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#1

Little Big Planet 2

Archive: 64 posts


Here's what happen if you ask MM bosses about LBP2

http://www.vg247.com/2009/07/30/hello-littlebigplanet-bosses-are-you-working-on-a-sequel/
(from VG247.com)

It's not a joke and not even a rickroll
2009-07-30 14:36:00

Author:
OmegaSlayer
Posts: 5112


Mark's face at the end...aaaaaaaah

Very...odd.
2009-07-30 14:38:00

Author:
ARD
Posts: 4291


I understand that it's funny since the reaction is quite international, but what they actually say?2009-07-30 15:31:00

Author:
OmegaSlayer
Posts: 5112


I understand that it's funny since the reaction is quite international, but what they actually say?

"Maybe we are, maybe were not....... What I can say is that everybody in Media Molecule is working in LittleBiggPlanet..... In some form."

I am right in saying you were having a hard time understanding their accent? (your sig says wrestling the english language)
2009-07-30 15:38:00

Author:
wexfordian
Posts: 1904


Well I hope they are'nt. Theres still life in the old 'gal yet, and I'll never get round to getting through the big pile of xbox games I have here if another comes around. 2009-07-30 15:43:00

Author:
GruntosUK
Posts: 1754


It is waaaay to soon for a Little Big Planet 2, isn't it?

What they are working on is expanding the current version by slowly adding new & big features.


PS: Yep, I also have a pile of other games begging for me to actually play them.
2009-07-30 15:44:00

Author:
Zwollie
Posts: 2173


It sounds like Kareem says 'NEGATIVE!!!' lol

Good answer though!
2009-07-30 15:48:00

Author:
Leather-Monkey
Posts: 2266


It is waaaay to soon for a Little Big Planet 2, isn't it?

A game can take a couple of years to develop (Especially with such a small crew as MM have. Even if they had sarted straight after the release of the first one they wouldn't have anything ready for ages.



Yep, I also have a pile of other games begging for me to actually play them.

I still have but havn't played:

Far Cry 2
MetalGear Solid (about 4 hours)
Resistance 2
Killlzone 2 (played a bit online but not the story)
2009-07-30 15:51:00

Author:
wexfordian
Posts: 1904


Wex, I've got..

Star Wars Force Unleashed
Far Cry 2
Fallout 3
Fable 2
GRID
Resi 5
Prince Of Persia

I've started some, and not finished them, others are un-opened. Considering I only bought the PS3 as an upgradable bluray player, and I hav'nt played anything else for more than an hour since LBP came out, the Bluray player ain't doing bad

But don't worry everyone, theres plenty coming in LBP to keep us occupied
2009-07-30 15:54:00

Author:
GruntosUK
Posts: 1754


Ah, I forgot i even had fallout 3 2009-07-30 15:55:00

Author:
wexfordian
Posts: 1904


I've even bought all of the DLC, never touched it!.

Its all LBP!!!
2009-07-30 16:01:00

Author:
GruntosUK
Posts: 1754


Think of the next sequel like this: Look at Burnout: Paradise. That's been out for about a year and a half now and it still has life in it. New island, new cars, new challenges, etc. It seems as though the developers aren't even working on a sequel. They're using all of the potential BP offers. Once it's all spent, then I assure you the sequel will come soon after.

With LBP, that may go on for longer, but once Mm has done possibly everything it can to improve the game, the sequel will come soon after. Plus, a sequel with a fanbase like this is just too soon, anyways.
2009-07-30 17:23:00

Author:
Outlaw-Jack
Posts: 5757


Why are journalist asking this ALL THE TIME?

Mark said it already, they prefer to "improve upon LBP" instead of making a seperate game.

It's the only game in the world we don't want a sequel to + that's what Media Molecule think. But with all those journalist and people asking about LittleBigPlanet 2 this might make them reconsider.

****ed you people.

.
2009-07-30 17:27:00

Author:
RangerZero
Posts: 3901


A game can take a couple of years to develop (Especially with such a small crew as MM have. Even if they had sarted straight after the release of the first one they wouldn't have anything ready for ages.

My thoughts exactly!
And really....does anyone here really need LBP2 at this point?
2009-07-30 18:22:00

Author:
Zwollie
Posts: 2173


And really....does anyone here really need LBP2 at this point?

Well, I think it depends on the additions such a sequel would bring. For example, if they were able to introduce liquids or new jumping abilities for Sackboy (wall jumps or something) then I would love to have that stuff.

That said, my guess is that we won't see LBP 2 for at least another year which I think would be just fine.
2009-07-30 18:31:00

Author:
mrsupercomputer
Posts: 1335


Their reaction at the start was a bit... odd.

Anyways, I don't even want LBP 2 yet. They still have loads they can do with LBP, and I think it'll be like that for at least around a couple more years.
2009-07-30 18:34:00

Author:
lk9988
Posts: 1077


Think of the next sequel like this: Look at Burnout: Paradise. That's been out for about a year and a half now and it still has life in it. New island, new cars, new challenges, etc. It seems as though the developers aren't even working on a sequel.

Actually, after the Island, I think Criterion have finally moved on. Their website, which used to be updated at least once every day (including weekends) no seems to have ground to a halt. Crash TV has stopped. And they're working on the next NFS.
So, I wouldn't really say it still has life left in it. Sure, new players can experience it, but for anyone who's had the game for a while, there's just nothing to do. Sure, you could finish off the 500 challenges but your only reward will be a car you'll probably never use more than once. I'm afraid to say it, but, Burnout Paradise is dead.


LBP, on the other hand, could literally last forever.
2009-07-30 18:39:00

Author:
ARD
Posts: 4291


Wow, I thought it was announced, but then I learn it's just 25 seconds of information I already knew! The name is very misleading.2009-07-30 18:42:00

Author:
qrtda235566
Posts: 3664


I'd say just make DLC packs for the first one, Not costumes or stickers, just new gameplay elements.2009-07-30 19:03:00

Author:
Ryutei
Posts: 244


I hope they aren't working on a sequel yet, there's still a lot of work they can do on the original

http://img187.imageshack.us/img187/9272/rawrewp.png
2009-07-30 19:42:00

Author:
Dexiro
Posts: 2100


This pic is epic, someone should make a level where it pops out every once in a while...someone like wexfordian...2009-07-30 20:00:00

Author:
OmegaSlayer
Posts: 5112


yeah. i really don't know what i would say xD

but... it sounds... wait. Maybe it's a sequel to the story only. :O
2009-07-30 21:26:00

Author:
Yarbone
Posts: 3036


I kinda dread LBP2...There's still so much to do with this game.2009-07-30 21:36:00

Author:
KoRnDawwg
Posts: 1424


Yeah, i don't want LBP2 to be honest D:2009-07-30 22:00:00

Author:
Yarbone
Posts: 3036


LBP is one of those games that are so good that they seem they could only get worse

A full sequel to the story mode within the same game would be awesome though
2009-07-30 22:17:00

Author:
Dexiro
Posts: 2100


LBP is one of those games that are so good that they seem they could only get worse

A full sequel to the story mode within the same game would be awesome though

yes, yes. that's exactly what i thought! ... it's like we're... twins! O_O
2009-07-30 22:19:00

Author:
Yarbone
Posts: 3036


yes, yes. that's exactly what i thought! ... it's like we're... twins! O_O

Well you did say the same thing in a post about an hour ago
2009-07-30 22:20:00

Author:
Dexiro
Posts: 2100


yes, but you said it with more detail.


err... yeh.
2009-07-30 22:25:00

Author:
Yarbone
Posts: 3036


LLLLLEEEEEEEEGGGGGGG IIIIIITTTTTTTTTTT

You know from their reaction that they working on a sequel on some level

It WILL happen guys (one day)
2009-07-30 22:32:00

Author:
dorien
Posts: 2767


LBP2 will be announced with more fan-rage than L4D2.

LBP2 est 2016

Any sooner and I kill a molecule every hour :kz:


Also kudos to them for having such a laddish reaction to that silly question xD
2009-07-31 00:21:00

Author:
Shermzor
Posts: 1330


A full sequel to the story mode within the same game would be awesome though

Imagine a BIG DLC pack that consisted of that... that'd be awesome!!!
2009-07-31 02:45:00

Author:
Outlaw-Jack
Posts: 5757


If I remember correctly, someone in an interview asked before the release of LBP whether there was a planned sequel. The MM rep. told them that a sequel was already in the works before LBP even launched. It very possibly could have been LBP PSP they meant though.

Let's be honest what the story levels of LBP are though: It's a place to give us objects to use, it's a few hours of fun, and mostly importantly it's there to show us what is possible. The game of LBP is completely based (open to disagreement) around the creator. So, if LBP2 is in the works, it's there to add things to the creator that cannot be added via patches, for example changing it to a 5 thick 6 thin layer system. If LBP2 does happen, I'm guessing it will be like a super-mega-creator pack with a series of levels thrown in like the first.
2009-07-31 03:15:00

Author:
Shredator
Posts: 151


Mark Healey's face at the end was priceless.

Personally, I'm not ready to see a sequel yet. I hope to juice out at least another year of LittleBigPlanet before I would like a sequel.
2009-07-31 04:44:00

Author:
Night Angel
Posts: 1214


I do not believe we will ever see a traditionally released LBP2... Its uncalled for, redundant, I have no interest in it.

The framework or infrastructure is set for MM to nursemaid this infant for the rest of it's life... LBP is never gonna die... unless the servers contract craft-swine flu... Lbp2 is little big planet one, with three years of updates behind it...

What will our Craft Earth be like by then? Will we need an army of Wall*e's to save it?

Global background exchanger? Perhaps pre-built logic boxes to do things like fades, swipes and blurs. Everyone will have forgotten the word thermometer was ever associated with the game...

Upload any mp3 if your willing to purchase 'Creator Pack 13'... a bakers dozen of devices including lbp sized Youtube video player based on the 3 grid building sizes and an ASCAP music player.

Companies seeking new advertising $ will begin approaching the top tier of creators for high impact product placemet in their levels. 'Cool pages' will still be uneven, however, it will now be the title of a daytime tv talk-show hosted by Barbara Walters and a brown-burlap sacktoy... that never moves or speaks. Puppets personalized to look like Joi Beyheardt and Whoopi Goldberg... will have guest hands in their sacks each week... The Elizabeth Sacklesack- sack will miss the premier broadcast while delivering twin sacks in dispute with her left wing minded OBGYN.

Play create Share will have failed as a genre leaving pundits and experts further room to examine the true uniqueness of LBP. Mm will purchase EA in a leveraged buyout and Media Giant Twitter will bid once again on the Executive branch trying so hard to complete the entire collection...
2009-07-31 06:05:00

Author:
Gravel
Posts: 1308


Ha ha, Gravel. That was quite the multi-layered scenario there. MM taking over the video game world and twitter buying out the government!?

Really, though, I hate twitter...
2009-07-31 06:21:00

Author:
comphermc
Posts: 5338


Ha ha, Gravel. That was quite the multi-layered scenario there. MM taking over the video game world and twitter buying out the government!?

Really, though, I hate twitter...

You may want to edit that, Comphy. I don't think that the future world government would allow these kind of comments.
Prepare yourself for a Stalin-like repression by the hand of twitter.
2009-07-31 09:37:00

Author:
Keldur
Posts: 628


Wex, I've got..

Star Wars Force Unleashed
Far Cry 2
Fallout 3
Fable 2
GRID
Resi 5
Prince Of Persia

I've started some, and not finished them, others are un-opened. Considering I only bought the PS3 as an upgradable bluray player, and I hav'nt played anything else for more than an hour since LBP came out, the Bluray player ain't doing bad

But don't worry everyone, theres plenty coming in LBP to keep us occupied

I will not list out what I have got to play 'cuz they're about 50 games!
Really!
2009-07-31 11:17:00

Author:
Miglioshin
Posts: 336


@Gravel: 8th gen console. Makes perfect sense for LBP2 to be released on the PS4. We can probably assume a complete change of hardware again, so a new engine would be required, so it makes sense for an entire new game...

Other than that I 100% agree with you. I can't really think of anything they could give us as part of LBP2 on the PS3 that couldn't just be DLC for LBP. Except for sackboy abilities (i.e. inate abilities they could give to sackboy that wouldn't require powerups and would potentially break levels).
2009-07-31 11:50:00

Author:
rtm223
Posts: 6497


So, if LBP2 is in the works, it's there to add things to the creator that cannot be added via patches, for example changing it to a 5 thick 6 thin layer system. If LBP2 does happen, I'm guessing it will be like a super-mega-creator pack with a series of levels thrown in like the first.


a 5 thick 6 thin layer system is possible, IMHO.

If there ever is a LPB 2, the main differance should be the style. LPB is 2.5D. 3D, but played like it's 2D. Another change would be the editor. We could have a fully 3D editing room. In other words, It would Now be a 3D platformer...
2009-07-31 14:03:00

Author:
Ninteen45
Posts: 67


I don't know but it seems to me that most of LBP creators are oldies or retrogame lovers...so a big selling point of the game is the 2,5D style.
If you ask around the site the favourite games, you'll hear a lot of Marios, Sonics, Castlevanias, Contras, Metal Slugs...

I wouldn't really like a 3D editor.
It's good for Mod Nation Racer, but not for a platform.

Everything IMHO
2009-07-31 14:18:00

Author:
OmegaSlayer
Posts: 5112


I doubt there would be a sequel any sooner than October 2010 and I'm fine with that. I think a lot of you are making assumptions about what can and can't be done with LBP. For all you know there are tons of things that they simply can't do with updates to the game. What would be interesting is if they made a game that's so far removed from LBP 1 that it can co-exist alongside it and even bring in a whole new audience rather than have a sequel that will make it obsolete.

The most obvious and major change they could do is to make it 3D which I'm sure would bring in a large audience that isn't into 2D and it would be so different that it wouldn't make LBP 1 obsolete. Aside from general improvements like loading times and lag issues, they could have stuff like full appearance customization, character ability customization, voice capture, and perhaps control over animation or even homemade motion capture with PSeye. I don't know, I'm just tossing around ideas. Whatever it may be, I'm sure it would be worthwhile.
2009-07-31 15:42:00

Author:
Reef1978
Posts: 527


If there is going to be a LBP2, I highly doubt that MM is randomly going to switch from 2.5D to 3D for no reason. LBP is a 2.5D platformer and that's how it's going to stay.2009-07-31 17:18:00

Author:
Arkei
Posts: 1432


LBP is a 2.5D platformer and that's how it's going to stay.

Quiet mortals, Arkei has spoken!!

Actually I think the editor for a fully 3d platformer would lose a lot of the essense of LBP. And just think of the thermo implications
2009-07-31 17:23:00

Author:
rtm223
Posts: 6497


Yeah that's not going to happen.

I'd like to see the ability to upload your own music into levels. This would allow complete control over the mood of your level. (I struggle with this so badly now because the songs are becoming SO repetitive after hearing them in every level) The customization helps, but Just imagine uploading the perfect song for your level...

I'm not sure if this is possible in a DLC pack, but I don't really see why not. The only potential problem I see is that the content of the songs could be inappropriate, but couldn't this be good grief'd? Although, I'm sure there are copyright issues at hand too...
2009-08-01 16:43:00

Author:
ApellesJr
Posts: 282


It would kinda defeat the point of being of being able to make and do anything in the game. It seems like a LBP2 would be a bit unnecessary seeing as there are so many options in the game we have and theres really not a lot more Mm could add that couldn't be implemented via DLC, unless they wanted to add big new gameplay features. I'm sure tools such as ice or water (Not sure about water as it's not exactly important considering the alternative methods) could easily be implemented into the current game. In fact, why haven't Mm already included ice in an update, seeing as it's already been programmed? ...Perhaps they're planning to use it as a new feature if they DID make an LBP2.

Hm. Needs moar ice :O
2009-08-01 17:36:00

Author:
Churkirby
Posts: 31


I'm wondering what they could in the sequal, they should just keep adding DLC and new level's etc.2009-08-01 18:22:00

Author:
creelers
Posts: 275


There's no way they could add water in a DLC pack.2009-08-02 02:56:00

Author:
ApellesJr
Posts: 282


^ I don't see it being any different from the paintinator.2009-08-02 03:11:00

Author:
gevurah22
Posts: 1476


There's no way they could add water in a DLC pack.

Based upon what, exactly? It's just modified code and graphics. Perfectly possible to put it in DLC as it is to put in a new game... The issue is coming up with a processor-friendly solution that is not so oversimplified that everyone is disappointed. Anyway, they claim to have it pretty much nailed so I'm curious what they've come up with...
2009-08-02 09:18:00

Author:
rtm223
Posts: 6497


I'll believe it when I see it. It's very hard for me to believe they could add something as drastic as water. It would change the physics of the whole game...2009-08-03 02:16:00

Author:
ApellesJr
Posts: 282


I'll believe it when I see it. It's very hard for me to believe they could add something as drastic as water. It would change the physics of the whole game...

I tend to agree. I think an addition like water would be major modifications to the current engine. But then again, I think I remember an interview with someone from Mm where they said it might be possible as DLC, so who knows!
2009-08-03 02:41:00

Author:
mrsupercomputer
Posts: 1335


As things are going I think that if they release water, we'll have 3 months of levels with water, just for the fact that people wanted water, with only 3-5% people adding water for a reason2009-08-03 07:04:00

Author:
OmegaSlayer
Posts: 5112


The LBP prototype had water in it...

YouTube - LittleBigPlanet Prototype

I know that the prototype is very different to the final game, but still!
2009-08-03 11:44:00

Author:
Leather-Monkey
Posts: 2266


@apellesJr: not necessarily. Any implementation would be simplified to work within the limits of the hardware and the existing physics engine. Hence my comment on oversimplification. You have to bear in mind that it won't be a true-to-life representation of water (the LBP engine doesn't even model real-world gravity correctly, so expect it to be LBPified). Somewhere else on these forums I came up with an outline implementation of water that could realistically be bundled into the existing physics in a processor friendly way. It would be limiting, and I'd expect to never see free-flowing or uncontained water. Obviously this is speculation, but I believe it's possible.

@OmegaSlayer - you're right, and I think that would be a time to just stay well away from cool pages
2009-08-03 11:53:00

Author:
rtm223
Posts: 6497


The LBP prototype had water in it...

YouTube - LittleBigPlanet Prototype (http://www.youtube.com/watch?v=HQLDNmllbiU)

I know that the prototype is very different to the final game, but still!

That's not really water, it's more like a semi-transparent blue rectangle with a black outline on top.
2009-08-03 12:37:00

Author:
BSprague
Posts: 2325


@apellesJr: not necessarily. Any implementation would be simplified to work within the limits of the hardware and the existing physics engine. Hence my comment on oversimplification. You have to bear in mind that it won't be a true-to-life representation of water (the LBP engine doesn't even model real-world gravity correctly, so expect it to be LBPified). Somewhere else on these forums I came up with an outline implementation of water that could realistically be bundled into the existing physics in a processor friendly way. It would be limiting, and I'd expect to never see free-flowing or uncontained water. Obviously this is speculation, but I believe it's possible.

@OmegaSlayer - you're right, and I think that would be a time to just stay well away from cool pages

At the same time it would be silly and of no use to have contained water, since it could be of use only has an hazard...other thing it would be having some streams of waters that hit wheels that action stuff...(can't say it better with my English, I hope you visualize and understand what I mean)

maybe MM should ask something to the Pixel Junkie creators, since they seems to manage simple water quite well in their 1.4 project.
2009-08-03 13:26:00

Author:
OmegaSlayer
Posts: 5112


Well contained water has added a lot to many computer games in the past. Think action-adventure and platformers. Tomb Raider, GTA, Ratchet and Clank, Soul Reaver to name but a few. You add the ability to swim, add a breath bar and it actually adds a lot of opportunities to the game.

I'd love to see water wheels etc (I've told you before, your english is generally fine ), but free-flowing liquids is not something I expect to see - I'm sure it would need to be limited to be practical.
2009-08-03 13:41:00

Author:
rtm223
Posts: 6497


Rtm, I think that a patch of cloth would easily die in water, or better, it would get so wet that I won't leave the bottom of the water container.

Free flowing liquid should work like communicant vases, you should tell the game that you want to transfer x quantity from point A to B in a contained and pre-determined stream.
2009-08-03 13:46:00

Author:
OmegaSlayer
Posts: 5112


Nah, he'd get really wet, and so be the same density as water - would neither float nor sink, and just move around really slow. When you get out of the water, you'd be really heavy and would take a while to get up to speed, then take a while to slow down again (due to momentum) and jumping would be an issue See even more gameplay devices

Hmmm, "semi-contained" water is a nice concept. I think it would take a while to get used to it, but you know some people would dream up mad stuff to use it for and then we could all "learn" from them
2009-08-03 13:52:00

Author:
rtm223
Posts: 6497


Imagine Enigmo-like puzzles that we could make with water.

Actually, now that I think about it, Enigmo is probably a bad example because it is only individual water drops. But the fact remains that water, in any shape or form, would be a great addition to LittleBigPlanet, especially for people who like to make puzzles.
2009-08-03 13:59:00

Author:
BSprague
Posts: 2325


Water would not be hard to implement. It would simply work in the already established physics limits and functionality.

The only reason we probably aren't seeing water is that they probably wanted to have ripples/waving + that water can "leak" or flow. To achieve this they need have either a particule system of a really good deformation code for that material to basically constantly change shape. It could also be made similar to the current gaz except with a shader that makes it appear more solid and well, more like water!

Anyhow, it's not that doing this is hard, it's because it's a real toll on speed. Remember how you get slowdown when you put alot of small round shapes in a level you move them around? Just goes to show their engine/code isn't efficient enough to handle that much physics at the same time so forget about water until they really optimise that. Not that it's impossible at all. Like I said, the bottleneck isn't that water is hard to do, its that it costs ALOT of speed.

.
2009-08-03 15:09:00

Author:
RangerZero
Posts: 3901


To achieve this they need have either a particule system of a really good deformation code
They actually have a fairly robust deformation engine. Deforming cardboard (or any other destroyable material) with bombs causes no lag and all collision detection on these newly formed edges is perfect. Yes, they would need to ramp this up if they decided to make realistically deforming water instead of simply adding in small particles with very low friction to simulate water (ala Phun).
2009-08-04 03:09:00

Author:
BSprague
Posts: 2325


I jump to the end of this thread and it's become about water, huh?

There are already some very creative ways to fake water ... and honestly, I enjoy seeing people's creative, effective solutions a ton more than I would some pre-made MM water.
2009-08-04 03:46:00

Author:
Jagrevi
Posts: 1154


I agree with you Jagrevi on a point.
If you want to make lakes, oceans and even falls, you can create something.

But if you want a stream activated water wheel that switches on some contraption, well, I don't like tubes of glass.

As I said water/fluids would add a lot to creation of levels.

Then yes, it's a thread about water, because water is what most people really miss in LBP and would like to see in a sequel.
That is good because userbase is quite confident on the quality of the first LBP and there's very little they want more, so little that many people wouldn't even want a sequel, but just add-on.

Actually, I bought all the DLCs for LBP and I paid quite the double of the retail game, so MM could live only with the DLCs (not at all, but let's bring our imagination forward)
2009-08-04 08:16:00

Author:
OmegaSlayer
Posts: 5112


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