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Little Big Apocalypse: Episode 20 (40+ hours of work)

Archive: 32 posts


Little Big Apocalypse: Episode 20JonMartin
Sackboy ventures into the final chamber. Is this the end of Little Big Apocalypse? All signs point to yes.
all
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EPISODE 20

The vehicle sequences in this level are unlike anything you've played! Please check them out, you won't be disappointed, although they take some skill.

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http://photos-a.ak.fbcdn.net/hphotos-ak-snc1/hs179.snc1/6735_522102246182_43100610_31115520_1666963_n.jpg

http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs179.snc1/6735_522102256162_43100610_31115522_2118059_n.jpg

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Time to create: 1.5 MONTHS
Difficulty: Medium
Players:1-4 but was made for 1
Gameplay: Vehicle/Platforming/Paintinator/Story-driven
Rating: M for mature
- 100% custom content. This level is unlike any you have seen if I'm doing my job correctly.

The next level will be the last.. and a very big boss battle

This is probably one of the longest levels in LBP.
2009-07-15 21:45:00

Author:
Snowspot
Posts: 265


I will check this out soon!2009-07-15 22:32:00

Author:
Godshelp
Posts: 14


Ooooh.... it's out! I'm on it tonight!2009-07-15 23:00:00

Author:
CCubbage
Posts: 4430


I'm sad that every great thing must come to an end. This level is absolutely HUGE and can be alot to handle in one sitting, challenging, and tough to get through, but it is a perfect and epic way to end the story arc. The storyline and writing is just something else, and what I've realized about the art style in this series is that it LOOKS like your flash work. It's a feat to get something in another medium, that's 3D dimensional and more constrained to look and feel like your natural creative environment. I played it with you last night, but I'll play it today now that you've published it... I hope you continue to update and improve all the episodes with more content, and more polish as you always have. Can't wait for the animation, and your next series

For now though - high speed vehicular platforming = genius
2009-07-15 23:06:00

Author:
Unknown User


I think I'm stuck at the section where you obtain the builders greatest invention, I keep grabbing that thing but nothing happens.

I love how as soon as I post this it works, nevermind...
2009-07-15 23:31:00

Author:
Whalio Cappuccino
Posts: 5250


For now though - high speed vehicular platforming = genius

I had fun playing those parts with you and Jaeyden last night!
2009-07-15 23:55:00

Author:
Snowspot
Posts: 265


I had fun playing those parts with you and Jaeyden last night!

Umm so I had to restart the level because I forgot to manually override a section of the debris, it was probably the one to the far right that I couldn't see because right when I grabbed the paintinator I didn't go explore to the right to see if there wasn't anything I had to shoot down there, so I shot all the ones I needed.

And I had forgotten debris #1 so I dropped down, and accidentally activated the infinite checkpoint.

After that I just got off because I had to go eat, I'll make sure to finish it when I get back on. But I just wanted to let you know that this could be a problem.
2009-07-16 00:00:00

Author:
Whalio Cappuccino
Posts: 5250


And I had forgotten debris #1 so I dropped down, and accidentally activated the infinite checkpoint.


Just fixed that

Also, that whale looks like it's have an orgasm. ๏̯͡๏
2009-07-16 00:04:00

Author:
Snowspot
Posts: 265


I played the beginning. Loved it. I think this level is going to be amazing once a few kinks are worked out.

One thing I think is a pretty big problem, however, is that the vehicle isn't emitted. Twice in a row it broke on me and I ended up back at the checkpoint just before getting in the vehicle... with no vehicle.

My suggestion is to put the checkpoint before entering it a bit to the left, and put a 1-shot sensor switch that creates the vehicle when entering this spot. That way the area "resets" itself if you die. It should take a couple minutes to implement at most.
2009-07-16 00:53:00

Author:
CCubbage
Posts: 4430


I played the beginning. Loved it. I think this level is going to be amazing once a few kinks are worked out.

One thing I think is a pretty big problem, however, is that the vehicle isn't emitted. Twice in a row it broke on me and I ended up back at the checkpoint just before getting in the vehicle... with no vehicle.

My suggestion is to put the checkpoint before entering it a bit to the left, and put a 1-shot sensor switch that creates the vehicle when entering this spot. That way the area "resets" itself if you die. It should take a couple minutes to implement at most.

Im going try to do what you said as I'd rather have it emiited anyway, it's just been a problem with that vehicle, sometimes it would emit without working controls =-o

It's kind of hard to break that thing, I have only done it myself maybe once or twice ... just be careful with it!

EDIT: Well, I just tried that and it sent the temperature off the charts. I don't think you understand how complicated and "compressed" my level is. There's so much stuff in it, I'm surprised it works and the colors don't disappear or anything. So unfortuantely, I can't emit the vehicle. It goes with the story though, if Sackboy dies in Chamber 18, whether it be in the vehicle or not, he has to start over. After a while, I start to think that it's up to the gamer to get the thing there in one piece.
2009-07-16 01:11:00

Author:
Snowspot
Posts: 265


Hmmm.... are you sure you set the emitted number at once set to 1? Generally, simply having the vehicle in as an emitted object instead of physically being there doesn't raise the thermo. When you did it what was the thermo overheat message being displayed? I'm not sure exactly why, but the first 2 times I played it the vehicle broke on the fall near the beginning of the ride. 3rd time it worked fine.

Anyhoo.... got through the whole thing, and once again I was absolutely mesmerized. Loved the story, LOVED the dialogue, and it took me into another world for awhile - I was glued to it from beginning to end.

At first I was going to complain about some of the darkness - but the design was just right to get me through, and the darkness just added to the suspense so I have no complaint here.

5 stars and a heart. Now you've REALLY got me on the edge of my seat for the ending.
2009-07-16 03:01:00

Author:
CCubbage
Posts: 4430


Hmmm.... are you sure you set the emitted number at once set to 1? Generally, simply having the vehicle in as an emitted object instead of physically being there doesn't raise the thermo. When you did it what was the thermo overheat message being displayed? I'm not sure exactly why, but the first 2 times I played it the vehicle broke on the fall near the beginning of the ride. 3rd time it worked fine.

Anyhoo.... got through the whole thing, and once again I was absolutely mesmerized. Loved the story, LOVED the dialogue, and it took me into another world for awhile - I was glued to it from beginning to end.

At first I was going to complain about some of the darkness - but the design was just right to get me through, and the darkness just added to the suspense so I have no complaint here.

5 stars and a heart. Now you've REALLY got me on the edge of my seat for the ending.

Thanks for the great comments.

The thing with the temperature is that it's so out of whack at this point, if I click on something very big, the temperature increases and the level overheats. I've gotten to the point where I can't detach things because it sends the temperature skyrocketing... it's been a tricky process

Can't wait to show off the animation to LBP fans, it's gunna be way different than people expect.
2009-07-16 03:04:00

Author:
Snowspot
Posts: 265


Any story arc that takes 20 levels to tell is worth me buying into.

I'll come back with words once I finish all 20.
2009-07-16 14:41:00

Author:
coyote_blue
Posts: 422


Great stuff! Will be checking this out for sure! 2009-07-16 14:47:00

Author:
wexfordian
Posts: 1904


Great stuff! Will be checking this out for sure!

Yeah, let me know. It has like 40 plays now. I'm starting think that until the animation comes out no one will care about my stupid series.
2009-07-16 21:20:00

Author:
Snowspot
Posts: 265


It's using engaging literature and abstract art to tell an interactive story. It's challenging, deep, lengthy, and requires a discerning eye to navigate and appreciate it. It's a towering achievement IMO and stands as one of the only examples of niche, almost highbrow art on LBP. It's the only thing on LBP that's even close to being a complete game unto itself, separate from what the core game is, and built an identity of it's own without incorporating influence from any other creator. It makes all of us seem unproductive and less creative with the work ethic behind it, and it's sheer volume of totally out-there qualities. I don't think anybody could emulate this if they tried.

...but, it's going to be something people either get, or they don't - wex said to me one time, about being proud you made something definitive, if not popular. I definitely think the animation will be the icing on the cake, and is only another reason you should get a long overdue crown for being awesome.
2009-07-16 21:45:00

Author:
Unknown User


... plus, having thousands of eyes staring at you out of the dark is an uneasy feeling. I like uneasy feelings.2009-07-18 01:35:00

Author:
CCubbage
Posts: 4430


*shakes fist angrily at supposed indie game-makers on this forum*

http://newsimg.ngfiles.com/148000/148144_6735_521833918912_43100610.jpg
2009-07-20 00:07:00

Author:
Snowspot
Posts: 265


I understand NinjaMicWZ's sentiment behind saying "you get it or you don't", but I'd change that to, "you LIKE it or you don't". "Getting" something is the sort of thing one does whilst looking down one's nose at the unwashed, which I try really hard not to do. The unwashed have enough problems without my domineering gaze.

I'm currently on level 7. I can tell that this series was designed carefully and with much effort. More effort, I'll admit, than anything I've ever done.

As of right now, I'm totally hooked to see this through to the end. This is because of the visuals and story, and not at all because of the gameplay. I find the gameplay to be full of innovative concepts, but ultimately designed to infuriate me with deaths I sometimes earn through my own ineptitude, deaths I win from being flung out of camera range into something I can't react to in time, and deaths I sometimes can't see or explain.

Lest you despair that this is some sort of random bashery, Snowspot, please let me say that I have assumed I am simply Not Your Audience. These levels are, I can tell, a rich vein of some sort of shiny metal.

I've tried to note some tidbits anywhere that I think my input would improve the levels in a way that would match my perception of your INTENT. I have no desire to just wave my hand at your work and remake it in my image.

I have left (and will leave) specific comments to this effect on each one of the levels I've played where I came up with a concrete suggestion. I'll offer some final words, also, when I've finished the story.

I'll leave off, for now, echoing NinjaMicWZ's sentiment once more, that it's far better to be definitive than popular, and I'm actually a bit sad that your talent doesn't seem to be aimed more closely at me...as I expect a lot of people are ready for your story, who may not be able to make all of your jumps.
2009-07-20 03:51:00

Author:
coyote_blue
Posts: 422


I finished the whole series of levels yesterday over the course of 3 days and they were all brilliant. I was interested by the strange, massive storyline and it all played great. It's a shame, however, that all the levels are so overlooked and underrated.It was unique how you never really saw the other characters (well, apart from when 'the builder' passed out but the same object was used for the sackboy).
I wouldn't reccomend it for very young players or people who don't like long storylines. :star::star::star::star::star: and a heart for every level in the series.
2009-07-31 21:44:00

Author:
S-A-S--G-U-N-R
Posts: 1606


20 levels O_O. (straps self into game chair)

What are you going to do for the 21st level? It wouldn't make sense to delete any of the previous.
2009-07-31 22:30:00

Author:
Shredator
Posts: 151


20 levels is the limit unfortunately, if thats what you meant then the only way to continue it would be to merge levels or to make a second account.2009-07-31 23:49:00

Author:
S-A-S--G-U-N-R
Posts: 1606


I finished the whole series of levels yesterday over the course of 3 days and they were all brilliant. I was interested by the strange, massive storyline and it all played great. It's a shame, however, that all the levels are so overlooked and underrated.It was unique how you never really saw the other characters (well, apart from when 'the builder' passed out but the same object was used for the sackboy).
I wouldn't reccomend it for very young players or people who don't like long storylines. :star::star::star::star::star: and a heart for every level in the series.
If everyone felt this way, LittleBigPlanet would be a better place! Creativity over fear of rejection, levels for ALL age groups and nationalities, people would CARE for one another... the wolf would lie down with the lamb!

Imagine....
2009-08-01 01:04:00

Author:
CCubbage
Posts: 4430


Wow, someone finally played through all of them and came away with a great impression. Toldja it rocks

Perhaps the magnitude of the series, and the time commitment involved in experiencing the whole thing in proper contest is making it harder to get alot of exposure too. In a game where people normally rush through and run to the next thing at the first sight of problems or frustration, the full scope of this series is probably experienced by very few people...
2009-08-01 01:15:00

Author:
Unknown User


Nevermind, got it. If you drop down as builder when you see the proto vehicle, you can't get back up. Then, if you hit the checkpoint in the vehicle you can't progress without restarting.2009-08-01 02:12:00

Author:
Shredator
Posts: 151


Speaking strictly from a marketing perspective...I found that somewhere around ...6?...the levels get a bit easier. Either this is me getting used to your way of doing things, or there was a legitimate need to make the earlier ones trickier, for visual or dramatic reasons.

Anyway, starting with the experience of the false paradise garden, the story becomes more directly engaging and accessible, for whatever reason. If that was the first, or near first, experience in the series, it might be easier to get more people to sign on for the full ride. Again, that's more of a perspective than a suggestion. I haven't forgotten you...but I find that when I check in to knock out a few more levels of yours, it's a commitment. In many ways, that's a good thing...but the LBP monster does not show a lot of mercy. Friends trying to join, for instance...I'd tell anyone to give your levels a whirl, no questions asked, but I wouldn't dare just let them in at a checkpoint in the middle of level 7. They'd be hopelessly lost.

And God forbid I try to drink beer and play your levels in any contemporaneous manner.
2009-08-01 03:28:00

Author:
coyote_blue
Posts: 422


Speaking strictly from a marketing perspective...I found that somewhere around ...6?...the levels get a bit easier. Either this is me getting used to your way of doing things, or there was a legitimate need to make the earlier ones trickier, for visual or dramatic reasons.

Anyway, starting with the experience of the false paradise garden, the story becomes more directly engaging and accessible, for whatever reason. If that was the first, or near first, experience in the series, it might be easier to get more people to sign on for the full ride. Again, that's more of a perspective than a suggestion. I haven't forgotten you...but I find that when I check in to knock out a few more levels of yours, it's a commitment. In many ways, that's a good thing...but the LBP monster does not show a lot of mercy. Friends trying to join, for instance...I'd tell anyone to give your levels a whirl, no questions asked, but I wouldn't dare just let them in at a checkpoint in the middle of level 7. They'd be hopelessly lost.

And God forbid I try to drink beer and play your levels in any contemporaneous manner.
Actually, I can speak from personal experience.... beer helps. I did some experimenting, and here's the best alcohol scenarios for the different levels:

1 - 2 martini's will do it - just make sure the 2nd one is after the fiery rocks or it may be a bit difficult to keep your balance.
2-7 - probably best not to drink during these. There are certain areas you may simply not get through.
8-11 - Nothing stronger than a glass or two of wine.
12-14 - Beer. Not a HUGE amount, but 4 or 5 probably won't hurt and will actually enhance the experience.
16-20 - Long island iced teas. Several of them before beginning each level. Now, don't get me wrong - these levels are perfectly fine without drinking them, but I found that the imagery indelibly stamped into my brain is MUCH more potent after a couple long island iced teas.

And, after finishing 20.... may I suggest finding a stronger substance and heading over to NinjaMicWZ's "Facial Reconstruction". Man I'm trippin' balls!

And finally.... when your eyes are red, your head is spinning, and you're imagining little dudes wandering around with hammers in their heads.... then take a shot at Vertigo by CuzFeeshe.

See you in rehab!
2009-08-01 05:00:00

Author:
CCubbage
Posts: 4430


Speaking strictly from a marketing perspective...I found that somewhere around ...6?...the levels get a bit easier. Either this is me getting used to your way of doing things, or there was a legitimate need to make the earlier ones trickier, for visual or dramatic reasons.


Yeah after 6 things start getting easier because the story starts getting more involved. I have gone back and made some changes to earlier levels to make them easier... and will probably make some more after your suggestion.


I finished the whole series of levels yesterday over the course of 3 days and they were all brilliant. I was interested by the strange, massive storyline and it all played great. It's a shame, however, that all the levels are so overlooked and underrated.It was unique how you never really saw the other characters (well, apart from when 'the builder' passed out but the same object was used for the sackboy).
I wouldn't reccomend it for very young players or people who don't like long storylines. :star::star::star::star::star: and a heart for every level in the series.

Happy you enjoyed it! I think you'll really enjoy the animation that I'm working on if you liked the story. Thanks for spending so much time going through it.


20 levels O_O. (straps self into game chair)

What are you going to do for the 21st level? It wouldn't make sense to delete any of the previous.

There is one more level to do, it's going to be under the username SiberiusMartin
2009-08-05 08:23:00

Author:
Snowspot
Posts: 265


JonMartin my hat is off to you. Seriously one of the most epic things ever to happen in LBP. I will admit I have only played about half of the levels but I don't think that disqualifies me from saying how cool it is... what you did. I told you that night I played 20 with you and I'll say it again right now...It's fantastic, fun, mind bending and you should be proud of your collection of work because no one has done anything like it, and I'm sure no one else ever will. :star::star::star::star::star: for all the ones I've played & :star::star::star::star::star: I'm sure for the ones I've yet to enjoy.2009-08-06 04:36:00

Author:
Jaeyden
Posts: 564


There is one more level to do, it's going to be under the username SiberiusMartin

:eek: Great! Do you know when you might finish making it?

(By the way, once all this is finished it's deserving of a crown, in my oppinion... well it is already I suppose)
2009-08-06 04:47:00

Author:
S-A-S--G-U-N-R
Posts: 1606


:eek: Great! Do you know when you might finish making it?

(By the way, once all this is finished it's deserving of a crown, in my oppinion... well it is already I suppose)

I'm hoping to finish it by 9/8/09 because the film 9 is coming out.. which seems to have it's own apocalyptic Sackboy storyline.


I'd love a crown but I'm fine without one. I'd rather the animation just blow people away, if I can use the animation to get more people to play LBA and LBP then my job is complete


Also, thanks Jaeyden!
2009-08-06 21:42:00

Author:
Snowspot
Posts: 265


I'll FINALLY finish the whole series sometime this weekend. At 18 at the mo'...and from level 15 on, the polish has really been coming through.

I wish I was a better player, because I'm sure I've been missing some details. 14 kept killing me at the first checkpoint...it's the only one I chose to skip. For some reason, when jumping between the two spots with cameras on wheels, I can't stick the jump, and always fall to the right. It feels like I can't see or sense where I am.

Love the data vehicles everywhere they've appeared.

The comic strip section of the Builder as an adult really rocked my face off.

UPDATE: Got through to level 20 today. The eyes and Builder characters are very solid and compelling. I don't have much more to add...if I could have one wish, it would be to make everything more visible. I was frequently distracted by what I could see, which very frequently got me killed, because I couldn't see myself. This series made me feel my age - by way of example, I was REALLY good at Samurai Shodown 2, but now I'm utter garbage at Street Fighter 4. I think SF4 is an excellent installment in the series, but I have to admit to myself at some point, there are some things I'm just never gonna be any good at.

This level series was the same - there are obviously thousands of people in LBP who appreciate difficulty levels that are just too plain hard for me.
2009-08-16 00:19:00

Author:
coyote_blue
Posts: 422


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