Home    LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run    LittleBigPlanet 1    [LBP1] Everything Else LittleBigPlanet 1 [Archive]
#1

What are you BAD at?

Archive: 109 posts


Undoubtedly, there are some wonderfully creative talents here on LBPC. But what are your weaknesses?

- I'm poor at boss design, so tend to shy away from them.
- In fact, my character design is pretty useless.
- My thermo management is pathetic.
- I plan like crazy in my mind and on paper, and then end up doing things totally differently.
- Some logic; I use 3 or 4 switches/keys/buttons, when in fact I could probably use just 1!

Remember, be honest. Self-deprecation is good for the soul!
2009-07-20 09:38:00

Author:
MrsSpookyBuz
Posts: 1492


Thanks to Ninja's simplified boss logic I think it's much easier to make a boss now!

I'm terrible at managingthe thermo - I don't give a blind eye to it, and end up using whatever materials I think look right as opposed to what my thermo wants me to do!

And I'm not good at all these logic gates. I can use them, but in ways they're not meant to be used!
2009-07-20 09:55:00

Author:
Coxy224
Posts: 2645


Character/boss design.
A story that makes sense to everyone.
Scenery, (but I'm practising that with my current level.)
Logic gates that are more complex than OR, AND, permanent switches. (Luckily most things can be done with those three switches)

And last but not least actually building what I have in mind. My current level is especially bad when it comes to that. Starts out pirate-y, moves on to cave, then to castle and is now moving over steampunk-y windmill to a swamp. I wanted to do a pirate level with an old fortress initially.

Oh, and one more thing. Actually being able to create what I think of. Got the same problem with drawing. I got wonderful plans and pretty pictures in my mind, but most of the time I lack the talent to realise them.
2009-07-20 09:56:00

Author:
Syroc
Posts: 3193


Gameplay has to be my biggest downfall, bosses and enemies close second. I also really struggle with interesting obstacles that get you to higher ground lol.

I think the problem is I don't actually enjoy those elements of creating, I'm more into the artistic side. I would be happy to spend 2 hours on a bit of seaweed, but ask me to create a boss in that time and I'd be bored within minutes.
2009-07-20 10:08:00

Author:
Kiminski
Posts: 545


Self-deprecation is good for the soul!
Theres has to be a bit of Irish Catholic in you somewhere down the line


My current level is especially bad when it comes to that. Starts out pirate-y, moves on to cave, then to castle and is now moving over steampunk-y windmill to a swamp.

I got that beat, the third in my "Western" trilogy i'm working on is currently in space at the moment (Good luck to anyone trying to undertand my storyline )

boss fights are my big down fall. I'm not very good writing the story for a level either im recently finding out.
2009-07-20 10:11:00

Author:
wexfordian
Posts: 1904


I suck at making fun obstacles/platforming elements, and terrible at filling up the thermo (I know, right?! D and I get lazy in finishing up my level (My Marooned! level has been eagerly waiting his publishment for 3 months or so D

It's really weird and funny that great creators like IceMaiden, wexfordian, MrsSpookyBuzz, etc are showing off their weakpoints which I'd never guessed they would have :O
2009-07-20 10:15:00

Author:
AwesomePossum
Posts: 446


It's really weird and funny that great creators like IceMaiden, wexfordian, MrsSpookyBuzz, etc are showing off their weakpoints which I'd never guessed they would have :O

Firstly thanks for the compliment. I'll wire the money soon

I have not seen one creator in LBP who didn't have weakpoints. No-one can be truly a master at everything. Take 2 great eamples, LittleBig calculator and Starcruiser. Two amazing levels but polar opposites. One is a logic masterpiece and one is a visual masterpiece.

Now show me someone who can do both and then you will have someone who can honestly not have a reason to to post in this thread.
2009-07-20 10:36:00

Author:
wexfordian
Posts: 1904


Undoubtedly, there are some wonderfully creative talents here on LBPC. But what are your weaknesses?

- I'm poor at boss design, so tend to shy away from them.
- In fact, my character design is pretty useless.
- My thermo management is pathetic.
- I plan like crazy in my mind and on paper, and then end up doing things totally differently.
- Some logic; I use 3 or 4 switches/keys/buttons, when in fact I could probably use just 1!

Remember, be honest. Self-deprecation is good for the soul!

For me..all of the above. But I think I made great characters. But to make logic for a multiphase boss..err I'll leave that to someone else.
2009-07-20 10:37:00

Author:
BasketSnake
Posts: 2391


Theres has to be a bit of Irish Catholic in you somewhere down the line


ROFL! I had to read that twice! *schoolgirl titter* You're right, but Scottish not Irish!

If I had all the talent of my favourite creators, I'd be brilliant. But I haven't, so I'm not.

So, are we all flukey just to actually get levels finished at all?

Take 'Wobble Bolts' - does anyone honestly understand them? If I need something revolving 180 degrees, I have to faff around for hours. I then realise that for me it's probably easier to use a Motor Bolt with simple on/off logic where I want the mofo to stop!

I might form a new social group - "Confessions of Creators Who Are Good, But Not As Good As They Thought They Were After Contributing To This Thread." Catchy title, too!
2009-07-20 10:53:00

Author:
MrsSpookyBuz
Posts: 1492


Now show me someone who can do both and then you will have someone who can honestly not have a reason to to post in this thread.
Artistic creativity and technical creativity are hard to find in one person, especially for both to be at such high levels. We have a couple of people here that are very good at both, but they are all humble enough to know where their weak points lie.


Me, I have so many weak points.

I can create pretty much any logic system you've seen in LBP, littleBigCalculator isn't actually a big deal to me. On the flipside, visuals aren't so good at all. It takes me forever to make things that look nice - and looking fantastic is just not a possibility.

My level planning is awful - individual sections get planned, but as a whole the level grows as an organic mess, that I then have to force into a coherent progression - I've cut more from my level (to be used in later projects) than will actually exist in the finished level. I've also just decided to cut one of my favourite sections for the simple fact that it doesn't fit, logistically, into the level.

My ability to be satisfied with what I create. I spent most of yesterday designing logic systems to control essentially superfluous camera, lighting and scripting issues, along with some complex logic for failsafes for scenarios that I'm pretty sure can never happen. I then spent ages with the corner editing tool tweaking sections that have been complete for 2 months. Moving stickers around in such a way that no-one but me would notice the difference. And I made an entire custom font, just for a couple of signs. Yeah, so my work yesterday was worthwhile...

My inability to focus on one project at once.

Character design and scripting / storytelling scares me. Not sure if I am any good at these yet.

I could go on. To summarise, most of the things involved in making a level, hence the fact I have no levels completed
2009-07-20 10:56:00

Author:
rtm223
Posts: 6497


I could run out of space listing my weaknesses.

layers- everything tends to be 3 layers deep with me. it's only now that I 've found myself going back to my older levels and adding in some detail so that it doesn't just look like 3 flat layers start to finish.

bosses- I have 1 mini boss in one of my levels. it's not particularly good but it fit the story. I'm not really a fan of bosses in general mind you, whether it be in LBP or in other games so that's maybe why I avoid them.

logic- don't think I've made anything more complicated than a permanent switch! as far as logic gates are concerned anyway.

2p friendly levels- I forget every time. pretty sure only one of my levels was multiplayer friendly from the start.
2009-07-20 12:27:00

Author:
Matt 82
Posts: 1096


Something that is blatantly clear from playing any of my levels, I cannot do anything artistic. Most of my work is bare bones. I can't use the corner editor for the life of me, and any decorations and stickers I use look and feel out of place. I have the artistic sense of a chocolate chip. I can't draw complicated characters or scenery or set pieces. Anything with more edges to it than a square is absolutely out of the question. I can do things that are technical fairly well, but when it comes to dressing it up, I'm the last person to come to.2009-07-20 12:39:00

Author:
BSprague
Posts: 2325


I'm TERRIBLE at art. I can't draw a line on a piece of paper without messing up. But I have learned to compensate through use of the eye-toy and the edge tool.

Also, I've learned that if you throw a bunch of well-placed lights on things you can make just about anything look good.


- I plan like crazy in my mind and on paper, and then end up doing things totally differently.

Most of the world is like this. They actually found out a number of years ago that "planned development" is a bust because no one knows what they want until they see it - so nowadays most development is done through "agile methodologies"... which pretty much means they only plan one small piece at a time because they know DARN well they'll change their mind when they see it.


I'm not very good writing the story for a level either im recently finding out.

Virtually none of us can write. There are only a few creators I've EVER seen that can hold a story together (GrantosUK and JonMartin/Snowspot come to mind). The rest of us build a premise and try to hold it together long enough to get over the finish line.
2009-07-20 13:24:00

Author:
CCubbage
Posts: 4430


If I had all the talent of my favourite creators, I'd be brilliant. But I haven't, so I'm not.

lmao, have u played ur own levels!?

adding to the thread tho, my weaknessess are ummmm.. create mode, the best thing i ever made was the introduction level and i havent even finished that
2009-07-20 13:35:00

Author:
springs86
Posts: 785


lmao, have u played ur own levels!?



Unfortunately, I have. Many, many times.

There are no bosses, very simple characters, and if I showed you what they looked like on paper you'd say they weren't the same levels.

On the rare occasion that I've used Wobble Bolts, it's more luck than judgement that they do what I've asked them to. They'll do, but they ain't pretty.

And the Winch? I've currently got 11 levels online at the moment, and not one of them has a single Winch in it. I don't know why, I just don't like them. Maybe I should add Winches to my weaknesses. Ignorance is bliss - I've used dual-piston and rod set-ups instead of a Winch. How many times can I say 'Winch' in this paragraph?
2009-07-20 13:57:00

Author:
MrsSpookyBuz
Posts: 1492


Unfortunately, I have. Many, many times.

There are no bosses, very simple characters, and if I showed you what they looked like on paper you'd say they weren't the same levels.

just cause a level doesn't have a boss fight that doesn't make it any less of a level, it can still be epic, interesting tho because i'm working on a boss fight at the moment

also wobble bolts are fun, they're annoying at first because it takes a while to get used to the options, however once u get the hang of it, u can make great stuff with complecated logic, i modified some of the story characters with wobble bolts to make them move better

but coming back to topic, if u play my levels u'll see why i post here
2009-07-20 14:23:00

Author:
springs86
Posts: 785


I suck at making charcters.

I suck at making shapes.

I suck at making effects.

I'm awesome at being bad at everything.
2009-07-20 15:14:00

Author:
Adam9001
Posts: 744


I think i'm that kind of versatile guy that can do pretty much everything but isn't great at any. I actually wish I was a technical freak or an artistic freak sometimes.

.
2009-07-20 15:29:00

Author:
RangerZero
Posts: 3901


I'm pretty much in the boat as rtm. I can do technical, but not pretty. To compensate, my levels tend to have a minimalistic feel to them (ala hypercube, etc). When I did the third level of my Aperture Science series, I was so scared to even try to make a final boss (and one that was actually detailed at that). It took hours and hours of looking at a picture of what I wanted to create, and many presses of the undo button. Leaving the small grid scares me!

But yeah, I wish I were better:

-making characters
-lighting (julesyjules' Dagobah level, anyone?)
-using the corner editor tool
-maximizing sticker use
-cutting out areas that don't fit (I can't let go)

@MrsSpookyBuz - I don't think I've ever used a winch before either, but now that I've discovered the strong winch, weak piston combo, that will change.

Edit: I also tend to avoid glitches wherever possible. I don't know, it just feels like I'm cheating, lol. I know some of them are helpful, but I was never around for the checkpoint thickness or the cow glitch, so I guess I missed out... I suppose I could make better use of the glitches...
2009-07-20 15:49:00

Author:
comphermc
Posts: 5338


I'm pretty much in the boat as rtm. I can do technical, but not pretty. To compensate, my levels tend to have a minimalistic feel to them (ala hypercube, etc). When I did the third level of my Aperture Science series, I was so scared to even try to make a final boss (and one that was actually detailed at that). It took hours and hours of looking at a picture of what I wanted to create, and many presses of the undo button. Leaving the small grid scares me!

But yeah, I wish I were better:

-making characters
-lighting (julesyjules' Dagobah level, anyone?)
-using the corner editor tool
-maximizing sticker use
-cutting out areas that don't fit (I can't let go)

@MrsSpookyBuz - I don't think I've ever used a winch before either, but now that I've discovered the strong winch, weak piston combo, that will change.

Edit: I also tend to avoid glitches wherever possible. I don't know, it just feels like I'm cheating, lol. I know some of them are helpful, but I was never around for the checkpoint thickness or the cow glitch, so I guess I missed out... I suppose I could make better use of the glitches...
One thing that I find intereresting, though, is that some creators really learn to compensate for their shortcomings.

For instance, whereas one creator will try to build something that looks organic even thought they do it poorly, some of the rest of us will stick with our strengths and end up with something that people think is great.
2009-07-20 15:57:00

Author:
CCubbage
Posts: 4430


i have no weaknesses. everything i have made, am making, and will eventually make is grade A awesomeness. no one even comes close to my genius!

tremble before the one and only true master of LBP! bwahahahahaha!
2009-07-20 15:58:00

Author:
RickTheRipper
Posts: 345


@MrsSpookyBuz, I'm sure you can use the word winch more times, but if you do can you please replace the "i" with an "e", just for comedy value

@comphermc (check it, I spelled it right ), I wish I could bring all my chain-based logic to the masses... but one convert at a time is still a win in my book


For instance, whereas one creator will try to build something that looks organic even thought they do it poorly, some of the rest of us will stick with our strengths and end up with something that people think is great.
Oh yeah, add that to my list of weaknesses, refusing to accept my other weaknesses....
2009-07-20 16:03:00

Author:
rtm223
Posts: 6497


My main weaknesses are:

-Scenery (I'm not very artistic so making a good looking level is very hard for me to do)

-I'm pretty bad at making enemies/bosses, although I have made a few good enemies.

-Making puzzles, I've never made one in any of my levels, and that's due mostly to me not being able to come up with any original puzzles.

-Lighting is another weakness I have.

My main strength is probably making fun gameplay and humor that I incorporate in some of my levels.
2009-07-20 16:03:00

Author:
Dr_Vab
Posts: 134


What'm I bad at? Well...

There's the making enemies that don't look silly (that's hard to do)
There's the creating a good level in general
There's the sticking with one level that I've made (I recently had to delete the level I was working on because I realized something that made me have to redo the whole thing)
There's also the sticking to making the one level I'm sticking to (I may not make any other levels, but if I'm not working on the one I started, why bother?)
There's the costumes, I'm quite bad at making costumes using stickers and decorations and whatnot
I also seem to have trouble envisioning what my level should look like with scenery and stuff once it's done being built, or sometimes I forget about scenery and wonder why anyone would want to play a flat level like mine...
2009-07-20 16:55:00

Author:
dandygandy2704
Posts: 1002


@MrsSpookyBuz, I'm sure you can use the word winch more times, but if you do can you please replace the "i" with an "e", just for comedy value



lol - Well, I have tried to use as many strong wenches as I could, but either the wench let me down, or I'm not good at controlling wenches. I do understand how to handle wenches, though the wench never does what I tell them to! Silly wench!

Give me a good strong piston anyday, but I refuse to talk about rods, or making them CENSORED :blush:
2009-07-20 17:17:00

Author:
MrsSpookyBuz
Posts: 1492


lol - Well, I have tried to use as many strong wenches as I could, but either the wench let me down, or I'm not good at controlling wenches. I do understand how to handle wenches, though the wench never does what I tell them to! Silly wench!

Give me a good strong piston anyday, but I refuse to talk about rods, or making them CENSORED :blush:

oh my, what a post
2009-07-20 17:20:00

Author:
springs86
Posts: 785


lol - Well, I have tried to use as many strong wenches as I could, but either the wench let me down, or I'm not good at controlling wenches. I do understand how to handle wenches, though the wench never does what I tell them to! Silly wench!

Give me a good strong piston anyday, but I refuse to talk about rods, or making them CENSORED :blush:

Oh God I love this forum
2009-07-20 17:22:00

Author:
wexfordian
Posts: 1904


If my account becomes locked, I've really enjoyed my time here!2009-07-20 17:26:00

Author:
MrsSpookyBuz
Posts: 1492


I do understand how to handle wenches Yeah, I bet you do

Having trouble with rods though? Is it the making them stiff, or just in general?
2009-07-20 17:26:00

Author:
rtm223
Posts: 6497


lol - Well, I have tried to use as many strong wenches as I could, but either the wench let me down, or I'm not good at controlling wenches. I do understand how to handle wenches, though the wench never does what I tell them to! Silly wench!

Give me a good strong piston anyday, but I refuse to talk about rods, or making them CENSORED :blush:
Yeah.... the problem is, a strong Wench is hard to control without a stiff rod leading the way, so sometimed you need both.
2009-07-20 17:28:00

Author:
CCubbage
Posts: 4430


My account's locked - I can't post anymore.

Oh?
2009-07-20 17:28:00

Author:
MrsSpookyBuz
Posts: 1492


wow - somedays I just love coming over to threads where you guys start one of these banter sessions. Quality stuff.... seriously.


OK - what I'm bad at..... where to start?

- Logic - Oh sure I know what they do on paper but translating that into a practical set of things to do or having a sequence of things I want to do then finding the switches to make it happen are very hard for me. (see aforementioned comments about creative/logic not co-existing in one brain very well)
- Thermo management - if it's pretty or shiny I use a ton of it, much to the detriment of the thermo. I have been getting better though but when you go for looks the thermo goes bye bye very fast
- Finding innovative or new ways to make platforming challenges.
- Making mechanical stuff (my newest level is supposed to be heavy machinery based and it doesn't come as easily for me as my "natural" envionments.
- Finding and maintaining a consistent difficulty level/challenge on my levels. They are too easy for a lot of players (which never bugged me until I started craving harder to finish levels for me to play)

Anything else I missed feel free to let me know - I'm all about knowing what I need to work on more.
2009-07-20 17:47:00

Author:
Morgana25
Posts: 5983


wow - somedays I just love coming over to threads where you guys start one of these banter sessions. Quality stuff.... seriously.


OK - what I'm bad at..... where to start?

- Logic - Oh sure I know what they do on paper but translating that into a practical set of things to do or having a sequence of things I want to do then finding the switches to make it happen are very hard for me. (see aforementioned comments about creative/logic not co-existing in one brain very well)
- Thermo management - if it's pretty or shiny I use a ton of it, much to the detriment of the thermo. I have been getting better though but when you go for looks the thermo goes bye bye very fast
- Finding innovative or new ways to make platforming challenges.
- Making mechanical stuff (my newest level is supposed to be heavy machinery based and it doesn't come as easily for me as my "natural" envionments.
- Finding and maintaining a consistent difficulty level/challenge on my levels. They are too easy for a lot of players (which never bugged me until I started craving harder to finish levels for me to play)

Anything else I missed feel free to let me know - I'm all about knowing what I need to work on more.
First of all, it wasn't the guys.... it was THE GIRLS that did it. First the thrupnies thread, now this! IceMaiden and MrsSpookyBuz have really been livening up the threads lately!

Second of all, I'm not sure its right for me to list SOMEONE ELSES shortcomings. Probably get negative rep....

But I carfully looked at your list of things you're bad at, and you covered it all .

(just kidding....)
2009-07-20 18:00:00

Author:
CCubbage
Posts: 4430


I stand corrected, or at least clarified. Guys was meant in the generic "all of you posting before me" context and didn't have a specific gender implied.

I wouldn't negative rep you if it were honest
2009-07-20 18:21:00

Author:
Morgana25
Posts: 5983


I stand corrected, or at least clarified. Guys was meant in the generic "all of you posting before me" context and didn't have a specific gender implied.

I wouldn't negative rep you if it were honest
I know you wouldn't...... but your fans would.
2009-07-20 18:23:00

Author:
CCubbage
Posts: 4430


I'm absolute **** when it comes to making things visually appealing. In fact, I have others help me make sprites and other artistic stuff. I'm more of the technical kind of guy, I like making things work. This is why I never bother making a real level, except for the one I have. But hopefully, when online create mode comes out, we can teach each other the tricks. :]2009-07-20 18:26:00

Author:
TheJollyRajah
Posts: 466


Coming up with storys
NOT coming up with stuff as I go along
DESIGN AND MAKING STUFF LOOK GOOD!
Boss design.

I am good at switches and some logic, but again, I can NOT make a level look good.
2009-07-20 18:50:00

Author:
chezhead
Posts: 1063


Wow this thread took a wild turn back there! I laughed quite a bit at the which rod winch wenches into whatever posts.. Reminded me of another thread in recent past, but thankfully I had nothing to do with it this time!!

Lesse, since I feel I am still relatively new at creating as well as a member here, there really isn't anything I don't feel I could improve upon. I think I have a good knack for fun and funny... putting it into level form is still a bit of a challenge.

I don't have too many issues with complex logic, but my solutions to problems might be a bit non standard compared to others.

I am attempting to get better at scenery and decoration and have had a ton of help from here to notice details, create a theme and try and stick with it..

I can't really draw freehand in real life, at least to the point that I am proud of it. More like I can sketch some ideas.. but don't ask me to draw a cheetah. That being said though, the corner editor is my friend as well as shape tools and realize when the grid is and isn't handy. In real life I am pretty adept at computer graphics, and photography, but getting that into LBP has been somewhat of a challenge as I didn't really think of decorating and set design to the scale some of you do until I joined here!! :blush:

Probably I am the worst at platforming as I haven't played near the console games that all of you probably have. Up until LBP I mostly play FPS like Quake, Doom, BF2142 as well as racing sims. So all the jumping about, hanging, swingy, grabby'ness is somewhat of new concept for me.

..but I think I'm getting better!!
2009-07-20 18:52:00

Author:
jwwphotos
Posts: 11383


Biggest problems i have are probably visually related. I can make decent looking shapes and cutouts and whatnot, just sometimes it falls flat. I'm also horrible at sticker usage at times... everyone wants to stare at blank material, right?

and then sometimes i have the problem of implementing ideas that look good on paper into things that actually WORK in lbp. But thats what the help section is for, innit?
2009-07-20 20:42:00

Author:
Burnvictim42
Posts: 3322


Yeah, I bet you do

Having trouble with rods though? Is it the making them stiff, or just in general?

Hey-oh!

I mean... uh... that's inappropriate!
2009-07-20 20:48:00

Author:
comphermc
Posts: 5338


Layers. I use all seven but then realise that you can get trapped in them.2009-07-20 20:55:00

Author:
KoRnDawwg
Posts: 1424


OK then, well I don't consider myself as a "elite creator" and I have load of weaknesses in create mode as well. Including:

. I am TERRIBLE at conserving therometer energy
. I am bad at coming up with new ideas for platforming levels
. I am MEGA TERRIBLE at complex character design (unless it's just putting stickers on a wall)
. I am VERY slow at creating any GOOD levels that aren't survival challenges
. I am pretty bad at lighting
. Corner editing is not exactly my best point
. I am pretty bad at making very complex enemies
. I'm not very good with layers
. and the list could go on...
2009-07-20 21:30:00

Author:
lk9988
Posts: 1077


Whoops, almost forgot one very important one -

Not being able to make a level that appeals to everyone.

Now that's almost impossible.
2009-07-20 21:34:00

Author:
KoRnDawwg
Posts: 1424


Create mode.2009-07-20 21:57:00

Author:
Arkei
Posts: 1432


Whoops, almost forgot one very important one -

Not being able to make a level that appeals to everyone.

Now that's almost impossible.
Meh, I don't even try that. I just build what I would enjoy. I'm egoistic like that. Could you all please stop playing my levels? I didn't build them for you.




The above may not be entirely serious. Feel free to play my levels. I would love to get over 500 plays once without the level being picked by MM first. Thanks! ^.^
2009-07-20 22:22:00

Author:
Syroc
Posts: 3193


I know that this doesn't sound very humble, but I believe that I don't have "Major weaknesses".
Not that I don't have "weaknesses", mind you.

I mean, I honestly think that I'm kind of balanced. When it comes to visuals since I have quite a bit of practice when it comes to drawings and art related things, I do well enough. I'll never reach Morgana when it comes to visuals, but I feel pretty proud of what I've achieved myself.

On the other side, I think that I'm competent when it comes to mechanics/logic. It's not like I'm such a genius like rtm223, but when I decide to build a complicated machine, with some kind of complicated logic under it (my only and best example is the walker on "Lafarge's request") I'm able to achieve it. Yes, I sweat and scream during the process, but hells, at the end I manage to build it.

It's not that I have a lack of ideas, either. I always feel that I implement something new or at least semi-new in the gameplay, even if I always try to follow the MM way, not "breaking the rules" like some creators are always to do. An example? CCubage, with vertigo. He broke the rules of LBP in termsof gameplay, or that's what I felt. Now that's something I won't ever be able to do.

And as for the story, I'll never come up with an EPIC thing, I just can't do that, because I'm like "unable" to go out of the MM way -wich I obviusly love- so I write simple stories with touches of humour. Not like JonMartin. He is epic at that.


So, what bothers me about all this is that I'm "mediocre". When somebody plays my level, he might think that is ok, but, well, the visuals weren't that agreat as the ones he had seen. The story? Not bad, but it could have been better. The same goes for logic and original ideas.

So, what I'm trying to say, is that my major weakness is that I'm not specially good at anything. There isn't an special "field" in wich I can enlighten the player. Mediocre is definetely the word :/
2009-07-20 22:41:00

Author:
Keldur
Posts: 628


Welcome to my world. The world that is inhabited by the jack of all trades and master of none. Stay awhile, it's lovely.

Positive thinking. o/
2009-07-20 22:47:00

Author:
Syroc
Posts: 3193


I think your selling yourself short Keldur - really do. Your better than you give yourself credit for. 2009-07-20 22:47:00

Author:
Morgana25
Posts: 5983


I'm just fail. At everything LBP that involves creating. lol

seriously though, i am.
2009-07-20 22:56:00

Author:
Unknown User


I think your selling yourself short Keldur - really do. Your better than you give yourself credit for.

It's no wonder why you're the Paula Abdul of LBPC!

I don't really selling myself short, I'd say. I mean, hey, a least I have no major weaknesses, as far as I know. So well, I can't really complain if I either have a "strong point"
2009-07-20 22:57:00

Author:
Keldur
Posts: 628


I'm terrible at any kind of story based levels. Anyone who's played my levels could tell you that, as I put absolutely no story in them. I also suck at making bosses, puzzles, and any kind of characters. Also, I have a hard time finding a happy medium in difficulty, as my levels always tend to be on the difficult side.2009-07-20 23:50:00

Author:
smasher
Posts: 641


I'm not too great at making original gameplay. If I try to, it just becomes way too hard.
Which is why the only "levels" I have up are little concepts.

As for my positive side, I'm awesome at logic. Again, why I have concept levels up.

Because of this, my huge level project is gonna be a challenge for me.
2009-07-21 00:21:00

Author:
crazymario
Posts: 657


I know that this doesn't sound very humble, but I believe that I don't have "Major weaknesses".
Not that I don't have "weaknesses", mind you.

I mean, I honestly think that I'm kind of balanced. When it comes to visuals since I have quite a bit of practice when it comes to drawings and art related things, I do well enough. I'll never reach Morgana when it comes to visuals, but I feel pretty proud of what I've achieved myself.

On the other side, I think that I'm competent when it comes to mechanics/logic. It's not like I'm such a genius like rtm223, but when I decide to build a complicated machine, with some kind of complicated logic under it (my only and best example is the walker on "Lafarge's request") I'm able to achieve it. Yes, I sweat and scream during the process, but hells, at the end I manage to build it.

It's not that I have a lack of ideas, either. I always feel that I implement something new or at least semi-new in the gameplay, even if I always try to follow the MM way, not "breaking the rules" like some creators are always to do. An example? CCubage, with vertigo. He broke the rules of LBP in termsof gameplay, or that's what I felt. Now that's something I won't ever be able to do.

And as for the story, I'll never come up with an EPIC thing, I just can't do that, because I'm like "unable" to go out of the MM way -wich I obviusly love- so I write simple stories with touches of humour. Not like JonMartin. He is epic at that.


So, what bothers me about all this is that I'm "mediocre". When somebody plays my level, he might think that is ok, but, well, the visuals weren't that agreat as the ones he had seen. The story? Not bad, but it could have been better. The same goes for logic and original ideas.

So, what I'm trying to say, is that my major weakness is that I'm not specially good at anything. There isn't an special "field" in wich I can enlighten the player. Mediocre is definetely the word :/
I feel the same way as Morgana.... you're DEFINATELY selling yourself short. There's nothing wrong with being well-balanced. You came into this site telling other creators how much you liked their levels and mentioning you had not completed one yet.... so I went into your level with lower expections based on it being your first.

Your level blew me away! I loved the MM-style with the ramped up difficulty. IMO, I think MM could have jammed your level in as an epic reward for completing story mode and nobody would have been the wiser - and even gameplay-wise your level contains a number of REALLY creative gameplay elements.

I played virtually every level on the entire showcase for a solid 6-month period, I you're NOT mediocre.


Also, I have a hard time finding a happy medium in difficulty, as my levels always tend to be on the difficult side.

That's why I love playing your stuff, man!
2009-07-21 00:52:00

Author:
CCubbage
Posts: 4430


-Everything

2009-07-21 01:47:00

Author:
TheMarvelousHat
Posts: 542


-Everything


Same....

2009-07-21 01:48:00

Author:
Sackdragon
Posts: 427


Hmm... my shortcomings, eh?

-Publishing. Gawd, I've only published 3 levels in the past 9 months. I'm a perfectionist, so I always spend a heck load of time, which leads to...

-Time Management. I've been spending at least +1 month on every level I work on (minus one me and my friend made). I really have innovative ideas, but it's just the time that I need to make it a reality. Some people already beat me to them. And most of the time, I just float around and look at the level, pondering what I should do next. Which would bring us to...

-Plans. Never use them. Never work. Only in drawings (and football) do they ever have
any sort of organizational value to me. Moving on to...

-Friends. Not PSN, mind you. I mean, the ones who call over the phone and bicker about you doing this and making that in your level (which are IMPOSSIBLE to render). Yes, the Wii-nies and X-bots who swarm my house every weekend to get a taste of the big, black powerhouse which is my PS3 (and spending every other day criticizing it for it's short-comings whilst walking their pet Wii-ner dogs and x-terminating melons witht their Airsoft gunz).

But other than time and influences... I'm pretty good at everything else. Not the best, but to a quality I can tolerate. This thread makes me wanna start a "What are you GOOD at?" thread.
2009-07-21 02:53:00

Author:
Outlaw-Jack
Posts: 5757


LOL. I love this thread.

I'm my own worst critic and i think i'm bad at every aspect of creating levels. Thermo management, boss creation, switch logic, mechanical stuff and special effects would probably be my worst areas.

I see myself as a creative person with average creation skills. I let my creativity and imagination fuel my work. I usually rather appreciate other, more talented and skilled people's work (like graphic and level designers and artists) than actually make things of my own.

The great thing about this game is the diversity of creations. So while you might feel you're weak in certain creation aspects, there's always some aspect you will excel at--if your committed, that is. So i guess as creators we all "specialize" at something(s) which leads to all the great diversity in the LBP community.
2009-07-21 04:05:00

Author:
antman
Posts: 84


I'd have to say, Boss making--well, Creating in general, I'm working on a level, had the story planned out, how it will look like, But, while making it, I'm all "Uh, how do you...?" and just go and look at some levels and think about how they do it.

I really like your levels, btw, MrsSpookyBuzz. I'm shocked to see how you think you're not brilliant...
2009-07-21 04:05:00

Author:
Ryutei
Posts: 244


I'm quite bad at logic

I've never had a problem with simple things, it all came pretty naturally to me

But when it comes to complicated things like boss logic or complex enemies i have no idea what i'm doing
If i take everything 1 step at a time i can create quite complex logic, but if there's lots of logic and something goes wrong i rarely know how to fix it.
2009-07-21 04:57:00

Author:
Dexiro
Posts: 2100


I'm bad at not getting bored with logic - I get a really complex idea down packed in my mind, but when I start up LBP and go to my moon the tiniest little glitch makes me quit.
I'm also really bad at discovering - took me at least three weeks to find the grid!
2009-07-21 07:20:00

Author:
Project_MK
Posts: 80


Artistic creativity and technical creativity are hard to find in one person, especially for both to be at such high levels. We have a couple of people here that are very good at both, but they are all humble enough to know where their weak points lie.


Me, I have so many weak points.

I can create pretty much any logic system you've seen in LBP, littleBigCalculator isn't actually a big deal to me. On the flipside, visuals aren't so good at all. It takes me forever to make things that look nice - and looking fantastic is just not a possibility.

My level planning is awful - individual sections get planned, but as a whole the level grows as an organic mess, that I then have to force into a coherent progression - I've cut more from my level (to be used in later projects) than will actually exist in the finished level. I've also just decided to cut one of my favourite sections for the simple fact that it doesn't fit, logistically, into the level.

My ability to be satisfied with what I create. I spent most of yesterday designing logic systems to control essentially superfluous camera, lighting and scripting issues, along with some complex logic for failsafes for scenarios that I'm pretty sure can never happen. I then spent ages with the corner editing tool tweaking sections that have been complete for 2 months. Moving stickers around in such a way that no-one but me would notice the difference. And I made an entire custom font, just for a couple of signs. Yeah, so my work yesterday was worthwhile...

My inability to focus on one project at once.

Character design and scripting / storytelling scares me. Not sure if I am any good at these yet.

I could go on. To summarise, most of the things involved in making a level, hence the fact I have no levels completed


I'm just like rtm, PLUS I can't do logic, so I still have to understand and focus what I'm good at.
So I'll say that I'm good at tweaking things to not make things frustrating.
What I want is that my level is fair, that you don't get killed because the cam doesn't follow you or you miss a jump just because the jump requires the perfect jump or you fall.
This is the only thing I'm good at, for everything else I suck. A lot.
2009-07-21 09:17:00

Author:
OmegaSlayer
Posts: 5112


First of all, it wasn't the guys.... it was THE GIRLS that did it. First the thrupnies thread, now this! IceMaiden and MrsSpookyBuz have really been livening up the threads lately!


*Re-reads the thread*

Hmm, I'm remaining totally impartial here - but I think it was rtm223 and Monsieur Cubbage who introduced the funnies!

Regardless, I've thought of another weakness: I'm not very assertive with my decision making. So, I'm going to try and be more assertive... er... if it's okay with everyone.
2009-07-21 17:28:00

Author:
MrsSpookyBuz
Posts: 1492


*Re-reads the thread*

Hmm, I'm remaining totally impartial here - but I think it was rtm223 and Monsieur Cubbage who introduced the funnies!

Regardless, I've thought of another weakness: I'm not very assertive with my decision making. So, I'm going to try and be more assertive... er... if it's okay with everyone.
Mention of the thrupnies WAS the funny part.... I had never heard the word before living in the US. Now I'm a thrupny addict. Told my wife her outfit really brought out the color in her thrupnies. She thinks it means "eyes". She hasn't learned to use google yet.

And you can definately be more assertive.... after playing a level of yours with several hundred decapitated limbs screaming, I'm definately going to be respectful....

(er... remember the days when Azure Palace got moderated because of a spot of red paint on a clay sackboy?....)

(um... how does a leg scream in pain? It has no mouth....)
2009-07-21 18:53:00

Author:
CCubbage
Posts: 4430


I'm really bad w/ magic mouths...I'd prefer using arrows or on-screen pics to guide the player...idk seems magic mouths are buggy. Also, sticker switches are wierd also w/ the radiuses (I used to think the sticker had to be placed on the correct material that the switch was attached to...not the case (should be though IMHO). Anyway, I just tested my limits w/ paint switches & brains, so I'm doing awesome there (recently started using off-screen point collection w/brains instead of dissolve or pistons)...I love making everything disappear now! Been getting better at re-using switches (much more effective this way) instead of a bunch of permanent-ons (big grid: 1 anti-matter & 1 dissolve square- set inverted)...I'm really lousy with springs and spring bolts (really i only use pistons & sometimes chains), oh, and creatures w/legs, rockets (other than effect), and emitting some things (mainly large & coaster like-objects)... 2009-07-21 19:09:00

Author:
miltonTPS
Posts: 126


Mention of the thrupnies WAS the funny part.... I had never heard the word before living in the US.

..and got instantly worse once I innocently mentioned "shiny things" a bit later.. <sigh>
2009-07-21 19:19:00

Author:
jwwphotos
Posts: 11383


There is a lot of things that i am bad for...
But i think the bigger, is my very very bad english in my levels....
Besides, i am not so good for gameplay elements, for animated characters and for building some good ends to my levels (which is directly linked to my bad control of the thermo)...
2009-07-21 19:31:00

Author:
Takelow
Posts: 1355


Mention of the thrupnies WAS the funny part.... I had never heard the word before living in the US. Now I'm a thrupny addict. Told my wife her outfit really brought out the color in her thrupnies. She thinks it means "eyes". She hasn't learned to use google yet.



That is one of the funniest things I've ever read on here! Excellent!

There are some quite hilarious cockney rhyming slangs that us Brits use (even if, like me, you're not from anywhere near London) especially for, um, body parts.

However, I'm going to leave the 'Bristol Cities' thread to someone else!
2009-07-21 19:49:00

Author:
MrsSpookyBuz
Posts: 1492


Enough you! Do you have to lower the tone at every available chance? 2009-07-21 20:25:00

Author:
Matt 82
Posts: 1096


Sowwee for my mirth 2009-07-21 20:28:00

Author:
MrsSpookyBuz
Posts: 1492


O_o. when i googled thrupnies... LBPC was the first thing to pop up!

By jove! D:

...

In any case... my weakness is going through with my ideas <_>. Meyep.
2009-07-21 20:33:00

Author:
RockSauron
Posts: 10882


O_o. when i googled thrupnies... LBPC was the first thing to pop up!

By jove! D:




It's true! lol

---------------- Now playing: Trivium - Detonation (http://www.foxytunes.com/artist/trivium/track/detonation) via FoxyTunes (http://www.foxytunes.com/signatunes/)
2009-07-21 21:12:00

Author:
Unknown User


Any excuse to google some thrupnies eh?2009-07-21 21:13:00

Author:
Matt 82
Posts: 1096


LSCcBVSz5AU2009-07-21 22:05:00

Author:
Unknown User


What the hell is thrupnies, , and don't say "google it" (in high pitch winy tone) cause that's full of crap

oops, duno whats that's about, never mind me
2009-07-21 23:10:00

Author:
springs86
Posts: 785


That video is way funnier than 'Thrupnies'.

Another good find NinjaMic.

As if!!!!
2009-07-21 23:43:00

Author:
IceMaiden
Posts: 1057


What the hell is thrupnies, , and don't say "google it" (in high pitch winy tone) cause that's full of crap

oops, duno whats that's about, never mind me

*high pitch whiny tone* google it! */end high pitch whiny tone*

You asked for it

---------------- Now playing: Trivium - Declaration (http://www.foxytunes.com/artist/trivium/track/declaration) via FoxyTunes (http://www.foxytunes.com/signatunes/)
2009-07-22 18:39:00

Author:
Unknown User


What the hell is thrupnies, , and don't say "google it" (in high pitch winy tone) cause that's full of crap

oops, duno whats that's about, never mind me

Well, by googling it, you can discover that they are, in fact, slang for...

Breasts.
2009-07-22 18:44:00

Author:
comphermc
Posts: 5338


That's what it means!? i sorta guessed whilst i was posting the other thing just wanted to verify haha, i thought this forum was supposed to be about lbp, not that unless i put it in a level 0.o bet i'll get quite a few plays/hearts, i know how to use a corner editor, lol

btw i did google it and ended up back at lbpcentral

also i just found that i'm bad at slang, proberly because i don't use it much innit
2009-07-22 20:21:00

Author:
springs86
Posts: 785


That's what it means!? i sorta guessed whilst i was posting the other thing just wanted to verify haha, i thought this forum was supposed to be about lbp, not that unless i put it in a level 0.o bet i'll get quite a few plays/hearts, i know how to use a corner editor, lol

btw i did google it and ended up back at lbpcentral

also i just found that i'm bad at slang, proberly because i don't use it much innit
It all started when IceMaiden mentioned someone took a really big picture of the "thrupnies" on a character in her Ice Queen level and uploaded it into her level pictures.... none of the rest of us knew what she meant (we don't know British slang here in the US).... turned into one of my favorite threads in LBPC history!

Oops.... did I just say 'thrupnies' again?
2009-07-22 21:26:00

Author:
CCubbage
Posts: 4430


Oops.... did I just say 'thrupnies' again?

Sounds like a serious addiction/fetish to me!
2009-07-22 21:30:00

Author:
MrsSpookyBuz
Posts: 1492


Sounds like a serious addiction/fetish to me!

<sigh> ...yeah, but at least he isn't talking about crackers!.
2009-07-22 21:37:00

Author:
jwwphotos
Posts: 11383


Sounds like a serious addiction/fetish to me!

An "addiction" to thupnies? Well that would be strange in a man now wouldn't it

Also:

Hmm, I'm remaining totally impartial here - but I think it was rtm223 and Monsieur Cubbage who introduced the funnies!


Well, TBH I did nothing: I highlighted a common misspelling of winches, then I made an innocent inquiry into you inability to work with rods! I was just gonna point out all you need to do it tweak them - that makes 'em pretty stiff normally and then if you tweak them some more until they stop being stiff. Simple enough, and surely that's acceptable within LBP, it's just your filthy, filthy minds that made it into something sordid!
2009-07-22 23:46:00

Author:
rtm223
Posts: 6497


I'm bad at art. Art. Definitely art.

I can easily pull a Dr. Wily and make all of these horrible mechanical monsters of bullet-spraying doom, but they sure as heck aint gonna be very pretty to look at.

Stupid art. I think it hates me.
2009-07-23 13:05:00

Author:
Bridget
Posts: 334


I'm bad at art. Art. Definitely art.

I can easily pull a Dr. Wily and make all of these horrible mechanical monsters of bullet-spraying doom, but they sure as heck aint gonna be very pretty to look at.

Stupid art. I think it hates me.
Aww.... just throw light on it - that makes everything look good.
2009-07-23 13:23:00

Author:
CCubbage
Posts: 4430


Aww.... just throw light on it - that makes everything look good.

That's so true. Bit of indirect light here and there it it looks miles better without much of a effort.
2009-07-23 13:25:00

Author:
Syroc
Posts: 3193


I'm bad at art. Art. Definitely art.

I can easily pull a Dr. Wily and make all of these horrible mechanical monsters of bullet-spraying doom, but they sure as heck aint gonna be very pretty to look at.

Stupid art. I think it hates me.

I think the flowering patterns and radiant displays you create with plasma balls are pretty artistic... even if we rarely get the chance to observe it for more than a millisecond before getting vaporized.
2009-07-23 13:50:00

Author:
Unknown User


One of my flaws is Interior design.
If i have to create a building or house. i fall flat on my face at trying to make it look great inside.
2009-07-23 14:04:00

Author:
BlackToof
Posts: 172


Aww.... just throw light on it - that makes everything look good.

My art style depends entirely on this kind of thinking.
2009-07-23 14:18:00

Author:
Matt 82
Posts: 1096


I am good at art and writing stories (i think... but ccubbage said none of us can write! so I might be wrong!)

Anyway, I'm pretty much terrible at everything else. Especially logic and programming stuff. My husband does all of that for me.
2009-07-24 03:22:00

Author:
xkappax
Posts: 2569


Bosses, complex vehicles and complicated logic. Anything that requires two moving legs is beyond me. My head doesn't recognise an AND or ON switch. Its more a case of making the green thingy attach to the other smaller green thingy till it lights up.2009-07-24 10:50:00

Author:
julesyjules
Posts: 1156


I am terrible at making my levels multiplayerfriendly.
Learning how to do it but it's a slow process!!

The thing I am really bad in though is being satisfied with something for more than 5 minutes.
Besides a few sideprojects, I have been working on the same level for about 5 months.
I completely scrapped it twice and I am now at a point that I am more or less "happy" with it...off course, I haven't hit the finish yet!!

Mechs: I would love to make them but I have no idea how to even begin something like that.

Bosses: Never made one so I am guessing i will not be the best at that as well.
2009-07-24 13:03:00

Author:
Zwollie
Posts: 2173


NOTHING REALLY !!. Although some people say I'm bad at admitting what I'm bad at. I don't know what they mean.

Seriously though pretty much everything.

I'm hopeless at :

Characters,especially faces
Storylines
Background design
Bosses
Logic
Thermo usage
Using layers while building ( GrantosUK: :hero: is a god at that , I wouldn't have a clue how to do that without glueing it all together and making a right mess of it )
Coming up with new ideas for platforming, or any ideas for that matter

Infact now I've read all that I don't know why I bother at all. I'm ashamed of my poor efforts.:blush:
2009-07-24 14:03:00

Author:
mistervista
Posts: 2210


Whaa???

Mr V:

- you say you're bad at characters and storyline? Have you PLAYED your Sheriff Sack? You should try it, it's great!

- Your 'Elevators for Dummies' level (along with a bit of help from johnee!) virtually gave me all the confidence I needed to do the elevators in Dragon Rider 3. Ask my hubby if you don't believe me!

I think you need a pick-me-up, 'ya daft apoth'! I'll be on tonight if you're free
2009-07-24 14:35:00

Author:
MrsSpookyBuz
Posts: 1492


LOL. Thanks MrsS. If the connection allows I'll have to take you up on that.

As for the elevators I never managed to make them any better because I don't know how. That's why I made them simple in the first place.

I played a good level recently ( sorry forgot the name but I think the author was Miguel453 ?? ) and his elevators in it were brilliant. I sent him a message asking how he made them and he said "They're yours. I just tweaked them a bit". I had to laugh because I couldn't do it myself !! I think he must have used logic switches and emitters but I wouldn't have a clue how.

Thanks for the kind words anyway MrsS.

Had to laugh at the 'daft apoth' comment aswell. I bet that confuses our International friends.
2009-07-24 15:14:00

Author:
mistervista
Posts: 2210


im rubbish at everything except LBP lol, i just haven't got around to being good at it yet 2009-08-06 16:55:00

Author:
Kern
Posts: 5078


im rubbish at everything except LBP lol, i just haven't got around to being good at it yet

Quoted for justice!

I'm crap at finishing levels.
That's about it...
2009-08-06 17:48:00

Author:
ARD
Posts: 4291


Quoted for justice!

I'm crap at finishing levels.
That's about it...

what do u mean justice? lol
2009-08-06 17:51:00

Author:
Kern
Posts: 5078


I'm bad with a lot of things:
-Staying focused on the level subject
-Good Looking levels
-Logic
-using decorations, I'm much more familiar with stickers
-let's say funny platforming
2009-08-06 18:13:00

Author:
Chump
Posts: 1712


what do u mean justice? lol

For great justice!!!

Now looking back at my old post... I'm pretty bad at making anything with creature brains. Oh, and maybe a vehicle with suspensions. But other than that (and my tendency to not finish anything), I'd say I'm pretty good.
2009-08-06 18:14:00

Author:
Outlaw-Jack
Posts: 5757


I'm bad at making levels that aren't really hard. I ended up adding infinite checkpoints to compensate.

Also I suck at:

Visuals
Enemies
Working on levels(stopped afer my second)
2009-08-06 18:45:00

Author:
Walter-Kovacs
Posts: 542


Well I don't know, my levels suck big time xD, not that I am trying too do my best on them xD, they were just u know for da lols.


Recently I had the greatest plan of making an awesome level. Drawed a concept on paper, playing lots of other great level, so i had finally a good plan and concept for a great level. So I started a new level on my moon, and when sackboy popped up my motivation sank down =.=, and I ended up with a fireball shooting cannon on wheels.


But u know, I am just better at playing the levels then making them
2009-08-06 19:04:00

Author:
Dexist
Posts: 570


Singing. Short and straight to the point.2009-08-08 11:28:00

Author:
XHaveNoMercyX
Posts: 124


The more I play levels from people around here, the more I think I'm BAD (with really huge capital letters) at everything.2009-08-08 16:27:00

Author:
OmegaSlayer
Posts: 5112


-Terrible at making puzzles
-Platforming
-Characters
-Cutouts
-Vehicles


Good at:
-Im pretty good at handling the thermometer
-Making things with lots of details
-lighting
2009-08-10 05:52:00

Author:
TheFirstAvenger
Posts: 787


1. I suck at making bosses
2. Im not good with complicated logic
3. Terrible initiative

I tend to focus on gameplay and scenery instead.
2009-08-14 01:04:00

Author:
bonner123
Posts: 1487


i really suck at storylines...!
i never put story lines in any of my levels cuz i can never think of ony good 1s. i just use a bunch of flashy techy stuff to distract people from my lack of plot. =P

yeah... iz bad. ohh well. i think it worked pretty good though... lol!
2009-08-17 20:45:00

Author:
mdaj
Posts: 119


Mine include:

-Maintaining focus, my levels could take me a lot less time to make, I just procrastinate a ton.

-Creating exciting and varying levels, the longer my levels last the more i run out of ideas and start to create boring repetitive parts
2009-08-18 02:13:00

Author:
King_Tubb
Posts: 435


-Level design(in fact, boss design is all I'm good at)
-Planning things that are quite impossible in LBP and figuring that out in several hours.
2009-08-18 02:16:00

Author:
BassDeluxe
Posts: 984


I'm bad at making letters.2009-08-18 02:18:00

Author:
Unknown User


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.