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how to make ruined buildings

Archive: 13 posts


Hi everyone. i need help designing some ruined buildings. there just for scenery and are in the back thin layer, does any one have any tips for making them look good, i also need tips on making the windows look old and broken. Thanks 2009-07-30 10:44:00

Author:
theamilien
Posts: 485


For the windows, use brown class, make a square or w/e shape for a window, then get a pentagon, cut out the centre, then fill the centre with tiny little triangles.


For the house's and buildings i would use the layer glitch, becuase you cant make house's look old and torren and stuff without atleast 2 layers.
2009-07-30 11:14:00

Author:
Adam9001
Posts: 744


I've been doing a lot of this recently, and it's tough if your not a natural artist. The tricks I've learned for making stuff look run down involve mocking up the structure before it became ruined, then cutting it up. Drag a small square through the material to create cracks and break off chunks, then move the chunks around a bit. This will give you something that looks relatively natural, especially if using materials with a distinct texture, as the texture of the chunks will match up. You will want to then add to it by using the corner editor tool to modify the cracks and round off some of the hard edges of the chucks that ware missing. Maybe delete some chunks. Then start adding "realistic" stickers for dirt.

Basically build it up gradually and you will get a more natural effect. Bringing it forward will help to give it substance, do you need all three layers for your playing area, or do you just have three layer thick platforms all the way?
2009-07-30 11:31:00

Author:
rtm223
Posts: 6497


you can also use bombs to create a derelict look to a building, it's harder to do but works great if done well... what you need to do is create the building you want out of soft material like sponge and then use some very small bombs to blow parts of it up ( you'll probably have to keep rewinding and doing it again untill it looks perfect).
then all you need to do is change the material to what you want it to be for the final build, move parts of it around and remove the black stickers that the bombs left behind and there you have it. you can even leave the black stickers theres for a good war kind of effect...
2009-07-30 11:46:00

Author:
second--smile--
Posts: 57


theres also some parts where theres 2/1 layer thick buildings any tips for these?2009-07-30 11:56:00

Author:
theamilien
Posts: 485


I haven't had a go at making ramshackle brick or stone buildings yet, but if you want a run-down look for wooden buildings then the "Wooden Crate" material is quite effective, and you can use the material called "Wooden Planks" to create a boarded up window effect. Also, "Weathered Wood" works well for ramshackle roofing.2009-07-30 18:59:00

Author:
Ungreth
Posts: 2130


This is one of my fort?s! I just make a building, have a piece hanging off the top with a bolt, and have windows that are cracked and dirtied. Then for extra effect, but cracks of dissolve in the roof. Then cover it up with something. When you pass the house, trigger the dissolve to dissolve so the roof will cave in. I put that in my new level, and it works fine. But thats in a mechanical standpoint, but Really the thing you have to do is put some realistic stickers like dirt smear and to use some kind of weathered material.2009-07-30 19:26:00

Author:
chezhead
Posts: 1063


If you want things to collapse, I advise Dissolve off screen and use stiff ronds to hold the falling parts in place - then make sure you spam those mechanical sound effects (green speaker FTW!)2009-07-30 20:14:00

Author:
rtm223
Posts: 6497


the setting is in a ruined city so ill be doing skyscrapers and stuff2009-07-31 11:40:00

Author:
theamilien
Posts: 485


Some of this is a repeat of what others have said, but I've had quite a bit of success by taking out chunks with a small shard of sorts rather than the normal shape tools. Take the triangle the thickness either 1 thin or 1 thick of whatever material and duplicate and use that to trim itself down to like a smaller shard of sorts. You can make it a bit irregular as well. Copy that and while in replicate mode, use that with the triangle tool to whack away and some edges. Nice for broken glass as well though you may have to reduce the size quite a bit. Then go back in with the corner editor to destroy more to taste. After that, take the smudge sticker and fingerprint stickers to darken the blown out bits of the building. The rust sticker is handy as well when there are metal bits to destroy.

Good luck!
2009-07-31 13:15:00

Author:
jwwphotos
Posts: 11383


Here's my suggestion:
For the windows, you should have some that have glass, some that don't and some that have some. To make glass that its cracked but not broken, start with 2 small pieces of glass inside the window. Then, with the pointer tool, stretch a side of one of the pieces to fit on one half of the window. With the other side, still using the pointer tool, you're going to make a crack like edge. You do the same thing with the second piece to fill up the rest of the window. This will make it look like a complete square (window) but with a crack in the middle. I don't know if I made myself clear. Let me know if you don't understand.
Now, you can have some windows with just half a piece of glass and some without.

And for the actual building, think of the structure. Remember that buildings have metal beams and all sort of things under the bricks. So of you cut pieces away from it (in brick shapes), maybe add something that looks like a metal beam. Finally, use lots of stickers. There are a lot of stickers that will help you make the building torn down. Specially the rust, dirt, fingerprints, etc.

Again, if you don't understand me, PM me. Hope it helps.
2009-07-31 15:54:00

Author:
javi haguse
Posts: 744


Thanks for that everyone. How would i make like a city skyscraper ruined skyline that looks like its in the distance.2009-07-31 19:06:00

Author:
theamilien
Posts: 485


One tip to remember that helps create a sense of depth is that objects in the foreground will be both lighter and darker than objects in the background, i.e. don't use very bright or very dark colors for your background structures, use a more drab/muted palette, ex. greys.

The exception would be a nighttime silhouette, then you can use black. This might be your best best...you can light the foreground with street lamps or trash can fires or something...save the detail of bricks/broken windows for foreground structures.

You might also want to try cranking up the fog. If you do decide to go for more of a silhouette skyline try using glass (or blue wood) with the black or blue gradient sticker applied and just create interesting shapes, i.e. chunks of missing concrete with rebar/twisted girders sticking out.

The important thing is to not show too much detail or it won't look far away. It's always a good idea to do research, maybe look for images from movies or games like Fallout and just simplify/approximate what you find. HTH
2009-07-31 19:24:00

Author:
fullofwin
Posts: 1214


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