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#1

So "reversed Sticker switches" don't work?

Archive: 27 posts


Nobody ever cared? I'm surprised to find such overlook.

If you set a sticker switch to "inverted" (aka - it should activate when you REMOVE the sticker set in the switch) well it doesn't work. No matter its set to inverted or not, the switch activates!!

So either I don't understand how to use them or either there's a bug. You can set a range for those switches, it means the sticker needs to be applied in that range.

I wanted to make a "cleaning" gameplay where you remove stickers (grafittis). All my stickers are in range with my switches and they are all set to inverted. So what's up with that? Anybody more intelligent than me can help?

.
2009-07-25 00:52:00

Author:
RangerZero
Posts: 3901


Nobody ever cared? I'm surprised to find such overlook.

If you set a sticker switch to "inverted" (aka - it should activate when you REMOVE the sticker set in the switch) well it doesn't work. No matter its set to inverted or not, the switch activates!!

So either I don't understand how to use them or either there's a bug. You can set a range for those switches, it means the sticker needs to be applied in that range.

I wanted to make a "cleaning" gameplay where you remove stickers (grafittis). All my stickers are in range with my switches and they are all set to inverted. So what's up with that? Anybody more intelligent than me can help?

.
Inverted means it will do the opposite OUTPUT of intended. The sticker is the input. Inverted means on is off and left is right or up is down if you are using pistons. Think of the inverted option as it is for every other object, because that is how it works.
2009-07-25 00:58:00

Author:
BSprague
Posts: 2325


I know this has to work... jump_button has it in his 2nd Robot Town level.2009-07-25 01:01:00

Author:
Unknown User


Inverted means it will do the opposite OUTPUT of intended. The sticker is the input. Inverted means on is off and left is right or up is down if you are using pistons. Think of the inverted option as it is for every other object, because that is how it works.

Darn, you beat me to it...

But yeah, as he said, inverted sticker switches are meant to do the opposite to what was meant to be done. (Instead of turning on something it turns it of, or instead of moving it up it moves it down.)
Altho i think it can also work something by removing the sticker, but thats a different kind of problem.
2009-07-25 01:03:00

Author:
Silverleon
Posts: 6707


Did you try placing the sticker after placing the switch? It's stupid that it doesn't work like that... =|2009-07-25 01:24:00

Author:
crazymario
Posts: 657


I just tried playing robot town and I got stuck at the sticker removal part. Either I managed to miss one or it doesn't work anymore. I will fiddle with create mode and double check...

Edit: Nope, they are permanent. Unsticking the sticker, even in create mode has no effect. The easiest way to check it just wire it to a piston and set it to directional. Stick it down, and piston extends. Delete sticker and the piston doesn't move. Does anyone know if this ever worked? If so MM bunged up bad, here.

Edit2: wait, what the heck. I just got it to work, but I don't know how. This is weird.

Edit3: Okay figured it out. It only works if you delete the sticker by picking it up and pressing circle. It doesn't register when you delete it by hitting triangle. That is a serious glitch, MM.
2009-07-25 01:27:00

Author:
comphermc
Posts: 5338


Inverted means it will do the opposite OUTPUT of intended. The sticker is the input. Inverted means on is off and left is right or up is down if you are using pistons. Think of the inverted option as it is for every other object, because that is how it works.

No that's not how it works. Switches set to "on/off" simply are activating or they don't. It's the tools that gives different results.

If a magnetic switch is set to "on/off" and "inverted", it means it's activated by defaut and the mag key will turn it off. Let's say it's connected to dissolve now: If the trigger (here it's the mag key) is in range, the thing won't dissolve.

If a proxy switch is set to "on/off" and "inverted", it means it's activated by default and the sackboys will turn it off. Let's say it's connected to dissolve now: If the trigger (here it's sackboy) is in range, the thing won't dissolve.

If a sticker swith is set to "on/off" and "inverted", it means it's activated by default and the sticker will turn it off. Let's say it's connected to dissolve now: If the trigger (here it's a sticker) is in range, the thing won't dissolve.


The only instance that is false is the italic one. As you can see, there's a bug with stickers switches or they don't follow the logic as you thought they did.

.
2009-07-25 01:36:00

Author:
RangerZero
Posts: 3901


Ranger - it's buried in my edits, but they only "undo" when you delete them by pressing circle. Deleting them with triangle doesn't work. Weird, I know.

It still does work though!
2009-07-25 01:37:00

Author:
comphermc
Posts: 5338


Did you try placing the sticker after placing the switch? It's stupid that it doesn't work like that... =|

This is like the only thing I didn't try. Don't tell me it's THAT ridiculous...

.
2009-07-25 01:37:00

Author:
RangerZero
Posts: 3901


You know, it's funny... today I just got the idea for a puzzle related to this, and now it seems like it won't work? D:

... Just to clarify, are we talking about having a sticker in a select area, and you have to remove the sticker to have the sticker switch activate? Great <_>
2009-07-25 01:38:00

Author:
RockSauron
Posts: 10882


What am I, invisible? lol. I still works, just not when triangle is used to delete them.

Make sure you include a speech bubble saying not to delete it with triangle, as it doesn't register, and it will break - it gets stuck in a permanent state forever.
2009-07-25 01:40:00

Author:
comphermc
Posts: 5338


Obsolete post!2009-07-25 01:44:00

Author:
RangerZero
Posts: 3901


I started this exact same thread a week or two ago asking for help. Where were you when I needed you then.

BTW I've already tried all those steps and it still didn't work. I haven't tried since the latest update though so maybe they fixed it. I'll try again sometime.
2009-07-25 03:31:00

Author:
mistervista
Posts: 2210


It seems to be buggy...

I killed all my switches, removed the stickers. Then I did put new switches in wich I did set some other stickers. Then I placed the stickers in the level, in range of their corresponding switches... and it didn't work.

EDIT:

After many tries and tests, it doesn't matter what you do in what order. It's just that it gets really buggy when you have more than one inverted sticker switch in your level. I never more than 3 working at the same time. First one you make will always work but it took me a ridiculous number of tries to have 3 that work. It's ridiculous. I need to change my gameplay now. (Thankfully I have an idea how to workaround)
.
2009-07-25 03:37:00

Author:
RangerZero
Posts: 3901


Weird. I will try some more tests and get back to you.

Edit: alright, I was able to make 6 inverted stickers work, I just had to do it systematically. I think the pictures make it clear:
Before:
http://www.lbpcentral.com/forums/picture.php?albumid=541&pictureid=5112
After:
http://www.lbpcentral.com/forums/picture.php?albumid=541&pictureid=5113

I set all the sticker switches to direction and set up a little logic deal so that I could physically see where things went wrong. As long as I deleted everything with circle, it seemed to work out nicely. You just have to set everything up before you place the first stickers. I'm not sure why, but setting it up this way makes the most sense to me. Hope you get it worked out.
2009-07-25 04:31:00

Author:
comphermc
Posts: 5338


I trust you of course but did you try with dissolve? I might be related. I mean, no matter the steps order I took to create them, I never could have more than 3 working dissolve.

I changed my design in my level though. I had a gameplay where you remove grafitti but now you simply cover them with paint.

.
2009-07-25 06:24:00

Author:
RangerZero
Posts: 3901


Sorry comphermc but that's as clear as mud to me. I haven't got a clue what you've done with all those switches and how you've wired them up. Is that supposed to make sense ?

As I said in my original thread , all I'm trying to do is put a sticker in the level ( in this case on a picture frame ) and punish players who remove it. The idea is to set the sticker switch to inverted which should mean it's activated when removed. I have the sticker switch wired to an emitter that emits a bomb on the player if they remove my sticker.

I tried for 2 days solid to make this work and it won't. I tried every possible sequence of putting the switch on first or the sticker , having it set to normal or inverted both ways , having it on 1 shot , direction , on/off. Wiring it up to a piston and set to direction and a mag switch to the emitter.

You name it I've tried it. It either doesn't work at all or it activates as soon as I unpause without even touching the sticker.

This should be so simple. Why can't MM just make them work exactly the way they're supposed to. A sticker switch set to inverted should be off when the sticker is in place and on when it's removed. If it doesn't work like that what's the point having the inverted setting in the first place.
2009-07-25 11:12:00

Author:
mistervista
Posts: 2210


Sorry comphermc but that's as clear as mud to me. I haven't got a clue what you've done with all those switches and how you've wired them up. Is that supposed to make sense ?

As I said in my original thread , all I'm trying to do is put a sticker in the level ( in this case on a picture frame ) and punish players who remove it. The idea is to set the sticker switch to inverted which should mean it's activated when removed. I have the sticker switch wired to an emitter that emits a bomb on the player if they remove my sticker.

I tried for 2 days solid to make this work and it won't. I tried every possible sequence of putting the switch on first or the sticker , having it set to normal or inverted both ways , having it on 1 shot , direction , on/off. Wiring it up to a piston and set to direction and a mag switch to the emitter.

You name it I've tried it. It either doesn't work at all or it activates as soon as I unpause without even touching the sticker.

This should be so simple. Why can't MM just make them work exactly the way they're supposed to. A sticker switch set to inverted should be off when the sticker is in place and on when it's removed. If it doesn't work like that what's the point having the inverted setting in the first place.


It's really bad like that indeed. Same for me.
But you know what's frustrating? Sometimes I do it and it works. This is when you see it looks like a pile of bull...

I hate finding things like that. This is not a deep and complicated bug. This is a simple thing not working right that simply denotes their QA process at Media Molecule is lacking. Simply lacking. This bug was supposed to be found and corrected just by simply testing the basic functions of a sticker switch. It's so insulting because the only way you're not finding this bug is by not trying...

Also, with LittleBigPlanet doesn't even seem to behave the same depending the region and the PS3 model. So many patches (all with probably the same ****** QA) additionned together and you get a game where something simple works for you but not the next guy beside you. I'm sure it works for Comphermc. It's not the first time I see a bug in this game that is not happening to all versions or regions.

LBP is sad like that.

.
2009-07-25 12:10:00

Author:
RangerZero
Posts: 3901


I trust you of course but did you try with dissolve? I might be related. I mean, no matter the steps order I took to create them, I never could have more than 3 working dissolve.

Well, even though you no longer need it, I will attempt to work it out with dissolve. It will probably just take me editing the little setup I've shown in the pictures, but changing what the mag key switches do.


Sorry comphermc but that's as clear as mud to me. I haven't got a clue what you've done with all those switches and how you've wired them up. Is that supposed to make sense ?

Sorry, man. The way it works is that each sticker switch is set to directional and wired to one of the pistons on the left. The piston is carrying a mag key, and when it's extended it triggers the magnetic key switch below it (which turns on the little light). I wired up all 6 of them and then placed a sticker on each of the sticker switches. I saved and went into play mode. When I removed the stickers, the piston retracts and the magnetic key switch corresponding to that piston turns off.


I tried for 2 days solid to make this work and it won't. I tried every possible sequence of putting the switch on first or the sticker , having it set to normal or inverted both ways , having it on 1 shot , direction , on/off. Wiring it up to a piston and set to direction and a mag switch to the emitter.

This method of the mag key/emitter is basically what I've done with the pictures above. I'm sorry it wasn't clear. To make it work for your purposes, you would just need to change what the mag key switch does (i.e. hook it up to an emitter and set to 'one shot&apos. I will work on it, test it ferociously and get back to you.
2009-07-25 14:14:00

Author:
comphermc
Posts: 5338


Sorry for the double post, but this post will be long in and of itself...

I have worked out a way to make the method I posted before usable for emitters or dissolve. I have shown only the dissolve method in the pictures, but the mag key switch is set to one shot, so it can easily be hooked up to an emitter:

http://www.lbpcentral.com/forums/picture.php?albumid=541&pictureid=5120

Here, we can see that each of the sticker switches is hooked up to a piston directly above it (inverted), and the sticker switch is set to directional. Once this is wired up, set the mag key switches on the bottom of little logic design to 'one-shot', and wire them to the corresponding dissolve below the sticker switch. Save, and enter play mode.

http://www.lbpcentral.com/forums/picture.php?albumid=541&pictureid=5121

As soon as you pick up the stickers, the piston connected to corresponding sticker switch will extend. Here, I removed the 1st, 3rd, 5th, and 6th stickers (from the left). This brings the key on the end of the piston into range of the mag-key switch. Once it does this, the mag key switch, which is wired to the dissolve directly beneath it, will dissolve the material away. Notice that under each of the extended pistons the dissolve material is gone. To make the same method work for an emitter - just create the emitter, and wire the 'one-shot' mag key switch to the emitter. It should work without fail.

@ranger - I think the problem with wiring the sticker switch directly to dissolve is that it all has to be done in pause mode, as you have to wire up the switch, and then place the sticker. If it doesn't register the sticker in time, then it will dissolve it away.

By using the piston method shown here, you can wire it up and make sure everything works before connecting the magnetic key switches to anything. This method should work - there's no reason it shouldn't. I just wish that deleting them with triangle registered with the sticker switch. If you want, I can send either of you the object, but it should be pretty easy to recreate. If it still doesn't work, then I have no idea what to tell you. Have a nice day.
2009-07-25 14:58:00

Author:
comphermc
Posts: 5338


Ok Thanks for that comphermc.

I'm sure I did pretty much exactly that when I tried using a piston but I will try it again exactly as you describe and let you know how I get on.

Just one point I want to clarify , excuse me if I'm being thick but when you say
each of the sticker switches is hooked up to a piston directly above it (inverted), and the sticker switch is set to directional does the inverted bit you mention mean the piston is set to backwards ?
2009-07-25 18:03:00

Author:
mistervista
Posts: 2210


Ok Thanks for that comphermc.

I'm sure I did pretty much exactly that when I tried using a piston but I will try it again exactly as you describe and let you know how I get on.

Just one point I want to clarify , excuse me if I'm being thick but when you say does the inverted bit you mention mean the piston is set to backwards ?

I was referring to the sticker switch being set to inverted.

Either the mag switch must be inverted, the piston must be backwards, OR the sticker switch must be inverted - all of these will work, but only choose one of these options!* You want the the light on the mag switch to light up when there is no sticker.

*Or all three.
2009-07-25 20:19:00

Author:
comphermc
Posts: 5338


Ok Thanks. I've managed to get that working now to a fashion but it took a while.

I was originally using a picture frame which I coloured with a yellow sticker. I did as you said and set everything up exactly and set the sticker switch to use a custom sticker I made but when i tried it in play mode it did nothing when I removed the designated sticker but it activated when I removed the yellow sticker from the frame ! Weird !

I ended up making a custom frame with no stickers underneath the designated one and then it worked ok.

As you say though it doesn't work if you use triangle to take the sticker off so it's very flawed and would ruin the puzzle if the player did that so until Mm fix that issue I won't be using it for anything important.

Thanks for the help anyway comphermc.
2009-07-26 02:22:00

Author:
mistervista
Posts: 2210


My pleasure.2009-07-26 03:05:00

Author:
comphermc
Posts: 5338


Sorry to bump this but i would like to note i placed a sticker switch and set it to inverted, then with the blue monkey sticker beside it, i removed the blue monkey sticker and got a peice of dissolve material to dissolve.

I also got it to work 7 times, i never tryed it with more, but the problem is when you just selected the sticker the dissolve would dissolve.
But if its a door you want to open then you could make a piston with a mag key on it extend everytime you remove a sticker.


Sorry for the bump but thought it was intresting,
2009-07-28 16:44:00

Author:
Adam9001
Posts: 744


It's cool all the testing you do but you're simply develloping workaround, you're not isolating my bug more.

My bug is "reversed sticker switches don't work properly if connected to dissolve". They sould be connected this way and work as I explained. It's the simple way to use them in order to dissolve something, it's REALLY annoying for the player to use a workaround for such basic beginner bug.

I still can't believe to this day how it did pass Media Molecule's QA


.
2009-07-28 20:21:00

Author:
RangerZero
Posts: 3901


I still can't believe to this day how it did pass Media Molecule's QA

Of course you can - two words: "track record"
2009-07-28 21:24:00

Author:
rtm223
Posts: 6497


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