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#1

Decorations and sound

Archive: 4 posts


i've recently been making a spooky level with rain and lightening, which all looks very nice and stormy. i've added some lanterns and skulls that hang from tree's (and so on) and created a system were they look like they are blowing in the wind. Now this is were the problem comes in, after placing some decorations about the place and testing the level i've found that some times the decoration looks like it's also blowing in the wind and other times there not moving at all which really ruins the wind effect... i would love to see Mm imploment some options that allow you to change the characteristics of some decorations...
Now on to the sound. with it being a spooky level i've added some ghost's but the sound tools seem to be completly random when in the level, i wish they would sort this out because. you see, i'm after a presice ghost sound in parts of the level but it never play's the chosen sound from the scale that is available. it just plays random ghost sounds and some times it ruins the effect that i want... tut tut

i know that these problems aren't really anything major but it would be nice to be in complete control of everythings characteristics
2009-07-28 15:55:00

Author:
second--smile--
Posts: 57


It's a nice idea, but I think characteristics would be hard to implement in LBP. Plus I could imagine it being "player unfriendly" if you know what I mean.2009-07-28 21:12:00

Author:
lk9988
Posts: 1077


The sound thing is totally player friendly. I'd love to see a new slider on the tweak menu that allows you to select from the possible sounds, with an option at the end (default) which plays a different one each time.

Sound objects need a lot of enhancement in my book. Not just the range, but customisation as well.
2009-07-28 21:30:00

Author:
rtm223
Posts: 6497


yeah, it is kinda annoying when that happens =/ Perhaps thats subconsciously why i typically use things like "rolling rock" or "water" which are generic and won't give different noises...2009-07-30 01:26:00

Author:
Burnvictim42
Posts: 3322


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