like its turning into a trend, which I wouldn't mind at all if they all used their own original ideas or just did a remake of the flash game (which a lot of them do), I just don't like people that use my own original ideas in their levels.2009-08-01 21:37:00

Author:
Dr_Vab
Posts: 134


I'm gonna hire russelsmuscles and spam you all. There is no stopping it. Give in.... 50.0000000000000000000€ TO WHOEVER FINISH ALL MY LEVELS!!!2009-08-01 21:49:00

Author:
BasketSnake
Posts: 2391


I agree with much said here, and if you are copied in anything in life & someone else takes credit it can be very destructive. For those involved its clearly an emotionally disturbance : ( . Unfortunately here Media molecule hold the copyrights so if u made the next big thing & someone wanted to make a movie out of it (not gonna happen probably) u'd be very annoyed. off topic maybe . There are obviously moral standards we all think others adhere to , but sadly they dont. bbonds 'ramp world' was copied (but it was copyablle) & got like 200 000 plays while he had 2000. i asked if he liked mine before publishing & gave him the credit , we are now friends & are planning a joint project. happy days. but those who rip stuff off are rife & maybe you have to expect it & get over it & enjoy that some know you were the 1st & its flattering .? idk. if you were working on a part 2 to your idea i can see how it would make you want to tear your hair out, and theirs .
Copying can improve on ideas &evolve them & we all do it to some degree. But this type of stealing completely is sooo uncool. The thing is, its never going to stop. The thing to do might be to get over it before you even press the publish button on your next big idea
2009-08-01 22:45:00

Author:
J-Bear
Posts: 85


those poeple cant create the rip of other levels beqause they cant make a good level2009-08-01 22:57:00

Author:
Unknown User


My first two levels on LBP were based on retro video games. At the time, I thought I was being completely origional...Then I did a search for "Space invaders". "WELL, CRAP!", said I.

But then I started playing a bunch of them, and the interpretations varied by a Lot! You could tell they were all inspired by the old retro game, but most of us had pretty different takes on it.


I had the same situation. I made my LittleBigMemory level (based on the classic game of Simon) and then one day I searched for it. Most of them weren't true to life replications of the game Simon, but I did find a few that functioned just as well as mine. I knew that nobody could have copied my level, because: 1) it wasn't copyable, and 2) all of the mechanics involved in making it work are positioned off-screen. With over 1,000,000 levels already created in LittleBigPlanet, there is a good chance someone already has implemented your idea, even though it might be totally native to your head.

This clearly isn't the case with this though. Not only are retro games and Simon already established ideas, they have been around for a while and created on many mediums. The Unfair Platformer series has it's own distinct feel and style which was created solely by you, Dr. Vab. Nobody else had anything to work with, there were no board games, television shows, books, movies, video games, toys, etc to work with. You are their sole source of information for the idea, which they unjustly stole from you.
2009-08-01 23:31:00

Author:
BSprague
Posts: 2325


Locked due to request.2009-08-02 00:04:00

Author:
ConfusedCartman
Posts: 3729


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