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#1
The Ancient Arkava Cave
Archive: 5 posts
WORKING FOR A UPGRADED VERSION. OLD VERSION WAS MADE BEFORE THOSE AWESOME UPDATES. SORRY | 2009-07-30 01:56:00 Author: LittleBigIan Posts: 27 |
When I heard the name of the level, I was very excited because my level is a a cave too. The first thing I noticed was that, when I searched for your level, I couldn't find it. So I had to use your name. Finally I started playing and actually, the first time I got stuck with a piece of material when I was falling down I would suggest making the boat into a monster, so you can kill it and there's no pieces and rockets all over. I noticed that at first, the level looked like a cave, but as I kept going it looked more like a castle.. I liked the shapes that you used in the background, but overall I found the level kinda weird. It had no story and I didn't know what I was doing. I did notice that you are good at using sensors and emitters, but I would recommend setting them to invisible. You have potential but, I think you need to work on the story and details. The work that you put in it will really show. Check out my F4F level, The Descent | 2009-07-30 03:19:00 Author: javi haguse Posts: 744 |
When I heard the name of the level, I was very excited because my level is a a cave too. The first thing I noticed was that, when I searched for your level, I couldn't find it. So I had to use your name. Finally I started playing and actually, the first time I got stuck with a piece of material when I was falling down I would suggest making the boat into a monster, so you can kill it and there's no pieces and rockets all over. I noticed that at first, the level looked like a cave, but as I kept going it looked more like a castle.. I liked the shapes that you used in the background, but overall I found the level kinda weird. It had no story and I didn't know what I was doing. I did notice that you are good at using sensors and emitters, but I would recommend setting them to invisible. You have potential but, I think you need to work on the story and details. The work that you put in it will really show. Check out my F4F level, The Descent Thanks It's because me and my bro made this level like, a month after we got it, so I was clueless about some stuff. Does this sound better? First, outside, you bomb a hole into the cave and have to defeat this monster. Then you go on with the level. I think that sounds better. Thanks for the suggestions! Speaking of castles, that next adventure place was actually a Castle, and it's really complicated. | 2009-07-30 05:26:00 Author: LittleBigIan Posts: 27 |
Yea it does! and if you need help with the cave, let me know. Remember, my level is a cave so feel free to take ideas from there. Its called "The Descent" The trick is to use one or maybe two layer for gameplay, and the rest for scenery. Let me know what you think | 2009-07-31 15:28:00 Author: javi haguse Posts: 744 |
Alright then. My brother is still helping me make the arkava cave look better and stuff, i'm still working on Part 1. Would you like to come, join my pod and see so? | 2009-08-01 04:52:00 Author: LittleBigIan Posts: 27 |
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