#1
why is it that sometimes i can't attach certain switches to...
Archive: 26 posts
pistons or dissolve material or emitters? this only happens some times tho. like when i attach the stuff to dark matter and stuff like that. i dont understand when i can or cannot attach em. | 2009-07-29 08:22:00 Author: SpiderPS3 ![]() Posts: 34 |
You can attatch to materials, but only to materials. You can't attatch to other switches, to rods, pistons, bolts, strings, music boxes, (unsure about gas but i think you can) In short, you can attatch it anywhere that is part of one of the materials (something build from a material, etc.) but that's it, and you can't overlay them on top of each other, and can't be placed on the level borders either. OR are you talking about attatching the fuse to materials? If so then the only material you can attatch a fuse to is to dissolve material and only if the switch is set to on/off. You can attatch it to anything that is "mechanical" like bolts (except the regular one) piston, winch, emmiters, rockets, and other stuff that can activate and deactivate, and you can also attatch them to the magic mouths (to activate them) and to brains. (to destroy them) and explosives. (To blow them up) But you cannot attatch 2 in to the same object. I think i covered all the basics. Hope that helps. ![]() | 2009-07-29 08:25:00 Author: Silverleon ![]() Posts: 6707 |
Maybe you have the switch on the wrong setting. Like you can't attach a 1-shot switch to a piston that doesn't have flipper on. | 2009-07-29 08:26:00 Author: Trap_T ![]() Posts: 431 |
This is exactly what i'm doing. I'm using a sensor switch right there and attaching it to a dissolve material over there which is attached to dark material. Well at least i'm trying... everytime i grab that green fuse and press X over the dissolve it makes that error sound, "eee hoo" or something like that. It doesn't allow it. But at other times it does. Why is this? EDIT: it is on on/off btw | 2009-07-29 08:37:00 Author: SpiderPS3 ![]() Posts: 34 |
Do you have any othe switches attatched to it? | 2009-07-29 08:41:00 Author: Silverleon ![]() Posts: 6707 |
Dissolve only works with 1 shot or on/off. directional and speed settings won't work ![]() Pistons/winches/motor bolts/wobble bolts will work on all settings Brains work only with 1 shot, but the brain must be set to vulnerable first emitters only work on 1 shot of on/off.... i think, never tried speed actually. i think thats it. and yeah, you can only attatch one switch to an object ![]() | 2009-07-29 08:50:00 Author: Burnvictim42 ![]() Posts: 3322 |
Dissolve only works with 1 shot or on/off. directional and speed settings won't work ![]() Pistons/winches/motor bolts/wobble bolts will work on all settings Brains work only with 1 shot, but the brain must be set to vulnerable first emitters only work on 1 shot of on/off.... i think, never tried speed actually. i think thats it. and yeah, you can only attatch one switch to an object ![]() ya i have my switches on on/off. it's the sensor switch. i have it in my level while the dissolve is somewhere else to be part of a permanent switch. but it keeps making that error noise so annoying! | 2009-07-29 10:05:00 Author: SpiderPS3 ![]() Posts: 34 |
Do you have any othe switches attatched to it? nope no other switches | 2009-07-29 10:06:00 Author: SpiderPS3 ![]() Posts: 34 |
hold on a second, can you pick up the dissolve? maybe the switch isn't the real problem here, its the material being glitched. Other than that, you've stumped me, congratz you win a sad burnvictim D: | 2009-07-29 11:15:00 Author: Burnvictim42 ![]() Posts: 3322 |
Have you tried rebuilding your dissolve P switch from scratch? | 2009-07-29 11:20:00 Author: rtm223 ![]() Posts: 6497 |
Pistons/winches/motor bolts/wobble bolts will work on all settings It depends on your settings for those connectors and bolts. If they are set to flipper motion, then directional won't work. If they aren't, then one-shot won't work. emitters only work on 1 shot of on/off.... i think, never tried speed actually Emitters work on everything but directional. Speed makes it emit faster and faster approaching the speed set in the tweak menu according to the proximity of the trigger to the base. | 2009-07-29 13:16:00 Author: BSprague ![]() Posts: 2325 |
OMG I never realised you could speed control emitters! That's brilliant. I have absolutely no need for it right now but I'm still excited ![]() Then again I only found out about a week ago that you directional control lights and mouths and musics etc :/ | 2009-07-29 13:18:00 Author: rtm223 ![]() Posts: 6497 |
Wait, directional controls mouths? How does that work? | 2009-07-29 14:28:00 Author: comphermc ![]() Posts: 5338 |
Yeah! When I was editing that thing for you-know-who, I noticed he had used directional controls on the cutscene mouths. Apparently "out" on a directional control, makes the words come out. And "in" directional makes them stay in. Obviously ![]() | 2009-07-29 14:32:00 Author: rtm223 ![]() Posts: 6497 |
Wow, awesome, thank you! | 2009-07-29 14:34:00 Author: comphermc ![]() Posts: 5338 |
OMG I never realised you could speed control emitters! That's brilliant. I have absolutely no need for it right now but I'm still excited ![]() Then again I only found out about a week ago that you directional control lights and mouths and musics etc :/ Speed control emitters.. That is pretty darn cool!! I never thought of that either! I might have a use for that now.. ![]() I've done directional sounds.. the truck sound for instance will beep when going backward. I've done speed settings on lights, but not directional. Hmmm... must go play in a bit. What would directional do for a mouth? Talk backwards?! ![]() Ooops.. back on topic. Did the op get their question answered? | 2009-07-29 14:37:00 Author: jwwphotos ![]() Posts: 11383 |
Obvious use for speed-controlled emitters: interval randomisation. Rather than using a speed control onto something else onto a 1-shot to the emitter. And yeah directional mouths / sounds etc. You would not believe the amount of times I've added extra magswitches to convert my naturally directional signal to be an on/off for no reason. | 2009-07-29 14:41:00 Author: rtm223 ![]() Posts: 6497 |
I believe the OP just needs to remake it. He may have inadvertently attached something to the dissolve already. Also, the truck backing up noise can be made by tweaking the speaker so that the slider is to the left of the original placement. Shameless plug, but my little Smarter Vehicles logic demo uses this to convincing effect. | 2009-07-29 14:44:00 Author: comphermc ![]() Posts: 5338 |
Ahh.. yeah, that can be a pain. I have had grab switches misbehave to the point that you could not find a new wire to plug it to anything. Best way around it is make a new dissolve block and attach the grab switch to that so the wire pops out of hiding. ...then reattach to the original once you have everything back in shape. | 2009-07-29 14:53:00 Author: jwwphotos ![]() Posts: 11383 |
Brains work only with 1 shot, but the brain must be set to vulnerable first I don't believe this is true. I've connected many a switch to many a brain and never set them to vulnerable. The Vulnerable setting makes them susceptible to fire and electricity. To my knowledge any brain can be "activated" by a switch set to One-Shot. | 2009-07-29 15:36:00 Author: v0rtex ![]() Posts: 1878 |
really? i thought that it had to be vulnerable to pop... guess i stand corrected, thanks. | 2009-07-29 20:39:00 Author: Burnvictim42 ![]() Posts: 3322 |
thanx guys! | 2009-07-30 03:27:00 Author: SpiderPS3 ![]() Posts: 34 |
Obvious use for speed-controlled emitters: interval randomisation. Rather than using a speed control onto something else onto a 1-shot to the emitter. And yeah directional mouths / sounds etc. You would not believe the amount of times I've added extra magswitches to convert my naturally directional signal to be an on/off for no reason. What does the directional option really do for mouths? i used it and it seems exactly like on/off o.o | 2009-07-30 05:55:00 Author: SpiderPS3 ![]() Posts: 34 |
Out = on In = off Unless of course it's set to inverted, I believe. | 2009-07-30 06:01:00 Author: comphermc ![]() Posts: 5338 |
Out = on In = off Unless of course it's set to inverted, I believe. Well dang... knowing that would have made a few things much simpler!!! I've been attaching them to a thin layer of dissolve to turn them off!! LOL!! | 2009-07-30 13:48:00 Author: jwwphotos ![]() Posts: 11383 |
Well dang... knowing that would have made a few things much simpler!!! I've been attaching them to a thin layer of dissolve to turn them off!! LOL!! I know, right!? This was news to me as well. | 2009-07-30 14:58:00 Author: comphermc ![]() Posts: 5338 |
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