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Bitter War Part 8: Almost There

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Bitter War Part 8: Almost Theregocubsgo2
http://farm3.static.flickr.com/2654/3719104608_946bf9b4fe_m.jpgYou are Jack, a soldier in the United Strategic Alliance. So far you've gone from your military home base, to the town of Polli to try and fail to save your family, and now to the man who's behind it all: Robert Gorven. This eighth level in the series features combat and action, with more story exposition as well. It's a well-decorated level; I spent a lot of time making sure the visuals were good. I hope you all enjoy!
all
I will do one feedback for feedback (F4F), as I have the LittleBIGReviewers to manage and can only spend a certain amount of time on LBPCentral.

Here are some more images to entice you.

http://farm4.static.flickr.com/3429/3719104406_cc74741118_m.jpg

http://farm3.static.flickr.com/2654/3718291613_38d19cc4f1_m.jpg

http://farm3.static.flickr.com/2456/3719104194_2aca47f0c9_m.jpg
2009-07-14 02:41:00

Author:
Unknown User


If no one wants to, I'll raise it to two feedbacks then.2009-07-15 14:03:00

Author:
Unknown User


Ok, back from playing and i had fun. I've never played any of the other levels in the series, but the story was simple enough for me to not feel lost. The level and it's design are very nicely done and show off a good amount of detail. Unfortunately, the enemies don't look near as good. In fact, it's the dreaded sackboy cut-out! Seeing these as your enemies surprised me, considering how good everything else looked. I highly suggest creating your own enemies. The obstacles weren't too difficult, but the areas where we have to shoot the boxes w/ lots of health (beginning and end of level), each need a change. At the first box, it's hard to shoot. If you could move it closer (while maybe increasing missile zone), it would make things much easier. For the last box, I was expecting something to be there guarding it, but the tank (pretty cool and fun) probably took up lotsa thermo.

Overall, I gave you :star::star::star::star: and a heart.

Don't worry about doing 2x feedback. Morning Rush is fine.
2009-07-15 14:16:00

Author:
RickTheRipper
Posts: 345


I was playing three players and I didn't finish the level. On the first boss I couldn't reach the box unless I jumped off the ramp. after doing this about 30 times, and still only getting the boss to half health I stopped because my son had put the controller down and went to go play grand theft auto 2, San Andreas.

I think making the first area easier to reach, with not as much health would help the level out. I liked the initial design, but the first obstacle took way to long to bypass. The other guy, some random person, playing with us made a comment on his blue tooth which wasn't to nice before he left as well. I would definitely like to give the rest of the level a play, but the first obstacle/boss was just to frustrating. Since I didn't give it a full play I didn't leave a tag. I hate leaving tags when I'm frustrated.

I'll keep an eye on the post, and give it a play another time.

:star::star::star:

If you could find a chance to play my level 'Towers of Patheon' and give me some feedback I would really appreciate it.
2009-07-16 20:04:00

Author:
nartules
Posts: 38


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