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#1

Low thermo self playing created music device

Archive: 13 posts


I was listening to some music by comishguy67 (sorry if you didn't want the shoutout, your levels are awesome) on LBP when i came up with this thought. I've play some ingenious levels, absolutely genius concepts and devices. I was thinking that if, using switches like the ten-way swith and motion swithes and other devices plus an emitter, couldn't some one create a music player that wouldn't take up much space at all?
I mean i don't have the understanding of everything as well as alot of you guys do but, maybe a few emitters that emit the segment of song at the appropriate time in front of mag switches. like have the lifetime if the segment disappear when the next is sposed to appear.
Or maybe a bunch of emitters that spit out mag swithes with the music attached, set to a short lifetime so you would have ur note lengths.
I personally would love to see this idea come to life but I'm nowhere in that league YET.
2009-07-21 09:24:00

Author:
thefrozenpenquin
Posts: 479


Its a nice thought, but unfortunately somewhat flawed. If you have an emitter emitting and object which emits another object, it has the same thermo space as emitting both objects at once. Emitting the single notes probably wouldnt be much cheaper thermo wise either.

But a music player doesn't have to take up that much space thermo wise necessarily, its just that the more complicated the player becomes, the larger it will be (ie: more notes, player tracking capabilities, reset switches, all take up a bit of space)
2009-07-21 10:11:00

Author:
Burnvictim42
Posts: 3322


no, like an emitter that spits out a segment and then the emitter dissolves and then ANOTHER emitter puts out a segment then dissolves, then another and so on.that way it is only taking up a segment's worth of space, way cheaper
maybe like a piston that runs a mag switch slow across trigger switches to the emitters...
2009-07-21 10:48:00

Author:
thefrozenpenquin
Posts: 479


maybe like a piston that runs a mag switch slow across trigger switches to the emitters... Or a piston that moves past mag switches that are linked to notes? Or have the switches on the moving object and the keys on the fixed track. I've not made a music level, due to tone-deafness, but I believe that's the way it's done. It is far less thermo intensive than your emitter approach, it's just the the component count is very high due to all the keys and notes. The jolly rajah (sp?) and some others on this forum is very good with such systems.2009-07-21 11:02:00

Author:
rtm223
Posts: 6497


I got a device from someones level (can't remember which, sorry) basically its a cog with the max amount of teeth and a whole mess of mag switches, these switches are conectected one by one to the notes of the song and this whole thing is connected via motor bolt to a block of wood with a mag key and the bottom. the idea is simple the mag switches pass the mag key and play the notes and can be as small as u like

the only down side is that it's really hard to get the timing right, will edit when i find the name of the level
2009-07-21 12:11:00

Author:
springs86
Posts: 785


It's basically the same way that most people do it, but adding emitters into the mix. I think the misconception here is if you dissolve things in a level, they take up less thermometer, which isn't true. If you are emitting notes to trigger the sound, where are they getting their information on what note to be. Even if it's automated, it's basically just like taking the grab switch off of a car in a normal music level. I have one I've been working on, its 750+ notes, and it doesn't even take up 1/5 thermometer.2009-07-21 13:00:00

Author:
BSprague
Posts: 2325


Just make a block then put those notes on with a Mag Key Switch.
Then make a vehicle that moves and has a Mag Key.
Then emit that vehicle so it replays everytime.

Is that what you mean?
2009-07-21 14:19:00

Author:
Unknown User


I'm not sure EXACTLY what you mean, but I'm PRETTY sure I already made that...

It's called The Melody Maker and The Melody Maker 2. Press buttons to add notes and then press another button to play the song. And it's all complete with drums, tempo control, background music, etc.

Unfortunately, it is absolutely NOT low-thermo. I also made a smaller object version for people to use (without all of the goodies), but it STILL takes up a quarter of the thermo.

EDIT: Nevermind, I get it now. You want to see a music PLAYER, not a music MAKER.
Well, it's not that complicated. Just use the same concept except emitting entire music instead of individual notes.
2009-07-21 14:26:00

Author:
crazymario
Posts: 657


Where music players are concerned I first started out with "circles" if you will, spinning with mag switches... then discovered Pitcard's music making device "Horizontal Pistons firing off rows of mag switch blocks" and eventually switched to a hybrid of the two...

Horizontal pistons triggering mag switch blocks which house circular spinning drums if you will... In this manner the music created is less repetitive but far more random...

however, none of this really matters because it is my experience, the more trax you have triggering at the same time... the greater the loss in terms of quality reproduction... Anything over say 4 trax starts to degrade, in my experience.
2009-07-21 15:38:00

Author:
Gravel
Posts: 1308


no, like an emitter that spits out a segment and then the emitter dissolves and then ANOTHER emitter puts out a segment then dissolves, then another and so on.that way it is only taking up a segment's worth of space, way cheaper
maybe like a piston that runs a mag switch slow across trigger switches to the emitters...

yeah, well what i meant was that emitting the object isn't cheaper on teh thermo than just having it there. Of course, its cheaper on some thermo i'm sure, but it will add to the emitting one and fill the bar just the same.
2009-07-21 16:00:00

Author:
Burnvictim42
Posts: 3322


deboerdave

Jumper: Red Zone
Jumper: Blue Zone

It all really comes down to the scope of your composition... loops can be low therm, on therm efficient player.

There's always a way to do it cheaper and easier, someone just has to figure it out. Jirugameshi aka Gilgamesh on LBPC has a good single wheel player in one of his levels...
2009-07-22 06:33:00

Author:
Unknown User


Very helpful people, very helpful. i think im gonna see if i can mess around with ideas when i can get on. i was hoping that emitters could help with the temp problem but , i will check out those levels to see how they do it right.2009-07-22 06:45:00

Author:
thefrozenpenquin
Posts: 479


There's no right way to do it... I think seeing it done where things are emitted in perfect sequence with emitters inside of emitters ad infinitum would actually be very cool, and supremely self contained. It would take immense forethought to plan it out though.2009-07-22 09:12:00

Author:
Unknown User


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