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#1

How many creators here have made it to cool levels?

Archive: 87 posts


I'm really curious, with all the amazing creators on this forum, how many of them have actually made it to cool levels page 1 and stuck there for some time.

Do all of you TRY to get to cool levels, or do you just let it ride the waves of players, and hope to get it there naturally?
2009-07-16 23:37:00

Author:
hilightnotes
Posts: 1230


Not meeee. :C
I'm like invisible to everyone.
2009-07-16 23:39:00

Author:
Unknown User


My only level to make page 1 was my monster pinball. It only stayed on for a day before my 7 days were up. All I do with my levels is get them to stick to cool levels, and let them do what they will.2009-07-16 23:43:00

Author:
smasher
Posts: 641


I'm 4 for 4 on page one for my last 4 releases. Huzzah! Yeah, it's pretty awesome .

I'm no Centurion, but still...

I republish until it gets to about 300-800 plays, then let the community take over. Normally it takes half a week to even get to page one, and the longest I've had a level there was for 4 days. I've got another one making a run right now, but it's depressing because it's the level I've worked the least on and it's got more plays than all the others.
2009-07-16 23:55:00

Author:
comphermc
Posts: 5338


I did get on for a day with Contra, when all 8 of our levels were on page 1, and with Free At Last. Both were complete surprises... I always try for the maximum amount of plays, but I accepted defeat a long time ago when I started incorporating poetry, philosophy, and theology in my stuff.

LBPC members own Cool Pages on a weekly basis, as long as at least one member has something awesome out. Luckily we've got CENTURION on our side.
2009-07-16 23:58:00

Author:
Unknown User


Best I've managed was page 4 for 2 days and page 3 for 1 day with Chroma Stone 4.2009-07-17 03:31:00

Author:
Morgana25
Posts: 5983


the best ive got was page 8 for about an hour and a half with "The Sombrero" :[ i kinda suck at creating...2009-07-17 03:39:00

Author:
gofurr360z
Posts: 886


I got to page one for about 5 minutes with my terrible Hidden Cave level.2009-07-17 03:41:00

Author:
Arkei
Posts: 1432


I've been on it with my level first Paintball Gun Course for about 20 mnutes, only got 70 plays...2009-07-17 03:51:00

Author:
EchoEchoOneNine
Posts: 61


Ive had the same level get on page 1 twice! The first one got modded, so i made changes based on feedback from lbpc and republished, the second one did way better, and with a much higher heart to play rate.This goes to show how good the feedback is here at lbpc.2009-07-17 04:54:00

Author:
Jrange378
Posts: 573


I made it to page 10 for about 5 minutes but that was waaay back when "Ramp" was on page 1. Oh the good ol' days of yelling at MM. 2009-07-17 04:55:00

Author:
docpac
Posts: 601


Don't you worry. Ramp is still one of the most hearted levels. My roommate who doesn't play LBP thinks it's hilarious and has played it like 5 times. I'm not sure he gets why it's funny...which makes it funny to me.2009-07-17 05:05:00

Author:
comphermc
Posts: 5338


I got there with Beginners and Girlfriends (page 3) and with both my Crazy Train levels on top page.

Actually, if I knew how to pull it off earlier, all my previous levels would probably have made it. It's really a matter of "you want your levels there or not". Almost no levels go there "naturally".

.
2009-07-17 05:18:00

Author:
RangerZero
Posts: 3901


the best i've ever done is make it to page 3 (kept switching between 3&4)2009-07-17 05:27:00

Author:
RickTheRipper
Posts: 345


no cool levels unless you count the random *republish and its there* thing I'm gonna try my hardest for the next though.2009-07-17 05:28:00

Author:
Burnvictim42
Posts: 3322


I have made it to Cool Levels page 2 3 times (with Assignment: HouseWork, Junkyard Madness, and Sticker Museum) but still haven't made it to page 1 yet. I hope to make it there with my next level since its quick-paced and fun (IMO of course).2009-07-17 05:53:00

Author:
brnxblze
Posts: 1318


LittleBigPhantasy Part 1 and The Azure Palace used to be on page 1 for the longest... until they got modded, lol.2009-07-17 06:08:00

Author:
gevurah22
Posts: 1476


LittleBigPhantasy Part 1 and The Azure Palace used to be on page 1 for the longest... until they got modded, lol.
Yeah, that was in the day when there was no time limit (7 days).... once you got there you pretty much STAYED there. Ah... remeniscing.

Splat Invaders II was on page 2 (and that was on accident before I knew how it worked), Tiger Woods Mini Golf page 1 for 3 days, Vertigo page 2, Starship Troopers page 1.

I personally always time my releases to attempt page 2. I don't write the most kid friendly games, so page 2 is a safer place for me.
2009-07-17 12:54:00

Author:
CCubbage
Posts: 4430


My record is making it there in just over 24 hrs and having 6 days on it.

You guys should study the amount of plays needed to get on to page one for each particular day. It varies quite considerably from day to day.

Hint: most people publish their levels at the weekend
2009-07-17 12:59:00

Author:
wexfordian
Posts: 1904


I had one during the first beta. o/

I think Japanese Garden was on there for a short time after it was featured in a MMpick.
But nothing since then; my level tend to disappear into oblivion quite quickly and rarely get more than 300 plays. : )
2009-07-17 13:10:00

Author:
Syroc
Posts: 3193


My work in progress level made it to page 1, but not for long2009-07-17 13:16:00

Author:
springs86
Posts: 785


My clubhouse made it to page 1 for a brief period on day 7, thanks to xkappax.
I was quite chuffed.
2009-07-17 13:53:00

Author:
ARD
Posts: 4291


I've been very fortunate (either that, or I batter the republishing more than I admit!). I've had all 11 levels on page 1, though some weren't there for very long.

I can't beat wex's record for page 1 in 24 hours, but I got quite close with Hyper Sphere which got there in 34 hours.
2009-07-17 14:08:00

Author:
MrsSpookyBuz
Posts: 1492


My best was page 23 in the highest rated section lol2009-07-17 14:12:00

Author:
Leather-Monkey
Posts: 2266


they had to make an uncool levels page for my early creations.
i pretty much dominated it.
right now i live on the "meh" pages.
2009-07-17 15:03:00

Author:
Deftmute
Posts: 730


Yeah both Flaming Timberland 2 and Calamity Construction got to page 1 within the first day, and spent all week there.

It's quite exciting at first and it's all you've ever hoped for...but once that initial spark of 'Oooooo page 1!!!' goes, all you're left with is spam and a lot of plays from people who don't appreciate how much effort went into making it.

This is partly why I locked 'Industrial Assistance' for the first few days, just to make sure that didn't happen, especially seeing as it was a two player level and that left it more open to unjustified ratings. I unlocked it for the last 3 days and it managed to get to the biggest icon on page 2...

I think it being a two player level actually benefited in the end, I was expecting a lot of people going in it on their own and then just being annoyed and rating it badly, but that didn't seem to have happened. The play count is still relatively small considering it was on page 2 on cool levels and is on page 1 of highest rated. So it looks like it is only people who have a Sackbuddy with them that are playing it
2009-07-17 15:05:00

Author:
jackofcourse
Posts: 1494


Well Unhearted: Drakes Misfortune made it to page one with a couple of days to go, and Mars Attacks I made it on its last day for about 12 hours I think. I've had 7/10 levels on pages 2 or 3, and the 3 that did'nt get there were released when Cool Levels was completely broken.2009-07-17 15:23:00

Author:
GruntosUK
Posts: 1754


I've had all 11 levels on page 1, though some weren't there for very long.

Sweet Jesus. Nice work.
2009-07-17 15:36:00

Author:
comphermc
Posts: 5338


Yeah, I'm kind of the opinion of JackOfCourse. It's exciting at first, but I personally value the opinion of this site FAR more than cool pages....

The only level I've ever designed where I targeted mass was Tiger Woods Mini Golf.... but even though its fun, it's far from my favorite. My favorites tend to have REAL gameplay, and this causes a lot of kids to lower rate them (they hate to die at all....)
2009-07-17 15:47:00

Author:
CCubbage
Posts: 4430


Right now, my "Lafarge's request" it's at page 2.

I like it at page 2, honestly. I've heard about the amount of unjustified ratings at page 1, and even if I've already recieved loads of those (Example: a comment saying: "Hard level sucks, 0 star") and I don't think it would be a good idea to have my level there since many people thinks that it's too difficult.

So yes, page 2 works good for me. Besides, this being my first lvl, I'm kinda proud it did get a good amount of plays.
2009-07-17 16:48:00

Author:
Keldur
Posts: 628


My first two levels didn't make it to cool levels, but my last three levels have made it to Page 1 of Cool Levels!2009-07-17 18:01:00

Author:
Dr_Vab
Posts: 134


Nearly, got to page 2 and then just vanished.2009-07-17 18:33:00

Author:
KoRnDawwg
Posts: 1424


Yeah, I'm kind of the opinion of JackOfCourse. It's exciting at first, but I personally value the opinion of this site FAR more than cool pages....


Amen to that.. my next level is targeted directly at impressing you folks rather than the masses!!
2009-07-17 19:02:00

Author:
jwwphotos
Posts: 11383


Nearly, got to page 2 and then just vanished.

KoRnDawwg, your latest level is one of my favourites for a long time. Very enjoyable.

This Cool Pages talk is interesting. It's been mentioned before about 'exposure'. If you can get your level up to page 3 or 4, there are people who will play it. But as another post says, when you're on page 1 or 2, your heart to play ratio usually suffers. But what's important: plays? hearts? ratios? reputation? FUN HAD? If you're level is long and difficult, it will obviously be played less times (both for reasons of time and replayability) than a short, snappy survival level. Having said that, I've played levels that have taken me over half an hour to finish, in which time I could have played a survival level 20 times.

Ratings too - we've all played levels that we've been wowwed by, but it only has a few hundred plays and a 3* rating; we've all played levels that are 4 or 5* and had 30,000 plays, and thought 'hmm, er... why?'

What's your aim? What's your motivation? Why do you build and publish, and then republish?

Oops, I seem to have strayed off topic. Sorry, I just get carried away with stats and analysis - it's part of my 'real life' job!
2009-07-17 19:11:00

Author:
MrsSpookyBuz
Posts: 1492


I see this has a big part of it's success too. It's all about who you're aiming it at and who you want to impress...

Personally, I'm greedy and go for everyone. I want to impress all you guys on here the most, of course as you're the ones who appreciate the time that is put it. But if I can target the 'masses' and have them enjoy the experience as well, then why not?

It's all about finding the right balance in visuals, difficultly, length, and most importantly, that 'fun factor'.
2009-07-17 19:22:00

Author:
jackofcourse
Posts: 1494


I don't get how the heck cool pages works - I made one level since Cool Pages changed, and I haven't even published it yet... actually it's two levels because I couldn't fit it in one - and I wanted them to be played together, so I waited to publish the first until they were both done.

Anyway I republished Kid Rocket's Revenge to see how the new Cool Pages worked, got to page 1 for like an hour, got 100 plays, but then it dropped like a rock, and now has like 200 plays total.

I don't get how to republish until you get cool page 3 or 4, and I don't really want to - I put 300+ hours into the levels I just made and I'm only going to publish them once, and whatever happens happens. It would be awesome if they got to page 1 together part 1 and 2 right next to each other, lol.
2009-07-17 20:25:00

Author:
LuckyShot
Posts: 713


KoRnDawwg, your latest level is one of my favourites for a long time. Very enjoyable.

Woah...That's...Thank you very much I wasn't expecting that!


I feel that more good levels are getting a better amount plays than they used to, mainly because they are actually getting to the fourth or third page on Cool Levels which never really happened a couple of months after the system was changed.
2009-07-17 21:29:00

Author:
KoRnDawwg
Posts: 1424


What's your aim? What's your motivation? Why do you build and publish, and then republish?

My aim? I don't aim for anything. I just enjoy creating and I figure that I might as well publish what ever I build. : )
Plays, stars and hearts really don't matter to me, the only thing that does matter is the feedback I get from a carefully selected bunch of people, in other words random internet people I find nice.
That's also the reason why I don't advertise my levels, I don't really care if only 50 people play the level if some of those 50 people are my friends.
2009-07-17 21:39:00

Author:
Syroc
Posts: 3193


Yeah both Flaming Timberland 2 and Calamity Construction got to page 1 within the first day, and spent all week there.

Wow, but then again those levels are amazing
2009-07-17 21:44:00

Author:
springs86
Posts: 785


My aim? I don't aim for anything. I just enjoy creating and I figure that I might as well publish what ever I build. : )
Plays, stars and hearts really don't matter to me, the only thing that does matter is the feedback I get from a carefully selected bunch of people, in other words random internet people I find nice.
That's also the reason why I don't advertise my levels, I don't really care if only 50 people play the level if some of those 50 people are my friends.

Possibly the most sensible post I've ever read. Kudos.
2009-07-17 21:45:00

Author:
MrsSpookyBuz
Posts: 1492


4 Times

It's fun while it lasts
2009-07-17 23:48:00

Author:
Mr_T-Shirt
Posts: 1477


I got to page 1 with Eddy Mitter for 2 days. A the time I was all excited and seeing 30 people are playing your level at the same time is quite the feeling. I even considered re-publishing my older levels since they`d all been made before the changes to the system.

In the end though, I decided that making my levels fun was more imporant than playcounts and hearts. As long as the guys and girls from here and on my friends list enjoy them then I`m happy with what I`ve done.
2009-07-17 23:49:00

Author:
Matt 82
Posts: 1096


I got to page 1 with Eddy Mitter for 2 days. A the time I was all excited and seeing 30 people are playing your level at the same time is quite the feeling. I even considered re-publishing my older levels since they`d all been made before the changes to the system.

In the end though, I decided that making my levels fun was more imporant than playcounts and hearts. As long as the guys and girls from here and on my friends list enjoy them then I`m happy with what I`ve done.
I've played Life on Mars 10 times and it gets better EVERY TIME I PLAY IT!
2009-07-18 01:31:00

Author:
CCubbage
Posts: 4430


Don`t patronise me, Cabbage.2009-07-18 01:37:00

Author:
Matt 82
Posts: 1096


Well, back in the days of old in the Cool Levels pages (when levels didn't have a 7 day limit), I was pretty terrible at creating. All I really had was a few near-broken minigames which took about 30 minutes to create each, a theme park, and the other 2 which I would consider okay, a paintball turret level and a sorting minigame. I republished them a lot, in an attempt to get plays and to get them stuck on the Cool Levels (I just wanted a lot of plays back then, I hadn't even really heard of this site at around January), they occasionally got stuck on Pages 1-7 for around 5-10 mins, but that was it really.

Now in the new system, I would consider my create mode skill to be much better, but I'm REALLY slow at creating good levels and I've only published around 3 more levels since the changes in the Cool Pages system. Only one of them got stuck on the Cool Pages. By the end of it's week it got down to around page 3. I do consider it quite an achievement, but I value the feedback from members from LBPC much more.
2009-07-18 10:14:00

Author:
lk9988
Posts: 1077


Thanks to everyone for the input.

Being Devil's Advocate for a moment - and this may sound like a silly question, so bear with me - but what's the idea behind creating levels to simply impress people on LBPC?

Are their opinions THAT important to you? Is it extra nice to have comments and praise from fellow creators? For me, I much prefer to create what I like, make it as good as I can, and if people on here like it, it's a nice bonus. I wouldn't make a level to simply try and impress my peers. (Don't flame me for this, I'm still advocating the Devil!).

2009-07-18 22:42:00

Author:
MrsSpookyBuz
Posts: 1492


Thanks to everyone for the input.

Being Devil's Advocate for a moment - and this may sound like a silly question, so bear with me - but what's the idea behind creating levels to simply impress people on LBPC?

Are their opinions THAT important to you? Is it extra nice to have comments and praise from fellow creators? For me, I much prefer to create what I like, make it as good as I can, and if people on here like it, it's a nice bonus. I wouldn't make a level to simply try and impress my peers. (Don't flame me for this, I'm still advocating the Devil!).



Fair question!!

Good thought really.. I actually agree with you, but it may not have come out that way. :blush:

I guess from what I was trying to say is I value the opinion of those here more than the general population. Most here are fair, honest and have a critical eye for aesthetics, creativity, innovation, as well as game play. However that being said, whatever I do I do it to make me smile and if everyone hates it.. oh well!! I can learn from that and hopefully improve on the next level I create. If other's here like it as well, yup.. it is a bonus.

I love the feedback from here as again, I feel you folks make me better. The folks here have helped me to see things I missed or simply didn't think about. So to that point, I value folks opinions here especially those like yourself that I feel are awesome creators with a gift for this stuff. If I can get you or any of the others here to also smile at a creation of mine, then it is a double win. If not... I still am having a great time!!
2009-07-18 23:09:00

Author:
jwwphotos
Posts: 11383


My latest level "Free Stickers and Stuff made it to page one for a few days. 2009-07-18 23:25:00

Author:
tjb0607
Posts: 1054


Although this doesn't exactly answer the original question, I thought I would throw it into the mix, as I found it humerous in our humble LBP beginnings.

So, long story short...we bought LBP last November, played through all the Story Line Levels, then created an online account, and my family, being new to LBP, went online to play what other's had created. We checked all the Moons, but when we played those on Cool Pages, I actually laughed several times, as it seemed 95% of the supposedly "Cool Levels" on Cool pages were, in fact, not so "Cool". The first thought in my head was "Who in the world decided these were Cool Levels? They need to have their head examined!". We then found ourselves playing mainly the Highest Rated levels, but went through those very quickly. So, like everyone else, we sifted for hours through garbage to find those hidden gems.

Then my wife and I got into creating and published our Levels, without ever knowing the true significance of "Cool Pages". We didn't do the repub every 2 minutes technique, and we watched our levels drift away into oblivion, searching page after page on Moon after Moon, but to no avail. We could only find our our levels on our "My Levels" page.

Then we joined a forum, and were enlightened!

I love this place!

Rick
2009-07-19 01:24:00

Author:
RickRock_777
Posts: 1567


Ok I got 50 plays in the first 12 hours on Deja Boom, and that's the most in that short a time span I've ever gotten, it has 4 stars, 22% heart ratio, and Brilliant, Brains, Beautiful tags... does it stand a chance at cool pages though? I never really get up there, just once for like an hour maybe.2009-07-19 07:51:00

Author:
LuckyShot
Posts: 713


Ok I got 50 plays in the first 12 hours on Deja Boom, and that's the most in that short a time span I've ever gotten, it has 4 stars, 22% heart ratio, and Brilliant, Brains, Beautiful tags... does it stand a chance at cool pages though? I never really get up there, just once for like an hour maybe.

It's an excellent Level Lucky, and I think it has a good Shot at getting to Page 1.

GOOD LUCK!
2009-07-19 07:58:00

Author:
RickRock_777
Posts: 1567


HAHAHAHA ok, this has to be a record... I have a LOCKED level on cool levels, PAGE 1... right now... It's Deja Boom part 2! not part 1 hahahaha... that is awesome...
Stats:
5 stars,
33 plays, 14 hearts
Can only get to it through part 1, and most people would unlock a level that made it to page 1 for lots of plays... but I'm not going to - because it's about quality, not quantity. I've never seen a Locked level make it to page 1, usually just show up when published and go away, but this one MADE it... lol.

Oh yeah and the publish time is about 16 hours ago, so that was pretty quick. Although locking it meant only a select few would play it, meaning a much higher rating and heart ratio. I'm sure it will be gone by morning, but part 1 will get up there hopefully.
2009-07-19 09:23:00

Author:
LuckyShot
Posts: 713


Nice work luckyshot!

...I wonder what would happen if a level on page 1 was locked (without a key to play it)!! Would it stay on cool pages for very long??


... Sounds like a bunch of you have had at least a small experience on cool pages which is neat. But I do agree Lbpc's feedback is more valuable
2009-07-19 09:59:00

Author:
hilightnotes
Posts: 1230


Are their opinions THAT important to you? Is it extra nice to have comments and praise from fellow creators? Let me think...
For me, I much prefer to create what I like, make it as good as I can, and if people on here like it, it's a nice bonus. I wouldn't make a level to simply try and impress my peers.
Yeah, that except I'd replace "on here" with "all the sites I visit and where I post about LBP"

2009-07-19 10:21:00

Author:
Syroc
Posts: 3193


HAHAHAHA ok, this has to be a record... I have a LOCKED level on cool levels, PAGE 1... right now... It's Deja Boom part 2! not part 1 hahahaha... that is awesome...
Stats:
5 stars,
33 plays, 14 hearts
Can only get to it through part 1, and most people would unlock a level that made it to page 1 for lots of plays... but I'm not going to - because it's about quality, not quantity. I've never seen a Locked level make it to page 1, usually just show up when published and go away, but this one MADE it... lol.

Oh yeah and the publish time is about 16 hours ago, so that was pretty quick. Although locking it meant only a select few would play it, meaning a much higher rating and heart ratio. I'm sure it will be gone by morning, but part 1 will get up there hopefully.
ALL levels go to page 1 when they are published for a short period of time - locked or unlocked. It wasn't cemented there. It only gets cemented there when it has enough plays/hearts/rating to compete with the other levels on page 1.
2009-07-19 13:10:00

Author:
CCubbage
Posts: 4430


ALL levels go to page 1 when they are published for a short period of time - locked or unlocked. It wasn't cemented there. It only gets cemented there when it has enough plays/hearts/rating to compete with the other levels on page 1.
That's correct. I think (not really 100% sure) that all levels which aren't cemented have somekind of glow around them, the ones which are cemented don't have that. (otherwise i've no clue what that glow is...)
The badges seem to get bigger aswell if they get more plays, when they are big enough they go 1 page up.

misty.
2009-07-19 14:07:00

Author:
Mother-Misty
Posts: 574


Hint: most people publish their levels at the weekend
Listen to this man!

maybe you should keep the following in mind
- your level will have a change to stay on the cool pages for 7 days
- keep in mind that it takes a few days to get there
- decide what day(s) you want to end up on the cool pages

i think thuesday/wednesday is pretty good if you want to get on the cool pages around the weekend. Actually i did somekind of a test. i've made a level, didn't do any publishing for it around here and posted it wedsneday, it's cemented on the cool page 2 now and still has 3 days to go before it dissapears

That level will be my most popular while it's not really that special, my other levels had pretty good feedback here (all of them got spotlighted) but i posted those at a friday.
So i really wouldn't recommend posting your levels around the weekend.

just a thought

misty.
2009-07-19 14:17:00

Author:
Mother-Misty
Posts: 574


ALL levels go to page 1 when they are published for a short period of time - locked or unlocked. It wasn't cemented there. It only gets cemented there when it has enough plays/hearts/rating to compete with the other levels on page 1.


That's correct

My Industrial Assistance level made it to highest rated page one while it was locked too. I do believe it was cemented there though because I don't use the republishing trick. Usually the promotion I do between this site and a few others generates enough plays in order for it to cement somewhere on the cool levels are start climbing.

It was a bit weird having a level on page 1 of the highest rated but it being locked...I did eventually unlock it after 3 days. I feel that the method I used to ensure it did get a decent backing before releasing it to the public because it was 2 player only, worked really well
2009-07-19 15:32:00

Author:
jackofcourse
Posts: 1494


Yeah I know about the all levels go there when published, locked or unlocked - I've seen that and both Deja Boom part 1 and 2 got on there for a short bit when they were published...

BUT THEN, 16 hours later part 2 climbed from page 18 to page 1 in like 20 minutes when a bunch of people were playing for the contest I guess... and it got BACK to page 1 while locked, which I hadn't seen. It stayed for about an hour, but I didn't unlock it, so it did no good to be there, it just looked cool
2009-07-19 18:22:00

Author:
LuckyShot
Posts: 713


Thanks to everyone for the input.

Being Devil's Advocate for a moment - and this may sound like a silly question, so bear with me - but what's the idea behind creating levels to simply impress people on LBPC?

Are their opinions THAT important to you? Is it extra nice to have comments and praise from fellow creators? For me, I much prefer to create what I like, make it as good as I can, and if people on here like it, it's a nice bonus. I wouldn't make a level to simply try and impress my peers. (Don't flame me for this, I'm still advocating the Devil!).



If you can play the Apollo without getting boo'd off, you're doing good.

My False Idols series is pretty much the anti-thesis of compromise, and it's all me how I want it. Like it or not, understand it or don't, it is what it is.

Honestly, I post new levels here for the handful of people I consider friends in LBP, and the handful of people I consider great creators... the feedback on bugs is helpful, and key areas for improvement, but the abundance of scrutiny and impossible demands you can encounter should never be taken personally. Always appreciate your own work first and don't take anyone's opinion too seriously, or it'll drive you nuts trying to please everyone.

https://lbpcentral.lbp-hub.com/index.php?t=t=8455
2009-07-19 21:24:00

Author:
Unknown User


I know a trick that puts ur levels on page 1, haven't tried it in a while so it mite have got fixed, i'll find out though ^^2009-07-19 21:36:00

Author:
springs86
Posts: 785


If you can play the Apollo without getting boo'd off, you're doing good.

My False Idols series is pretty much the anti-thesis of compromise, and it's all me how I want it. Like it or not, understand it or don't, it is what it is.

Honestly, I post new levels here for the handful of people I consider friends in LBP, and the handful of people I consider great creators... the feedback on bugs is helpful, and key areas for improvement, but the abundance of scrutiny and impossible demands you can encounter should never be taken personally. Always appreciate your own work first and don't take anyone's opinion too seriously, or it'll drive you nuts trying to please everyone.

https://lbpcentral.lbp-hub.com/index.php?t=t=8455
Absolutely. I am CAPABLE of creating games that everyone will like.... the problem is, I don't like those games as much. Recently (before Starship Troopers) I started building a really kid-friendly-colorful level to prove to my son that I could do the types of levels he likes (like the Mario-style ones).

It looked great, and he loved it.... but I got so BORED building and playing it that my mind started drifting a bit into creating weird creatures.... which turned into Starship Troopers....

(note - my now-famous "Jump Pads" originally were colored like bubble gum in the level I was trying to build.....)

Needless to say, that level will NEVER be complete.

My problem is that I enjoy fast paced challenging games, and I only have fun building those kinds of levels - so I will probably never be an "A-list" creator in LBP. I built Tiger Woods Mini Golf for the express purpose of getting a ton of plays, and it worked. But everything else I build makes my son cry if I try to make him play it.

But I KNOW there are people out there that want to play my types of games. Just like NinjaMicWZ has a fan base (of which I am one). If people like us stopped doing these kinds of games there will be a percentage of LBP players that will miss out.

By the way, GREAT thread you referenced!
2009-07-20 01:31:00

Author:
CCubbage
Posts: 4430


It looked great, and he loved it.... but I got so BORED building and playing it that my mind started drifting a bit into creating weird creatures.... which turned into Starship Troopers....

(note - my now-famous "Jump Pads" originally were colored like bubble gum in the level I was trying to build.....)

Needless to say, that level will NEVER be complete.



This is a bit side topic but wouldn't you motivated into making hardcore secrets and hidden harder parts for experimented players in it?
Having some more hardcore secrets is what helped me pull off my Beginners And Girlfriends level.

.
2009-07-20 02:09:00

Author:
RangerZero
Posts: 3901


This is a bit side topic but wouldn't you motivated into making hardcore secrets and hidden harder parts for experimented players in it?
Having some more hardcore secrets is what helped me pull off my Beginners And Girlfriends level.

.
Thermo..... I think it's kind of the nature of this specific level - those creatures, the way they move, the sound effects - and having so many of them. I used up all the sticker, separate objects, and edge thermo. I did put quite a few hidden point bubble areas, but that's about it. This level, by the way, was the biggest nightmare I've had in LittleBigPlanet - especially the bugs flying around the construction site.

Also, virtually all the hardcore secrets I've put into other levels went unnoticed. I'm not even sure too many people found them in your level... except me!
2009-07-20 04:18:00

Author:
CCubbage
Posts: 4430


The last 4 levels I've published have made it to Page 1.

I try to get on there, as in advertise, topics, message friends, etc
2009-07-20 10:59:00

Author:
TripleTremelo
Posts: 490


Just for the record. I have had 13 levels on page one. Two of them made it there in under 8hrs.2009-07-23 08:41:00

Author:
CENTURION24
Posts: 266


Well, technically everyone who publishes a level gets into the cool pages.
Might not be in the top cool pages, or be there but not stay there for long, but everyone makes it.
(Yeah i know, technicallities but you know, still thought i should point that out.)
2009-07-23 09:02:00

Author:
Silverleon
Posts: 6707


ahh, are we talking about the "cool levels" on the GAME, or on the site here?


Ah, Im lost.


It's too late/early, whichever, for me to be thinking this hard.
2009-07-23 13:01:00

Author:
Bridget
Posts: 334


I've been on cool levels 3 times. Once was under my husband's account for Centralia - A Ghost story... we got stuck on page 5 of cool levels for several months back when cool levels was sorta broken.

The second time was under my psn, and it was for one day. I had the bad luck of publishing A Crystal Cave in Autumn exactly 6 days before they changed to the new cool levels system. My level was on page 2 for exactly one day, and then fell into oblivion.

The third time, I actually made it to page one, but it was the level "7 days" and it was made with 4 other people.
2009-07-24 03:28:00

Author:
xkappax
Posts: 2569


I had the bad luck of publishing A Crystal Cave in Autumn exactly 6 days before they changed to the new cool levels system. My level was on page 2 for exactly one day, and then fell into oblivion.

You were "so close to achieving greatness"

2009-07-24 03:33:00

Author:
Unknown User


so, lemme ask you this, then... if being on page 1 of cool levels = achieving greatness... what does, say, curing cancer equal?2009-07-24 03:38:00

Author:
xkappax
Posts: 2569


curing cancer = 1 star, difficult2009-07-24 03:48:00

Author:
Unknown User


@ NinjaMicWZ- ha ha.

Im on page 1 right now. Makes it my 5th time. woohoo i guess.
2009-07-24 04:30:00

Author:
Mr_T-Shirt
Posts: 1477


I'm on page 5 right now, but I have 30 hours to climb to page 1 possibly! I don't really care about page 1 though because the reviews for the level(s) have been amazing and I'm pretty happy with the end result of 4 months and hundreds of hours in create.

The only huge gain I see from page 1 is that MM developers would have a much higher chance of seeing and playing your level, then you could be MM picked or IGN picked, or just SEEN by someone who would do a cool write up. Other than that, I'm happy with quality over quantity.
2009-07-24 11:23:00

Author:
LuckyShot
Posts: 713


curing cancer = 1 star, difficult

HAH HAHH HAH. See, that's the problem with people like Mother Theresa. They waste their lives curing the sick and doing wonderful deeds, when they should really just focus their attention on getting a level onto page 1 of cool levels.
2009-07-24 13:19:00

Author:
xkappax
Posts: 2569


The second time was under my psn, and it was for one day. I had the bad luck of publishing A Crystal Cave in Autumn exactly 6 days before they changed to the new cool levels system. My level was on page 2 for exactly one day, and then fell into oblivion.

Yeah, I remember that. Just occurred to me, did you ever think to just re-publish it in a new spot to give it a fresh 7 days? I didn't even know you could do that until a couple months after the new system was in place.

People who do that with the same level over and over again are super lame, but in your case I think it would have been acceptable.
2009-07-24 13:38:00

Author:
TripleTremelo
Posts: 490


You know, I never did publish it again. I tried... and a couple people were helping me out with it, but since it was so close to the first time I published it, I felt weird asking people to play it again. I just let it go, and ended up starting 7 Days with HardSync, Catiers and GruntosUK as a sort of a protest. I guess it worked out in the end, because that level got to page one. lol.2009-07-24 13:41:00

Author:
xkappax
Posts: 2569


@xkappax

Well, your Crystal Cave in Autumn is still in my Top 40. Little consolation, I know, but there're only 39 others in the list!!!
2009-07-24 13:55:00

Author:
MrsSpookyBuz
Posts: 1492


Thanks so much for saying that. I was really upset about it for a long time, how I got the shaft, blah blah.. But I realized two things from that experience.

1. Life isn't always fair.
2. When life isn't fair it's easy to complain, but far more rewarding to man up and do something about it.

And so, after talking to GruntosUK and Hardsync the one day about it, 7 days was born.

When we were making 7 days, none of that stuff mattered anymore. Getting on to cool levels and "achieving greatness" as Ninja put it. Lol. I was having a good time making a level with my friends, and that was when I realized these things.

So much has happened in this game, and now I can just sit down and look at my levels and say "well, I like these, so that's all that matters" ... I wish I felt that way 7 months ago. Wouldda saved me a lot of grief. Oh well. Live and learn!
2009-07-24 14:03:00

Author:
xkappax
Posts: 2569


I know what you mean. I was so delighted a few months ago (about January) when Dragon Rider made it to page 4 on the old Cool Levels. It was getting maybe 1,200 to 1,500 plays a week, every week, without republishing or whatever. Then, when the inevitable happened, I was a little upset and confused. I checked on most of the other Cool Levels at the time (from users like FeistyFrog, FanFair etc) and all had republished to see if it was a mistake. Later, I thought myself a bit greedy and selfish.

It's not the amount of plays or hearts your levels get. I've said this before, but regardless of the amount of plays, if a handful of people have real fun playing what YOU MADE, that is reward enough.

Yes, there are more important things in LBP life for sure.
2009-07-24 14:26:00

Author:
MrsSpookyBuz
Posts: 1492


Ok here's the honest truth about cool pages:
People say they don't care if they get tons of plays, they just want good reviews, and the respect of their peers... but I just dumped months and months making a very cool story I had in my head into a pretty sweet two part level. And as of 10 minutes ago it's a week old, and therefor will never be on cool pages ever again, and I barely got 1000 plays, which over the course of the next year or two MIGHT double to 2000 plays... after I put the more WORK into it, than anything over the last few years, not just lbp, but like ANYTHING - And even though it got AMAZING reviews, and everyone that played it said just great great things about it. So what do you do when you make a level everyone loves, but you can't get anyone to play it? It makes it look like a worse level than pretty much all the levels with 4 star ratings with 2000 plus plays - which is the majority of levels out there it seems. So from now on, WITHOUT cool pages, who is going to play my level that I spent all that time and effort on? Moreover, how the heck does that level stand a chance of ending up on IGN, MM, or other's elite lists of levels - basically without LBPC, thank god for this site - my level would never exist outside of my friends list, and I don't think I would ever make another level again... so Cool levels does matter - and I don't know the stupid tricks to rocket to page 1, so I don't have ANY levels with over 2000 plays even though I have 3 really really high quality levels now.

Everyone wants the world to see their creative baby. Everyone, and cool pages is easily the best way of accomplishing this.
2009-07-25 17:00:00

Author:
LuckyShot
Posts: 713


My aim? I don't aim for anything. I just enjoy creating and I figure that I might as well publish what ever I build. : )
Plays, stars and hearts really don't matter to me, the only thing that does matter is the feedback I get from a carefully selected bunch of people, in other words random internet people I find nice.
That's also the reason why I don't advertise my levels, I don't really care if only 50 people play the level if some of those 50 people are my friends.
exactly.

+rep.
2009-07-25 17:16:00

Author:
oldage
Posts: 2824


I've never been there

Or at least I don't think so. <sigh>
2009-07-25 17:24:00

Author:
FlameAtNight
Posts: 405


Once, with my shameful Team ICO pack showcase. Got to Page 2 and had 200 plays before I decided it had to be deleted.2009-07-26 00:05:00

Author:
persona3fan93
Posts: 155


Ok here's the honest truth about cool pages:
People say they don't care if they get tons of plays, they just want good reviews, and the respect of their peers... but I just dumped months and months making a very cool story I had in my head into a pretty sweet two part level. And as of 10 minutes ago it's a week old, and therefor will never be on cool pages ever again, and I barely got 1000 plays, which over the course of the next year or two MIGHT double to 2000 plays... after I put the more WORK into it, than anything over the last few years, not just lbp, but like ANYTHING - And even though it got AMAZING reviews, and everyone that played it said just great great things about it. So what do you do when you make a level everyone loves, but you can't get anyone to play it? It makes it look like a worse level than pretty much all the levels with 4 star ratings with 2000 plus plays - which is the majority of levels out there it seems. So from now on, WITHOUT cool pages, who is going to play my level that I spent all that time and effort on? Moreover, how the heck does that level stand a chance of ending up on IGN, MM, or other's elite lists of levels - basically without LBPC, thank god for this site - my level would never exist outside of my friends list, and I don't think I would ever make another level again... so Cool levels does matter - and I don't know the stupid tricks to rocket to page 1, so I don't have ANY levels with over 2000 plays even though I have 3 really really high quality levels now.

Everyone wants the world to see their creative baby. Everyone, and cool pages is easily the best way of accomplishing this.

LuckyShot, I know it may not seem like a lot of plays, but most levels don't get a hundred plays so 1,000 is a great achievement, and making a 4 star level is tough, most levels are not 4 stars, it may seem like it if you like at cool levels, but if you look everywhere you'll see there are a lot worse levels. No need to hang your head down low LuckyShot, you made a great level that did a lot better than most levels.
2009-07-26 00:31:00

Author:
Dr_Vab
Posts: 134


lol, 4 stars for part 1, 5 stars for part 2, so someday it will show up on highest rated and maybe start getting plays again - it's like a deserted town right now, no plays all day since it came off cool pages page 3. Your level will remain immortal, and should - great balance of gameplay and humor, and it has a 5 star rating which is INSANE if you think about it with over 45k plays. Your words mean a lot more than cool pages do to me, and I thank you. I just hope someone somewhere discovers it on their own without cool pages and has a great time playing it, and I'll be happy even without MM's picks or IGN's picks. Thanks Vab.2009-07-26 02:26:00

Author:
LuckyShot
Posts: 713


Wow, I'm late to this thread!

The Melody Maker got to page 2.
My survival challenge Wheel Jumping got to page 1 for a day and a half. I've gotten over 4000 plays on that level way after it disappeared from the cool pages for some reason. =|
But I never bothered checking the search pages. Whatever.
2009-07-26 02:52:00

Author:
crazymario
Posts: 657


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