Home    LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run    LittleBigPlanet 1    [LBP1] Everything Else LittleBigPlanet 1 [Archive]
#1

Did you know? Pushing heavy objects

Archive: 20 posts


If you walk/run sackboy into a heavy object and there is a plane to shift onto to skip around it, he will. But, holding R1 prevents sackboy from auto-planeshifting in this way. This means that you can push heavy objects even if they aren't grabbable, without faffing around being very gentle..

I realised last night I've created a section that relies on players knowing about this. Now, I don't think this ever actually comes up in story mode and I rarely every see it in Community Levels, so I'm wondering how widely known it is.

Please answer the poll above so I can get an idea.

I don't really want to add hints that disrupt the immersion unless I need to, so I'm currently thinking that that when the item drops, it kicks off a timer that will fire off a hint after 5 seconds or so if the player doesn't get what they are supposed to do. Thoughts? Comments?
2009-07-21 11:22:00

Author:
rtm223
Posts: 6497


I knew about it but i think a lot of more casual people won't. I would say that only the people who play LBP a lot would know as its not usually a core control element.2009-07-21 11:30:00

Author:
wexfordian
Posts: 1904


Yeah I know about this too but it doesn't always work.

It's a real pain at times because you can only push slowly. If you push a little too hard sackboy still shifts layers and ends up running down the side of the object behind it. It's a very fine balance to get right.

I've played a few levels where you have to push something that isn't grabbable and it's really annoying when it's a situation where you have to push something off a ledge into a danger below and sackboy shifts layers and ends up running straight past and off the edge himself.
2009-07-21 11:52:00

Author:
mistervista
Posts: 2210


I knew about that. It's annoying if the ground is grabable though. :/

.
2009-07-21 12:11:00

Author:
RangerZero
Posts: 3901


Combine what Mistervista and Ranger said and you got the exact point.
I would suggest you something different, like a proximity switch with a very close range on the heavy material connected to a piston and a magnetic key.
2009-07-21 12:30:00

Author:
OmegaSlayer
Posts: 5112


@wex, yep, that's what I thought TBH. I doubt many casual players will like my level, but I would rather something like this doesn't kill it completely.

@Ranger, I know that lol. I find grabbable floors intolerable under most situations That won't be an issue in my levels

@mistavista, I'm not sure you understood what I was saying. You have described exactly what happens when you don't hold R1.

holding R1 prevents sackboy from auto-planeshifting in this way
I've never seen him auto-planeshift while holding R1 on a flat surface, with no grabbable materials around. I'm pretty sure I've had him pushing dark matter at full force just to check...

@omega, see above responses to Ranger and mistervista Also, I can't actually think of an alternative solution that "feels" right. The idea you suggest could work with a chain, but it would be like the object is moving magically. I also can't make it grabbable without breaking some key concepts of my level (to me they are key anyway).

Essentially, I'm being very fussy on this
2009-07-21 12:56:00

Author:
rtm223
Posts: 6497


The idea you suggest could work with a chain


I beg of you, don't use a winch!
2009-07-21 13:13:00

Author:
MrsSpookyBuz
Posts: 1492


I've never seen him auto-planeshift while holding R1 on a flat surface, with no grabbable materials around. I'm pretty sure I've had him pushing dark matter at full force just to check...
If it doesn't happen in your level, that's great and it can be an interesting mechanic. It has happened to me, actually the majority of the time where I try it.
2009-07-21 13:21:00

Author:
BSprague
Posts: 2325


@mistavista, I'm not sure you understood what I was saying. You have described exactly what happens when you don't hold R1.

I've never seen him auto-planeshift while holding R1 on a flat surface, with no grabbable materials around. I'm pretty sure I've had him pushing dark matter at full force just to check...

Yes I understood perfectly well thanks. You hold R1 and he sort of leans into the object to push it with his shoulder. But even doing that he sometimes shifts layers and goes behind the object if there is a space behind. If you've never had it happen you've been very lucky !! Maybe I should have made it clear that it happens when the layer behind is open. When using this system creators need to ensure that there is no layer behind or it is obstructed in some way to stop the layer shift.
2009-07-21 13:39:00

Author:
mistervista
Posts: 2210


I have known about it by accident, but may end up being more frustrating. Not sure your situation and forgive me for suggesting, but some sort of pull cart or pallet jack might be interesting twist and give an easier visual queue.2009-07-21 13:50:00

Author:
jwwphotos
Posts: 11383


Yes I understood perfectly well thanks. You hold R1 and he sort of leans into the object to push it with his shoulder. But even doing that he sometimes shifts layers and goes behind the object if there is a space behind. If you've never had it happen you've been very lucky !! Maybe I should have made it clear that it happens when the layer behind is open. When using this system creators need to ensure that there is no layer behind or it is obstructed in some way to stop the layer shift.

I appolgise then, I wasn't meaning to be patronising. As I said I have never seen it happen and I have tested it, so you can understand my confusion. I just got home and re-tested with all manner of materials and sizes and shapes and weights of objects on all three layers. Nothing. I cannot make him autoshift while holding R1 on the flat.

Does anyone know of a level offhand where this has happened to them? It's bugging me that I can't do it now and I must be missing something.

edit - in fact the shifting backwards is intruiging me even more now. He normally shifts forwards if all things are equal... Curiouser and curiouser.
2009-07-21 14:26:00

Author:
rtm223
Posts: 6497


I knew about it, and I'm pretty sure it's always worked well for me (except when it's a grabbable floor >_>)2009-07-21 14:46:00

Author:
hilightnotes
Posts: 1230


@omega, see above responses to Ranger and mistervista Also, I can't actually think of an alternative solution that "feels" right. The idea you suggest could work with a chain, but it would be like the object is moving magically. I also can't make it grabbable without breaking some key concepts of my level (to me they are key anyway).

Essentially, I'm being very fussy on this

If you made the object move only when the Sackboy is in contact with the object, is quite like him pushing.
Otherwise you have to put an invisible glass rail layer under the heavy object and hope it will work
2009-07-21 16:47:00

Author:
OmegaSlayer
Posts: 5112


i have done this with glass bottomed heavy objects...
it always works like a charm for me too.
it isnt implemented in any of my levels but i had planned on using it.

actually, the first version of my Lost Ages 2 beta had some pushable candles, but that section has since been edited out. (though not because of the candles)
2009-07-21 16:54:00

Author:
Deftmute
Posts: 730


I seem to recall having slipped by as Mistervista explains, but it might depend on the contents of the other layers. I seem to recall successfully pushing the object, but it just took a few shoves.

You might leave it as is and get feedback during your testing as I think it would really depend on the situation. Another thought if down the road you needed a work around would be to add a super thin grab handle to the object. Sorta like banding straps around a shipping box.
2009-07-21 17:29:00

Author:
jwwphotos
Posts: 11383


I seem to recall having slipped by as Mistervista explains, but it might depend on the contents of the other layers. I seem to recall successfully pushing the object, but it just took a few shoves.

I think you are right about the contents of the layers. I'd love to see an example to do some investigating. The object is light enough you can run along with it, but only if you hold R1 so it should be OK. I Think I'll do what you recommend and see how it does in testing.

I'll put in the timed hint failsafe just in case as well, it's only a minute or two's work anyway


forgive me for suggesting... Nah, no need to apologise for offering help mate
2009-07-21 17:38:00

Author:
rtm223
Posts: 6497


The object is light enough you can run along with it, but only if you hold R1 so it should be OK. I Think I'll do what you recommend and see how it does in testing.

I'll put in the timed hint failsafe just in case as well, it's only a minute or two's work anyway

Cool.. sounds good. Keep us posted when ready to test as I would be more than happy to help out.

Good luck!
2009-07-21 17:46:00

Author:
jwwphotos
Posts: 11383


I knew about it from playing Die Save Reload. He uses this mechanic to push the checkpoints around. He juts has a text bubble at the start saying 'Hold R1 when pushing heavy objects'2009-07-21 18:16:00

Author:
jackofcourse
Posts: 1494


I think that's where I know it from as well jack

Well the way the poll is standing I think we definatey need a hint going on here. Thanks to everyone who replied and also to those who didn't, but contributed to the poll anyway

Feel free to keep voting and discussing the relative benefits / drawbacks of this particular gameplay mechanic everyone.
2009-07-22 10:05:00

Author:
rtm223
Posts: 6497


I knew about it from playing Die Save Reload. He uses this mechanic to push the checkpoints around. He juts has a text bubble at the start saying 'Hold R1 when pushing heavy objects'

I think I actually found out about it playing that level too. I've only actually used it in that level, and it worked fine for me.
2009-07-22 14:31:00

Author:
lk9988
Posts: 1077


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.