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Lafarge's request
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Lafarge's requestKeldur -Location: France -Difficulty: Medium -Multiplayer friendly What are you waiting for? Read below! all http://img214.imageshack.us/img214/8316/34280001.jpg I'm sorry for the lack of seriousness in this whole announcement. What can I say? With this being my very first level, I did put a lot of effort into it. This is supposed to be a level series. I hope everybody have a great time! ...play it now! | 2009-07-13 10:49:00 Author: Keldur Posts: 628 |
Best promotion for a level EVER!! I always love it when someone makes a special ad or poster for their levels. This level is a great one everybody, go out and play it!! ps: I'll be back with my "official feedback" soon. | 2009-07-13 10:59:00 Author: Zwollie Posts: 2173 |
wow... just wow at the promotion :eek: | 2009-07-13 11:28:00 Author: blizzard_cool Posts: 752 |
Wow that's an awesome promo. How on earth do you do something like that and what with ? I have to check out the level now after you've put so much effort just into the promo. The only thing I don't like in it is the comment you've included from Aristotle. We are totally against H4H on this forum. | 2009-07-13 12:36:00 Author: mistervista Posts: 2210 |
Wow that's an awesome promo. How on earth do you do something like that and what with ? I have to check out the level now after you've put so much effort just into the promo. The only thing I don't like in it is the comment you've included from Aristotle. We are totally against H4H on this forum. Yikes!! what an awesome promo!!! I am kinda upset I never thought to do that myself! fyi - I think the H4H was just sarcasm. | 2009-07-13 12:46:00 Author: jwwphotos Posts: 11383 |
Keldur - I don't care if your level is no good, that initial post was AWESOME/HILARIOUS/WIN! No, but seriously, the level looks great. I will play this when I get home. | 2009-07-13 13:28:00 Author: comphermc Posts: 5338 |
Brilliant. If anything, you should get a prize for best promotion of a level. Come into the site, tell some well-known authors how much you like their work, give great feedback all over the place, create a thread for your level with quite possibly the best promotional sign ever..... I'm brainwashed. I must play this level as soon as a I get home! Screen shots look great. Why is it that our creators from France always have such great art styles? Must be the access to the art museums you have out there.... I only have a "History of Trains" museum where I live. | 2009-07-13 14:26:00 Author: CCubbage Posts: 4430 |
Ah! How can you subject me to such torture?! First you make an awesome poster for the level. Then, you completely deliver in spades and blow me away. NOT FAIR! In case you haven't guessed yet, I really liked it and I'm shocked that it has a 3 star rating and has "Rubbish" for a tag. If this is your first level, then I'm anxious and terrified of what else you have in store for us. The main characters had simple but effective shapes that made up their bodies, but they had a nice amount of decorations thrown on them to make them stand out. Then you go and make the enemies look just as good, but you make them want to kill us! Why do the good looking people always have to die? Unfortunately, the enemies don't hold a candle to how great the level looks. It's chalk full of detail, personality, and life. Standalone pillars sway back and forth, and simple platforms rise up to get out of our reach. The obstacles were unique (gonna remember the way you used those springs) and the difficulty was never anything to get mad about. My favorite part, was when we have to go up the tower (or whatever it is) and we have to dodge fire AND man-easting ninjas. Usually people just put one or the other for an obstacle like that, but you blended them perfectly. The only thing I didn't like about the level was how every switch was visible. It helps to show how everything works, but it's so unusual, that I couldn't help but stare in confusion. Overall, I gave you :star::star::star::star::star: and a heart. If you could leave feedback on Morning Rush, that'd be great. | 2009-07-13 14:34:00 Author: RickTheRipper Posts: 345 |
Since you're new to publishing, before I look at it I wanted to give a bit of advice on ratings.... There are a LOT of kids out there trying to get attention for their own levels and immediately "low rating" levels just to lower your chances of hitting cool pages. Many of them aren't even playing your level - they just start, exit, and 1 star it. So, don't take the rubbish tags and low ratings seriously - they happen to most of us. The best way to initially launch your level is to immediately get people from this site to play it and use sub-accounts on the PS3 to put a few initial higher-ratings on it yourself. | 2009-07-13 15:11:00 Author: CCubbage Posts: 4430 |
Keldur, thanks for the great level. The stupid little kids tagging this rubbish and giving it 3 stars need to cornered and beat with a sack of oranges (it doesn't leave bruises...*the more you know*). Anyways, this level was fantastic. It had your own personal style, but you borrowed from MM's tried-and-true style as well. I like how you had visible logic, bolts, and stuff - it gave it that LBP feel that we enjoyed so much from the story mode. That being said, I enjoyed the length, challenge, and set pieces - it had just a really great flow to it. The enemies were very well done, as were some of the more inventive challenges I've ever seen. The contraptions were very well done, and fit well into the story. Speaking of the story, the humor was great. I'm glad you could work it in... You clearly understand how the game mechanics work, and you used them to their fullest potential here. You got :star::star::star::star::star: and a brilliant tag from me. I'm looking forward to what you've got for us next. | 2009-07-13 15:19:00 Author: comphermc Posts: 5338 |
:kz: I swear i'll play through your level as soon as i get home, you got some serious drawing skills, the screenshots for your level look quite interesting, i like the way the ninja's look. I have no doubt your level will be as good as the promo. | 2009-07-13 16:11:00 Author: SrAbsolution Posts: 14 |
You have lured me in with your sackcandy. There is no way in the world I could resist playing this level after that promo. Heck, is there a movie coming along with it that I can buy when it comes out on blu-ray? because if there is let me pre-order! The whole bunnies with soldiers in it, was one of my favorite scenes from Monty Python, but then again there were no soldiers in the bunny. Now if only you had someone throw a cow at us? I am heading off to work at the moment, and usually don't play until the weekend, but as soon as I get a chance yours will be the first level that I hit up! | 2009-07-13 16:33:00 Author: nartules Posts: 38 |
Absolutely fantastic level. I was subconsciously convinced it was a Mm level, and started collecting prize bubbles, trying to get the booty master trophy! If this is your first level, that's pretty amazing. You should see my first level wheel of sponge, it's awful. :star::star::star::star::star: | 2009-07-13 16:33:00 Author: resistance1 Posts: 812 |
I haven't had a chance to play it but delete it then repost it so a lots of people can give you the tags, ratings & hearts u deserve!!! Going to play in 3.... 2.... 1.... BOOM! | 2009-07-13 17:07:00 Author: blizzard_cool Posts: 752 |
fyi - I think the H4H was just sarcasm. Yes it was ^,^ It was signed "Aristotle", who happens to be a wise, greek philosopher. So I thought that him asking for H4H would be... funny. Sorry if I did offend someone. Uh, and sorry for not lending more attention to this thread... you see, I'm in front of the PS3, republishing over and over, cause I want someone to enjoy this level as much as I did making it Besides, listening to Queen and Ac/Dc does really help. Oooook, now for answering the feedback Brilliant. If anything, you should get a prize for best promotion of a level. Come into the site, tell some well-known authors how much you like their work, give great feedback all over the place, create a thread for your level with quite possibly the best promotional sign ever..... I'm brainwashed. I must play this level as soon as a I get home! Screen shots look great. Why is it that our creators from France always have such great art styles? Must be the access to the art museums you have out there.... I only have a "History of Trains" museum where I live. Now that's a nice thing to hear *tears of happiness* you see after spending so much time in a level, reading something like this feels like heaven. Somebody did like the screenshoots! Lol. (thanks anyway) It's curious how you made this sound like an evil scheme. Maybe it's cause it might be... Oh, and btw, I'm from Spain. But being french sounds cool, I'll let you believe that ^^ Ah! How can you subject me to such torture?! First you make an awesome poster for the level. Then, you completely deliver in spades and blow me away. NOT FAIR! In case you haven't guessed yet, I really liked it and I'm shocked that it has a 3 star rating and has "Rubbish" for a tag. If this is your first level, then I'm anxious and terrified of what else you have in store for us. The main characters had simple but effective shapes that made up their bodies, but they had a nice amount of decorations thrown on them to make them stand out. Then you go and make the enemies look just as good, but you make them want to kill us! Why do the good looking people always have to die? Unfortunately, the enemies don't hold a candle to how great the level looks. It's chalk full of detail, personality, and life. Standalone pillars sway back and forth, and simple platforms rise up to get out of our reach. The obstacles were unique (gonna remember the way you used those springs) and the difficulty was never anything to get mad about. My favorite part, was when we have to go up the tower (or whatever it is) and we have to dodge fire AND man-easting ninjas. Usually people just put one or the other for an obstacle like that, but you blended them perfectly. The only thing I didn't like about the level was how every switch was visible. It helps to show how everything works, but it's so unusual, that I couldn't help but stare in confusion. Overall, I gave you and a heart. If you could leave feedback on Morning Rush, that'd be great. I hope that you don't care about a bit of delay on Morning rush; I'll make sure I give feedback, anyways I'm really glad you liked the promo poster thing . It took me a while. I thought that something like this lready had been done before, btw. I'm also concerned about those rubish tag things and a 3 star rating. Not that a 3 star rating it's bad, but It's holding becase I've used another account to give 5 :/ Oh, yes... I know that the main characters have simple forms, because, you know, ... I was feeling lazy. And... haha, they looked funny ^,^ And I sure did spent a big time into the enemies... was like really hard to come with new types of enemies that I hadnt seen before. Specially with those eating-ninjas at the end of the lvl :/ But it was worth, I smile every time that they eat me. And I'm proud you did like that part, the one with the man eating ninjas! I wanted some epic finale, so I went with that. Whoa, it sure did eat up a lot of thermo! And thanks about the "how the level looks" compliment! I sure did spent spend a good time on every corner! I also love those pillars As I said, please, forgive me on the delay on your morning rush. But if you CAN'T wait, tell me, and I'll skip my republishing task for a while. Since you're new to publishing, before I look at it I wanted to give a bit of advice on ratings.... There are a LOT of kids out there trying to get attention for their own levels and immediately "low rating" levels just to lower your chances of hitting cool pages. Many of them aren't even playing your level - they just start, exit, and 1 star it. So, don't take the rubbish tags and low ratings seriously - they happen to most of us. The best way to initially launch your level is to immediately get people from this site to play it and use sub-accounts on the PS3 to put a few initial higher-ratings on it yourself. Yes, I already did the alterantive account thing. And I already noticed that. And I already felt that, deep down in my heart... Why can't we have a fair LBP?? I know this sounds like a humble-less coment, but... why is there so many crap in the cool pages? I'd love to jump in the cool pages and, well... play cool levels :/ Thanks for the advice, anyways. Much appreciatted Keldur, thanks for the great level. The stupid little kids tagging this rubbish and giving it 3 stars need to cornered and beat with a sack of oranges (it doesn't leave bruises...*the more you know*). Anyways, this level was fantastic. It had your own personal style, but you borrowed from MM's tried-and-true style as well. I like how you had visible logic, bolts, and stuff - it gave it that LBP feel that we enjoyed so much from the story mode. That being said, I enjoyed the length, challenge, and set pieces - it had just a really great flow to it. The enemies were very well done, as were some of the more inventive challenges I've ever seen. The contraptions were very well done, and fit well into the story. Speaking of the story, the humor was great. I'm glad you could work it in... Yes, I'd like to own my own sack full of oranges just for that sole purpose. Thanks for the comment, I'll edit this later and give you a proper answer! Edit: Haha, I don't know if letting show a personal style is a good thing; I tried to copy the Mm style in this one, since I didn't have a style of my own. And, mon dieu, I'm glad somebody does finally appreciatte the visible switches! And I sure did spend a lot of time into the enemies, thanks for praising that... And, well, I think I spent like half of the time I worked on the level on the moving dojo. Yeah, I could just have attached wheels to it, but that's no fun... Oh, and about the humour... It's not that I intended to; it's something taht comes out naturally while storytelling about a war between two french ninja's factions xD You clearly understand how the game mechanics work, and you used them to their fullest potential here. You got and a brilliant tag from me. I'm looking forward to what you've got for us next. Well, thank you very much... I mean, I do really admire you as a creator, and this is the greatest compliment I can recieve. Erm... btw... would you mind me adding you to the friends list? Thanks! | 2009-07-13 17:08:00 Author: Keldur Posts: 628 |
In my ongoing quest to discover a way to review levels that does not make me feel like an idiot, I will jot down my thoughts in real time as I play the level! But first: awesome promo. Okay, here goes... 1. The dialogue at the start was brief and funny, which I love, as you probably know from having played my level. 2. The sudden movement of the stone platforms caused me to: A) Yell a dirty word (I am a huge potty mouth when I play games) B) Panic and die Which was fun. 3. I am officially thankful for the infinite life checkpoints you've provided, since I've now died 80,000 times during the fiery log bit. Also, someone previously noted that this level is like a continuation of the MM Island levels - and I definitely agree. This level, so far, is gorgeous. 4. I just used the battering ram device while on the "mobile dojo" - cool! 5. "It was like two ninjas taped together to make one giant ninja!" 6. I just finished the race portion, so I'll pose to note once again how ridiculously beautiful this level is. I have a lot of work to do to get to this talent for level creation. 7. OH GOD NINJAS ON UNICYCLES 8. Well, I just finished with a score of 12,754. Why didn't I comment on a lot of the final bits of the level? Because I was too busy enjoying them with a big dopey grin on my face. Very good work. Five stars. Hearted. | 2009-07-13 17:26:00 Author: CaptainCowboyHat Posts: 153 |
It's a fantastic level - but I already told you that and the Great Zwollie does not lie.... ever Seriously - amazing job on this one. Totally new and innovative platforming goodness! The look is quirky and well done. Just the right amount of zany humor thrown in to lessen the frustration on the trickier parts. It's an all around fun level to play and interesting to look at. 5 stars & hearted! Thank you for finally sharing it! | 2009-07-13 18:09:00 Author: Morgana25 Posts: 5983 |
It's a fantastic level - but I already told you that and the Great Zwollie does not lie.... ever Seriously - amazing job on this one. Totally new and innovative platforming goodness! The look is quirky and well done. Just the right amount of zany humor thrown in to lessen the frustration on the trickier parts. It's an all around fun level to play and interesting to look at. 5 stars & hearted! Thank you for finally sharing it! Thanks to you for sharing your thoughts about it! The truth is that you really inspired me about the aesthetics... I decided that I would make a good looking level just by playing yours Btw... you being a graphical designer, what are your thoughts about the poster for the level? (go easy on me!) And CowboyCaptainHat, I'll answer your feedback later, I don't have much time right now. I just want you to know that it cracked me up the way you did the review! It's also awesome that you think so highly of me, but it's the other way round, trust me; your levels was pure awesomness. | 2009-07-13 19:03:00 Author: Keldur Posts: 628 |
Wow. I'm stunned. Are you sure you don't secretly work for MediaMolecule? Seriously, I think you could stick this level into the story mode and no one would even blink! Fantastic job, and some GREAT original platforming ideas. This is your FIRST level? Man, I can't wait to see what you have in store for us now that you've got some experience. 5 stars and a heart.... I honestly can't believe this is a 3 star rated level right now. The only explanation I have for it is people leaving it on the default when it first got published or sabatage. If you ever decide to republish it let me (and I'm sure all the other folks here) know and I'll throw a 5 star and a heart on it immediately. | 2009-07-13 19:21:00 Author: CCubbage Posts: 4430 |
quirky That's the word I was looking for! This level is most definitely quirky (which is a good thing). | 2009-07-13 19:28:00 Author: comphermc Posts: 5338 |
That's the word I was looking for! This level is most definitely quirky (which is a good thing). Quirky, I meeeaaan, QUICKLY, somebody explain me what the word "quirky" means. Back to republish! | 2009-07-13 19:29:00 Author: Keldur Posts: 628 |
"Quirky" - usually it means a bit odd or strange - but in a good way. | 2009-07-13 19:36:00 Author: CCubbage Posts: 4430 |
This is a good looking, action packed innovative level that caused me to bite the controller several times before being ceremoniously delivered to the score board with a real sense of satisfaction and disbelief that I actually managed to get through it! Some memerable moments..... I didn't actually have to kill the knife wielding ninja's, somehow their knives got stuck in the rotating fire to the right and it dragged them off so I was well chuffed about that!! I got my block stuck on the wrong side of the step just before the timed section and spent most of my alloted time trying to drag it back!!! :blush: I heard an awful lot of glass breaking when I jumped over Lafarge's stuff so I didn't think he would be too happy with me! oops! ! I managed to break one of the grabby flicky thingies but no worries there was another one to grab.(This was where I bit the controller) So bearing in mind that I am really sadly lacking in the skills required to play any type of game at all I have to say I thought your level was immensely enjoyable, extremely well designed and deserves to be on the front page of everything available!!! Brilliant work Keldur, congratulations. Icey | 2009-07-13 19:55:00 Author: IceMaiden Posts: 1057 |
Great promo!!! I will play your level ASAP and will return with feedbacks | 2009-07-13 21:06:00 Author: Takelow Posts: 1355 |
In my ongoing quest to discover a way to review levels that does not make me feel like an idiot, I will jot down my thoughts in real time as I play the level! But first: awesome promo. Okay, here goes... 1. The dialogue at the start was brief and funny, which I love, as you probably know from having played my level. 2. The sudden movement of the stone platforms caused me to: A) Yell a dirty word (I am a huge potty mouth when I play games) B) Panic and die Which was fun. 3. I am officially thankful for the infinite life checkpoints you've provided, since I've now died 80,000 times during the fiery log bit. Also, someone previously noted that this level is like a continuation of the MM Island levels - and I definitely agree. This level, so far, is gorgeous. 4. I just used the battering ram device while on the "mobile dojo" - cool! 5. "It was like two ninjas taped together to make one giant ninja!" 6. I just finished the race portion, so I'll pose to note once again how ridiculously beautiful this level is. I have a lot of work to do to get to this talent for level creation. 7. OH GOD NINJAS ON UNICYCLES 8. Well, I just finished with a score of 12,754. Why didn't I comment on a lot of the final bits of the level? Because I was too busy enjoying them with a big dopey grin on my face. Very good work. Five stars. Hearted. That's such an awesome way to make a review, haha! Don't ever change! I did laugh a lot. Ok, so I'll go point by point too: 1- I knew you'd enjoy that ^,^ even if it's a humor a bit different than the one you showed you at your level (wich was like really funny) 2- Hahaha, seriously? I mean, when I showed the level at my sister he had a similar reaction on where the man-eating ninjas lay. This brings back memories , lol 3- I completely thank you for that compliment, you make me feel like so very much proud! 4- You'd be surprised about the infinites ways on what such a simple thing can break. I hope I fixed them all. Glad you enjoyed that! 5- Nah, they aren't attached, it's just that they share some internal organs. Oh, wait. Yes, they're attached! 6- I honestly want to pint out how good looking is your level also; it brought back so many memories... 7- That was the same reaction I had! I just left them near those throwing death stars or whatever they're called, and they started doing that. I was completely stunned! 8- Thank you so very much, you're too kind with me *tears fall*. I can say the same about your level. I'm waiting for the 2nd part! | 2009-07-13 21:09:00 Author: Keldur Posts: 628 |
Quirky I meant in the best way possible. It's unusual/different but in a very charming and fun way. Your poster is great. I like the layout a lot. Nice blend of hand drawn and photo work and it's easy enough to read. It has an underground/alternative culture kind of feel to it. I adore your sketches. If you have more you should start a thread to feature those. | 2009-07-13 21:55:00 Author: Morgana25 Posts: 5983 |
You have lured me in with your sackcandy. There is no way in the world I could resist playing this level after that promo. Heck, is there a movie coming along with it that I can buy when it comes out on blu-ray? because if there is let me pre-order! The whole bunnies with soldiers in it, was one of my favorite scenes from Monty Python, but then again there were no soldiers in the bunny. Now if only you had someone throw a cow at us? I am heading off to work at the moment, and usually don't play until the weekend, but as soon as I get a chance yours will be the first level that I hit up! Hahaha, how didn't I see this post before? I'm happy somebody picked my Monty python's refernce! I definetely should think about throwing some cows, right! And thank you for your interest on the level! Glad you liked the promotion poster on the first comment! | 2009-07-13 23:14:00 Author: Keldur Posts: 628 |
A "quirk" is any kind of strangeness that makes the person showing it memorable. Anywho. You asked for words. PREPARE YOURSELF. CONS *I fell into the background, behind the red poison gas. I was jumping off the walker into the background, negotiating the wheels of fire, when this took place. Once I hit the floor of the level, I ran right for 3 to 5 seconds until gas killed me. *The floor that throws you into the spikes works too quickly. I died twice, instantly, figured the trap out...but by then, the trap had already disappeared. *Is there a trick to the yellow grabs that fling upward? Is there a way to hold on that ensures you won't get smashed into a different yellow ball? This isn't a con...so much as something I sucked at. PROS *I echo everyone's excitement at matching the LBP world to your own voice. Leaving the switches visible really works in your design style. Unlike Mm, though, your level makes several different "context shifts". Generally, the Story levels are "introduce gameplay mechanic", "minigame," "long platforming over one type of terrain," or "boss" levels. You mixed platforming and monster bashing across a bunch of different terrain, which is more complex than what I see with Mm. *Your scenery really whips the pants off of mine. I will further compliment you by saying there will officially be no more significant platforming in Lone Ninja. You've crowded me out of THAT competition on your first attempt. If anyone asks me why my Lone Ninja doesn't seem to navigate many obstacles, my official answer is now, "Lafarge takes care of all that". *I am stealing your sponge-on-spring "rope-slide" mechanic, somehow. *Thank you for all your thermo-saving pointers. You used them very well here - the level is long without being boring. *I loved the walker. That's about it. 5 stars and hearted. | 2009-07-14 02:06:00 Author: coyote_blue Posts: 422 |
That's such an awesome way to make a review, haha! Don't ever change! Well, great! I'll do my F4F this way from now on | 2009-07-14 02:42:00 Author: CaptainCowboyHat Posts: 153 |
Incredible! ..I finally was able to finish this level and I don't think my hands will ever be the same from squeezing R1 and all the other manipulations I was doing with that controller. ICE PLEASE!! ..and some Advil!! The elephant was ingenious.. actually all of it was ingenious, but that elephant with the pistons in the back!?!? Do you take apart transformer dolls for amusement?!! Yikes! (that means I thought it was amazing) Congrats.. however if this is really your first level I am going to retire now. There is no hope... I don't have the time to point out all the amazing things.. Like being dragged by your foot through a zillion incredible Japanese toys being tested for next season. Information overload! I loved the graphics. Quite stunning.. humor was awesome. The game play was marvelous, but you put that down as medium skills? I have never died so many times in a level except for the story levels The Bunker. In fact I think I screamed a few times known the infinite portal was going to take me right back to that same horrible tragedy. ..ahh but I did get to the end eventually though my score dropped so fast it was pathetic! I did find a few issues. 1. First off.. Skills Medium???!!! Nah.. it wasn't impossible, but I hate to think what you would consider really really hard!! :eek: 2. A few spelling mistakes. At the end, I think instead of swallowed you had shallow? The speech bubble was gone so fast I missed it, but it seemed it was incorrect. There was another at the beginning that for the life of me I cannot remember. I will have to tempt fate once again to figure out what it was. 3. I think the 2nd part of the elephant sequence.. Jumping for the switch to knock the gate down, I clumsily missed the switch and died and got stuck in the portal section and never could get out as I think the logic was expecting me to pull the switch. 4. The flippers on the back of the elephant. (Incredible!!!), but were there supposed to be tons of burning keys along with a good key to pop you up? 5. Someone else mentioned the pop up the wall things where you have to time your release exactly. I broke two off, but thankfully had a spare. 6. Not really an issue... but after the huge ninjas, I had a heck of a time making it over on the hand over hand trick up the diagonal and jumping to the switch. I think that is where my hands finally stopped working. Finally made it, but gheeesh!! 5 stars and a heart. ..now go play some other game please! Kidding!!! | 2009-07-14 03:20:00 Author: jwwphotos Posts: 11383 |
I really liked your level there. You really have some great creator's talent! I fear I might not be really useful as most people probably praised the same things as me but anyways, here goes: PROS: - Very clean level. Looks polished. I'm not exactly a fan of seeing the switches and stuff like that but it sort of contribute to a nice busy looking style. - Some original bits of platforming. I love your spring sponge. LOVE. - You have incredibly cool and well done ennemis. I like them when they are something else than what I see everyday. The jumping Ninjas? awesome. The "Ninjas on a saw"? Awesome. But the true pinnacle of all your ennemies so far really are those Orange Light Eating Ninja. Now that's my kind of ennemis. They really contribute into making the ascending great. CONS: - I ignored your puzzle or trap by staying in the checkpoint head of the walking thing. (I doubt you should fix that though unless you have a genuine idea how to) - The grab sponges that get bounced off inside those wooden cubes part didn't spark with me. It's more frustrating than fun. I fell ALOT. It's a bit hard to anticipate and the window to release the grab is so small! :star::star::star::star: + Heart + Great Please keep up your excellent work. I'll look forward to play your futur levels that's for sure! . | 2009-07-14 04:37:00 Author: RangerZero Posts: 3901 |
WOW That's probably the best promotion I have ever seen! I just HAVE to play this level now! | 2009-07-14 04:48:00 Author: brnxblze Posts: 1318 |
This is a good looking, action packed innovative level that caused me to bite the controller several times before being ceremoniously delivered to the score board with a real sense of satisfaction and disbelief that I actually managed to get through it! Some memerable moments..... I didn't actually have to kill the knife wielding ninja's, somehow their knives got stuck in the rotating fire to the right and it dragged them off so I was well chuffed about that!! I got my block stuck on the wrong side of the step just before the timed section and spent most of my alloted time trying to drag it back!!! :blush: I heard an awful lot of glass breaking when I jumped over Lafarge's stuff so I didn't think he would be too happy with me! oops! ! I managed to break one of the grabby flicky thingies but no worries there was another one to grab.(This was where I bit the controller) So bearing in mind that I am really sadly lacking in the skills required to play any type of game at all I have to say I thought your level was immensely enjoyable, extremely well designed and deserves to be on the front page of everything available!!! Brilliant work Keldur, congratulations. Icey Looks like everybody thinks that this level is terribly hard... and I guess it's a bit above the average... but when I said that this was medium difficulty, I was thinking of silverleon's levels, wich are, hellish. So, In comparision, I decided to tag it as "Medium diffuculty" Ok, Icemaiden, first of all, thanks for answering me! I'm glad you did like my level, it feels like a payback for the amazing experience you gave me at yours! But, I've gotta admit that I'm sorry for your controller... How did it taste, btw? I'm sorry for your controller, again. Put some salt in it, though. I did know that i could happen that with the twin ninjas, but I found it so funny that I did leave it that way ^,^ And about your block getting stuck... aww... that did happen to me once, but only after testing it like 3000 times, so I thougt that nobody would go trough that problem Awww... And YEAH, Lafarge did just phoned me this morning, like really angered because all his dishes are broken! He's sad because he really nwanted to wash them; whe loves doing that. I completely ignore why, but whenever I return to create mode, I discover him washig some of those. It gives me the creeps, in a way. I dunno why those flingy thingies do break! Their back is made of metal :/ Haha, I wish it was in some kind of front page LBP's rting system it's so... weird. I mean, the cool level page does normally hold the worse ones D: But having this comminity support, it's, so far... awesome (translation of awesome in french: Baguette) Thanks, Ice maiden! | 2009-07-14 11:41:00 Author: Keldur Posts: 628 |
WOW That's probably the best promotion I have ever seen! I just HAVE to play this level now! You really do have to! Anyways, played this before it was published, and it was really good and fun. I was surprised as this was your first level (but then again, you probably have made a lot of levels but never published :O) The characters were funny and charming, although really simply made. The 'trivia' was also hilarious in the frustrating parts, one of the hardest levels I've ever played (next to Silverleon's levels :O) and took 10+ minutes trying to finish it (my score went from 11k down to 8k from dying in the sack-eating-ninja part! D Sad that it got rated 3 stars and was tagged 'Rubbish', I suggest republishing it all together instead of publishing it over the existing level.. . :star::star::star::star::star:, hearted you and level (and future levels ) and tagged 'Brilliant' | 2009-07-14 12:23:00 Author: AwesomePossum Posts: 446 |
Just a mention on difficulty, mainly because as a creator it's really difficult to gauge. The difficulty of this level is a bit above average.... which is great for older gamers and a bit hard for younger gamers (6-10 yr old range). I found it to be a bit harder than the MM levels. Personally I like it this way... I mean, it IS a game, right? The specific areas that come to mind would be: a. Riding up the sponge past the "chomp monster" things - a child may not understand staying away from the light. A text box here could help. b. The jumping ninjas - the timing to get them is a bit difficult. My son couldn't do it. c. The "jumping sponges". LOVED this part. But, would be frustrating for a child. One way to make this less frustrating is to have the sponges disappear as they go up (timed emitters so they get emitted when it goes down, disappear when they go up) so you get thrown up more easily. Again, none of these things need to change. I think they're great the way they are. But if a child can't finish the level, it will cause lower ratings and hearts. | 2009-07-14 13:21:00 Author: CCubbage Posts: 4430 |
I dunno why those flingy thingies do break! Their back is made of metal :/ Not sure.. I am starting to wonder if the size as well as shape makes a difference in strength in that application. I had some half circle platforms I had made in my level in progress break quite a few times. They had smaller round circle thin layers out of metal as your's did only I had a wobble bolt instead of a bolt. I ended up changing it to a small rectangle out of frustration and it hasn't broken since! That fix wouldn't work in your case, but maybe just a bit larger size? Good luck! | 2009-07-14 14:14:00 Author: jwwphotos Posts: 11383 |
c. The "jumping sponges". LOVED this part. But, would be frustrating for a child. One way to make this less frustrating is to have the sponges disappear as they go up (timed emitters so they get emitted when it goes down, disappear when they go up) so you get thrown up more easily. Alternate suggestion: make a little light turn on when the little flipper is almost at the bottom, to sort of "prepare" the person to be flung. The disappearing sponges would solve the problem of them breaking, though. | 2009-07-14 14:28:00 Author: comphermc Posts: 5338 |
Just a mention on difficulty, mainly because as a creator it's really difficult to gauge. The difficulty of this level is a bit above average.... which is great for older gamers and a bit hard for younger gamers (6-10 yr old range). I found it to be a bit harder than the MM levels. Personally I like it this way... I mean, it IS a game, right? The specific areas that come to mind would be: a. Riding up the sponge past the "chomp monster" things - a child may not understand staying away from the light. A text box here could help. b. The jumping ninjas - the timing to get them is a bit difficult. My son couldn't do it. c. The "jumping sponges". LOVED this part. But, would be frustrating for a child. One way to make this less frustrating is to have the sponges disappear as they go up (timed emitters so they get emitted when it goes down, disappear when they go up) so you get thrown up more easily. Again, none of these things need to change. I think they're great the way they are. But if a child can't finish the level, it will cause lower ratings and hearts. Awww, CCubage (by the way, what's your name supposed to mean?) I definetely know all of those... and I've been wondering about what should I do. I guess that everything comes down to a single thing: Do I want a level that more or less experienced gamers can enjoy, or should I turn it much easier in order to satisfy kids? I feel that the difficulty in my level can be easily tunned down, it just comes to adjust pistons, chains and things like that... but you see, I don't feel like. I like it, I LOVE it being challenging. I mean, after all that time building the level, I thought I would get tired of it, but I don't, because I still die. And as masochist as it sounds, I like that. I like keeping it... "challenging" So yes, I'll keep in mind that I'll never make it to th 1rst cool page, but, hells, I'll sure enjoy my own level! Ok, I needed to write that down. Now for your 3 points (and thanks to note those to me): a- The monsters actually warn you not to get near the orange lights, but I'm guessing that this is not what you are meaning. I feel that what's failing in here it's my crappy english, so could you explain me what you mean by text boxes? Thanks! b- Meh, my lil' sister can. Your son is such a loser. Okay, just kidding xD. I had it setted to 1 second between every jump, but it wasn't very challenging, I assure you. It's incredible the difference between 1 and 0,5 secs. So, I did set it to 0,5 secs, and now... well, I have more fun, and I guess that many experienced gamers too. I'm sorry for your soon, anyways :/ . Ask him if he would want me to set the ninjas on "easy mode" and send them to you, so you just can fill an empty level with those an make him enjoy his very own ninja rampage ^,^ c- That's actually an awesome idea, I just ignore why I hadn't thought about that! I'll go right now to do that. Okay, I'm back (lol, it was quick) It worked pretty well, but it often happened that the spongeas dissapeared just when you're about to grab them or something like that. Example:let's say: you jump from sponge X. Sponge X dissapears. No worries, you're already flying. You try to grab sponge Y, and you manage to. But because of the for?e that the sackboy was already carrying, from the jump between sponge X to Y, sponge Y does not get propulsed properly by the wooden window. Sponge Y dissapears. You fall. You have to start again. It's even more difficult than before! D: Anyways, I'm pretty happy with the level, and I'm resigned not to get to front page, even if I spend whole days on making a lvl. I mean, I never seen a level from Morgana's hit front page and... whoah, they are sublime. So... I'll try not to worry so much about it | 2009-07-14 15:33:00 Author: Keldur Posts: 628 |
No problem! If you look at my last sentence, "I" like it the way it is. As well, I liked the hard version of Starship Troopers. Just trying to be helpful in case you were sensitive about the rating. By the way, you're right.... my son IS a loser.... he gets way too frustrated with levels and has no patience at ALL! Unfortunately, he also seems to be the "barometer" which determines ratings - because most kids are cry babies with no patience nowadays - and so rate poorly instead of practicing. With the disappearing sponges it could definately be a bit tricky to implement. Sounds cool, though - I may play with the mechanic and see if it could be timed to work. I also try not to hit page 1 (thats when the kiddies get a hold of it).... Tiger Woods and Starship Troopers were mistakes - I usually try to time them to hit page 2. | 2009-07-14 15:45:00 Author: CCubbage Posts: 4430 |
No problem! If you look at my last sentence, "I" like it the way it is. As well, I liked the hard version of Starship Troopers. Just trying to be helpful in case you were sensitive about the rating. By the way, you're right.... my son IS a loser.... he gets way too frustrated with levels and has no patience at ALL! Unfortunately, he also seems to be the "barometer" which determines ratings - because most kids are cry babies with no patience nowadays - and so rate poorly instead of practicing. With the disappearing sponges it could definately be a bit tricky to implement. Sounds cool, though - I may play with the mechanic and see if it could be timed to work. I also try not to hit page 1 (thats when the kiddies get a hold of it).... Tiger Woods and Starship Troopers were mistakes - I usually try to time them to hit page 2. Wow, if you really are going to try dissapearing sponge thing, please do note me if you get proper results. Also, feel free to use any of the ideas on my level; I'd love to see if somebody else can reproduce the cycling ninjas. Those are trick, I assure you. Anyways, I kinda like the sponge the way they are, even if there's many people that don't, wich I can understand. I mean... hey, it's fun seeing if your R1 finger is gast enough to release at the proper time! In fact, if you do it really fast, you can ace that part with only 1 jump. Wow at that, I still ignore how I did it. Oh, and kids have always been crybabies, it's not something specific of this very last generation ^,^ And I also prefer to recieve nice feedback from here that reach page 1... much more satisfiying that hundreds of kids spamming "play my lvl", as Aristotle did in the promo poster of this level. Okay, now for the long forgotten coyote_blue's comment: A "quirk" is any kind of strangeness that makes the person showing it memorable. Anywho. You asked for words. PREPARE YOURSELF. CONS *I fell into the background, behind the red poison gas. I was jumping off the walker into the background, negotiating the wheels of fire, when this took place. Once I hit the floor of the level, I ran right for 3 to 5 seconds until gas killed me. *The floor that throws you into the spikes works too quickly. I died twice, instantly, figured the trap out...but by then, the trap had already disappeared. *Is there a trick to the yellow grabs that fling upward? Is there a way to hold on that ensures you won't get smashed into a different yellow ball? This isn't a con...so much as something I sucked at. PROS *I echo everyone's excitement at matching the LBP world to your own voice. Leaving the switches visible really works in your design style. Unlike Mm, though, your level makes several different "context shifts". Generally, the Story levels are "introduce gameplay mechanic", "minigame," "long platforming over one type of terrain," or "boss" levels. You mixed platforming and monster bashing across a bunch of different terrain, which is more complex than what I see with Mm. *Your scenery really whips the pants off of mine. I will further compliment you by saying there will officially be no more significant platforming in Lone Ninja. You've crowded me out of THAT competition on your first attempt. If anyone asks me why my Lone Ninja doesn't seem to navigate many obstacles, my official answer is now, "Lafarge takes care of all that". *I am stealing your sponge-on-spring "rope-slide" mechanic, somehow. *Thank you for all your thermo-saving pointers. You used them very well here - the level is long without being boring. *I loved the walker. That's about it. 5 stars and hearted. Thanks for the feedback! I'll sure be posting such long comments when your new lvl is out! Okay, let's discuss the cons first: -The gas thing is easy to fix; I'll just expand it to the third thick layer, the one in the back, so there won't be problems anymore. You fall, you die. You live, you can open the doors so Lafarge can enter. Oh, and after that, you get to play the sequel -I know..! I think I should make it all go slower, because it would be impossible to make that trap have more "stages". So if you can deduce how it works from the first stage, there should be no problem in it. Thanks for pointing that out! -Just try to avoid the other sponge on the window, so yours doesn't crash with the other one. Just grab, and release really fast when kicked up. That should work, it more or less did for everyone >.< C'mon, you are a ninja and all that, you shouldn't have problems with it! Yaaaay, my favorite part, now for the pros! -Thanks, that's such a compliment... I'm so very happy that everybody thinks of this level as a beautiful thing And ixing platfoming and mosnter bashing was my objective, specially at the end of the level... I just love some action without the paintinator (that's why I tell you to take the paintinator off your ninja levels, haha). And thanks for noticing the context shift. It took me a while to get correctly the 4 phases in the level: The starting with the big house, the passage with the walker, the columns that support the castle (my favorite one) and the castle itself. Lots of sketches went into it! -Noooooooooo...! But I DO want platforming! ...well, I guess it's okay as long as you give us that kick-a.s.s ninja action... I hope that, at least, we navigate many enemies ^,^ Oh, and if somebody asks me why the sackboy doesn't get to perform ninja like moves, I'll just tell them about the lone ninja. By the way, I want you yo know that you still the king of the ninja genre Just let me be the queen! -Feel free to steal as much ideas as you want! -It was a pleasure to give you advice about the thermo! Thanks to you for beta testing the level! -I loved the walker too Altough is called "the Moving Dojo" All in all, great feedback! I'm glad you showed up here! | 2009-07-14 16:36:00 Author: Keldur Posts: 628 |
Really wonderful level. Great mechanics and contraption. I hated you when the last Ninja ate me from below ^_^" Can I ask you why did you left all the switches visible??? | 2009-07-14 16:45:00 Author: OmegaSlayer Posts: 5112 |
Okay, I'm just popping in to say that the visible switches are (in this case) an awesome addition. There, I said it. | 2009-07-14 17:06:00 Author: Zwollie Posts: 2173 |
Well, then, IMHO, he should have made it more evident with a [insert the English name for the wooden piece around an hand-drawn picture] ^______^" | 2009-07-14 17:24:00 Author: OmegaSlayer Posts: 5112 |
3 stars?! Seriously? This is at least a 4 star if not 5. One of the best ninja levels I've ever played. This level is very Mm-like, I think you might've done their own style better than them, you have some skeeeeeelz. I'll be looking forward to more of your levels. Also, this can't be your first level (is it?) | 2009-07-14 17:30:00 Author: brnxblze Posts: 1318 |
Really wonderful level. Great mechanics and contraption. I hated you when the last Ninja ate me from below ^_^" Can I ask you why did you left all the switches visible??? I simply wanted to give it an MM look, that's all. I think I did kinda well, but many people seems to hate that :/ And thanks for the compliments! I spent like a lot of time on the mechanics... D: And actually, it makes me happy that that last ninja did get to eat you. I know it sounds cruel, but I was actually laughing with an evil voice while building that one. I knew it would bring devastation to the world. Thanks for the short review! ^,^ Okay, I'm just popping in to say that the visible switches are (in this case) an awesome addition. There, I said it. Somebody likes them! It's always nice to have your support, Zwollie. Btw, you said you'll leave feedback on this in the very first post, but there's absolutely no need to since you already helped me a lot, much more than what I deserved! Well, then, IMHO, he should have made it more evident with a [insert the English name for the wooden piece around an hand-drawn picture] ^______^" I can't either guess the missing word, my english is bad too! We should make a club or something... :/ And why do you think they aren't evident enough, btw? 3 stars?! Seriously? This is at least a 4 star if not 5. One of the best ninja levels I've ever played. This level is very Mm-like, I think you might've done their own style better than them, you have some skeeeeeelz. I'll be looking forward to more of your levels. Also, this can't be your first level (is it?) Haha, it's not possible to paint a Dal? with a better style than himself, so I think that you have to be exagerating here. It's true that I did study their island levels and all that, but that's it. And I have to admit that I'm also dissapointed with those 3 stars, specially when I see a bomb survival with 5 and 40.000 plays. Ouch. And yes... it happens to be my first levels. But keep in mind that I did all the tutorials before, and that I learned a lot about logic while doing that moving platform. Now that I think of it, it's true that I did something before this, but it only had like... 20-30 secs of gameplay, so I don't think it really counts! Thanks everybody for the great comments! And I know there's some feedback from page 2 that I'm forgiving to comment, just give me time! | 2009-07-14 20:13:00 Author: Keldur Posts: 628 |
Alternate suggestion: make a little light turn on when the little flipper is almost at the bottom, to sort of "prepare" the person to be flung. The disappearing sponges would solve the problem of them breaking, though. Hmmm that might not be bad, but possibly just a mild pulsing light in the surroundings to clue folks into the beat? Maybe some of the lanterns or Ooo I've got it... ninja fireflies! | 2009-07-14 20:34:00 Author: jwwphotos Posts: 11383 |
Just played this level, and I've got to say this is one of my favorites ever. You nailed a style that is similar to MM but still you're own, with some really neat original gameplay ideas that aren't terribly drastic, but effective nonetheless. Also your enemies were spot on - I especially liked the jumping guys! The one thing that's wrong (as I posted as a comment in your level), is that this level has only 3 stars! I really don't understand! It also has a perfect difficulty level for me, keeping it challenging but not frustrating. I hope you continue creating! 5 stars and a heart from me | 2009-07-14 20:38:00 Author: hilightnotes Posts: 1230 |
Hmmm that might not be bad, but possibly just a mild pulsing light in the surroundings to clue folks into the beat? Maybe some of the lanterns or Ooo I've got it... ninja fireflies! BOY. OH, BOY. Right now I'm staring at the screen, shocked. Yes, HELL, yes. YES I WANT THAT ON MY LEVEL. Seriously. Oh, boy. You DID gave me the idea. You sure DID! I've been brainstorming all day thinking of enemies for the part 2 of the series, wich mostly happen at a japanese garden, and those kind of enemies simply FIT. Thank you so very much. I promise you those are gonna be great. Ah, btw; after all this, do you let me borrow your idea? | 2009-07-14 20:40:00 Author: Keldur Posts: 628 |
I just finished this level. I'm usually to lazy or busy to read the threads but I did see you first post. That is one seriously awesome promotion man! Very nice! I haven't seen many levels with this Japanese theme around so that was a nice change for me. The second impression is that it looks and play a whole lot like MM:s story levels, but quite a bit better in every single aspect. The enimies were GREAT! That is the best thing about this level if you ask me. But the relaxed platforming soon also offered some very original ideas and obstacles to get past. The great design and the varied gameplay made sure that I never got even slightly bored even though the level was quite long and not especially hard. This is very rare indeed. I already mentioned the awesome enemies but I forgot to say that all the characters are great. I don't even know what those round ninja things are supposed to be but they are hilarious! I loved them! I smiled when they said the were gonna take the taxi, but I LOLed when they drove past you with one of them dragging after the car in a rope. That was brilliant! It might not be the best level I've ever played, instead I think it's one of the most polished levels I've ever played. You know what I mean? It seems that you have managed to do _exactly_ what you want because I couldn't find anything that really bothered me or that didn't work. The whole level just reeked with quality so I don't have anything to complain about or much improvements to suggest. If this kind of level (long inovative platforming a bit on the easy casual side of the callenge o meter and a lot of humor) is what you like, then this have to be a 5 star level no doubt. Very enjoyable. I usually prefer a bit more action and challenge. I got some here so it's worth 4 stars. I can see why most people should put five though and the current 3 star rating is too low. Even if getting compliments is very nice, it's even more usefull to get some criticism so I'm gonna try and say something. I'm not sure about having all the switches, pistons and such showing. It looks good in some parts but feels unnecesserary in others. The rods on the fish being cooked and those sensor switches on the floor and such I would hide. But I do understand if the point was to make it look like a MM level. Bolts on characters I think looks much beter when they are showing. Other than that I think there were only a few speechboubles I didn't get to read. It's a bit annoying when stuff moves around and things are happening while you are still reading stuff. And in the part with the enemies riding on shurikens. I would have the hint trigger when you get up to the ceiling instead of when the enemy gets close. I didn't need the hint but I got half way across before it showed up and then it only shows up for a half second at the time. So I was just hanging there trying to figure out what triggered it and read it. That's about it! Thanks for keeping me entertained quite a while! Well done! | 2009-07-14 21:59:00 Author: Green Posts: 45 |
Haha, it's not possible to paint a Dal? with a better style than himself, so I think that you have to be exagerating here. It's true that I did study their island levels and all that, but that's it. And I have to admit that I'm also dissapointed with those 3 stars, specially when I see a bomb survival with 5 and 40.000 plays. Ouch. And yes... it happens to be my first levels. But keep in mind that I did all the tutorials before, and that I learned a lot about logic while doing that moving platform. Now that I think of it, it's true that I did something before this, but it only had like... 20-30 secs of gameplay, so I don't think it really counts! Haha, you really did a great job on this level. I still don't believe that you made this brilliant level as your first real level. I can't wait to see what you make next, I see brilliance in your future. I hope you keep on with the Mm style. About the 3 stars, this might be a little extreme but I think you should try deleting and republishing anew, this level deserves better than that. Still don't know why it got 3 though its really weird, maybe because it was kinda hard? (not for me but I'm thinking it could be for the "noobs.") I wouldn't change anything about that though. | 2009-07-15 03:15:00 Author: brnxblze Posts: 1318 |
Amazing level! The visual style is right out of the Mm story mode and you pull it off wonderfully. The characters, materials, and contraptions all look fantastic and while I was unsure about the visible switches at first, I must admit that it was cool to see them doing their work in the background. The story and dialogue kept me entertained through the level, but really the contraptions you've created are the main attraction. You did some crazy stuff here. I loved the design of the ninjas on the stars and the ones with the swords. Very cool! I did find the jumping ninjas to be pretty frustrating, but still cool! The end was awesome, with the...well... what ever those things were that tried to eat you. After a couple failed attempts, I thought I was finally going to make it, but I totally missed that last light and got eaten! I was mad, but I thought it was awesome at the same time! Man, I just can't believe this is rated 3 stars. That's an absolute shame. I mean, yes, some of the level is difficult, but the rest is just soooo awesome! Anyway, hopefully that rating goes up, because you deserve better than that! Great job! | 2009-07-15 04:09:00 Author: mrsupercomputer Posts: 1335 |
I really enjoyed this. Played it a couple times now, and I love the design, island aesthetics, and constant mechanical intricacy. I think you did something like what jackofcourse does... takes a story-mode like theme, and add layers and layers of depth to it to make the ultimate creator version of an established concept. I'm obviously a fan of eastern philosophy to begin with, and I think the enemy encounters were great - always Twin Warriors, and just enough folklore to it. The whole french encounter aspect of it made it really memorable too. Tons of variety and playability in this level. I did, however, enjoy this level much more by myself since I had better control over the camera zones and less lag, because I could really observe what was going on as I strolled through the level... that says alot about the design, since it's worth passively watching. Good stuff. | 2009-07-15 05:35:00 Author: Unknown User |
Every time I join Morgana I always lag majorly. Dunno why. So I was about to play this level with 3 good people and my PS3 froze...but I've heard good things so I'm definitely giving this a go. | 2009-07-15 05:41:00 Author: obsoleteXeo Posts: 134 |
How could I forget the jumping Ninjas (I played too many levels, that's why...) I LOL'd hard everytime they jumped and flipped. | 2009-07-15 07:43:00 Author: OmegaSlayer Posts: 5112 |
Incredible! ..I finally was able to finish this level and I don't think my hands will ever be the same from squeezing R1 and all the other manipulations I was doing with that controller. ICE PLEASE!! ..and some Advil!! The elephant was ingenious.. actually all of it was ingenious, but that elephant with the pistons in the back!?!? Do you take apart transformer dolls for amusement?!! Yikes! (that means I thought it was amazing) Congrats.. however if this is really your first level I am going to retire now. There is no hope... I don't have the time to point out all the amazing things.. Like being dragged by your foot through a zillion incredible Japanese toys being tested for next season. Information overload! I loved the graphics. Quite stunning.. humor was awesome. The game play was marvelous, but you put that down as medium skills? I have never died so many times in a level except for the story levels The Bunker. In fact I think I screamed a few times known the infinite portal was going to take me right back to that same horrible tragedy. ..ahh but I did get to the end eventually though my score dropped so fast it was pathetic! I did find a few issues. 1. First off.. Skills Medium???!!! Nah.. it wasn't impossible, but I hate to think what you would consider really really hard!! :eek: 2. A few spelling mistakes. At the end, I think instead of swallowed you had shallow? The speech bubble was gone so fast I missed it, but it seemed it was incorrect. There was another at the beginning that for the life of me I cannot remember. I will have to tempt fate once again to figure out what it was. 3. I think the 2nd part of the elephant sequence.. Jumping for the switch to knock the gate down, I clumsily missed the switch and died and got stuck in the portal section and never could get out as I think the logic was expecting me to pull the switch. 4. The flippers on the back of the elephant. (Incredible!!!), but were there supposed to be tons of burning keys along with a good key to pop you up? 5. Someone else mentioned the pop up the wall things where you have to time your release exactly. I broke two off, but thankfully had a spare. 6. Not really an issue... but after the huge ninjas, I had a heck of a time making it over on the hand over hand trick up the diagonal and jumping to the switch. I think that is where my hands finally stopped working. Finally made it, but gheeesh!! 5 stars and a heart. ..now go play some other game please! Kidding!!! Yes, I do love taking transformer dolls apart as a hobby xD And there are loads of hope, just look at your own stuff and you'll realize ^^ I'm also glad you liked the graphics; did you know that every corner in the level is rounded? There are only very little square corners on very few materials. And, as I said, when you're doing something related to french ninjas, it's impossible not to give it an humoristic touch ^,^ ! And wow, you died as many times as in the bunker? It's diifficult for me to actually understand that comparision, since I easily aced the bunker (and I still don't really know how). But, I've got to say that it took me 2 weeks to go trough the collector's lair. And I don't mean acing; I mean finishing the level. Painful. Ok, for the issues you found, now: 1- For me, it is medium difficulty, but then again, I'm taking as a refernce silverleon's levels. Wich are as hellish as terribly enjoyable. 2- That's a very apprecciated comment; with english not being my mother language, you're really helping me out. Ah, and I've fixed that wuick speech bubble; now it stays for much longer. 3- I know that can happen, and I prayed that nobody would notice, so I wouldn't have to work out a complicated way to fix it... Looks like I'll have to! 4- Good key? There was no good key, all the logs, burning or not, work as a mag key wich make work the flippers. I just thought that there were too much burning logs, so I thought it woul be funny if some of them weren't, erm... burning. But then again, I'm not sure what you're asking for; my english is far from perfect. 5- Yes they break, and I'm still trying to work out that; metal seems not to be resistant enough :/ 6- If by huge ninjas you mean those that are mounted on a shuriken (death ninja stars or whatever), man, I did really think that nobody would have problems with that... I thought it was kinda easy, especially taking in account what came before ad what comes after that... :/ And boy, I'm sorry for your hands not working anymore! D: And thanks for the 5 stars and specially for the heart! And yeah, I might play another game, I still need to finish FFXII | 2009-07-15 10:03:00 Author: Keldur Posts: 628 |
And yeah, I might play another game, I still need to finish FFXII No you will not, you will play LBP and make us another awesome level ! | 2009-07-15 20:55:00 Author: brnxblze Posts: 1318 |
Just played this level, and I've got to say this is one of my favorites ever. You nailed a style that is similar to MM but still you're own, with some really neat original gameplay ideas that aren't terribly drastic, but effective nonetheless. Also your enemies were spot on - I especially liked the jumping guys! The one thing that's wrong (as I posted as a comment in your level), is that this level has only 3 stars! I really don't understand! It also has a perfect difficulty level for me, keeping it challenging but not frustrating. I hope you continue creating! 5 stars and a heart from me Really? Its is one of my favorites too! What a casuality! Wich were the odds? And I also aprecite the omment about the "not too original ideas but still effective" You know, that was eaxctly what I was going for; keeping it on the MM line, using some fresh ideas that they didn't. Bad thing about it, it's tha I'm kinda out of those for the 2nd part :/ Bah, inspiring just takes a bit of listening music, playing good levels and whatnot, anyways. And I'm also happy that you did like the enemies! I also consider the jumping ones of the funniest part of the level! Thanks for the ratings and heart, and I'm glad you did like the difficulty! I just finished this level. I'm usually to lazy or busy to read the threads but I did see you first post. That is one seriously awesome promotion man! Very nice! I haven't seen many levels with this Japanese theme around so that was a nice change for me. The second impression is that it looks and play a whole lot like MM:s story levels, but quite a bit better in every single aspect. The enimies were GREAT! That is the best thing about this level if you ask me. But the relaxed platforming soon also offered some very original ideas and obstacles to get past. The great design and the varied gameplay made sure that I never got even slightly bored even though the level was quite long and not especially hard. This is very rare indeed. I already mentioned the awesome enemies but I forgot to say that all the characters are great. I don't even know what those round ninja things are supposed to be but they are hilarious! I loved them! I smiled when they said the were gonna take the taxi, but I LOLed when they drove past you with one of them dragging after the car in a rope. That was brilliant! It might not be the best level I've ever played, instead I think it's one of the most polished levels I've ever played. You know what I mean? It seems that you have managed to do _exactly_ what you want because I couldn't find anything that really bothered me or that didn't work. The whole level just reeked with quality so I don't have anything to complain about or much improvements to suggest. If this kind of level (long inovative platforming a bit on the easy casual side of the callenge o meter and a lot of humor) is what you like, then this have to be a 5 star level no doubt. Very enjoyable. I usually prefer a bit more action and challenge. I got some here so it's worth 4 stars. I can see why most people should put five though and the current 3 star rating is too low. Even if getting compliments is very nice, it's even more usefull to get some criticism so I'm gonna try and say something. I'm not sure about having all the switches, pistons and such showing. It looks good in some parts but feels unnecesserary in others. The rods on the fish being cooked and those sensor switches on the floor and such I would hide. But I do understand if the point was to make it look like a MM level. Bolts on characters I think looks much beter when they are showing. Other than that I think there were only a few speechboubles I didn't get to read. It's a bit annoying when stuff moves around and things are happening while you are still reading stuff. And in the part with the enemies riding on shurikens. I would have the hint trigger when you get up to the ceiling instead of when the enemy gets close. I didn't need the hint but I got half way across before it showed up and then it only shows up for a half second at the time. So I was just hanging there trying to figure out what triggered it and read it. That's about it! Thanks for keeping me entertained quite a while! Well done! I'm glad you did like the promo poster thing! It sure did take some time! And WOW, you really thought that the platforming was relaxed? I'm surprised. In a good way. Everyone thought that this level (or mainly everyone) the difficulty was... well, too high. Hard, in fact. It's good to see that I'm not the only one wwho finds it kinda easy! And I'm glad it didn't bore you even if the diffiulty was low for you. And again, thanks for the compliment, specially about the original ideas thing! Even if it's kinda sad that you think that the enemies were the greatest part taking in account how much time I spent on the big vehicle, the walker. You did laugh at my Lafarge and his guys? Wow, I'm honored! I mean, I did build them in order to make them look funny and all that, but I'm happy to see that someone LAUGHED! I nearly never laugh in front of a screen! And I'm also happy that you did think it was polished I did spent a good time on that...! Polsihing, and polishing and... well, you guess it: polishing! And sorry, but I won't change the visible switches thing. That has already become like my own trademark, and I gotta admit that I do think that they help the aesthetics Just personal taste, after all ^,^ Oh, and thanks for pointing that thing about the speech bubble. I've taken care of that. Thanks for it! This has been such great feedback. PLease, if there's anything I can do to help you in return, feel completely free to tell me! I'll be commenting all the feedback posts later; It's just that everybody gave such large posts (wich I LOVE!) that it's kind of hard for me to answer everyone, even though if I'm willing not to forget anybody. Thanks again! | 2009-07-16 01:23:00 Author: Keldur Posts: 628 |
I just replayed the level and managed to get the #1 score in 1 player . One suggestion, after you kill the enemies with the shurikens at the bottom (where you have to grab the top and jump on their heads) the fire under should disappear. I'm not sure if you wanted it that way but sometimes you don't know where you are after you kill them and then after you do a mouth comes up and you can't move out of the way so you die in the fire. | 2009-07-16 02:39:00 Author: brnxblze Posts: 1318 |
Brnxblze just sent me a message saying he thought I may like this level. He often sends me these little nuggets that he thinks I will appreciate, and I am very grateful as I rarely get out of create mode! I loved it, if this is your first level, then fantastic. You're going to be awesome. The ideas in it were great, lots of variation, innovative and fun. There are a few things I will mention, however, all are personal and just come down to preference really. I thought the level was bursting with ideas and variation, but possibly a bit too much. I think it could have benefited from being tamed ever so slightly. There's always something going on and sometimes it hard to see what you're supposed to do etc. I think this may be where the low rating has come from, (totally unjustified I might add). I felt like like you had all these different ideas and just got in everything you could think of, as a result, I think it may be tad too long. There are numerous areas where people may get a bit stuck and frustrated if they aren't too good at the game, and when added to the level being quite lengthy, this again may add to receiving low rating from a few of the less patient Sackboys and girls. I loved the flinging sponge in the windows, fantastic idea. For the first level you have a really great grasp on logic and mechanics. I'm not a big fan of the logic being shown, if you notice how Mm only had it in the background or under the level where it could be seen, but wasn't obtrusive. I feel that some of yours was just like in the middle of the gameplay and detracted from the level a bit. Again, this is all to personal preference and in no way affected my rating, as I always try to rate it objectively in line with what the creator tried to accomplish. Overall it's a fantastic level. I gave it 4 stars, that 5th star would have been added if it was just slightly tamer. It just felt a bit 'all over the place' at times. I can't wait to see your next creations! (Great promotion by the way) I may have to create mine in the similar fashion in future, not in regards to fancy design. Just all on one poster so I don't have to keep uploading pictures, doing all the writing, and formatting etc multiple times for all the different forums! | 2009-07-16 02:49:00 Author: jackofcourse Posts: 1494 |
I just played this and i LOVE this level. French ninjas, whod've thunk it? well YOU obviously It was a lot of fun, and very MMesque with the visible switches and whatnot. you sir, have earned another 5* and a heart. | 2009-07-16 06:50:00 Author: Burnvictim42 Posts: 3322 |
Thanks for leaving great comments on Mars Attacks, its always a nice start to the day when you read something nice like that!! I've read right through the thread, loved your opening poster by the way, very impressive, you are making full use of the F4F system I see! So I hope I'm going to play a flawless level now with no faults or flaws + Going right at the start instead of left is a novel idea + Really like the camera angle and details on the pilliars and floor + Nice dialogue and characters + The moving stone pillars really startled me when they moved + Great platforming, and mechanics + Its a little weird seeing the switches at first, but it actually looks cool + The dojo is awesome, its a shame we cant see a little more of it + I love all of your moving parts and platform sections + The joined together ninjas are great. + Brilliant section where the castle slowly opens/falls to pieces + Loved braking LaFarges stuff, brought a smile to my face! + The ninja's on Shuriken Unicycles were hilarious + I liked the battering ram sections, impressive. - I hit a problem that caused a restart, I got right to the end of the moving dojo section jumped on the red spinning wheel to the yellow one, I then fell off into the gas, when I restarted at the infinite life checkpoint on the dojo, the door did'nt open, I tried everything to no avail. - At the winch section, where the monsters come out of the holes, the first one broke, leaving the jaw on the floor and the gas hovering in the middle of the path, when the monster came out, it had no face and repeatedly knocked me into the gas, making it VERY hard to pass I think the *** rating, although extremely undeserved is probably down to the difficulty, some parts were quite fustrating, I would'nt change anything though because all in all, this was a fantastic level. The visuals were great and the characterization and story were all excellent. Some of the platforming sections were inventive to. If this is your first level, then you're followups should be something quite special *****, brilliant and hearted | 2009-07-16 08:27:00 Author: GruntosUK Posts: 1754 |
Just got through with it. Had some very nice visuals, but I was a bit confused by the ending. They just barged right in and that was it? | 2009-07-16 09:42:00 Author: iiiijujube Posts: 594 |
I just replayed the level and managed to get the #1 score in 1 player . One suggestion, after you kill the enemies with the shurikens at the bottom (where you have to grab the top and jump on their heads) the fire under should disappear. I'm not sure if you wanted it that way but sometimes you don't know where you are after you kill them and then after you do a mouth comes up and you can't move out of the way so you die in the fire. Wait, what? Number 1? I did manage to get to the number one in the highscores with my other account (the one that I used to make the level go from 2 stars to 3. Kinda depressing :/ ) As soon as I can, I'll go and put you in the 2nd place! You'll see! Thanks for that suggestion, it was indeed really helpful. Now, the fire dissolves, so when you defeat the ninjas, there's no danger anymore. Now that was really useful, thanks a lot! Brnxblze just sent me a message saying he thought I may like this level. He often sends me these little nuggets that he thinks I will appreciate, and I am very grateful as I rarely get out of create mode! I loved it, if this is your first level, then fantastic. You're going to be awesome. The ideas in it were great, lots of variation, innovative and fun. There are a few things I will mention, however, all are personal and just come down to preference really. I thought the level was bursting with ideas and variation, but possibly a bit too much. I think it could have benefited from being tamed ever so slightly. There's always something going on and sometimes it hard to see what you're supposed to do etc. I think this may be where the low rating has come from, (totally unjustified I might add). I felt like like you had all these different ideas and just got in everything you could think of, as a result, I think it may be tad too long. There are numerous areas where people may get a bit stuck and frustrated if they aren't too good at the game, and when added to the level being quite lengthy, this again may add to receiving low rating from a few of the less patient Sackboys and girls. I loved the flinging sponge in the windows, fantastic idea. For the first level you have a really great grasp on logic and mechanics. I'm not a big fan of the logic being shown, if you notice how Mm only had it in the background or under the level where it could be seen, but wasn't obtrusive. I feel that some of yours was just like in the middle of the gameplay and detracted from the level a bit. Again, this is all to personal preference and in no way affected my rating, as I always try to rate it objectively in line with what the creator tried to accomplish. Overall it's a fantastic level. I gave it 4 stars, that 5th star would have been added if it was just slightly tamer. It just felt a bit 'all over the place' at times. I can't wait to see your next creations! (Great promotion by the way) I may have to create mine in the similar fashion in future, not in regards to fancy design. Just all on one poster so I don't have to keep uploading pictures, doing all the writing, and formatting etc multiple times for all the different forums! Well, now I'm honored. One of the most awesome creators from LBP goes and rates my level 4 stars. Now that's something. Thank you very much, I feel honored! Really! Ok, now for everything you mentioned: -Yes, I've certainly added too much ideas in here. I wish I hadn't done it; now I've got to brainstorm again for part 2, wich is slowly developing ^,^ I'm afraid that the "too much ideas thing" it's because of my way of building, wich isn't methodic enough; normally, when I've got to fix a gap between 2 section, I think of something. Then this something happens to run pretty well and be kind of fun, but the space for it it's already determined, so I try to implement it even if it would need more space. As a result, I end up with too many different things in little space (just 1 level) -I've decided that I don't really care much of the rating anymore. Yes, I know that the level is long, and that some parts may be difficult if you aren't skillful enough, but the people that I wanted the most to enjoy the level (LBPC memebers, mostly) did like it. All in all, I've decided that this is enough for me. You are able to make everybody happy with your levels, they got the perfect difficulty, no matter the skill. But I do like challenging things, even if that does mean that the level can become frustrating. I do like levels that challenge me. Anyways, thanks to point that out -I love those flingy sponges too! But many people seems to ahte them :/ I guess they can be very hard or very fun. -This is very true. I decided to show the logic, but I didn't wnat it to be obtrusive. I amit that in some specific parts, it definetely parts. This is something that I'm too afraid to change, since it could mess up the level really bad, but I'm definetely looking forward to it in the 2nd part of the series. And I'm very glad to hear that you'll be playing the next one! As I said, I'm truly honored by you liking this level ^,^ Oh, and feel free to use the same promoting way as me, obviusly. However, you should be aware about some technical problems that you might experience when doing so. Nothing serious, but ask me about it if you feel like. And of course, thanks, Jack! I just played this and i LOVE this level. French ninjas, whod've thunk it? well YOU obviously It was a lot of fun, and very MMesque with the visible switches and whatnot. you sir, have earned another 5* and a heart. Haha, if I just had a big bunch thinking like you, I would have never get angered at the ratings! Thanks, burnvictim. It's a really short an appreciated comment from... the creator of a 12 level series?!?! Holy cows, that sure sounds epic! And good luck on your crusade to take Rock's peanuts! | 2009-07-16 16:27:00 Author: Keldur Posts: 628 |
When I've got to fix a gap between 2 section, I think of something. Then this something happens to run pretty well and be kind of fun, but the space for it it's already determined, so I try to implement it even if it would need more space. As a result, I end up with too many different things in little space (just 1 level) I do exactly the same don't worry, and by the time you've got half way through it...there's far too much effort involved into expanding the space...so you just have to carry on anyway! -I've decided that I don't really care much of the rating anymore. Yes, I know that the level is long, and that some parts may be difficult if you aren't skillful enough, but the people that I wanted the most to enjoy the level (LBPC memebers, mostly) did like it. All in all, I've decided that this is enough for me. Good on you! I can't fault you for it really And I'm very glad to hear that you'll be playing the next one! As I said, I'm truly honored by you liking this level ^,^ Without doubt I will be playing it. This is, in my opinion, the best first level that anyone has created so far. | 2009-07-16 16:49:00 Author: jackofcourse Posts: 1494 |
I played this a couple of days ago and I can't add much to what's already been said except that it was a tad too difficult in places. One thing I would definitely change is that platform on springs during the race section. That just doesn't work properly and was really frustrating. I ran out of time just trying to get up there and almost gave up on that. It's good to make your own objects rather than use story mode ones but in this instance the story mode platform would have been much better. Also the part near the end where you ride up the winch and the monsters come out of the sides to grab you was very difficult. There is no margin for error at all. I think a touch more leeway would help tremendously. It was especially annoying after taking umpteen attempts to get up there that when I got near the top one appeared in the middle with no warning at all when all the others had come from the side and I had to do it all over again. I persevered and finished it but a lot of people wouldn't and they'd give up and rate it badly. It's a great level overall and the physics you have in there are mindblowing. I have no idea how to do any of that. I couldn't make that work if you gave me all the bits and a wiring diagram. I'd still be scratching my head this time next year. I applaud you for the genius in it. It's just a shame it's so difficult and a lot of people won't even see half of it. | 2009-07-16 18:37:00 Author: mistervista Posts: 2210 |
This was a very nicely created level. The backgrounds, and character development were sublime. I can see where it would get the 3 star rating from the community though, because it was fairly difficult, but at the same time this made it all the more appealing to me. I do have a few suggestions. The monsters at the end ended up dying for me, and a piece of the maw ended up in the middle of the floor. I had to summon multiple pully vines to reach it. Are the monsters completely made of disolve material? I don't think they were (they snapped me up and left too fast for me to tell) if they are you might want to line the floor with magnetic switches, and attach matching key switches to all parts of the beast, that way if a part of them dies it will dissolve when it hits the floor. My other suggestion is for the same exact section. I don't know if you planned this part for multiplayer, but I played it with 2 other people, and everyone just kept rushing to grab the cord, which made it hard to get a good run in. The person at the top couldn't see what was coming next. I would advise that you put a camera attached to the sponge material that focuses on the grabber. If several are grabbed at the same time it wouldn't do anything because the game wouldn't know which camera angle to focus on, so multiple people could still ride up. The benefit would be when one person grabs the cord and starts the challenge, while other people are standing on the ground, the person who starts going through the maze would have a fair chance of going through the challenge. I agree with another poster when they say that a little more leniency may be called for, especially if you have 3 unhappy sack people all hanging onto the cord at the same time. (one of them is going to get bumped off at one point, and when they fall, the others can't see where they are going) I gave the level 5 stars because I loved it. I think people who find it too difficult are giving you 1 stars, thus causing you to be stuck in the perpetual 3 category even after a few thousand plays. You can't please all the people all the time, but you can please some people. I was one of those people :star::star::star::star::star: ( (/ ted | 2009-07-16 19:33:00 Author: nartules Posts: 38 |
Oh and with you getting so many replies and plays, I wouldn't hold it against you, but I am trying to finally get a 4 star rated level. If you could give my level a play 'towers of patheon' and let me know what you think, it would be greatly appreciated Like I said though, if you got your hands full don't worry about it | 2009-07-16 19:36:00 Author: nartules Posts: 38 |
Arghhh..! So many comments and so little time! But please, don't get me wrong! It's not that I don't like feedback on my level (I love it), it's just that I feel buried under feedback. Wich is good. Okay, I can do this. Focus, focus. The last one that I left without answering was GrantosUK one. Ok, now for him: Thanks for leaving great comments on Mars Attacks, its always a nice start to the day when you read something nice like that!! I've read right through the thread, loved your opening poster by the way, very impressive, you are making full use of the F4F system I see! So I hope I'm going to play a flawless level now with no faults or flaws + Going right at the start instead of left is a novel idea + Really like the camera angle and details on the pilliars and floor + Nice dialogue and characters + The moving stone pillars really startled me when they moved + Great platforming, and mechanics + Its a little weird seeing the switches at first, but it actually looks cool + The dojo is awesome, its a shame we cant see a little more of it + I love all of your moving parts and platform sections + The joined together ninjas are great. + Brilliant section where the castle slowly opens/falls to pieces + Loved braking LaFarges stuff, brought a smile to my face! + The ninja's on Shuriken Unicycles were hilarious + I liked the battering ram sections, impressive. - I hit a problem that caused a restart, I got right to the end of the moving dojo section jumped on the red spinning wheel to the yellow one, I then fell off into the gas, when I restarted at the infinite life checkpoint on the dojo, the door did'nt open, I tried everything to no avail. - At the winch section, where the monsters come out of the holes, the first one broke, leaving the jaw on the floor and the gas hovering in the middle of the path, when the monster came out, it had no face and repeatedly knocked me into the gas, making it VERY hard to pass I think the *** rating, although extremely undeserved is probably down to the difficulty, some parts were quite fustrating, I would'nt change anything though because all in all, this was a fantastic level. The visuals were great and the characterization and story were all excellent. Some of the platforming sections were inventive to. If this is your first level, then you're followups should be something quite special *****, brilliant and hearted Brilliant and hearted! And five of those stars! And given by GrantosUK! Now this is something I do really appreciatte! Thanks a lot! First of all, It was my pleasure to make you morning a pleasure! And sure I'm using the F4F, wich it becomes painful sometimes. But, most of the time, it's really satisfacting. Ok, now for those lil' points that so kindly you made: -Going from right to left it's not a novel idea, haha, I could swear I've seen it in many levels. -Glad you looked the camera angle! In fact, it's the result of hiding the characters until they talk to you! -I dunno what startled means, but, congratulations on getting startled at the stone pilars! Ok, now this was something senseless. -It feels so good when you praise the mechanics. I mean, my brain did bleed while making those :/ -The room in where the castle opens/falls to pieces is actually my favorite in the whole level. I don't know why, but I feel really proud of it, even it's really simple. -Everybody loves breaking Lafarge's stuff. Specially IceMaiden. -Those are sure useful when it comes to open doors in a impressive way! There was no way in wich I wasn't adding battering rams ^,^ Now for the "cons/problems" -I'm sorry for that, Grantos. I'm seriously squishing my mind to work that problem out. I promise you that I'll acheive it, seriously. I'm dissapointed on myself that you did get stuck on there >.< -I'm seriously worried. The PROBLEM of that problem is that I don't know why it happens. I just can't fix it, because I basically don't know why it happens. I've played the level many times, before, while and after publishing and I NEVER run across that problem. I CAN'T fix it if I don't know what causes it. But it looks like if it's the first one the one that always breaks, so I'll go and see what's different with that one... I'm seriously worried about this, as I said. I'm sorry that it made it so hard to pass for you. My deepest apologies. And yes, I also think that even if 3 stars is not that bad, I would like to have 4, just for the effort put in it. I decided that I don't care much about the ratings anymore. As long as the people of LBPC likes it, I'm completely happy with it. And I'm very glad that you liked the level too, and that you found the platforming inventive, and all the candy-sounding things that tou did write on the last paragraph! Thanks again! Jack (of course!) said: Without doubt I will be playing it. This is, in my opinion, the best first level that anyone has created so far. Then this means that this was better than "the factory" from Candky? (Or whatever she/he/it is called). Haha, I'm afraid you're exagerating here Ok, thanks for the feedback everyone. I'll be answering mistervista very soon, and also Nartules. And yes, Nartules, I'll obviusly play your level and give a guge chunk of feedback on it, don't doubt that! | 2009-07-16 20:07:00 Author: Keldur Posts: 628 |
dude!!!!!!!!!!!!!!!!!!!!!!!!!!!1 1!!!!!! .... your post! is awesome, the drawings teh.... AWESOMENESS!!!!!!!!! i'll give you some feedback later 'cause i'm gonna play this really sooooonn .. I hope. yeh.. >_> <_> cya later EDIT: Ok.... this level is fully awesome! i had some problems playing it though :/ here are some bugs/things you could improve - Although i know/think you tried to creat a Mm kinda level, i think you showed too many visible chips especially at the start. That's probably because your level is way more complicated but... whatever xD Just think about it and ... yeh <_> - i played the level 2 times but... the first time i played it while i was on the walking vehicle there where these ninjas (2 ninjas tied together or something xD) and i couldn't get on the blocks behind them to jump on their heads, because the blocks weren't moving at all. - First time i played it I had major framerate drops ... throughout almost the whole level. (wich may be the cause to the problem with the non-moving blocks. - You can stay in the cabin in front of the walker all the time... like REALLY all the time :/ - when the walker stops walking, you can see dark matter at the bottem left. - So 2nd time i played it i saw framerate drops at only particular points: ---- Walker ---- at the 2 big spinning wheels i had frameratedrops only at the second wheel (the one with the wobble bolt) ---- MAJOR framerate drops at the horizontal platforms on wheels. - After shooting yellow sponges you have to slide a red sponge on a piece of glass to the left... but i had NO idea of what happened... (could probably only be from my perspective xD) - At horizontal platforms on wheels, the firefloor just crushed O_o and ... like you couldn't die unless i did suicide. (only first playthrough) - In the end where you had this car with a hammer on it, i didn't even have to jump on the button because the bridge went down on itself (also only first playthrough) SOOOO as you can see i had quite some problems, it could be just me.... or something. I had the most major problems while i was playing the level for the first time. sooo yeh..... now.......... I can say about every part/object that it was awesome but that would take me too long xD sooo... i'm going to give you some overall awesome feedback. + Mm feel to the whole level + nice and clean visuals + cool story + dragons/snakes out of teh wall ZOMG!!!! + your level is like pure awesomess o__o :star::star::star::star::star: and heart!!!! :hero: And... why does it have only 3 stars?!?!?! D: | 2009-07-17 15:05:00 Author: Yarbone Posts: 3036 |
First off, great promotion. You have a good sense of humor. Now onto the actual level, pure epic awesomness! And this is only your first level!? I look forward to your future levels! The character design is great. And I liked the "Trivia" magic mouths which told you more info. The visual style reminds me a lot of the Islands levels which Mm made, but it seems to have a bit of your own spice (metaphorically), which is great! I like it how all the switches and mechanics are visible, and are presented in a nice way. The moving dojo part was nice with some good obstacles, but I thought this part was a bit too hard and dragged on a bit. Still, it was fun. The part with the cardboard boxes was fun, it had some nice simple puzzles involving dragging stuff along, which I like. The enemy design is real nice and the two ninjas riding shurikens are funny. I found the level real long as well, but I found that a good thing, as the gameplay was kept fresh. The ninja enemies which jumped were nice, but I found them too hard to defeat. Maybe they'll be easier if you make them jump less frequently? Overall I give this level :star::star::star::star::star: and a heart! Pure epicness. | 2009-07-19 20:48:00 Author: lk9988 Posts: 1077 |
I played this a couple of days ago and I can't add much to what's already been said except that it was a tad too difficult in places. One thing I would definitely change is that platform on springs during the race section. That just doesn't work properly and was really frustrating. I ran out of time just trying to get up there and almost gave up on that. It's good to make your own objects rather than use story mode ones but in this instance the story mode platform would have been much better. Also the part near the end where you ride up the winch and the monsters come out of the sides to grab you was very difficult. There is no margin for error at all. I think a touch more leeway would help tremendously. It was especially annoying after taking umpteen attempts to get up there that when I got near the top one appeared in the middle with no warning at all when all the others had come from the side and I had to do it all over again. I persevered and finished it but a lot of people wouldn't and they'd give up and rate it badly. It's a great level overall and the physics you have in there are mindblowing. I have no idea how to do any of that. I couldn't make that work if you gave me all the bits and a wiring diagram. I'd still be scratching my head this time next year. I applaud you for the genius in it. It's just a shame it's so difficult and a lot of people won't even see half of it. Aww, another one who complains about the difficulty... :/ I decided not to change it, but I'm afraid that if that many people thinks that it's difficult, I might end up changing it >.< I'll look up that story mode platform, btw. It's kinda curios, I thought that I didn't have that object, thought. I guess I'll have to look better. I think I'll simple remove some fire logs from the part where the monsters come out the walls; that should make it way easier. Oh, and as cruel as this sounds, I'm kinda pleased that someone got eaten by the very last monster; I felt so terribly mean when building it, thinking about all the devastation that would bring to the world that I smiled every time that ate me while testing it. I know that many people rates it badly; I'm afraid that I don't care much anymore, as long as there's people who enjoys it. I mean, I like to make it enough difficult to challenge myself, so... if it isn't that way, I get terribly bored when testing it. And I'm very thankful for the comment "I applaud you for teh genius in it". I think that it isn't that great, and honestly, the logic it isn't as difficult as it might seem. It simple was "difficult to figure out", but once you see how it works, you'll see that it isn't that complicated at all. Thanks you for the feedback, mistervista! Ok, now for you, Nartules. I gotta say in advance that I loved your feedback, and it makes me terribly happy to read things like: You can't please all the people all the time, but you can please some people. I was one of those people That's really the "public" that I was aiming for! I'm seriously flatter by this, in all honesty. This was a very nicely created level. The backgrounds, and character development were sublime. I can see where it would get the 3 star rating from the community though, because it was fairly difficult, but at the same time this made it all the more appealing to me. I do have a few suggestions. The monsters at the end ended up dying for me, and a piece of the maw ended up in the middle of the floor. I had to summon multiple pully vines to reach it. Are the monsters completely made of disolve material? I don't think they were (they snapped me up and left too fast for me to tell) if they are you might want to line the floor with magnetic switches, and attach matching key switches to all parts of the beast, that way if a part of them dies it will dissolve when it hits the floor. My other suggestion is for the same exact section. I don't know if you planned this part for multiplayer, but I played it with 2 other people, and everyone just kept rushing to grab the cord, which made it hard to get a good run in. The person at the top couldn't see what was coming next. I would advise that you put a camera attached to the sponge material that focuses on the grabber. If several are grabbed at the same time it wouldn't do anything because the game wouldn't know which camera angle to focus on, so multiple people could still ride up. The benefit would be when one person grabs the cord and starts the challenge, while other people are standing on the ground, the person who starts going through the maze would have a fair chance of going through the challenge. I agree with another poster when they say that a little more leniency may be called for, especially if you have 3 unhappy sack people all hanging onto the cord at the same time. (one of them is going to get bumped off at one point, and when they fall, the others can't see where they are going) I gave the level 5 stars because I loved it. I think people who find it too difficult are giving you 1 stars, thus causing you to be stuck in the perpetual 3 category even after a few thousand plays. Thanks for the suggestion on the last part of the level, though I'm afraid that since my english it's kinda bad, I didn't understand some parts of what you so kindly suggested to me. No, they aren't made of dissolve material, and I ccouldn't work with that material even if I wnated to, because it isn't strong enough. But I lowered the power of their jaws, so even if they still close completely, their chances of breaking have been lowered. I don't know what more to do, since this glitch has never appeared in front of me, so I can't fix something if I don't know where the problem comes from, I'm afraid There's already a camera that only works when the player grabs the sponge, but I'm afraid that if several cameras are triggerd by differents players on differents sponges, they don't work, as you said. However, I'm aware that many people has been able to d this in multiplayer witrh no problems, as far as I know. Anyways, thanks! I'll remove some fire logs anyways, to make the level easier on that part, I guess. And thanks for the very very nice comments and the heart, and the 5 stars, and everything and more! I've been out on a lil' holidays lately, so I couldn't give feedback on your towers of patheon, but I severely promise that I'll do it tomorrow, 'cause now I'm off to sleep. Thanks to everybody for being so nice! Next comments I'll be answering will be Yarbone's and lk9988's. | 2009-07-19 23:59:00 Author: Keldur Posts: 628 |
don't change the difficulty ... i don't think it's too hard at all o__o | 2009-07-20 07:54:00 Author: Yarbone Posts: 3036 |
don't change the difficulty ... i don't think it's too hard at all o__o Why does it have to be this difficult! Why can't I always please everyone? *Goes to a dark corner and cries* | 2009-07-20 23:05:00 Author: Keldur Posts: 628 |
I have to say I didn't think it was that difficult either, the only part I thought was kinda challenging the first time I played was the part that you grab something and fling yourself up. Other than that the difficulty was pretty moderate, I wouldn't change it. | 2009-07-20 23:09:00 Author: brnxblze Posts: 1318 |
Yarbone mentioned a framerate drop. I don't have that problem, but some contraptions just move very jerkily and my sackperson bounces around a little because of it. For example, the walker's legs start to jitter and shake, as does anything else piston or bolt related. It's made it so I can't get to the end because of the part with the spinning wheels with the platforms on them. Even the very beginning with the three vertical platforms is unplayable on some runs. They jerk around so much that I can't get past them. EDIT: I finally beat it, with a lot of perseverance. I'm not going to do a full feedback/review of the level now, but hopefully I'll do one soon. | 2009-07-20 23:49:00 Author: BSprague Posts: 2325 |
Why does it have to be this difficult! Why can't I always please everyone? *Goes to a dark corner and cries* Different players have different skill levels. I found your level to be just right myself, but that's just me. (I went in and played it again tonight just to refresh my thoughts a bit). I think LittleBigPlanet needs a variety of difficulties to keep it fun for everyone. I know it's hard to believe, but not EVERYONE goes nuts over a slow ride holding onto a balloon. | 2009-07-21 02:15:00 Author: CCubbage Posts: 4430 |
Different players have different skill levels. I found your level to be just right myself, but that's just me. (I went in and played it again tonight just to refresh my thoughts a bit). I think LittleBigPlanet needs a variety of difficulties to keep it fun for everyone. I know it's hard to believe, but not EVERYONE goes nuts over a slow ride holding onto a balloon. Hmmm... slow balloon ride? Maybe shaped like a cow? ..maybe shooting at aliens as you make your way a dark cavern? I think you are on to something there!! | 2009-07-21 02:37:00 Author: jwwphotos Posts: 11383 |
WOW....where do I even BEGIN?? Reading through this thread now, I see that a lot of people have already provided all the constructive criticism that I could possibly give you. The difficulty thing is particular has already been mentioned (seriously, there were parts where I just had to take a deep breath and persevere...) and there's nothing more I could really add to the discussion. Still, on top of all the justly deserved praised you've received thus far, I can't help but heap yet more praise on top. This level is the reason why the 'brilliant' tag was included in the game, I simply could not get enough of the visuals, the humour, the character design, the sound effects, the game play....the list goes on and on and on. It simply boggles my mind that you've created a level that is so visually rich, full of details and little touches that I see so rarely in other levels, and that has such amazing variety and originality in its mechanics. And the fact that you somehow fit all this into a level, even with the restrictions of the limited thermometer, and I am simply amazed. My hat is off to you Keldur. You have completely and utterly outdone MM at their own game, your level absolutely blows their three Islands levels away. If you're not hired to create more levels for the game, then I think that would be a great shame for the whole LBP community. | 2009-07-21 13:22:00 Author: CheesyMcFly Posts: 211 |
dude!!!!!!!!!!!!!!!!!!!!!!!!!!!1 1!!!!!! .... your post! is awesome, the drawings teh.... AWESOMENESS!!!!!!!!! i'll give you some feedback later 'cause i'm gonna play this really sooooonn .. I hope. yeh.. >_> <_> cya later EDIT: Ok.... this level is fully awesome! i had some problems playing it though :/ here are some bugs/things you could improve - Although i know/think you tried to creat a Mm kinda level, i think you showed too many visible chips especially at the start. That's probably because your level is way more complicated but... whatever xD Just think about it and ... yeh <_> - i played the level 2 times but... the first time i played it while i was on the walking vehicle there where these ninjas (2 ninjas tied together or something xD) and i couldn't get on the blocks behind them to jump on their heads, because the blocks weren't moving at all. - First time i played it I had major framerate drops ... throughout almost the whole level. (wich may be the cause to the problem with the non-moving blocks. - You can stay in the cabin in front of the walker all the time... like REALLY all the time :/ - when the walker stops walking, you can see dark matter at the bottem left. - So 2nd time i played it i saw framerate drops at only particular points: ---- Walker ---- at the 2 big spinning wheels i had frameratedrops only at the second wheel (the one with the wobble bolt) ---- MAJOR framerate drops at the horizontal platforms on wheels. - After shooting yellow sponges you have to slide a red sponge on a piece of glass to the left... but i had NO idea of what happened... (could probably only be from my perspective xD) - At horizontal platforms on wheels, the firefloor just crushed O_o and ... like you couldn't die unless i did suicide. (only first playthrough) - In the end where you had this car with a hammer on it, i didn't even have to jump on the button because the bridge went down on itself (also only first playthrough) SOOOO as you can see i had quite some problems, it could be just me.... or something. I had the most major problems while i was playing the level for the first time. sooo yeh..... now.......... I can say about every part/object that it was awesome but that would take me too long xD sooo... i'm going to give you some overall awesome feedback. + Mm feel to the whole level + nice and clean visuals + cool story + dragons/snakes out of teh wall ZOMG!!!! + your level is like pure awesomess o__o :star::star::star::star::star: and heart!!!! :hero: And... why does it have only 3 stars?!?!?! D: I'm glad you did like the promotion, Yarbone! I've gotta say that I can't do anything -as far as I know- to fix most of the poblems you mentioned, since they were generated by a framerate drop. A glitch that I'm UNABLE to fix. I've got no idea about how to fight this. Worst of all, is that it feels completely unfair too me. It's like something outside my fixing reach. Ok, now for the things that you pointed out and that I CAN fix. And I'm very happy that you did, thanks a lot. Such nice feedback does really help. -The dark matter you mentioned. Yep, true. I'll turn it into wood or something, and hold it with a rod. That should do, since that dark matter is actually holding very important mag switch. -Yes, you can stay in the cabin most of the time but then there's no way you'll make it to the top10 on the highscore. I'm afraid that this is an error of design; this being my first level, there were many things that I didn't think of, like this one. However, I think it ould be way too complicated to work out that. I promise you that there won't be such lil' stupid things in part 2! -Too many switches right at the start. Again, I agree, but I repeat what I said in the last paragraph. Error of design, first part of the first level, bla bla. Won't happen again. I'm planning on making everybody's eyes bleed with awesomness. -Again, I'm very sorry for the framerate problem ruining your very first playtrough. My deepest apologies :/ And it doesn't matter if only has 3 stars; comments like yours make me feel like if it has 5. That's far more than enough for me! Thanks for all the super very nice comments! Now, as a payback, build something as awesome as Canyon Jazz, please! First off, great promotion. You have a good sense of humor. Now onto the actual level, pure epic awesomness! And this is only your first level!? I look forward to your future levels! The character design is great. And I liked the "Trivia" magic mouths which told you more info. The visual style reminds me a lot of the Islands levels which Mm made, but it seems to have a bit of your own spice (metaphorically), which is great! I like it how all the switches and mechanics are visible, and are presented in a nice way. The moving dojo part was nice with some good obstacles, but I thought this part was a bit too hard and dragged on a bit. Still, it was fun. The part with the cardboard boxes was fun, it had some nice simple puzzles involving dragging stuff along, which I like. The enemy design is real nice and the two ninjas riding shurikens are funny. I found the level real long as well, but I found that a good thing, as the gameplay was kept fresh. The ninja enemies which jumped were nice, but I found them too hard to defeat. Maybe they'll be easier if you make them jump less frequently? Overall I give this level :star::star::star::star::star:and a heart! Pure epicness. I'm happy that everbody is liking the promo potser! Took nearly a whole day. Ouch. Also, it's always to say that I've earned another player for the next one in the series! And yes, everybody thinks that the moving dojo part is kinda hard :/ You're the first one to like that really simple puzzle with the boxes! In fact, it was more like a "how perfect can your jumps be" challenge than a puzzle. I would tune down the time that the jumping ninjas take between jump n' jumo, but trust me, then they become far more easy, even if I just increase it by 0,5 secs. And knowing that you think that the gameplay was refreshing is a very nice compliment too! Thanks everybody for all the nice feedback! Boy, I'm exhausted about answering posts, but I feel so very happy at the same time when doing so! | 2009-07-21 14:35:00 Author: Keldur Posts: 628 |
About the walker: Maybe you could make a thin piece of wood (or whatever other cool-looking material) inside the cabin and make it move to the right so it pushes the sackboy out. It should be activated though when the cabin is at it's highest position. And you'd have to take care of the gab between the cabin and vehicle. | 2009-07-21 15:20:00 Author: Yarbone Posts: 3036 |
About the walker: Maybe you could make a thin piece of wood (or whatever other cool-looking material) inside the cabin and make it move to the right so it pushes the sackboy out. It should be activated though when the cabin is at it's highest position. And you'd have to take care of the gab between the cabin and vehicle. I have already thought of that, and tried it, But it seem's that you're forgetting the main problem in here: the checkpoint. If it pushes the player, it pusehes the checkpoint too, since it's on the same layer. | 2009-07-21 17:54:00 Author: Keldur Posts: 628 |
I totally forgot that! D: Hmmm... i'll try to find a solution for you EDIT: wait.... maybe the checkpoint isn't that bad... you can just stick it to a thin layer and the thin layer is also atached to the moving part. That way if you respawn, the platform will move up and as soon as it's at it's highest positon the the checkpoint + sackboy-puncher move out. Maybe, just maybe ... | 2009-07-21 18:25:00 Author: Yarbone Posts: 3036 |
My other suggestion is for the same exact section. I don't know if you planned this part for multiplayer, but I played it with 2 other people, and everyone just kept rushing to grab the cord, which made it hard to get a good run in. The person at the top couldn't see what was coming next. I would advise that you put a camera attached to the sponge material that focuses on the grabber. If several are grabbed at the same time it wouldn't do anything because the game wouldn't know which camera angle to focus on, so multiple people could still ride up. Yeah, I've had this problem too, every time. People have no ability to coordinate and all get on ponges at around the same time, or even pop themselves to allow the person in lead to get control of the camera. All you need for the final sponge ascension section is a kill switch for stragglers since that part seems to give people so many problems on multiplayer. When the lead player(s) hits high enough for the screen to NEED to move forward, he could fall into range of a wide-radius sensor switch that triggers a .1 second piston that move a big block of gas into the bottom area all the way over to the checkpoint. It's sort of like a forced camera zone time-out without the countdown or camera drag. It may frustrate stragglers, but not nearly as much as dying 30 or 40 times trying to compensate for respawns and multiplayer problems... it'd definitely be easier than redesigning the entire thing. It's really not that hard a section, it's just camera drag and the abundance of things to get caught on as you move up... plus with a 4 person party, no one ever seems to catch on to the little orange lights. | 2009-07-21 21:51:00 Author: Unknown User |
I totally forgot that! D: Hmmm... i'll try to find a solution for you EDIT: wait.... maybe the checkpoint isn't that bad... you can just stick it to a thin layer and the thin layer is also atached to the moving part. That way if you respawn, the platform will move up and as soon as it's at it's highest positon the the checkpoint + sackboy-puncher move out. Maybe, just maybe ... Impossible. And I'm sorry to say this. At the very first part of the lvl, when you first get to the walker, the checkpoint it's on the middle on the screen, so when you activate it, the walker starts it's trip. So, if I already have the checkpoint attached to a piston (to the cabin's wall) there's no way that I could make it do that pushing movement. Thanks for the effort, though, Yarbone. PS: Zwollie played your canyon jazz lvl for the first time today and he thought that it was awesome! Yeah, I've had this problem too, every time. People have no ability to coordinate and all get on ponges at around the same time, or even pop themselves to allow the person in lead to get control of the camera. All you need for the final sponge ascension section is a kill switch for stragglers since that part seems to give people so many problems on multiplayer. When the lead player(s) hits high enough for the screen to NEED to move forward, he could fall into range of a wide-radius sensor switch that triggers a .1 second piston that move a big block of gas into the bottom area all the way over to the checkpoint. It's sort of like a forced camera zone time-out without the countdown or camera drag. It may frustrate stragglers, but not nearly as much as dying 30 or 40 times trying to compensate for respawns and multiplayer problems... it'd definitely be easier than redesigning the entire thing. It's really not that hard a section, it's just camera drag and the abundance of things to get caught on as you move up... plus with a 4 person party, no one ever seems to catch on to the little orange lights. Haha, I don't think that I could even come up with that, it feels... CRUEL to me. I mean, aww, poor lil' sackgirls/boys! But I'm seriously gonna think about this, it sounds as cruel as effective. I'd just like to ask you something, some advice: when/where should the kill switch be triggered? Just a bit after that the 1rst player goes up grabbing the sponge, a bit further, or..? It's always nice to have someone with experience to advice you on this things, honestly. For some things I'm completely cluelesss. I also feel that that section it's not THAT hard, but everybody seems to have problems with it :/ Thanks, NinjaMicWZ! | 2009-07-21 23:06:00 Author: Keldur Posts: 628 |
I've had to use it a couple times to keep levels from being broken... I would have the radius on a 180 degree sensor switch so that the widest part covers the whole shaft, and put it just after the 2nd wall-monster. Have the gas block only wide enough to saturate the floor and cover the checkpoint. Moving that checkpoint over to the left a smidge, if possible, might help too, that way people aren't respawning into the gas and still dragging the camera down. | 2009-07-21 23:10:00 Author: Unknown User |
I don't exactly remember how it looked like, but this could be your solution: http://i535.photobucket.com/albums/ee357/Yarbone/LafargesRequest.jpg -Piston 2 pushes in as soon as the checkpoint is activated and the walker starts moving. -Cabin lowers -as soon as a sackboy dies, the cabine raises and pistion 1 pushes out. Pushing the players out -Cabin lowers. | 2009-07-22 09:02:00 Author: Yarbone Posts: 3036 |
PS: Zwollie played your canyon jazz lvl for the first time today and he thought that it was awesome! Yes, yes I did. If I find the time for it, I will give feedback for it in your thread. Back on topic: Yes, this level is still awesome!! | 2009-07-22 09:02:00 Author: Zwollie Posts: 2173 |
Hi Keldur, First of all, excuse me for the long time it took to me for responding your F4F comment on my bearer levels. I was so busy with the actual "LBPcentral the game" that i didn't fin the time to play. I just finished the level and loved it a lot. Here som of my thoughts: Pros: +Overall Visuals in the Japanese style. +Gameplay elements: great ideas, some i have never seen before. +Your Ninja monsters are great! +Puzzles +Semi-boss: they are well constructed and i loved their very natural behaviour. Cons: -I think that Some stickers didn't fit well (in particular at the start of the level, the Yeah and Mushi-mushi-even if the latter is a japanese "word", the colors are a little too flashy). -I must admit that i didn't like the visible mecanisms (proximity switches, detectors...). It is obviously a personal opinion, but i think it ruin a little the magic of the level reminding all the time to the player that all is precalculated... Nevertheless, your level is very good and there is a lot of great work here! I gave it 5 stars, a heart and i hearted you too as a creator Keep the great job Keldur | 2009-07-29 10:30:00 Author: Takelow Posts: 1355 |
At first I couldn't understand why this only has three stars it looks very good, but then I cam across a few things that just didn't work very well. First off the enemies. I didn't have a clue how to kill them, the blocks on the back layer were to high to jump on and attacking the from the front was almost impossible as you got killed by the swords. In the end killing them came down to sheer luck. The walker then carried me to a contraption with 3 proximity switches attached to them. It didn't walk any further than that. I couldn't jump on top of the contraption. After a few minutes of trying the walker started moving in the other direction again, which it has been doing now for 5 minutes. That was my first play through. Second time I jumped on the car instead, which led me to a cul de sac(k). But when I respawned the walker had moved on. Then accidently accepted an invitation so had to start all over again. The enemies had become a lot easier for some reason by now and the reason why the walker wouldn't move on was that the checkpoint room was in the way. Much later there is a section with rotating platform and a fish is roasting in the fire underneath the platforms. I found this section very annoying because either the movement of the platforms wasn't smooth by nature or there was incredible amount of lag (I was playing on my own). The lag prevented me for a long time to jump to the spongeball. Anyway, aside from being highly frustrating in places (or maybe I just suck^.^) it was a very nice level. PS: You get bonus points for making a Japan themed level. Love them. I need to make another of those soon. | 2009-07-30 10:48:00 Author: Syroc Posts: 3193 |
At first I couldn't understand why this only has three stars it looks very good, but then I cam across a few things that just didn't work very well. First off the enemies. I didn't have a clue how to kill them, the blocks on the back layer were to high to jump on and attacking the from the front was almost impossible as you got killed by the swords. In the end killing them came down to sheer luck. The walker then carried me to a contraption with 3 proximity switches attached to them. It didn't walk any further than that. I couldn't jump on top of the contraption. After a few minutes of trying the walker started moving in the other direction again, which it has been doing now for 5 minutes. That was my first play through. Second time I jumped on the car instead, which led me to a cul de sac(k). But when I respawned the walker had moved on. Then accidently accepted an invitation so had to start all over again. The enemies had become a lot easier for some reason by now and the reason why the walker wouldn't move on was that the checkpoint room was in the way. Much later there is a section with rotating platform and a fish is roasting in the fire underneath the platforms. I found this section very annoying because either the movement of the platforms wasn't smooth by nature or there was incredible amount of lag (I was playing on my own). The lag prevented me for a long time to jump to the spongeball. Anyway, aside from being highly frustrating in places (or maybe I just suck^.^) it was a very nice level. PS: You get bonus points for making a Japan themed level. Love them. I need to make another of those soon. I'm ashamed for all the problems you went trough, Syroc. And I offer you my apologies for your lost time. I ignore why, but the level seems to have bugged by itself; many people have already reported this. I think it's called "Framerate problem/bug" Basically, it causes the level to work in strange ways, since all the pistons, bolts and everything act like they are suffering of parkinson. All the problems that you have described seem to be caused by that. Specially the moving dojo things. For example, that log with 3 switches shouldn't have been there. And the cabin of the moving dojo NEVER blocks it's path, there's a whole logic system to assure that. So I assume that all those things come from the framerate thing, wich annoys me to no end. Many people have suffered this problem, like if the level is ovearheated or something -wich isn't in the create mode- but it tends to dissapear in their 2nd playtrough. I'm guessing that this happens like a 10% of the time, wich is like a giant bug. But I'm afraid that you had the worst luck ever, and that you felt in that 10% various times. I know all this sounds like cheap excuses, but believe me, all those things didn't happen during it's first week release, and neither while I was on create mode. It looks like the level felt ill or something. Wirse thing, is that I don't feel how to "heal" this. It's like it's not on my hand :/ So, if you did tag it 1 star and "Rubbish" I won't blame you, because if I happen to find all thos ebugs in 3 playtroughs, I'm afraid that I would do the same. What can I say, besides of "Sorry"? Hi Keldur, First of all, excuse me for the long time it took to me for responding your F4F comment on my bearer levels. I was so busy with the actual "LBPcentral the game" that i didn't fin the time to play. I just finished the level and loved it a lot. Here some of my thoughts: Pros: +Overall Visuals in the Japanese style. +Gameplay elements: great ideas, some i have never seen before. +Your Ninja monsters are great! +Puzzles +Semi-boss: they are well constructed and i loved their very natural behaviour. Cons: -I think that Some stickers didn't fit well (in particular at the start of the level, the Yeah and Mushi-mushi-even if the latter is a japanese "word", the colors are a little too flashy). -I must admit that i didn't like the visible mecanisms (proximity switches, detectors...). It is obviously a personal opinion, but i think it ruin a little the magic of the level reminding all the time to the player that all is precalculated... Nevertheless, your level is very good and there is a lot of great work here! I gave it 5 stars, a heart and i hearted you too as a creator Keep the great job Keldur I'm glad that you liked it as much as I enjoyed your bearer series! I'm also REALLY happy that you didn't come across the framerate bug I had mentioned. And don't worry, I don't mind late F4F ^,^ Oh, and on the "Pros section" (I'm happy you like all those) on your comment, what do you mean by "Mini-bosses"? And yes, there are ome stickers that definetely didn't fit much, but the level felt quite empty, so... I had to use those not to repeat the same ones all the time. Besides, ithose were on the very first part of the level, wich it's my very first level too, so it a noobish fault >.< And well, showing the switches was just a reminder of the MM levels ^,^ It's great to know that I've been hearted by such a great creator too! Thanks, takelow, you made my day! | 2009-07-30 11:27:00 Author: Keldur Posts: 628 |
It's okay. I gave it two stars after my first playthrough, but after the last I gave it three. The tags were frustrating and brilliant if I remember correctly. It is essentially a very good level, no doubt. | 2009-07-30 11:33:00 Author: Syroc Posts: 3193 |
... the framerate thingy is really a big problem it seems. D: | 2009-07-30 14:28:00 Author: Yarbone Posts: 3036 |
I just played this level and I thought it was really good and absolutely amazing for a first level. You used some very unique gamplay devices, and made most parts look very nice as well. There was a large amount of different types of gameplay in this level, and I actually think it may help if you maybe used less of these, but expand on them more. The level was really fun, but had some frustrating parts, mostly just that section where your using that winch to go up, but other than that I really liked the difficulty and thought it was extremely well done. Overall I gave it :star::star::star::star:, hearted it, and tagged it "Fun". I expect you to become a big time LBP creator after you make a few more levels like this. Also thanks for the feedback on my level as well. | 2009-08-05 17:45:00 Author: Dr_Vab Posts: 134 |
ok, at first i was gonna rate it 4 stars, but the promotion gave it 5 lol! loved it dude. it really did feel like the island theme lost level or something. amazing. look was great, the mechanics worked magically, and it was long! thats the best part! it was actually a hunky level with lots of obstacles and varied enemies! way to go! | 2009-10-04 07:09:00 Author: poorjack Posts: 1806 |
LMFAO!!! I'm not kidding, that poster had me laughing so hard. I demand you do a poster for all future levels. I'm totally stealing your idea for my future levels. *Queues level* | 2011-01-04 04:37:00 Author: UmJammerSully Posts: 1097 |
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