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One Small Step

Archive: 3 posts


One Small StepBushkaUK
http://i289.photobucket.com/albums/ll223/BushkaUK/APhoto_4.jpgSack-boy finds himself marooned on a small moon, after crash landing his ship. Find a way off the satellite. And you never know, you might find something far greater then you expected...
all
So yeah, this is one of my best levels so far. I'm still learning how to use all the tools to my advantage, to interpret my ideas. I wanted some feedback on my level, what i could do to improve it, and what doesn't work so well.

There is one thing i wasn't quite happy with, and I'll warn you know. The space ship at the beginning is very temperamental, and only sort of works properly with 1 player. How could i improve this and make it more accurate with landing? Don't let this put you off playing the rest of the level though.

Pics:
http://i289.photobucket.com/albums/ll223/BushkaUK/APhoto_4.jpg http://i289.photobucket.com/albums/ll223/BushkaUK/APhoto_5.jpg

http://i289.photobucket.com/albums/ll223/BushkaUK/APhoto_6.jpg http://i289.photobucket.com/albums/ll223/BushkaUK/APhoto_14.jpg

http://i289.photobucket.com/albums/ll223/BushkaUK/APhoto_15.jpg http://i289.photobucket.com/albums/ll223/BushkaUK/APhoto_16.jpg

http://i289.photobucket.com/albums/ll223/BushkaUK/APhoto_17.jpg http://i289.photobucket.com/albums/ll223/BushkaUK/APhoto_18.jpg

http://i289.photobucket.com/albums/ll223/BushkaUK/APhoto_19.jpg
2009-07-17 10:20:00

Author:
Unknown User


Okay, just finished playing. You have a lot of good ideas here, you just need to polish everything a bit more.

I enjoyed the shuttle flight, but yes, it is very temperamental. If the player turns the switch on and then back off, the shuttle will flip and they'll be stuck. A simple solution might be to make the shuttle take off immediately when Sack boy starts the level. Don't let the player flip the switch. If it continues to crash in random spots, then you can do more advanced stuff and attach pistons or make a track off screen that it's attached to.

The platforming and puzzles throughout the level were pretty good, but again, they need a bit of polish. There is one puzzle in the middle of the level where I think you are supposed to fly through a big circle maze. It has explosives around it. Well, I just flew under it, and then pulled the explosive boxes out of the way. I suggest you glue them down as well as glue down some of the buttons and other objects that shouldn't move.

The boss was very cool looking, but I didn't have to use the bombs to kill him. Are the bombs there for something else?

And finally, at the very end, I was able to fly out of the tunnel with the jetpack to the scoreboard area, but I could keep flying up or to the right and down the side of the level. You might what to disable the jetpack at the end of the tunnel.

Overall, this is a level with a lot of potential, but it just needs a bit of work in some areas. Thankfully, you have came to the right place! If you need any help with any of these ideas, check out the help forum or feel free to send me a pm. And if you do make any changes to the level, feel free to let me know and I'll give it another go.
2009-07-17 13:23:00

Author:
mrsupercomputer
Posts: 1335


Thanks very much for your time, both playing my level and reviewing it. I've taken what you've said into account, and fixed a load of issues. I have now republished it, so it is ready to play. I still have about 1/5 of the thermo left, so i might decorate it parts of it later.

http://i289.photobucket.com/albums/ll223/BushkaUK/APhoto_14.jpg
http://i289.photobucket.com/albums/ll223/BushkaUK/APhoto_15.jpg
http://i289.photobucket.com/albums/ll223/BushkaUK/APhoto_16.jpg
http://i289.photobucket.com/albums/ll223/BushkaUK/APhoto_17.jpg
http://i289.photobucket.com/albums/ll223/BushkaUK/APhoto_18.jpg
http://i289.photobucket.com/albums/ll223/BushkaUK/APhoto_19.jpg

*Fixes*
Added an automated shuttle simulation (no switch, just ride it). I have tried to give it a sort of out-of-control broken sort of feel. So it looks like it might crash at any second. It hovers at the exit. This looks much better, and has resolved the problem.

I glued down any loose objects and switches.

I added item enhancement removers in places i felt was needed.

I fixed the boss. He was meant to be killed using the bombs, but i realized after you posted, that you could just hover in-front of it and kill it. This is now resolved also.
2009-07-18 16:02:00

Author:
Unknown User


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