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#1
Breakable Chains and Ropes
Archive: 18 posts
Anyone who's ever played Gish might know what i'm talking about I was thinking it would be cool if we had ropes and chains with strength settings that break under stress. Maybe even have these ropes and chains interact with surfaces instead of passing straight through them. The difference between ropes and chains would be purely visual, but chains would be used to show that something is stronger so the creator doesn't have to worry about making their level inconsistent. Giving every rope in one level a different strength would confuse the player so this would be more useful than it seems because the player can easily differentiate between a weak and strong connector. This would be good for puzzles where sackboy has to break ropes by applying extra weight to a surface, maybe platforms that only 1 sackboy can cross at a time. You could even make 'trick ropes' that break easily under sackboy's weight. There are tons of things that i can think of but i don't want to flood this post with ideas This is something that i expected to be in the game from the start so i think it would be a useful and natural addition, there's no problems with it not 'fitting in' Oh and the ropes HAVE to have a whipping sound effect when they break - that had to be the most satisfying thing in Gish xD | 2009-07-15 03:41:00 Author: Dexiro Posts: 2100 |
Now that's what I call a good idea. It would have been good if it was implemented in the game. But keep in mind that there are already ways of building ropes that break under stress, so that would be the reason why it hasn't been done. Normally, if there's stuff that we already can make by ourselves, they don't really bother to put it in game. For example, we can already create ropes that do interact with the surface, altough those are really primitive. You know, they work like the MM bridges in the serpent level, on canyons. Now I've gotta admit that I was also expecting the ropes to be "real" to have "substance" when the game was about to be released. In fact, I remember designing some cool machines (with a friend who was also eager to buy LBP) with that concept implemented. And, hey, even if it's just for sharinf, please, flood this thread with your ideas! I wanna know! D: PS: I'd also love the whipping sound xD | 2009-07-15 14:47:00 Author: Keldur Posts: 628 |
Another thing that i loved in Gish were the enemies that die when you put enough pressure on their head, and it had a neck breaking sound effect. It was disgusting but really fun It'd be great to see something similar to that, maybe a button that's only activated when something heavier than sackboy is placed on it. Or some sort of brain that's only destroyed by grabbing it and pulling it off | 2009-07-15 22:03:00 Author: Dexiro Posts: 2100 |
As I know of, it's right now possible. You attach any thing, like Piston or String etc. to a block. Then using your Popit Cursor, move the block around and it'll automatically break. | 2009-07-16 01:16:00 Author: Unknown User |
As I know of, it's right now possible. You attach any thing, like Piston or String etc. to a block. Then using your Popit Cursor, move the block around and it'll automatically break. Doesn't do that with me, and you don't have a pop-it cursor in play mode either Wait... did you actually read the first post? | 2009-07-16 02:17:00 Author: Dexiro Posts: 2100 |
Sorry, I thought you ment a new item to use. But in Play Mode you can just use Dissolve. | 2009-07-16 02:24:00 Author: Unknown User |
Sorry, I thought you ment a new item to use. But in Play Mode you can just use Dissolve. Again did you read the first post? I'm not looking for a rope that disappears when you jump on a platform, i'm looking for a rope that breaks when a certain amount of stress is applied to it For example you could break a rope by weighing it down with blocks, or maybe break them by dropping an object on the platform at a high speed. | 2009-07-16 02:38:00 Author: Dexiro Posts: 2100 |
Oh, that's possible using an Elastic. | 2009-07-16 02:39:00 Author: Unknown User |
Oh, that's possible using an Elastic. i believe, they mean a cord or rope that will not dissapear and has tweakable stress loads independent of anything around it. Physical ropes that physically interact with materials and do not simply pass through them like pistons and strings. Alongside this concept i think it would be cool to have a gravity tweaker or something that can adjust sackboy's weight. | 2009-07-16 03:25:00 Author: redmagus Posts: 667 |
In the real world you can do this, but in LBP it's different. You're in an imaginary world, not an Urban/Modern place that's like Our-World-like. | 2009-07-16 04:29:00 Author: Unknown User |
In the real world you can do this, but in LBP it's different. You're in an imaginary world, not an Urban/Modern place that's like Our-World-like. What are you talking about? o_o You've posted 4 times in this thread and i'm still not convinced you've read the first post, and now i'm not even sure that you're making sense | 2009-07-16 05:52:00 Author: Dexiro Posts: 2100 |
Leonardo, this is a suggestion thread not a help thread, were talking about things we wish were in lbp that are not there right now, not looking for a way to solve a problem using current tools | 2009-07-16 17:36:00 Author: redmagus Posts: 667 |
I thought you're saying HOW to do it. But if you did what I said, it's possible. | 2009-07-16 18:33:00 Author: Unknown User |
This would be a nice new connector tool to have. The only current work around would be to make both ends of a bridge connected to the land with elastics that would allow the bridge to bend and pull downward under pressure. You could have a magnetic key attached to a rod way further down, and a magnetic key switch below that. If the bridge was low enough, the magnetic key switch would activate, and you could trigger very tiny pieces of dissolve to make the string disappear. I believe there is a snapping sound in the sound library, so you could play that too. This approach is a little bit messy though, as you are essentially turning the bridge into a giant trampoline. As a new tool though, it would open up new gameplay functionality and mechanics, especially, as you said, for puzzles. | 2009-07-16 18:44:00 Author: BSprague Posts: 2325 |
I thought you're saying HOW to do it. But if you did what I said, it's possible. Its not just the mechanics, theres a difference between a piece a dissolve and an elastic completely dissapearing, and a rope the snaps and hangs there usless, half of it is style points to make it look good as well as actually working. You suggestion is good and would work great using the tools available now. PS i like the new avatar, its much better | 2009-07-16 20:37:00 Author: redmagus Posts: 667 |
Actually it's not currently possible The best way to pull it off it to use elastic or springs, but they'd both result in a bouncy platform which isn't what i had in mind I want a normal rope that breaks under a precise amount of weight | 2009-07-16 22:19:00 Author: Dexiro Posts: 2100 |
Its not just the mechanics, theres a difference between a piece a dissolve and an elastic completely dissapearing, and a rope the snaps and hangs there usless, half of it is style points to make it look good as well as actually working. You suggestion is good and would work great using the tools available now. PS i like the new avatar, its much better I sometimes don't make sense... I was saying tools we have now that's possible for your suggestion to work. Thanks by the way. I like it too. | 2009-07-16 22:26:00 Author: Unknown User |
good idea add grabbable as well and u have an indiana jones like scene | 2009-07-23 13:37:00 Author: sifu_dude9 Posts: 27 |
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