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#1

I want to move my entire level how?

Archive: 17 posts


I have my whole level floating thanks to darkmatter and i need more room to extend it. i want to move it to the right. so wat i do is i select all of it via holding x and move it to the right. but what happens after i deselect is that everything is broken. all the switches and stuff stop and when i drop to the ground i just fall right thru.
how do i move it without all of this crazy stuff happening?
2009-07-26 10:22:00

Author:
SpiderPS3
Posts: 34


I have no idea man, I had this happen to me and I just fiddled around, broke the level into smaller sections and moved it all one by one, I know it's a horrible thing but that's how I got mine to work (the level was way too close to the ground.)2009-07-26 10:33:00

Author:
Whalio Cappuccino
Posts: 5250


Try putting the "select square" (Press and hold "x" then move the cursor) all around it so it selects everything.this usually helps when movin more than one thing at a time.
(or is that what you're doing? srry, couldn't understand you very well.)
2009-07-26 11:03:00

Author:
Silverleon
Posts: 6707


Did you pause the level when you moved it and are you sure everything was selected?

I recently had to move my entire level to a new slot on my moon, as the previous slot had got the juddery piston bug, that seemed to work ok. All I lost were a few stickers. So maybe try capturing it and pasting it instead?
2009-07-26 11:06:00

Author:
Kiminski
Posts: 545


Yup, what they said. Use the multi-select by holding "x" and dragging it over the whole level. Make sure you are in pause mode though, as some weird things start happening if you aren't (objects passing through other objects, etc.). If the level is too big to move at once, carefully cut the level into pieces and put them back together once they are in their new location. It's a pain, but it works 2009-07-26 14:32:00

Author:
comphermc
Posts: 5338


If you just move the object like you did, anything that isn't directly attatched (ie: glued) will act funky. in order to prevent it you need to keep it all moving as a single object as everyone else said.2009-07-26 18:52:00

Author:
Burnvictim42
Posts: 3322


Actually, I've had a problem like his as well, I did select everything, and I was in pause mode, and this still occurs, and I'm sure he said that he's tried selecting his whole level soo... Best way to go is in sections, from experience.2009-07-26 19:25:00

Author:
Whalio Cappuccino
Posts: 5250


If there are pistons involved, it might have something to do with the problem I experience. I had pistons attached to various things, all inside one contained object. I box-selected this by clicking and dragging to make sure I got all the components inside. When I moved the object, the outer end of each piston stayed where it was, but the other end moved with the object. When I let go and resumed play, everything imploded to put it mildly. I could rewind, but moving it still caused the same issue. I ended up just rebuilding it, and then moving it. It worked fine the next time around.2009-07-26 19:32:00

Author:
BSprague
Posts: 2325


As mentioned you can also capture the level and paste it down. This can take some processing time though.2009-07-26 19:34:00

Author:
Mrgenji
Posts: 803


This is why people should never start in the middle. D:
It's better if you start at the top, but near the bottom so you have room.

Just hold X with your cursor and drag it against the level, do it while in Pause mode.
2009-07-26 19:55:00

Author:
Unknown User


This is why people should never start in the middle. D:
It's better if you start at the top, but near the bottom so you have room.


Qu??

Seriously, what are you getting on about? I assume you are talking about level construction...? If that's the case, then where you start is entirely dependent on where the level is going to advance to. If it's going to be a sky-ward level, then starting at the top makes no sense. And, what does "at the top, but near the bottom" mean? Is that like the middle?

Today's youth, I tell ya...
2009-07-26 21:14:00

Author:
comphermc
Posts: 5338


Do you have enough place to copy-paste it higher in the sky?
If you copy-paste your level, nothing will break.

The way you could move your level is like this:

-Select the whole thing.
-Copy
-Take the copy and paste it higher in the sky (given you have enough thermo of course)
-Select the original level, delete.
-Select and copy the level that you did paste higher in the sky.
-Place it anywhere you wanted your original level to be.
-Erase the copied to sky level.

.
2009-07-26 21:32:00

Author:
RangerZero
Posts: 3901


Do you have enough place to copy-paste it higher in the sky?
If you copy-paste your level, nothing will break.

The way you could move your level is like this:

-Select the whole thing.
-Copy
-Take the copy and paste it higher in the sky (given you have enough thermo of course)
-Select the original level, delete.
-Select and copy the level that you did paste higher in the sky.
-Place it anywhere you wanted your original level to be.
-Erase the copied to sky level.

.

I have done that but it turns out my level is too big for that. It says that the object is too complicated when I try to paste it. Oh well, I will either cut it into sections of figure something out to work around my problem. Thanx, guys!
2009-07-27 08:48:00

Author:
SpiderPS3
Posts: 34


See if sackboy can push it.2009-07-27 09:29:00

Author:
Unknown User


LOL!
I had to rebuild my level because I couldn't move it and I had build it on the floor while it had to be at a much higher height.
From that day on I started building my level always from the lower part to the upper.
It's difficult but it makes more sense.
You should do a quick sketch of the level before starting to build it, then it could always happen that you finish horizzontal or vertical space and you have to plan everything in the middle of the stuff...
Anyway, moving even a section is a pain, an entire level is a p.i.t.a.
2009-07-27 11:13:00

Author:
OmegaSlayer
Posts: 5112


Better than planning is just to build your level in sections. Even if you do plan, you are likely to find it evolving from your original view anyway. I'm constantly shifting sections about - each one is supported by a big grid aligned piece of dark matter and so I can just slot it all back together.

Although I noticed last night that I'm flush against the right-hand side of the level boundary, and running out of space on the left...
2009-07-27 11:30:00

Author:
rtm223
Posts: 6497


Actually I build section of level in another level in my moon, and if it works I rebuild it into my level.
It's long but I feel safer doing it this way.
I left a lot of unfinished levels because of frustration since something broke out of nowhere (or better, I don't know where).

And yes, I too build stuff on a great 3 layers plane of dark matter
2009-07-27 13:15:00

Author:
OmegaSlayer
Posts: 5112


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