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Super jump!
Archive: 10 posts
Apologies if this is common knowledge, couldn't see it posted anywhere. I was messing about in create yesterday when I noticed a small block of metal I'd left sitting on a platform kept falling off without me touching it. Was trying to figure out what was going on when I noticed my sackgirl was slowly sliding along the platform too but a couple of mm above the floor. Basically the stationary piston that was holding up the platform from above, was set far too long and was forcing the platform into a layer of dark matter beneath it making everything above it hover sideways. When I shortened the piston just enough to stop the hovering I noticed my jumps had almost doubled in height! I've managed to recreate it in an empty level, so it definitely wasn't a one off. Reckon it could be useful for easy conveyor belts too, although I haven't worked out what determines the direction the objects hover in yet. | 2009-07-21 15:19:00 Author: Kiminski Posts: 545 |
Cool!! thanks for sharing! Hmmmm... that could be kinda cool like for doing a cheapie moving sidewalk as well as superman jumps. Do you have this published anywhere so we can take a look? If not.. not a biggie as I can play with it sometime on my own. Thanks again! | 2009-07-21 15:37:00 Author: jwwphotos Posts: 11383 |
Sounds interesting, have you published it? | 2009-07-21 15:38:00 Author: Dexiro Posts: 2100 |
making everything above it hover sideways Good gracious! This has happened to me a few times - I thought it was something to do with my controller thumbstick sticking, so I bought a new one! :blush: | 2009-07-21 15:43:00 Author: MrsSpookyBuz Posts: 1492 |
lol, this sounds awesome, i'm gona try to replicate it, not to publish | 2009-07-21 16:00:00 Author: springs86 Posts: 785 |
Ok, just uploaded a super fast copyable demo on my other half's PSN, as it's really crap and I don't want it on my profile lol. Just made it to demonstrate to you guys. Feel free to 1 star and rubbish tag it lol. PSN: Matsubishi2 Level: Super jump The first platform is the jump, the second is the hover. If anyone wants to make a proper demo go right ahead, I can't really be bothered. @MrsSB I think the controllers do that anyway, I'm always finding my sackgirl back at the start gate when I'm creating lol. | 2009-07-21 16:46:00 Author: Kiminski Posts: 545 |
lol, standing in the level, what is the tech setttings on that piston, mine failed | 2009-07-21 17:13:00 Author: springs86 Posts: 785 |
It's a stiff piston with equal min and max length. Just keep gradually increasing the minimum length to just before it breaks the platform. The level's copyable anyway, so you could have a look in create. | 2009-07-21 17:22:00 Author: Kiminski Posts: 545 |
Thanks, is it copyable? i went straight to play mode | 2009-07-21 17:45:00 Author: springs86 Posts: 785 |
Maybe that's how you jump higher in Eustoma's "Phosphorescence" level... Nice find. | 2009-07-21 23:39:00 Author: Unknown User |
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