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thi766's First 3D Level (Uses Bakscratch's extra layer glitch!)
Archive: 44 posts
Based on Bakscratch's newly discovered additional layer glitch, thi766 has made a great, simple level demonstrating what LittleBigPlanet would look like if it were a 3D game in sense. The level clearly shows what's possible when using more than 3 layers. Detailed scrolling backgrounds to give the game a feeling of distance... wide open plains to visually expand the world... there are numerous possibilities! This level shows that it is possible to take advantage of this glitch, despite the fact that creating like this is not user-friendly. Congratulations thi766 for showing the community what's possible! http://www.lbpcentral.com/forums/attachment.php?attachmentid=853&d=1248546745 http://www.lbpcentral.com/forums/attachment.php?attachmentid=854&d=1248546754 http://www.lbpcentral.com/forums/attachment.php?attachmentid=855&d=1248546763 http://www.lbpcentral.com/forums/attachment.php?attachmentid=856&d=1248546775 http://www.lbpcentral.com/forums/attachment.php?attachmentid=857&d=1248546789 | 2009-07-25 19:31:00 Author: Unknown User |
Oh wow, someone already made a level with that? And a good one as it looks like. I'll be sure to give this one a try later on so i can finally see what these extra layers can do. | 2009-07-25 19:42:00 Author: Silverleon Posts: 6707 |
Please do not patch this glitch MM... Please... | 2009-07-25 21:31:00 Author: Whalio Cappuccino Posts: 5250 |
Holy heck! Look at the depth! I'm so checking this out! | 2009-07-25 21:43:00 Author: Morgana25 Posts: 5983 |
The two top screenshots absolutely blew my mind. If MediaMolecule doesn't patch this, they should make it work better. Clearly we can make some use of it. | 2009-07-25 22:02:00 Author: BSprague Posts: 2325 |
its beautiful, go play this now!! Opens up a lot of doors for level enviroments!! | 2009-07-25 22:15:00 Author: Zwollie Posts: 2173 |
WOW, this looks epic seriously awesome, i knew that glitch would open up new possibilities, but seeing it there it looks so cool | 2009-07-25 22:19:00 Author: springs86 Posts: 785 |
Do we know how it's done yet? Sorry if I'm out of the loop. | 2009-07-25 22:22:00 Author: comphermc Posts: 5338 |
Do we know how it's done yet? Sorry if I'm out of the loop. No, but Bakscratch has published a level where you can get objects in the new layers. | 2009-07-25 22:28:00 Author: BSprague Posts: 2325 |
Please no one make this popular, MM will patch this. Im talking about the glitch, btw. Anyglitch, PATCHED. And this cant be captured. Anyways how do you do this? | 2009-07-25 22:36:00 Author: Adam9001 Posts: 744 |
Yep and its quite easy to make your own from that point on. I've been experimenting with it for a little while now and the results are awesome!! IF this glitch will stay, prepare for a revolution in graphics for future levels in LBP!! This is how you start making your own backgrounds in LBP: * Select bakscratchs' background layer object en place it anywhere in your level. * Now change the material, any material will do. * While keeping the glitched background object selected, go to your goodies bag and select a new material and pick a shape. * If you did it right, the new shape will also be in the back layers and more importantly it will be editable by the corner tool!! PS: I learned this from Burnvictim in the other thread | 2009-07-25 22:36:00 Author: Zwollie Posts: 2173 |
Wow! I bet Mm are wishing they kept it at infinite layers, that looks amazing! It almost looks nothing like littlebigplanet. | 2009-07-25 22:47:00 Author: Leather-Monkey Posts: 2266 |
Yup I'm making a 3D level of my own right now. Its going to take a while though. Too bad you cant put layers in front of one another | 2009-07-26 00:38:00 Author: baahas Posts: 74 |
Too bad you cant put layers in front of one another What do you mean? This level has done that. | 2009-07-26 01:34:00 Author: Unknown User |
I have the feeling everyones going to jump on this bandwagon to create new more awe inspiring levels. Dang! It's effectively tripled the amount of effort required to make a 5 star level and also the amount of time. *EDIT* just thinking also thermo! Anyone here think it'll take 3 months per level nowadays? haha Already takes me 1 and a half months. As long as quality doesnt slip i'm all for it. | 2009-07-26 01:45:00 Author: BlackToof Posts: 172 |
What happens if i create a level with this and then it gets patched? What happens to my level? | 2009-07-26 01:48:00 Author: BlackToof Posts: 172 |
What happens if i create a level with this and then it gets patched? What happens to my level? Normally MediaMolecule's patches don't break existing levels, they just make it so you can't do it anymore in Create Mode by yourself. | 2009-07-26 02:55:00 Author: BSprague Posts: 2325 |
thi766, did you use the cascading blocks to create the background? If so, how? Just material change them and edit the corners? | 2009-07-26 03:26:00 Author: Unknown User |
I just played this level. It's pretty short, but it shows just what potential this glitch has. Hopefully Mm won't patch this one. | 2009-07-26 12:17:00 Author: lk9988 Posts: 1077 |
I tried looking for this level but i couldnt find it i went onto Thi766's profile but he didnt have any level that said it would be like this. And i cant find anyone reference the name of a level in here. | 2009-07-26 14:38:00 Author: BlackToof Posts: 172 |
It will be hard to build levels that way. Anyway, the framerate is always consistent | 2009-07-26 16:08:00 Author: OmegaSlayer Posts: 5112 |
All we need is cascading blocks for the foreground | 2009-07-26 18:17:00 Author: baahas Posts: 74 |
I love you. Imma play this, I love the plains, it looks interesting. | 2009-07-26 18:18:00 Author: Unknown User |
Yep and its quite easy to make your own from that point on. I've been experimenting with it for a little while now and the results are awesome!! IF this glitch will stay, prepare for a revolution in graphics for future levels in LBP!! This is how you start making your own backgrounds in LBP: * Select bakscratchs' background layer object en place it anywhere in your level. * Now change the material, any material will do. * While keeping the glitched background object selected, go to your goodies bag and select a new material and pick a shape. * If you did it right, the new shape will also be in the back layers and more importantly it will be editable by the corner tool!! PS: I learned this from Burnvictim in the other thread When I do this, all I get is a long block that runs from the front layer to the eleventh. | 2009-07-26 18:27:00 Author: Trevor Posts: 78 |
it takes a couple tries to get it right some times. I changed the material of the background block before dragging new material from it, but that doesn't mean its necessarily neccessary ;p. | 2009-07-26 18:38:00 Author: Burnvictim42 Posts: 3322 |
When I do this, all I get is a long block that runs from the front layer to the eleventh. Press R2 when it does this and it'll go back one layer. Don't press it too many times, because R1 doesn't bring it back towards the front. I haven't gotten it to be one layer thick yet, but I was able to make my own cascade that has blocks that go from 4th to 11th, from 5th to 11th, and so on, all the way back to single layer thick block in the 11th. BV, do your blocks always come out one layer thick? | 2009-07-26 18:54:00 Author: comphermc Posts: 5338 |
I be trying this out myself really useful for user made background I like makeing my own and be playing around with this so far updated my sky town a littlie and planing to do more with this its nice to see what others made with it | 2009-07-26 19:11:00 Author: jump_button Posts: 1014 |
i've always gotten 1 layer thick blocks... odd i didn't realize people were getting bars XD | 2009-07-26 19:22:00 Author: Burnvictim42 Posts: 3322 |
Yes, some of this level looked really stunning. I've seen something quite similar recently, but it was done in a different way (can't say too much because it isn't my level!). I've been messing with this glitch, and it could be used very effectively for visuals, though interacting with it is another thing entirely. Good stuff. | 2009-07-26 19:42:00 Author: MrsSpookyBuz Posts: 1492 |
i've always gotten 1 layer thick blocks... odd i didn't realize people were getting bars XD What material and shape do you use? | 2009-07-26 19:49:00 Author: Trevor Posts: 78 |
What material and shape do you use? any and any o.o I just realized i always make the objects using thin layers... perhaps thats why? | 2009-07-26 19:55:00 Author: Burnvictim42 Posts: 3322 |
I can't find thi766's level I think he might of deleted it or MM took it off or something. I searched @thi766 and can see all his levels like the Uncharted ones, assassin's creed ones etc. But this 3D level isn't there | 2009-07-26 21:19:00 Author: dorien Posts: 2767 |
well his 3d one is on page 1 or 2 of cool levels right now.. its there, idk why levels don't show up like that at times. | 2009-07-26 21:50:00 Author: Burnvictim42 Posts: 3322 |
I found it. I thought it was really neat, but it definitely wasn't the limit. I still really want to see what some amazing creators can make with the glitch! Let's see some epic backgrounds | 2009-07-26 22:55:00 Author: hilightnotes Posts: 1230 |
If you use R2 to go all the way back to the back-most thin plane, you can then use R1 to toggle between those last four. But you can also use L1 (when it's at the thin plane) and it will jump forward one full plane, and you then do R1/R2 again to toggel betwixt those four planes. Move it back to the thin plane and press L1 again, and up another layer she jumps, and so on and so on. Using this technique you can layer objects in front of others. | 2009-07-27 01:03:00 Author: v0rtex Posts: 1878 |
I'm really frustrated at the moment because I am unable to uncopyright the layers, or do the material change thing to capture the individual layers. If someone who has all the layers unlocked could publish a copyable level with all the layers, I would be elated. | 2009-07-27 01:30:00 Author: Trevor Posts: 78 |
If you use R2 to go all the way back to the back-most thin plane, you can then use R1 to toggle between those last four. But you can also use L1 (when it's at the thin plane) and it will jump forward one full plane, and you then do R1/R2 again to toggel betwixt those four planes. Move it back to the thin plane and press L1 again, and up another layer she jumps, and so on and so on. Using this technique you can layer objects in front of others. Yea I figured that out when experimenting as well. Unfortunately, you can't do this in the front layers, only the back layers. For the front layers, as far as I can tell, it can be brought in from the foreground-end, but not from the middle. Also, it seems that if you gas one of the foreground bars when it is extended across many layers, it makes invisible gas (I think because the gas is 'stretched' so thin, you can't see it). This could be useful for creating borders when a player falls from a great height for example. It looks kinda ugly having gas there, so if it was invisible that might be a nice touch. Also, at one point I had an object in a bunch of background layers, set it on fire, and there was actually a flame that flamed up in the first real layer, making it look like a real fire. Not sure if that can already be done, but it was pretty neat. Also, a weird glitch that seems to accompany this that I experienced is that it seems you can't move as fast with your jetpack in create mode when you are near these extended layers, and I think you fall slower also. Not sure if this is something that happens every time or to what use it could be put, but it's something interesting... @Trevor: all you have to do is select the community object, press circle to get out of it, and grab the material you want to use. Voila! | 2009-07-27 04:04:00 Author: hilightnotes Posts: 1230 |
You can use thin layers to recreate each layer block. | 2009-07-27 13:33:00 Author: Unknown User |
are the extra layers interactive ? can you like walk on them ? | 2009-07-27 14:07:00 Author: theamilien Posts: 485 |
Unfortunately not. That would be just a little TOO crazy. I think it's good that you can't, because this way MM might not patch it, since all it affects is the visuals really, and for the better. | 2009-07-27 16:45:00 Author: hilightnotes Posts: 1230 |
MM might not patch it, since all it affects is the visuals really, and for the better. Well, that and making the star ratings disappear, it would seem. It's odd why that happens, but I'm sure they could at least fix that part alone without patching the glitch itself if necessary. Theres a level titled "BREAKING NEWS! MEDIA MOLECULES STATEMENT ON THE 50 LAYER GLITCH!" on cool levels atm, which apart from shameless promotion of the person's own upcoming level, gives some *UNOFFICIAL* news on the situation, claiming Mm are now SUPPORTING the glitch and encouraging people to... 'spread the word'? It also mentions Mm saying not to publish these levels 'till late September though as it is too much for the servers to handle. (No idea) Take a look for yourself, it's quite interesting but it's understandable if some of us are a little skeptical at this moment in time. I'm not sure whether to believe this or not, but it seems to be a fairly reliable source... perhaps. Apparently an official employee "LBP_level_critic" is happy to answer questions about the subject. If this is all true, this is fantastic! Definitely the most revolutionary glitch in LBP so far, and it would be great if LBP are really supporting it and not just removing the glitch as they did with others. | 2009-07-27 19:47:00 Author: Churkirby Posts: 31 |
I don't like how the objects have to reach to the very front or the very back. | 2009-07-27 20:16:00 Author: Arkei Posts: 1432 |
Can someone lock this please? Apparently the main discussion thread will be discussion for this from now on. | 2009-07-28 03:22:00 Author: Unknown User |
Locked by request. | 2009-07-28 03:25:00 Author: Whalio Cappuccino Posts: 5250 |
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