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#1

I need help creating some sort of reset logic.

Archive: 3 posts


If there is a thread about this, please tell me so I can lock the thread.

I need help with a section of my level I'm creating.

We have a square sponge sitting in a hole, when you take the sponge out of the hole it causes a piston to extend.

The challenge is, the sponge is set on a small platform, and if you accidentally drop the sponge off, you can't get it back on top. I want to create a reset button that will allow you to emit it back to the top, and delete the old one.

I know it's probably something very easy to do but I'm sort of brain dead right now.

Thanks in advanced.
2009-07-17 07:53:00

Author:
Whalio Cappuccino
Posts: 5250


I think you can just have an emitter set to emit one item at a time with infinite lifetime. Since it's set to emit one item at a time, when you press the button the other one will disappear and the new one will stay. Then, press the reset button (just a button set to one-shot connected to the emitter) while in create mode so that there is one there for the player when they get there.2009-07-17 08:03:00

Author:
brnxblze
Posts: 1318


I think you can just have an emitter set to emit one item at a time with infinite lifetime. Since it's set to emit one item at a time, when you press the button the other one will disappear and the new one will stay. Then, press the reset button (just a button set to one-shot connected to the emitter) while in create mode so that there is one there for the player when they get there.

I knew I forgot something...

The problem is the cube isn't made of dissolvable material.

Is this even possible?


Nvm, I had it so it was Max Emitted 1, That can be any number, thanks. Problem Solved.
2009-07-17 08:11:00

Author:
Whalio Cappuccino
Posts: 5250


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