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Key Vault Hacked--Do You Know These Guys
Archive: 26 posts
This is more for bringing general visibilty to a potential for hacking v0rtex2002's copyable Key Vault level, and to see if anyone knows the 2 PSN IDs of the guys who hacked my Key Vault I'm using for LBPC The Game Beta testing. So...as mentioned...my Key Vault appears to have been hacked. The individuals are "diotebrusa" and "BlackMethaller", and I cannot find these names in LBPC when I did a search. Does anyone know who these guys are? Are they alternative accounts for any members here? Regarding the Key Vault mentioned...it employs a 4-digit code to gain access to whatever you want to place in the vault. In theory, there are 10,000 possible code variations (includes 0000). It seems highly unlikely that a person, or persons would try every code combination, to gain access to a trivial object, but apparently this has happened to others, so I guess these guys have a lot of time on their hands. So...just an FYI, and any feedback on the PSN IDs I mentioned would be great. Thanks, Rick | 2009-07-13 18:54:00 Author: RickRock_777 Posts: 1567 |
How do you know your vault was hacked? Unless i'm mistaken, Vortex's key lock allows players to walk through to teh end, whether or not they got the key. you may also be forgetting that people can quickplay into your locked levels, that may be how they managed to get in. | 2009-07-13 20:38:00 Author: Burnvictim42 Posts: 3322 |
How do you know they hacked it? Does it have plays or what? | 2009-07-13 20:54:00 Author: TheMarvelousHat Posts: 542 |
Hey Rick, I assume the names appeared on the scoreboard of the locked level? I can't say I've heard of either of them, but... Assuming that you have not changed Vortex's lockbox and assuming the 2 individuals were co-operating, a systematic brute force attack would take less than an hour and a half to try all the combinations. As you don't need to try all of the combinations, likely time to crack is under an hour. Some people really don't have anything better to do, y'know! And they might have got lucky in the first 10 mins or something If you are concerned about future security My Ordered Inputs Tool (https://lbpcentral.lbp-hub.com/index.php?t=t=12752) allows for far greater number of combinations and can be set up in such a way to avoid systematic attacks. You may also want to change the description of your level so that you don't say what's inside. you may also be forgetting that people can quickplay into your locked levels, that may be how they managed to get in. Is this actually true?? That sounds like the dumbest thing ever... | 2009-07-13 21:07:00 Author: rtm223 Posts: 6497 |
It is infact true, people can play locked levels in quickplay. | 2009-07-13 21:45:00 Author: Adam9001 Posts: 744 |
It is infact true, people can play locked levels in quickplay. Well that makes a lot more sense at to why I had a bunch of plays from strangers on my locked level... It makes no sense! | 2009-07-13 21:48:00 Author: comphermc Posts: 5338 |
Well that makes a lot more sense at to why I had a bunch of plays from strangers on my locked level... It makes no sense! Same here, now I feel silly for sending them messages about it, to which I got no replies. They were probably as confused as I was. And as a solution, if you want it to be 1000x as effective, make it so that once they type in the combination, they have to hit a button to confirm it. Then, if they are wrong, fill the room with gas until they have to either replay or quit. They would never go through all of that trouble to get the combination then. It would take so much longer and would be much more frustrating, beyond the nerve of 99.9% of people, and the other 0.1% are hopefully not on LittleBigPlanet. If you need help implementing that, just ask, I've already done it on my moon and would be glad to share it. | 2009-07-13 22:03:00 Author: BSprague Posts: 2325 |
Same as bsprague here, only if you input the wrong sequence a giant padlock falls on you and you must restart the level; also, the possible combinations are 10.000.000 and there's no way to know how long the combination is; did it in a couple hours, it's published and if anybody wants a copy you just need to pm me. Nubbish question: what is a quickplay and how do you "do" it? EDIT: I just figured it out (languages clashing :<), so i'll change the question: how does the game select the level for the quick play? | 2009-07-13 22:15:00 Author: Shadowheaven Posts: 378 |
Same as bsprague here, only if you input the wrong sequence a giant padlock falls on you and you must restart the level; also, the possible combinations are 10.000.000 and there's no way to know how long the combination is; did it in a couple hours, it's published and if anybody wants a copy you just need to pm me. Nubbish question: what is a quickplay and how do you "do" it? Main menu with "Story" and such, it's called "Quick Play" I believe. | 2009-07-13 22:26:00 Author: BSprague Posts: 2325 |
The center planet menu lists the option for quickplay. Quickplay is just an option to select a random community level. | 2009-07-13 22:27:00 Author: Shris Posts: 126 |
Theres a win type of password lock, more locks, diffrent combonations, diffrent kinds of locks, and a timer device, so when the timer runs out you die. | 2009-07-13 22:50:00 Author: Adam9001 Posts: 744 |
Theres a win type of password lock, more locks, diffrent combonations, diffrent kinds of locks, and a timer device, so when the timer runs out you die. Instead of a timer, which allows them to guess all the way until it runs up, the most effective preventative measure would be to penalize them after every incorrect answer, not 100, or however many they can guess within a countdown. | 2009-07-13 22:52:00 Author: BSprague Posts: 2325 |
Main menu with "Story" and such, it's called "Quick Play" I believe. Yep, i had already noticed and edited that, i never use that option and never tohought of it in english, thanks anyway So basically locking a level is useless, you have to put some kind of padlock at the beginning of the level... Why did MM bother to make the lockable options then? | 2009-07-13 22:56:00 Author: Shadowheaven Posts: 378 |
Yep, i had already noticed and edited that, i never use that option and never tohought of it in english, thanks anyway So basically locking a level is useless, you have to put some kind of padlock at the beginning of the level... Why did MM bother to make the lockable options then? Well chances are that the person who is playing the locked level really wasn't expecting to play a locked level, or a specific level anyway. And the lockable option works fine. If you lock a level, and someone wants to play it, they have to hit Quick Play a couple hundred thousand times if they are to get it by chance, and then they how are they to even know what was in it in the first place? They could be playing that locked level and they would never know. | 2009-07-13 23:08:00 Author: BSprague Posts: 2325 |
Ok, but i don't like the fact that people can enter (for example) in closed beta or community contest levels... Think about that marriage proposal level... if i lock a level, it means i don't want (some or all) people to play it, and if a random player plays it i'm quite righteous in being disappointed. At least locking a level prevents other people from copying it... | 2009-07-13 23:26:00 Author: Shadowheaven Posts: 378 |
Ok, but i don't like the fact that people can enter (for example) in closed beta or community contest levels... Think about that marriage proposal level... if i lock a level, it means i don't want (some or all) people to play it, and if a random player plays it i'm quite righteous in being disappointed. At least locking a level prevents other people from copying it... Very true, I just learned this today myself as well. But people still can't copy copyable levels that are locked as you said, unless for some reason you put a key to that level in that level. | 2009-07-13 23:34:00 Author: BSprague Posts: 2325 |
Most effective lock in my opinion is have it in a hidden switch. For example, make it seem like a short level which you just need to walk a couple of secs to reach the scoreboard, but put a invisible platform somewhere in between, and make an "invisible path and some other invisible traps to reach te switch and then have to find the key. Hey, the time i did it, no one but the ones that knew about the path ever found the key. | 2009-07-13 23:39:00 Author: Silverleon Posts: 6707 |
They showed up on the scoreboard for the beta thing, which is probably what worried Rick. however, they aren't on the scoreboard on the actual level to be beta tested, so I'd assume they just ran past it to the scoreboard. | 2009-07-14 00:02:00 Author: RockSauron Posts: 10882 |
Well that makes a lot more sense at to why I had a bunch of plays from strangers on my locked level... It makes no sense! I didn't realize that quick play would play a locked level. argh.. So I guess I need to pull my object warehouse from being online or at least insure everything in there is not shareable? Inquiring minds... | 2009-07-14 00:50:00 Author: jwwphotos Posts: 11383 |
How do you know your vault was hacked? Unless i'm mistaken, Vortex's key lock allows players to walk through to teh end, whether or not they got the key. you may also be forgetting that people can quickplay into your locked levels, that may be how they managed to get in. Good question, as it is most probable that they just quickplayed and found the level, although it was just published yesterday morning, but was probably buried by noon. The fact that these 2 guys have associations with known level copiers probably put me immediately on the defensive, so I was not thinking clearly, and my greatest fear was these guys seeing Level 1 of the LBPC The Game, and shooting out a quick knockoff, before the LBPC community could enjoy everyone's hard work on this project. However, I will be keeping my eye open. Thanks to everyone for responding to this thread. | 2009-07-14 03:07:00 Author: RickRock_777 Posts: 1567 |
How do you know of them associating with level copiers? | 2009-07-14 03:33:00 Author: Matt 82 Posts: 1096 |
Matt 82, we followed their names to the Levels and Creators they have hearted. Checked pictures also...basically every detail available to us on LBP. | 2009-07-14 03:55:00 Author: RickRock_777 Posts: 1567 |
Have they only hearted 1 or two creators? Probably alternate accounts in that case yeah. | 2009-07-14 04:15:00 Author: Matt 82 Posts: 1096 |
Have they only hearted 1 or two creators? Probably alternate accounts in that case yeah. That's exactly what I thought Matt 82 (alt accounts), with minimal hearted Levels and Creators. I've seen this many times before. Rick | 2009-07-14 04:20:00 Author: RickRock_777 Posts: 1567 |
Wow. People who waste an hour of their daily time bruteforce hacking AN LBP KEY VAULT out of all the possible valuables in the world, seriously deserve a brutal form of punishment, chosen by whoever knows how to brutalize village idiots. But I think that the one-strike-and-out method is good for diverting the efforts of these bozos. | 2009-07-14 06:13:00 Author: Astrosimi Posts: 2046 |
I didn't realize that quick play would play a locked level. argh.. So I guess I need to pull my object warehouse from being online or at least insure everything in there is not shareable? Inquiring minds... No, just put the entrance in a box, so that the level is useless except in create mode. | 2009-07-14 06:18:00 Author: Walter-Kovacs Posts: 542 |
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