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My 3D Sackboy + Paintinator

Archive: 20 posts


Hi everyone,

I've been working on some 3D sackboys. Let me know what ya think!

Thanks.

P.S: Thanks SOOO very very much to CNP for helping with the creation process!

3D Sackboy Finished:

http://www.lbpcentral.com/forums/littlebiggallery/images/4248/large/4_bettersackcagelower.jpg

CLICK HERE TO SEE OLDER VERSION (http://www.lbpcentral.com/forums/littlebiggallery/images/4248/large/1_sackboycustom.jpg)

3D Sackboy holding Sackcast logo:

http://www.lbpcentral.com/forums/littlebiggallery/images/4248/large/1_sackcast.jpg

http://image.wetpaint.com/image/3/mJvLI7FuuL058zdWlRf3WQ496890

http://www.lbpcentral.com/forums/littlebiggallery/images/4248/large/1_Paintinator.jpg

Wireframes:

http://www.lbpcentral.com/forums/littlebiggallery/images/4248/large/1_wireframe.jpg

http://www.lbpcentral.com/forums/littlebiggallery/images/4248/large/1_wirepaint.jpg
2009-07-19 00:23:00

Author:
DanC
Posts: 433


aha that's really good, nice work 2009-07-19 00:29:00

Author:
Unknown User


It's very good, but it's eyes don't reflect any light, so they look like black holes, and it's sort of creepy. I feel like I'm staring at a Sackboy who had a very rough childhood. The texture needs depth to it as well. I shouldn't be so critical though, I can't do anything that is remotely that cool looking. Great job. 2009-07-19 00:33:00

Author:
BSprague
Posts: 2325


Hehe, thanks for the feedback. Strangely enough, those are the exact two things I'm working on at the moment. I have a friend who is making an attempt at fixing up a nice, smooth texture for the model and also I'm going to add some reflection to the eyes.2009-07-19 00:36:00

Author:
DanC
Posts: 433


OMG, thats awsome!

I've been looking for a 3D file for ages and couldn't find one!

What are you using? 3DSM? Whoa - that looks a bit like Blender.

I love 3D work and this looks a really crisp render.

One thing, can you add a displacement map? Just add another layers (B/W inverted of the original texture) and add displacement - either that or bump map.

The eyes I think are down the lighting (only one light?) so if you add another from front left (lower down) it should get rid of this problem.

I think your next development work should be to reduce the poly's and increase the mesh to get the memory down.

Also, you could do with adding a mouth?? (not the line).

I can do rendering, lighting, posing, texturing and compositing but not modelling!

Love it.

Rhy

EDIT
______________
don't know if I should be so cheeky, but if *ahem* you feel like giving a version to a good home :S I'd love an .obj and UV map!! - Nah forget it - that is too cheeky! LOL
2009-07-19 00:37:00

Author:
Rhyfelwr
Posts: 606


I'm using 3DS Max for the design and vRay for rendering. I'm working on a new material for sackboy to make him look more... friendly. Also working on the eye reflection - going to add another light. I'm going to do another design of him when I get home (on vacation) which gives me more rendering power. I have so many poly's because there is a lot of smoothing going on there. And yeah, the mouth, going to use some boolean tools to cut a shape into his head.

Once I've finished the whole thing, I'll let you know about getting an .obj file.
2009-07-19 00:46:00

Author:
DanC
Posts: 433


You may find that with a deep displacement map, you don't need to smooth it as much.

I wish I had 3DSmax - just can't afford it and wouldn't know what to do with it if i got it! XD

I use DAZ3D and 3Delight for rendering - a very poor substitute..
2009-07-19 00:54:00

Author:
Rhyfelwr
Posts: 606


Ok, just made an updated version with a nicer sackboy sackcage, sack.. thing. Now all that is left is stitches.

http://www.lbpcentral.com/forums/littlebiggallery/images/4248/large/4_bettersackcagelower.jpg
2009-07-19 03:43:00

Author:
DanC
Posts: 433


That's cool. Now make a costume for him.2009-07-19 13:04:00

Author:
BasketSnake
Posts: 2391


I threw in a paintinator..

http://www.lbpcentral.com/forums/littlebiggallery/images/4248/large/1_Paintinator.jpg
2009-07-21 04:30:00

Author:
DanC
Posts: 433


---Double post for new image.--

http://www.sackcast.com/images/killh4h.jpg
2009-07-22 20:36:00

Author:
DanC
Posts: 433


LOL that's hilarious
I wonder if LBP will look like that if the ""oh so called" first person view will ever come.

nice work!
2009-07-22 20:38:00

Author:
oldage
Posts: 2824


Very clever - like this a lot!!!

Rhy

Any luck with the boolean tools on the mouth or a displacement map?
2009-07-23 19:06:00

Author:
Rhyfelwr
Posts: 606


That looks awesome.

I have no idea what language you and Rhy are speaking but it sounds impressive anyway.
2009-07-24 01:20:00

Author:
mistervista
Posts: 2210


Did the boolean tools and posted the pic above, it isn't very wide so its hard to see but its there. I might stick a light in his mouth to bring it out more. Working on the maps. 2009-07-24 02:03:00

Author:
DanC
Posts: 433


Dan its what i did and it worked fine

Rendering with bump map now!
2009-07-30 23:08:00

Author:
CreateNPlay
Posts: 1266


Ooh, 3d people. You should try Blender Rhy, it's part of the opensource project, and is said to be the best of the free products. It really doesn't cost much for a student's license for 3ds or Maya though, as long as you're still in high school or college.

I used to be into 3ds... until I started Maya. I love it, but it's really mostly preference - you should try Maya as well, they have a month long trial of '09 on Autodesk's website, assuming it's still there.

As mentioned, I'm a Maya guy myself. How long have you two been learning 3d? Nice work on your Sackboy model.
2009-07-31 04:18:00

Author:
Shredator
Posts: 151


Ooh, 3d people. You should try Blender Rhy, it's part of the opensource project, and is said to be the best of the free products. It really doesn't cost much for a student's license for 3ds or Maya though, as long as you're still in high school or college.

I used to be into 3ds... until I started Maya. I love it, but it's really mostly preference - you should try Maya as well, they have a month long trial of '09 on Autodesk's website, assuming it's still there.

As mentioned, I'm a Maya guy myself. How long have you two been learning 3d? Nice work on your Sackboy model.

I did try blender about 6 months ago, but found the UI really hard to get on with and the tutorials aren't brilliant. I really have to get back into it. I'm more of a texturer, composition, final render kind of guy. Modelling is hard work!

For the most part, I use DAZ Studio as my freebie, which churns out some pretty good renders (3delight render engine), but is limited with import/export functions - presumably so you have to buy the models/poser models.

Haven't seen or tried Maya but heard a lot of talk - I'll have to give that a try (seeing as I use AutoCAD LT on almost a daily basis!)

Looking forward to seeing the new sackboy with bump map - that should be cool. Can't really tell how you've done the mouth yet - you're right - doesn't stand out much.

Rhy
2009-07-31 12:45:00

Author:
Rhyfelwr
Posts: 606


Ok here ya go, Bump map on main tex maxed out (200%) lol.. first time i made one but yeh.

http://i154.photobucket.com/albums/s249/wracc2/sackdone.jpg

2009-07-31 12:59:00

Author:
CreateNPlay
Posts: 1266


Sweet!

That's 200%??? Try increasing the contrast in the bump map tex - but I'm not sure it needs more.

I can see the mouth now which, apart from being a bit thin, (maybe add a subserv to round it off) looks much better.

Really nice work!
2009-07-31 13:03:00

Author:
Rhyfelwr
Posts: 606


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