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#1

Construction style

Archive: 20 posts


Don't know if this is the correct topic, or if this should be in tutorials or elsewher, but did anyone notice a little trick that mainly Japanese people use?

I see that they put little 3 layer circles of dark matter into heavy pieces of their levels.

I don't know if anyone here had used this technique.
Does it work and prevent you to build great pillars of material that reach the ground or it's just for stability?

Is it possible that just a little piece of dark matter can substain all that weight?
2009-07-26 07:02:00

Author:
OmegaSlayer
Posts: 5112


Ya, I usually didn't use a lot of Dark Matter, I could hold up giant structures with but a single stiff rod connected to a block of dark matter.

Ya ever noticed that the levels by Japanese authors are always ... awesome?
2009-07-26 07:07:00

Author:
TheMarvelousHat
Posts: 542


So, if you don't connect the rod to a big block it doesn't work

Yes, Japanese creator's levels are awesome, even if they usually rely on the same materials.
And many levels are just fresh with some sick gameplay, and I love their accessibility for anyone.
And I like how the try to give instructions in English, even if it's difficult for them, I saw German levels with writes in their language without a bit attempt of translation.
2009-07-26 08:27:00

Author:
OmegaSlayer
Posts: 5112


I don't understand what your asking.

A small square piece of Dark Matter can hold anything. No matter the weight.

I'm probably misreading this so I'm sorry.
2009-07-26 08:29:00

Author:
Whalio Cappuccino
Posts: 5250


Basically...
People makes huge masses of stone material then they stick a 3 layer rod into it, and magically everything floats.
Is it real?
2009-07-26 09:48:00

Author:
OmegaSlayer
Posts: 5112


Basically...
People makes huge masses of stone material then they stick a 3 layer rod into it, and magically everything floats.
Is it real?
I see you struggle with the English language a bit, so I'll try to read into it. I assume you're asking if it's any more stable than other methods. In short, no. There's tons of different ways to peg down massive structures with dark matter, and it really comes down to preference. I guess the one rod through everything is just a quick way to make sure everything's stuck in place.
2009-07-26 09:53:00

Author:
ConfusedCartman
Posts: 3729


A small (invisible even) dot of thin-layer dark matter can hold up an entire level. (If the level is all glued up of course.)
Ant quantity of Dark matter, no mater its size, shape or layers it uses, can hold any weight no matter what.
Its like undestructible anti-movement material.

To tell you the truth, this isn't actually some sort of japanese secret, actually mostly everyone uses this.

As for the rods, if set to "stiff" they can work to hold up anything as well, no matter how much it wights, and if you set it to invisible it seems as if it was floating. (I use this technique quite often actually.)
2009-07-26 09:54:00

Author:
Silverleon
Posts: 6707


Actually Japanese place this dark matter sticks visible unlike "Westerners".
Anyway thanks for the explanation.
I used a lot of material to keep parts of my new level up, so if I can erase some part of it I will gain some thermo space.
2009-07-26 10:27:00

Author:
OmegaSlayer
Posts: 5112


Actually Japanese place this dark matter sticks visible unlike "Westerners".
Anyway thanks for the explanation.
I used a lot of material to keep parts of my new level up, so if I can erase some part of it I will gain some thermo space.

Ah yeah, DM sort of defies everything you can think of.

It floats, and it can hold up your whole level if you want it to, as Silverleon said.

So yeah, you should probably go back to your level and delete all of the materials you used holding the level up, then just use a thin strip of dark matter to hold it up.
2009-07-26 10:37:00

Author:
Whalio Cappuccino
Posts: 5250


I use that trick all the time when holding up stuff.
As small as it can go, invisible actualy.

Then as whale said, use thin dark matter, no no no, use invisible dark matter, tiny bit.
2009-07-26 11:10:00

Author:
Adam9001
Posts: 744


I use that trick all the time when holding up stuff.
As small as it can go, invisible actualy.

Then as whale said, use thin dark matter, no no no, use invisible dark matter, tiny bit.
-_-
You're just repeating what we said...
2009-07-26 11:22:00

Author:
Silverleon
Posts: 6707


Yes firstly ditto most of the above <DM can hold anything>.


Maybe the three rods thing helps with them twisting, you know sometimes they like to bend even if set to stiff; but really that only happens in rare situations so I think it's still not needed.
2009-07-26 11:56:00

Author:
Shermzor
Posts: 1330


I use this all the time to hold my levels up. I always use a triangle now though, less edges and it will save on thermo in the long run.2009-07-26 13:35:00

Author:
GruntosUK
Posts: 1754


Yup, most of my switches are triangular now as well. Might not help all that much, but still... 2009-07-26 13:41:00

Author:
Syroc
Posts: 3193


Wha I do to make my dark matter UNFINDABLE is to put a visible piece far away from it, attach a rod to it and the stuff you need to have it attached to, and make the rod stiff. Sometimes this fails, so I would put a couple more. I don't know why i dont just put some dark matter behind it and glue it or bolt it. It must be habit.2009-07-26 16:18:00

Author:
chezhead
Posts: 1063


So you guys are telling me that if I made something triangular I spare an edge on the poly count of the thermometer?2009-07-26 16:57:00

Author:
OmegaSlayer
Posts: 5112


Wha I do to make my dark matter UNFINDABLE is to put a visible piece far away from it, attach a rod to it and the stuff you need to have it attached to, and make the rod stiff. Sometimes this fails, so I would put a couple more. I don't know why i dont just put some dark matter behind it and glue it or bolt it. It must be habit.

That's the easiest, most effective, least thermometer intensive, cleanest, and most full-proof way to do it. Don't complicate things by adding in unneeded bits and bobs. Keep it simple and clean.
2009-07-26 16:59:00

Author:
BSprague
Posts: 2325


I usually add a small piece of matter to hold things up. But it actually matters how much you put on. I once tried supporting a large metal platform by using a tiny piece of matter beind the left side. When I unpaused and started walking on it, it teetered right. Is this just a coincidence or does it really matter how much you put on?2009-07-26 21:02:00

Author:
Outlaw-Jack
Posts: 5757


I usually add a small piece of matter to hold things up. But it actually matters how much you put on. I once tried supporting a large metal platform by using a tiny piece of matter beind the left side. When I unpaused and started walking on it, it teetered right. Is this just a coincidence or does it really matter how much you put on?

A tiny square or dark matter in one corner of any large object is sufficient to hold it up, regardless of size, shape, length, weight, thickness, astrological sign, etc. It doesn't rotate as long as you don't unstick it.

Just make the object and tack a square of dark matter in the corner and forgot it...
2009-07-26 21:10:00

Author:
comphermc
Posts: 5338


Yeah to what others have said... make sure it's invisible size dark matter, a triangle, and a thin layer piece... don't embed it into the object either, just glue it on the front, back or sides of an object. A hole of any kind adds to the geometry too, so you don't want it cutting into an object.

All these tiny things, when stacked up and used in conjunction with other therm-saving tricks in a level... will always give you a substantial amount of thermometer space, something you're going to be begging for by the end of a super-epic, ultra-detailed level.
2009-07-26 21:28:00

Author:
Unknown User


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