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#1

Thermometer help

Archive: 7 posts


Hi. Im making a level and ive got about 4 more little bars left and theres so much more i wanna put in the level. The level consists mainly of rubble and debris (lots and lots and lots of it) Just one rubble filled room alone takes up about 2 small bars. So does anyone have any help or tips that will reduce that mercury filled monster , thanks. and by the way most of the shapes i used are the hexagons (if that matters)2009-07-14 13:19:00

Author:
theamilien
Posts: 485


Sounds like there is little you can do here other than compromise. You're going to be nailing the loose objects allocation with the rubble. Essentially all of these objects have the potential to colide with each other and the potential computation of that is what's killing thermo.

Reducing the amount of rubble, making pieces of rubble bigger (so less fill the same space), glueing down pieces, making larger objects with more edges that look like multiple pieces, using stickers to give the feel of rubble, reducing the edges on pieces of debris, working on fewer layers... These are all things that going to make a difference.

What exactly is the rubble doing? Just sitting there for decoration or becoming a landslide?
2009-07-14 13:32:00

Author:
rtm223
Posts: 6497


just for decoration but at certain points rubble falls from the ceiling. So if i glue things to the floor it will reduce the thermo?2009-07-14 13:40:00

Author:
theamilien
Posts: 485


Not necessarially, but it is worth a try to see what happens. The thermo is a complex beast. I've got a rough understanding of it, others here know far more. What is useful to know is that the thermo is actually multiple thermos and you only see the fullest one. If I remember correctly, "loose objects" and "edges" are two of the thermos, and would be the two that you are nailing.

My advice would be too look at the rubble which is just for decoration and see how much of could be removed entirely, how much could be changed to reduce the number of objects and edges (without ruining the look), then stick as much down as possible. Also make sure the floor is glued to dark matter. Remember that you can always add more in if you have thermo left over at the end of the level.
2009-07-15 13:04:00

Author:
rtm223
Posts: 6497


rtm is right what he's saying. Glueing objects together sometimes does lower the thermometer, but sometimes, the shape is just as complex, so it alters little if at all.

One thing you could try is to build your piles of rubble in a different, blank level. When you're happy with it, capture is as a single object (even though it will be quite large). When you insert it into your actual level, you should find that it will reduce the thermo level. I've used this method on very large sections of levels that were overheating.

May be worth trying, and I hope it helps.
2009-07-15 13:47:00

Author:
MrsSpookyBuz
Posts: 1492


Yup - glueing objects to dark matter or the surface of the level will make the "separate objects" thermo go down. Even if the objects are glued to each other, if they are not as a group glued dark matter (which completely changes the physics properties) they will still take more of the separate objects thermo.2009-07-15 16:20:00

Author:
CCubbage
Posts: 4430


you could always make the level a two parter, it gets more people on your levels since there's more of them, and it adds suspense if there is a cliffhanger at the end of the first one2009-07-15 21:09:00

Author:
Plasmavore
Posts: 1913


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