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Space Wrecked! A 3D Adventure on Many Layers

Archive: 15 posts


Well I've started a new project called: "Space Wrecked! A 3D Adventure on many layers". Here is the storyline (Spoilers):

"Sargent Sack wakes up one morning in his bedroom on the giant space cruiser and he is asked to report to the training facility. Upon arrival Sargent Sack does some training in preparation for a possible attack from the Brantos, An alien tribe. Training stops when the alarm sounds that the space cruiser is under attack. Sargent Sack then reports to the departure bay and takes his ship out to provide defense. It is not long when Sargent Sacks ship is shot down and he lands on top of a frozen peak on another planet. Unfortunatly the only safe extraction point to rescue the sergent is from the other side of the small planet." That's all I'm going to say for now...

As the title suggests this will be a 3D level. At some points the level will be 12 layers! However i have decided to vary the amount of layers used throughout the level in order to create variety of course.

I have worked on some small alphas and started the main level. I'll post more details and some "Work in Progress pictures" of the main level later

Right now tell me what you think
2009-07-26 07:15:00

Author:
baahas
Posts: 74


12 layers?

Colour me interested.
2009-07-26 09:59:00

Author:
EVOin3D
Posts: 91


Hehe, i'm guessing everyone's making a bunch of 3D levels as we speak.

Now we just wait and see who can bring ou the most out of the extra layers.
2009-07-26 10:22:00

Author:
Silverleon
Posts: 6707


yea, there is a ridiculous infulx of "3D" levels right now... but thats not a bad thing Those extra layers could probably be used very well2009-07-26 18:36:00

Author:
Burnvictim42
Posts: 3322


extra layers?2009-07-26 18:47:00

Author:
Ninteen45
Posts: 67


i barely keep the thermo in check while only using 3 layers....
doesnt mean i'm not gonna try my hand at this some time.
2009-07-27 04:19:00

Author:
Deftmute
Posts: 730


Shmaaa.... 10 layers, pfffft. Don't need them (although... that could come in handy in my upcoming level...)2009-07-27 04:42:00

Author:
Outlaw-Jack
Posts: 5757


For all those confused, see https://lbpcentral.lbp-hub.com/index.php?t=t=13908 and https://lbpcentral.lbp-hub.com/index.php?t=t=14183


Can't wait to see how this turns out!
2009-07-27 04:45:00

Author:
hilightnotes
Posts: 1230


Thanks guys! I'll post some shots of how I'm using the layers tommorrow. (E.g long hallways that lead into the background, ect.)2009-07-27 09:21:00

Author:
baahas
Posts: 74


I'm a bit skepctical of this whole "3D level" thing right now, as I just don't think from what we've seen from it right now looks right, but that's just me, and don't let that discourage you, as I could still find it a really good level if you do the visual effects and "3D" right.2009-07-28 09:33:00

Author:
lk9988
Posts: 1077


I'm making a 3d level.

It uses 3 thick layers and 4 thin layers.
2009-07-28 10:07:00

Author:
rtm223
Posts: 6497


I'm making a 3d level.

It uses 3 thick layers and 4 thin layers.

Brilliant
2009-07-28 10:08:00

Author:
wexfordian
Posts: 1904


hmmmm it seems not many people understand the concept of 3D...2009-07-28 13:11:00

Author:
theamilien
Posts: 485


I gave it some thought to using the new layers. I decided that by the time its taken me to get them all looking how I want, and publish the level, people will be sick of it or MM will have patched it. So I decided against it.2009-07-28 18:12:00

Author:
GruntosUK
Posts: 1754


I'll be looking forward to this since it sounds like you have a good grasp on using it for effect - ie: the long hallways - and a solid level idea to go with it.2009-07-28 19:32:00

Author:
Unknown User


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