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#1

Extremely annoying bug...

Archive: 7 posts


When I set a piston with a large range (min40 max275, actually kinda small) to flipper, it breaks........

It's really really really annoying, if there is ANY possible fix or replacement, please let me know!
2009-07-17 01:01:00

Author:
crazymario
Posts: 657


Nope. Don't think so. The physics engine just takes it as an extreme force and breaks the object. Actully this behaviour has been partially patched recently. Not entirely sure when but I was finding it rather useful so it's annoyed me.

Why exactly do you need to flipper that far?
2009-07-17 01:08:00

Author:
rtm223
Posts: 6497


http://www.lbpcentral.com/forums/blog.php?b=523
Looping...
2009-07-17 01:10:00

Author:
crazymario
Posts: 657


Thought it might be.

Assuming your piston has keys on, you could re-emmit it. Have a grab switch setting it to directional and just emit at regular intervals... It's far from perfect I know, but off the top of my head I'm a little stumped.
2009-07-17 01:17:00

Author:
rtm223
Posts: 6497


Tried that, and...it didn't quite work out.

Whenever you emit something with a piston it doesn't start up automatically. =|
2009-07-17 01:21:00

Author:
crazymario
Posts: 657


Emit it on a piece of dark matter, add a grab switch to the dark matter, set to inverted and directional. Capture it in pause at it's smallest size and it should just move at constant speed when emitted.2009-07-17 01:25:00

Author:
rtm223
Posts: 6497


Make a car to run along the length of it at a fast pace. When it gets to the end, destroy it and emit a new one at the beginning.

If that isn't fast enough, you can try rockets, but they aren't very linear at high speeds.
2009-07-17 01:36:00

Author:
BSprague
Posts: 2325


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