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The Canyon Saga I

Archive: 17 posts


The Canyon Saga Iresistance1
The full level! Travel across the canyons, through a cave, travel on a minecart and find the evil Sheriff Zapata!
all
Ok, so I obviously based this around the canyons theme, and I reckon I did pretty well . The sequel is out, and set up for F4F. After a long time, I've finally managed to include screenshots. They're not fantastic quality, because I took them with an iPhone. Anyway, comment, five star and heart!

http://www.lbpcentral.com/forums/attachment.php?attachmentid=1020&stc=1&d=1249928494

http://www.lbpcentral.com/forums/attachment.php?attachmentid=1021&stc=1&d=1249928526

http://www.lbpcentral.com/forums/attachment.php?attachmentid=1022&stc=1&d=1249928570

http://www.lbpcentral.com/forums/attachment.php?attachmentid=1023&stc=1&d=1249928600

http://www.lbpcentral.com/forums/attachment.php?attachmentid=1024&stc=1&d=1249928842

Enjoy!
2009-07-13 15:04:00

Author:
resistance1
Posts: 812


I'll give this baby a go, But i have to say,

From the description i am worried that it's going to be a copy of the story level.
2009-07-13 16:54:00

Author:
BlackToof
Posts: 172


Nah, it's not much like the story levels, apart from the fact that it's based on one . I have to admit, I stole the characters and the mine cart from the story levels though...2009-07-13 18:44:00

Author:
resistance1
Posts: 812


Hey there, just finished your level.

As we all might have guess it is very well based upon the canyons theme.

I see you tried to add some of your own story into it which is a good thing.
The characters are the same but if characters are not your specialty then it's better having one of them then a blob with more blobs for arms and legs.

The first part of the level i found to be a little.... frustrating?
Allow me to explain.
The floor has alot of sharp trianglular shapes in all 3 layers that sometime are near to each other, when jumping you'd sometimes find it hard to get to the layer you wanted and you HAD to jump alot cause you couldnt walk easily over trianglular shapes.
A small flattening wouldnt be too bad.
I suggest trying to keep the layers easily distuinguishable.
That was only for the first part though.

The other area's are flatter (not totally flat keep it rocky which is good!)
I enjoyed the mine cart part because it flowed well and said jump in the background which i thought was good, since it made me react quickly.

Extra details on the rocks were good like the cracks with eyes in kept it from looking bland.

Overall i gave it a :star::star::star::star:

Since it was good to play. Well Done.

I would appreciate it if you would give my boss level a go for F4F:
https://lbpcentral.lbp-hub.com/index.php?t=t=13609

Thanks
2009-07-13 20:17:00

Author:
BlackToof
Posts: 172


Thanks Black Toof. I'll change the start as soon as I can get on the PS3. I've done your CONDOR level, very good.2009-07-14 09:35:00

Author:
resistance1
Posts: 812


I decided to give this a play and it was pretty fun. One thing I noticed right away was how detailed you made the rocks and mountains look. You really captured the theme that the SP canyon levels had. The story was simple and easy to follow and you showed us how Zapata influenced the townsfolk (abandoning their homes). Then you also had nice obstacles that varied from each other.

One thing I think you should change is the lack of color in the environment. Instead of everything being orange, add in some darker material to change the rocks. And like Black said about the excessive triangular floor, try to smooth it out (not much).

Overall, I gave you :star::star::star::star:

When you have the time, checkout Morning Rush.
2009-07-14 14:23:00

Author:
RickTheRipper
Posts: 345


Thanks for your feedback. I've now flattened out the beginning a bit and replaced some of the orange wood with red wood. Once again, thanks!2009-07-14 19:55:00

Author:
resistance1
Posts: 812


I played the level with my son 3 times, and the fog was a little hard to gauge. Several times we felt we had jumped just right and we still ended up dying. We did have a little lag, since one of my son's friends was playing online with us, but Not enough so that I thought we should fail in the first jumping obstacles. The black color with the background, while it matches made it hard to see where exactly it was at.

I like the design from what I saw, and really hope to play through the entire thing. After the third attempt of trying to bypass the original area I had to give up.

No tag left. You mentioned in a reply post that you smoothed out some of the earlier parts which I think I played on, but maybe with that smoothing you lowered the ground too much so that people couldn't bypass the first obstacles? Because it looks like the first two posters had no problem getting past them. :star::star::star: and I hope to play and be dazzled by the rest when I get a chance to play again. :hero:

If you get a chance please swing by and play my level 'Towers of Patheon' and let me know what you think.
2009-07-16 20:09:00

Author:
nartules
Posts: 38


Yeah I've noticed the problem that you had before. The thing is that the gas hangs over the side of the holes a bit so if you don't land perfectly, you die. I tried changing it to fire but it was too easy, and then I changed it to electricity but it looked out of place. So, the gas has to stay. I tried it though and I only lost 2 lives before getting across . So, it is possible, just persevere.2009-07-17 10:24:00

Author:
resistance1
Posts: 812


Just finished playing. Right off the bat, I would recommend removing the giant 1 that is covering your lettering. I'd move it to the side a bit so that the player can see the nice lettering you created.

The visuals throughout the level are very well done and you did a good job of making a spin off of MM's canyon levels. You even added a bit of your own scenery, like the village and the underground waterfalls and both looked nice.

I had a bit of difficulty right at the start with the small jumps. The gas is just too hard to see and is up a bit to high, making it very hard to miss. I would suggest making it flame material. I also had a little bit of frustrating with the red block creatures that bounce you up. It seemed like the one on the bottom was angled too much, so it was tricky to get up to the next platform. Other than that, I didn't have much trouble with the platforming.

Overall, I enjoyed the level. It felt a tad short to me, but I had fun! Nice job.
2009-07-17 13:39:00

Author:
mrsupercomputer
Posts: 1335


Nice level, good just sticking with the theme Mm created without just copying exactly what they did. Only problem for me was the gas at the beginning. Even while standing on the platforms, I was being killed by it! Definitely needs to be lowered a fair bit.
Still, a good level overall, I gave it :star::star::star::star:
2009-07-17 20:40:00

Author:
RadicalStan
Posts: 99


Thanks for your comments everyone. About the #1 covering the title, yeah I thought that it didn't look fantastic, but I can't really put it anywhere else... but I'll see if i can move it to the side a bit anyway. And about the gas, I think I said in an earlier post that if it was fire it's too easy. Ah well, I'll change it anyway. The red bouncy people: It'll be difficult but I'll see what I can do. Thanks! 2009-07-19 11:30:00

Author:
resistance1
Posts: 812


Ok, I've moved the #1, changed the gas to fire and made the bouncy thing easier. Anything else? My level MUST be perfect by now...! 2009-07-19 17:34:00

Author:
resistance1
Posts: 812


I'm playing through this right now and has the exact feel of Mm's levels! Well done. I like all the holes you can jump in to get score bubbles. The waterfall looks great! Very real. I got to the part where you had to carry bombs and I was thinking oh no, I remember I had to replay the level so many times because of it. At least there weren't anything dropping from the ceiling to trigger an explosion. A double life checkpoint before that wouldve been nice. I was down to my last life before I managed to get past it. Past that now, I was able to enjoy the scenery a lot more and I think this level is well made. The drum (bongo?) over the fire pit was out of place i thought. and so was the oval platform to the left of it. With all the rigidity that this level has, an oval shaped platform looked awkward to me. I like how you can shoot Zapata at the end and make him blow up. Overall, it was a nice solid level. No glitches or bugs. Nice feel and well made.

:star::star::star::star: and the tag "Perilous".
2009-08-06 03:14:00

Author:
MrTran
Posts: 216


This level is really well made, everything works well. I only had a problem carrying the bomb in the narrow path. A bit frustrating but after a few tries I got past.2009-08-06 14:21:00

Author:
Kipmonlin
Posts: 251


Ill give this a go and while I'm at it I'll play number 2 as well! 2009-08-08 10:12:00

Author:
AliBoy1
Posts: 142


This level is really well made, everything works well. I only had a problem carrying the bomb in the narrow path. A bit frustrating but after a few tries I got past.


I'm playing through this right now and has the exact feel of Mm's levels! Well done. I like all the holes you can jump in to get score bubbles. The waterfall looks great! Very real. I got to the part where you had to carry bombs and I was thinking oh no, I remember I had to replay the level so many times because of it. At least there weren't anything dropping from the ceiling to trigger an explosion. A double life checkpoint before that wouldve been nice. I was down to my last life before I managed to get past it. Past that now, I was able to enjoy the scenery a lot more and I think this level is well made. The drum (bongo?) over the fire pit was out of place i thought. and so was the oval platform to the left of it. With all the rigidity that this level has, an oval shaped platform looked awkward to me. I like how you can shoot Zapata at the end and make him blow up. Overall, it was a nice solid level. No glitches or bugs. Nice feel and well made.

:star::star::star::star: and the tag "Perilous".

@ MrTran: Yeah, well, I was sort of aiming for Mm's style really. The waterfall wasn't that hard to make, just connect a piece of glass to (Hidden) Dark Matter with a piston, set it to speed 0.1, Put flipper motion to "Out" and you're done. I think I might put a double life checkpoint at the bomb bit actually.
The bongo looks out of place? Such Blasphemy! I reckon I could replace it though.

I like killing Zapata too. Everyone does.

@ Kipmonlin: Thanks for the good (If short) comments. The bomb bit is a bit hard, I guess.
2009-08-09 09:12:00

Author:
resistance1
Posts: 812


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