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heebeegeebees

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heebeegeebee'sdeadsire
http://i301.photobucket.com/albums/nn78/deadsire/APhoto.jpgcreatures,ghost,berries.
all
2009-07-31 06:46:00

Author:
deadsire
Posts: 11


hi, deadsire!

first off, it might be a good idea to fill out your PSN on your profile. that's the name you go my on little big planet (and playstation network). while I realize it is the same as the name you are using now, Alot of folk won't want to go looking for a name that may, or may not be accurate. Being able to look to the side and see it listed gives it more of a ring of truth.

That being said, your level:

:star: you might want to adjust your format light conditions to match the settings on the global lighting tool that is triggered when you enter. I realize that it will make it hard to see what you are doing in this level's case, but That's kind of my point. the player can't really see what they are doing. you should tweak the lighting a little, or add some more light sources (slightly differant colors at differant angles are good for bringing out the 3-D in things.)

:star: the elivator will break the back wheel off the car, then lower back to the ground it the player lingers at the top of it. I'm not sure what is at play here, so I can't really recomend a fix...except replace it with a ramp.

:star: the wall and evil black smudge thing: many problems here. when the wall is triggered to come down, The player is killed instantly by the smudge. it takes a few tries before the smudg clears the trigger switch. getting killed over and over by a badly placed switch..not as much fun as you might think. also, the hiding spot is not very accesable due to auto layer select. That's bound to tick a young player off and get you a low rating.

:star: the center swinging sponge that breaks off tossing you into the smudge pool: it looks exactly like the other sponges. I'd give some indication that somthing was up with this sponge. other wist the player feels they have been treated un-fairly (and they would be right).

:star: the pillar jumps: Same deal. having the player slide off false pillers that look just like the real pillers while being harased by smudges might cause them to quit the level.

Well, I think that should get you started on stuff to work on.

hope this helps.
2009-07-31 13:46:00

Author:
swanbrown
Posts: 898


fixed a few things.2009-08-20 00:45:00

Author:
deadsire
Posts: 11


I agree that the sponge that breaks off is not cool. After I got killed from that I ran back to the swings and realized the gas wall was in front of the second swing and then it suddenly started going backwards and killed me.

On the pillar part I realized after I died that some of them are fake. maybe have something before that warns you of fake pillars.

I'm not sure where you're suppose to go after the spider fight. I somehow dropped back down to an earlier part of the level and then from there I dropped down again at some place with a scorpion.

The piranha plant fight is cool but its lame that the smaller ones instantly kill you after you beat the big ones. Ok after that battle I got lost again but I somehow managed to finish.

You have a lot of cool stuff in the level keep working on it I'm sure it'll turn out amazing!
Please try my level Madman Madhouse here https://lbpcentral.lbp-hub.com/index.php?t=t=15076
2009-08-20 04:20:00

Author:
Unknown User


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